aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/mesh__multi__lod__instance_8cpp-source.html
blob: 45cb8fd533367e6a61ecc58688c16c2fc49fab4d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF='/'><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>mesh_multi_lod_instance.cpp</h1><a href="mesh__multi__lod__instance_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="mesh__multi__lod__instance_8h.html">3d/mesh_multi_lod_instance.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="mesh__multi__lod_8h.html">3d/mesh_multi_lod.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="coarse__mesh__manager_8h.html">3d/coarse_mesh_manager.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00032 
00033 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00034 
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00036 
00037 <font class="keyword">namespace </font>NL3D 
00038 {
00039 
00040 <font class="comment">// ***************************************************************************</font>
00041 
<a name="l00042"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a0">00042</a>         CMeshMultiLodInstance::CMeshMultiLodInstance ()
00043 {
00044         <font class="comment">// No flags</font>
00045         <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o2">Flags</a>=0;
00046         <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o7">_CoarseMeshDistance</a> = -1.f;
00047 }
00048 
00049 <font class="comment">// ***************************************************************************</font>
00050 
<a name="l00051"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a1">00051</a> CMeshMultiLodInstance::~CMeshMultiLodInstance ()
00052 {
00053         <font class="comment">// delete instances from manager</font>
00054         <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a3">deleteCoarseInstances</a>();
00055 }
00056 
00057 
00058 <font class="comment">// ***************************************************************************</font>
00059 
<a name="l00060"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#d0">00060</a> <font class="keywordtype">void</font>            CMeshMultiLodInstance::registerBasic()
00061 {
00062         CMOT::registerModel (<a class="code" href="namespaceNL3D.html#a144">MeshMultiLodInstanceId</a>, <a class="code" href="namespaceNL3D.html#a140">MeshBaseInstanceId</a>, CMeshMultiLodInstance::creator);
00063         CMOT::registerObs (<a class="code" href="namespaceNL3D.html#a93">LoadBalancingTravId</a>, <a class="code" href="namespaceNL3D.html#a144">MeshMultiLodInstanceId</a>, CMeshMultiLodBalancingObs::creator);
00064         CMOT::registerObs (<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>, <a class="code" href="namespaceNL3D.html#a144">MeshMultiLodInstanceId</a>, CMeshMultiLodClipObs::creator);
00065 }
00066 
00067 
00068 <font class="comment">// ***************************************************************************</font>
<a name="l00069"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a3">00069</a> <font class="keywordtype">void</font>            CMeshMultiLodInstance::deleteCoarseInstances()
00070 {
00071         <font class="comment">// If at least one coarse instance is created</font>
00072         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o2">Flags</a> &amp; (<a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#s3s1">Coarse0Loaded</a>|<a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#s3s2">Coarse1Loaded</a>) )
00073         {
00074                 <font class="comment">// Cast shape</font>
00075                 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#l0">CMeshMultiLod</a> *shape=safe_cast&lt;CMeshMultiLod*&gt; ((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00076 
00077                 <font class="comment">// Manager pointer</font>
00078                 CCoarseMeshManager *manager;
00079 
00080                 <font class="comment">// Get the manager</font>
00081                 <font class="keywordflow">if</font> (shape-&gt;isStatic ())
00082                         manager=<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a1">getScene</a>()-&gt;getStaticCoarseMeshManager ();
00083                 <font class="keywordflow">else</font>
00084                         manager=<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a1">getScene</a>()-&gt;getDynamicCoarseMeshManager ();
00085 
00086                 <font class="comment">// Manager ok ?</font>
00087                 <font class="keywordflow">if</font> (manager)
00088                 {
00089                         <font class="comment">// Coarse mesh loaded ?</font>
00090                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o2">Flags</a>&amp;<a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#s3s1">Coarse0Loaded</a>)
