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<hr><h1>mesh_multi_lod.h</h1><a href="mesh__multi__lod_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_MESH_MULTI_LOD_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_MULTI_LOD_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030
00031 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="mesh__geom_8h.html">3d/mesh_geom.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="mrm__parameters_8h.html">3d/mrm_parameters.h</a>"</font>
00035
00036 <font class="keyword">namespace </font>NL3D
00037 {
00038
00039 <font class="keyword">class </font>CMeshMultiLodInstance;
00040 <font class="keyword">class </font>CCoarseMeshManager;
00041
<a name="l00052"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html">00052</a> <font class="keyword">class </font>CMeshMultiLod : <font class="keyword">public</font> CMeshBase
00053 {
00054 <font class="keyword">public</font>:
00055
00057
00058
<a name="l00060"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html">00060</a> <font class="keyword">class </font>CMeshMultiLodBuild
00061 {
00062 <font class="keyword">public</font>:
00063
<a name="l00065"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html">00065</a> <font class="keyword">class </font>CBuildSlot
00066 {
00067 <font class="keyword">public</font>:
00077 <font class="keyword">enum</font>
00078 {
00079 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s0">BlendIn</a> = 0x01,
00080 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s1">BlendOut</a> = 0x02,
00081 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s2">CoarseMesh</a> = 0x04,
00082 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s3">IsOpaque</a> = 0x08,
00083 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s4">IsTransparent</a> = 0x10,
00084 };
00085
<a name="l00090"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m0">00090</a> IMeshGeom *<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m0">MeshGeom</a>;
00091
<a name="l00093"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m1">00093</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m1">DistMax</a>;
00094
<a name="l00096"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m2">00096</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m2">BlendLength</a>;
00097
<a name="l00099"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m3">00099</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m3">Flags</a>;
00100 };
00101
<a name="l00103"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m0">00103</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m0">StaticLod</a>;
00104
<a name="l00106"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m1">00106</a> CMeshBase::CMeshBaseBuild <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m1">BaseMesh</a>;
00107
<a name="l00109"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m2">00109</a> std::vector<CBuildSlot> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m2">LodMeshes</a>;
00110 };
00111
00113 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z581_0">build</a>(CMeshMultiLodBuild &mbuild);
00114 <font class="comment">// @}</font>
00115
00117 <font class="comment">// @{</font>
00118
00120 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_0">createInstance</a>(CScene &scene);
00121
00123 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_1">clip</a>(<font class="keyword">const</font> std::vector<CPlane> &pyramid, <font class="keyword">const</font> CMatrix &worldMatrix) ;
00124
00126 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> passOpaque);
00127
00129 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_3">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
00130
00132 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_4">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox) <font class="keyword">const</font>;
00133
00135 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00136
00138 <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_6">NLMISC_DECLARE_CLASS</a>(CMeshMultiLod);
00139
00140 <font class="comment">// @}</font>
00141
00143 <font class="keyword">const</font> IMeshGeom& <a class="code" href="classNL3D_1_1CMeshMultiLod.html#a0">getMeshGeom</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> slot) <font class="keyword">const</font>;
00144
<a name="l00146"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#a1">00146</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#a1">getNumSlotMesh</a> ()<font class="keyword"> const</font>
00147 <font class="keyword"> </font>{
00148 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">_MeshVector</a>.size();
00149 }
00150
<a name="l00152"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#a2">00152</a> IMeshGeom *<a class="code" href="classNL3D_1_1CMeshMultiLod.html#a2">getSlotMesh</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> i, <font class="keywordtype">bool</font>& coarseMesh)
00153 {
00154 <font class="comment">// Coarse mesh ?</font>
00155 coarseMesh=(<a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">_MeshVector</a>[i].Flags&CMeshSlot::CoarseMesh)!=0;
00156
00157 <font class="comment">// Return the mesh pointer</font>
00158 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">_MeshVector</a>[i].MeshGeom;
00159 }
00160
<a name="l00162"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#a3">00162</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#a3">isStatic</a> ()<font class="keyword"> const</font>
00163 <font class="keyword"> </font>{
00164 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o0">_StaticLod</a>;
00165 }
00166
00173 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#a4">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest);
00174
00175
00177 <font class="comment">// @{</font>
00178 <font class="keyword">virtual</font> IMeshGeom *<a class="code" href="classNL3D_1_1CMeshMultiLod.html#z583_0">supportMeshBlockRendering</a> (CTransformShape *trans, <font class="keywordtype">float</font> &polygonCount ) <font class="keyword">const</font>;
00179 <font class="comment">// @}</font>
00180
00181 <font class="keyword">private</font>:
00182
<a name="l00190"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html">00190</a> <font class="keyword">class </font>CMeshSlot
00191 {
00192 <font class="keyword">public</font>:
00194 <font class="keyword">enum</font>
00195 {
00196 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s0">BlendIn</a> = 0x01,
00197 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s1">BlendOut</a> = 0x02,
00198 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s2">CoarseMesh</a> = 0x04,
00199 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s3">IsOpaque</a> = 0x08,
00200 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s4">IsTransparent</a> = 0x10,
00201 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s5">CoarseMeshId</a> = 0x20,
00202 };
00203
00205 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a0">CMeshSlot</a> ();
00206 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a1">~CMeshSlot</a> ();
00207
<a name="l00209"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m0">00209</a> IMeshGeom *<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m0">MeshGeom</a>;
00210
<a name="l00212"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m1">00212</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m1">A</a>;
00213
<a name="l00215"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m2">00215</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m2">B</a>;
00216
<a name="l00218"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m3">00218</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m3">DistMax</a>;
00219
<a name="l00221"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m4">00221</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m4">EndPolygonCount</a>;
00222
<a name="l00224"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m5">00224</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m5">BlendLength</a>;
00225
<a name="l00227"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m6">00227</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m6">Flags</a>;
00228
00230 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00231
<a name="l00233"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a3">00233</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a3">isOpaque</a>() { <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m6">Flags</a>&<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s3">IsOpaque</a>)!=0; }
00234
<a name="l00236"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a4">00236</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a4">isTransparent</a>() { <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m6">Flags</a>&<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s4">IsTransparent</a>)!=0; }
00237 };
00238
<a name="l00240"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#o0">00240</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o0">_StaticLod</a>;
00241
<a name="l00243"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">00243</a> std::vector<CMeshSlot> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">_MeshVector</a>;
00244
00246 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#c0">clear</a> ();
00247
00249 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#c1">renderMeshGeom</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> slot, IDriver *drv, CMeshMultiLodInstance *trans, <font class="keywordtype">float</font> numPoylgons, <a class="code" href="types__nl_8h.html#a10">uint32</a> rdrFlags, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a279">alpha</a>, CCoarseMeshManager *manager);
00250
00252 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#c2">renderCoarseMesh</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> slot, IDriver *drv, CMeshMultiLodInstance *trans, CCoarseMeshManager *manager);
00253
00255 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#c3">compileDistMax</a>();
00256
<a name="l00257"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#l0">00257</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMultiLod.html#l0">CMeshMultiLodBalancingObs</a>;
00258 };
00259
00260
00261 } <font class="comment">// NL3D</font>
00262
00263
00264 <font class="preprocessor">#endif // NL_MESH_MULTI_LOD_H</font>
00265 <font class="preprocessor"></font>
00266 <font class="comment">/* End of mesh_multi_lod.h */</font>
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