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<hr><h1>mesh_multi_lod_instance.h</h1><a href="mesh__multi__lod__instance_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_MESH_MULTI_LOD_INSTANCE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_MULTI_LOD_INSTANCE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="class__id_8h.html">nel/misc/class_id.h</a>"</font>
00031 
00032 <font class="preprocessor">#include "<a class="code" href="mesh__base__instance_8h.html">3d/mesh_base_instance.h</a>"</font>
00033 
00034 
00035 <font class="keyword">namespace </font>NL3D 
00036 {
00037 
00038 <font class="comment">// ***************************************************************************</font>
00039 <font class="comment">// ClassIds.</font>
00040 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>          <a class="code" href="namespaceNL3D.html#a144">MeshMultiLodInstanceId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x1ade6ef8, 0x75c5a84);
00041 
00042 
00043 <font class="comment">// ***************************************************************************</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html">00051</a> <font class="comment"></font><font class="keyword">class </font>CMeshMultiLodInstance : <font class="keyword">public</font> CMeshBaseInstance
00052 {
00053 <font class="keyword">public</font>:
00054         
00056         <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a0">CMeshMultiLodInstance</a> ();
00057 
00059         <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a1">~CMeshMultiLodInstance</a> ();
00060 
00063         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a2">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest);
00064 
00065 
00068         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a3">deleteCoarseInstances</a>();
00069 
00070 
00071         <font class="keyword">enum</font>
00072         {
00073                 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#s3s0">Lod0Blend</a>               =       0x1,
00074                 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#s3s1">Coarse0Loaded</a>   =       0x2,
00075                 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#s3s2">Coarse1Loaded</a>   =       0x4,
00076         };
00077 
00079         <font class="keyword">static</font>  <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#d0">registerBasic</a>();
00080 
<a name="l00082"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#m0">00082</a>         uint64                  <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#m0">_LastLodMatrixDate</a>[2];
00083 
<a name="l00085"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#m1">00085</a>         sint64                  <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#m1">_LastLodLightingDate</a>[2];
00086 
00087 
00088         <font class="comment">// return the contribution of lights (for Coarse Mesh render).</font>
<a name="l00089"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a4">00089</a>         <font class="keyword">const</font> CLightContribution        &amp;<a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a4">getLightContribution</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>;}
00090 
00091         <font class="comment">// Override the shape coarse mesh distance (-1 if not overriden)</font>
<a name="l00092"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a5">00092</a>         <font class="keywordtype">void</font>                     <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a5">setCoarseMeshDist</a>(<font class="keywordtype">float</font> dist) { <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o7">_CoarseMeshDistance</a> = dist; }
<a name="l00093"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a6">00093</a>         <font class="keywordtype">float</font>            <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a6">getCoarseMeshDist</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o7">_CoarseMeshDistance</a>; }
00094 
00095         <font class="comment">// From CTransformShape</font>
00096         <font class="keyword">virtual</font> <font class="keywordtype">float</font>                           <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a7">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
00097 
00098 <font class="keyword">private</font>:
00099 
<a name="l00101"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o0">00101</a>         uint    <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o0">Lod0</a>;
<a name="l00102"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o1">00102</a>         uint    <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o1">Lod1</a>;
00103 
<a name="l00105"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o2">00105</a>         uint    <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o2">Flags</a>;
00106 
<a name="l00108"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o3">00108</a>         uint64  <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o3">CoarseMeshId</a>[2];
00109 
<a name="l00111"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o4">00111</a>         <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o4">PolygonCountLod0</a>;
<a name="l00112"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o5">00112</a>         <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o5">PolygonCountLod1</a>;
00113 
<a name="l00115"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o6">00115</a>         <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o6">BlendFactor</a>;
00116 
<a name="l00118"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o7">00118</a>         <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o7">_CoarseMeshDistance</a>;
00119 
<a name="l00120"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#f0">00120</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a>   *<a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#f0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a0">CMeshMultiLodInstance</a>;}
<a name="l00121"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#l0">00121</a>         <font class="keyword">friend</font>  <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#l0">CMeshMultiLod</a>;
<a name="l00122"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#l1">00122</a>         <font class="keyword">friend</font>  <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#l1">CMeshMultiLodBalancingObs</a>;
00123 
00125         CRGBA                   <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#c0">getCoarseMeshLighting</a>();
00126 };
00127 
00128 
00129 <font class="comment">// ***************************************************************************</font>
<a name="l00140"></a><a class="code" href="classNL3D_1_1CMeshMultiLodClipObs.html">00140</a> <font class="comment"></font><font class="keyword">class   </font>CMeshMultiLodClipObs : <font class="keyword">public</font> CTransformShapeClipObs
00141 {
00142 <font class="keyword">public</font>:
00143 
00145         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CMeshMultiLodClipObs.html#a0">clip</a>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#a0">IBaseClipObs</a> *caller);
00146 
00147         <font class="comment">// override method. If distMaxClip, then must delete coarse Instances.</font>
00148         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMultiLodClipObs.html#a1">forceClip</a>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#s3">TClipReason</a> clipReason);
00149 
00150 
<a name="l00151"></a><a class="code" href="classNL3D_1_1CMeshMultiLodClipObs.html#d0">00151</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a>     *<a class="code" href="classNL3D_1_1CMeshMultiLodClipObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CMeshMultiLodClipObs;}
00152 };
00153 
00154 
00155 <font class="comment">// ***************************************************************************</font>
<a name="l00166"></a><a class="code" href="classNL3D_1_1CMeshMultiLodBalancingObs.html">00166</a> <font class="comment"></font><font class="keyword">class   </font>CMeshMultiLodBalancingObs : <font class="keyword">public</font> CTransformShapeLoadBalancingObs
00167 {
00168 <font class="keyword">public</font>:
00169 
00174         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMultiLodBalancingObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
00175 
<a name="l00176"></a><a class="code" href="classNL3D_1_1CMeshMultiLodBalancingObs.html#d0">00176</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a>     *<a class="code" href="classNL3D_1_1CMeshMultiLodBalancingObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CMeshMultiLodBalancingObs;}
00177 
00178 
00179 <font class="keyword">protected</font>:
00180 };
00181 
00182 
00183 } <font class="comment">// NL3D</font>
00184 
00185 
00186 <font class="preprocessor">#endif // NL_MESH_MULTI_LOD_INSTANCE_H</font>
00187 <font class="preprocessor"></font>
00188 <font class="comment">/* End of mesh_multi_lod_instance.h */</font>
</pre></div>

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