00091                         {
00092                                 manager-&gt;removeMesh (<a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o3">CoarseMeshId</a>[0]);
00093                                 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o2">Flags</a>&amp;= ~<a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#s3s1">Coarse0Loaded</a>;
00094                         }
00095                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o2">Flags</a>&amp;<a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#s3s2">Coarse1Loaded</a>)
00096                         {
00097                                 manager-&gt;removeMesh (<a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o3">CoarseMeshId</a>[1]);
00098                                 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o2">Flags</a>&amp;= ~<a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#s3s2">Coarse1Loaded</a>;
00099                         }
00100                 }
00101         }
00102 }
00103 
00104 
00105 <font class="comment">// ***************************************************************************</font>
<a name="l00106"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#c0">00106</a> CRGBA           CMeshMultiLodInstance::getCoarseMeshLighting()
00107 {
00108         CScene  *scene= <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a1">getScene</a>();
00109         <a class="code" href="debug_8h.html#a6">nlassert</a>(scene);
00110 
00111         <font class="comment">// compute his sun contribution result, and update</font>
00112         CRGBA   sunContrib= scene-&gt;getSunDiffuse();
00113         <font class="comment">// simulate/average diffuse lighting over the mesh by dividing diffuse by 2.</font>
00114         sunContrib.modulateFromuiRGBOnly(sunContrib, <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a4">getLightContribution</a>().SunContribution/2 );
00115         <font class="comment">// Add Ambient</font>
00116         sunContrib.addRGBOnly(sunContrib, scene-&gt;getSunAmbient());
00117         sunContrib.A= 255;
00118 
00119         <font class="keywordflow">return</font> sunContrib;
00120 }
00121 
00122 
00123 <font class="comment">// ***************************************************************************</font>
<a name="l00124"></a><a class="code" href="classNL3D_1_1CMeshMultiLodClipObs.html#a0">00124</a> <font class="keywordtype">bool</font>            CMeshMultiLodClipObs::clip(IBaseClipObs *caller)
00125 {
00126         <font class="comment">// Call Base method. If clipped</font>
00127         <font class="keywordflow">if</font>( !CTransformShapeClipObs::clip(caller) )
00128         {
00129                 <font class="comment">// If the clip is due to a DistMax reason, must delete Coarses instances.</font>
00130                 <font class="keywordflow">if</font>(CTransformShapeClipObs::isLastClipDueToDistMax())
00131                 {
00132                         CMeshMultiLodInstance   *inst= (CMeshMultiLodInstance*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
00133                         inst-&gt;deleteCoarseInstances();
00134                 }
00135 
00136                 <font class="comment">// return result of clip</font>
00137                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00138         }
00139         <font class="keywordflow">else</font>
00140                 <font class="comment">// return result of clip</font>
00141                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00142 }
00143 
00144 
00145 <font class="comment">// ***************************************************************************</font>
<a name="l00146"></a><a class="code" href="classNL3D_1_1CMeshMultiLodClipObs.html#a1">00146</a> <font class="keywordtype">void</font>            CMeshMultiLodClipObs::forceClip(TClipReason clipReason)
00147 {
00148         <font class="comment">// If the clip is due to a DistMax reason, must delete Coarses instances.</font>
00149         <font class="keywordflow">if</font>(clipReason == IBaseClipObs::DistMaxClip)
00150         {
00151                 CMeshMultiLodInstance   *inst= (CMeshMultiLodInstance*)<a class="code" href="classNL3D_1_1IObs.html#m0">Model</a>;
00152                 inst-&gt;deleteCoarseInstances();
00153         }
00154 
00155         <font class="comment">// Call Base method (traverse Sons)</font>
00156         CTransformShapeClipObs::forceClip(clipReason);
00157 }
00158 
00159 
00160 <font class="comment">// ***************************************************************************</font>
00161 
