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<hr><h1>mesh_mrm_instance.h</h1><a href="mesh__mrm__instance_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_MESH_MRM_INSTANCE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_MRM_INSTANCE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="mesh__base__instance_8h.html">3d/mesh_base_instance.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font>
00033 
00034 
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037 
00038 
00039 <font class="keyword">class </font>CMeshMRM;
00040 <font class="keyword">class </font>CMeshMRMGeom;
00041 <font class="keyword">class </font>CRawSkinNormalCache;
00042 <font class="keyword">class </font>CShiftedTriangleCache;
00043 
00044 
00045 <font class="comment">// ***************************************************************************</font>
00046 <font class="comment">// ClassIds.</font>
00047 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>          <a class="code" href="namespaceNL3D.html#a142">MeshMRMInstanceId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0xec608f3, 0x1111c33);
00048 
00049 
00050 <font class="comment">// ***************************************************************************</font>
<a name="l00058"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html">00058</a> <font class="comment"></font><font class="keyword">class </font>CMeshMRMInstance : <font class="keyword">public</font> CMeshBaseInstance
00059 {
00060 <font class="keyword">public</font>:
00062         <font class="keyword">static</font>  <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#d0">registerBasic</a>();
00063 
00064 <font class="keyword">protected</font>:
<a name="l00066"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#b0">00066</a>         <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#b0">CMeshMRMInstance</a>()
00067         {
00068                 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>= NULL;
00069                 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>= NULL;
00070         }
00072         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#b1">~CMeshMRMInstance</a>();
00073 
00074 
00076         <font class="comment">// @{</font>
00078 <font class="comment">        virtual bool    isSkinnable() const;</font>
00079 
00081         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_1">setApplySkin</a>(<font class="keywordtype">bool</font> state);
00082 
00084         <font class="keyword">virtual</font> <font class="keyword">const</font> std::vector&lt;sint32&gt;       *<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_2">getSkinBoneUsage</a>() <font class="keyword">const</font>;
00085 
00087         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_3">renderSkin</a>(<font class="keywordtype">float</font> alphaMRM);
00088 
00089         <font class="comment">// Implementation of SkinGrouping</font>
00090         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_4">supportSkinGrouping</a>() <font class="keyword">const</font>;
00091         <font class="keyword">virtual</font> sint                    <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_5">renderSkinGroupGeom</a>(<font class="keywordtype">float</font> alphaMRM, uint remainingVertices, uint8 *dest);
00092         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_6">renderSkinGroupPrimitives</a>(uint baseVertex);
00093 
00094         <font class="comment">// @}</font>
00095 
00096 
00098         <font class="comment">// @{</font>
00099 
00102         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z603_0">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest);
00103 
00104         <font class="keyword">virtual</font> <font class="keyword">const</font>   CMRMLevelDetail         *<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z603_1">getMRMLevelDetail</a>() <font class="keyword">const</font>;
00105 
00106         <font class="comment">// @}</font>
00107 
00108 
00109 <font class="comment">// *************************</font>
00110 <font class="keyword">private</font>:
<a name="l00111"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#f0">00111</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a>   *<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#f0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#b0">CMeshMRMInstance</a>;}
<a name="l00112"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">00112</a>         <font class="keyword">friend</font>  <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a>;
<a name="l00113"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">00113</a>         <font class="keyword">friend</font>  <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a>;
00114 
<a name="l00116"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">00116</a>         CRawSkinNormalCache             *<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>;
00118         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c0">clearRawSkinCache</a>();
00119 
<a name="l00121"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">00121</a>         CShiftedTriangleCache   *<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>;
00123         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c1">clearShiftedTriangleCache</a>();
00124 
00125 };
00126 
00127 
00128 
00129 } <font class="comment">// NL3D</font>
00130 
00131 
00132 <font class="preprocessor">#endif // NL_MESH_MRM_INSTANCE_H</font>
00133 <font class="preprocessor"></font>
00134 <font class="comment">/* End of mesh_mrm_instance.h */</font>
</pre></div>

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