<a name="l00162"></a><a class="code" href="classNL3D_1_1CMeshMultiLodBalancingObs.html#a0">00162</a> <font class="keywordtype">void</font>            CMeshMultiLodBalancingObs::traverse(IObs *caller)
00163 {
00164         <font class="comment">// Call previous</font>
00165         CTransformShapeLoadBalancingObs::traverse (caller);
00166 
00167         <font class="comment">// If this is the second pass of LoadBalancing, choose the Lods, according to getNumTrianglesAfterLoadBalancing()</font>
00168         CLoadBalancingTrav              *loadTrav= (CLoadBalancingTrav*)<a class="code" href="classNL3D_1_1IObs.html#m1">Trav</a>;
00169         <font class="keywordflow">if</font>(loadTrav-&gt;getLoadPass()==1)
00170         {
00171                 <font class="comment">// Get a pointer on the model</font>
00172                 CMeshMultiLodInstance *model=safe_cast&lt;CMeshMultiLodInstance*&gt; (Model);
00173 
00174                 <font class="comment">// Get a pointer on the shape</font>
00175                 CMeshMultiLod *shape=safe_cast&lt;CMeshMultiLod*&gt; ((IShape*)model-&gt;Shape);
00176 
00177                 <font class="comment">// Reset render pass</font>
00178                 model-&gt;setTransparency(<font class="keyword">false</font>);
00179                 model-&gt;setOpacity(<font class="keyword">false</font>);
00180 
00181                 <font class="comment">// Get the wanted number of polygons</font>
00182                 <font class="keywordtype">float</font> polygonCount=model-&gt;getNumTrianglesAfterLoadBalancing ();
00183 
00184                 <font class="comment">// Look for the good slot</font>
00185                 uint meshCount=shape-&gt;_MeshVector.size();
00186                 model-&gt;Lod0=0;
00187                 <font class="keywordflow">if</font> (meshCount&gt;1)
00188                 {
00189                         <font class="comment">// Look for good i</font>
00190                         <font class="keywordflow">while</font> ( polygonCount &lt; shape-&gt;_MeshVector[model-&gt;Lod0].EndPolygonCount )
00191                         {
00192                                 model-&gt;Lod0++;
00193                                 <font class="keywordflow">if</font> (model-&gt;Lod0==meshCount-1)
00194                                         <font class="keywordflow">break</font>;
00195                         }
00196                 }
00197                 
00198                 <font class="comment">// The slot</font>
00199                 CMeshMultiLod::CMeshSlot        &amp;slot=shape-&gt;_MeshVector[model-&gt;Lod0];
00200 
00201                 <font class="comment">// Get the distance with polygon count</font>
00202                 <font class="keywordtype">float</font> distance=(polygonCount-slot.B)/slot.A;
00203 
00204                 <font class="comment">// Get the final polygon count</font>
00205                 <font class="keywordflow">if</font> (slot.MeshGeom)
00206                         model-&gt;PolygonCountLod0=slot.MeshGeom-&gt;getNumTriangles (distance);
00207 
00208                 <font class="comment">// Second slot in use ?</font>
00209                 model-&gt;Lod1=0xffffffff;
00210 
00211                 <font class="comment">// The next slot</font>
00212                 CMeshMultiLod::CMeshSlot        *nextSlot=NULL;
00213 
00214                 <font class="comment">// Next slot exist ?</font>
00215                 <font class="keywordflow">if</font> (model-&gt;Lod0!=meshCount-1)
00216                 {
00217                         nextSlot=&amp;(shape-&gt;_MeshVector[model-&gt;Lod0+1]);
00218                 }
00219 
00220                 <font class="comment">// Max dist before blend</font>
00221                 <font class="keywordtype">float</font> startBlend;
00222                 <font class="keywordflow">if</font> (nextSlot)
00223                         startBlend=slot.DistMax-nextSlot-&gt;BlendLength;
00224                 <font class="keywordflow">else</font>
00225                         startBlend=slot.DistMax-slot.BlendLength;
00226 
00227                 <font class="comment">// In blend zone ?</font>
00228                 <font class="keywordflow">if</font> ( startBlend &lt; distance )
00229                 {
00230                         <font class="comment">// Alpha factor for main Lod</font>
00231                         model-&gt;BlendFactor = (slot.DistMax-distance)/(slot.DistMax-startBlend);
00232                         <font class="keywordflow">if</font> (model-&gt;BlendFactor&lt;0)
00233                                 model-&gt;BlendFactor=0;
00234                         <a class="code" href="debug_8h.html#a6">nlassert</a> (model-&gt;BlendFactor&lt;=1);
00235 
00236                         <font class="comment">// Render this mesh</font>
00237                         <font class="keywordflow">if</font> (slot.MeshGeom)
00238                         {
00239                                 <font class="keywordflow">if</font> (slot.Flags&amp;CMeshMultiLod::CMeshSlot::BlendOut)
00240                                 {
00241                                         <font class="comment">// Render the geom mesh with alpha blending with goodPolyCount</font>
00242                                         model-&gt;setTransparency(<font class="keyword">true</font>);
00243                                         model-&gt;Flags|=CMeshMultiLodInstance::Lod0Blend;
00244                                 }
00245                                 <font class="keywordflow">else</font>
00246                                 {
00247                                         <font class="comment">// Render the geom mesh without alpha blending with goodPolyCount</font>
00248                                         model-&gt;setTransparency (slot.isTransparent());
00249                                         model-&gt;setOpacity (slot.isOpaque());
00250                                         model-&gt;Flags&amp;=~CMeshMultiLodInstance::Lod0Blend;
00251                                 }
00252                         }
00253                         <font class="keywordflow">else</font>
00254                                 model-&gt;Lod0=0xffffffff;
00255 
00256                         <font class="comment">// Next mesh, BlendIn actived ?</font>
00257                         <font class="keywordflow">if</font> (nextSlot &amp;&amp; shape-&gt;_MeshVector[model-&gt;Lod0+1].MeshGeom &amp;&amp; (nextSlot-&gt;Flags&amp;CMeshMultiLod::CMeshSlot::BlendIn))
00258                         {
00259                                 <font class="comment">// Render the geom mesh with alpha blending with nextSlot-&gt;BeginPolygonCount</font>
00260                                 model-&gt;PolygonCountLod1=nextSlot-&gt;MeshGeom-&gt;getNumTriangles (distance);
00261                                 model-&gt;Lod1=model-&gt;Lod0+1;
00262                                 model-&gt;setTransparency(<font class="keyword">true</font>);
00263                         }
00264                 }
00265                 <font class="keywordflow">else</font>
00266                 {
00267                         <font class="keywordflow">if</font> (slot.MeshGeom)
00268                         {
00269                                 <font class="comment">// Render without blend with goodPolyCount</font>
00270                                 model-&gt;setTransparency (slot.isTransparent());
00271                                 model-&gt;setOpacity (slot.isOpaque());
00272                                 model-&gt;Flags&amp;=~CMeshMultiLodInstance::Lod0Blend;
00273                         }
00274                         <font class="keywordflow">else</font>
00275                                 model-&gt;Lod0=0xffffffff;
00276                 }
00277         }
00278 }
00279 
00280 <font class="comment">// ***************************************************************************</font>
<a name="l00281"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a2">00281</a> <font class="keywordtype">void</font>            CMeshMultiLodInstance::changeMRMDistanceSetup(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest)
00282 {
00283         <font class="keywordflow">if</font>(Shape)
00284         {
00285                 <font class="comment">// Get a pointer on the shape.</font>
00286                 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#l0">CMeshMultiLod</a> *pMesh =safe_cast&lt;CMeshMultiLod*&gt; ((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00287                 <font class="comment">// Affect the mesh directly.</font>
00288                 pMesh-&gt;changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
00289         }
00290 }
00291 
00292 
00293 <font class="comment">// ***************************************************************************</font>
<a name="l00294"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a7">00294</a> <font class="keywordtype">float</font>      CMeshMultiLodInstance::getNumTriangles (<font class="keywordtype">float</font> distance)
00295 {
00296         <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#l0">CMeshMultiLod</a> *shape = safe_cast&lt;CMeshMultiLod*&gt; ((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00297         <font class="keywordflow">return</font> shape-&gt;getNumTrianglesWithCoarsestDist(distance, <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o7">_CoarseMeshDistance</a>);   
00298 }
00299 
00300 } <font class="comment">// NL3D</font>
</pre></div>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>