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<hr><h1>mesh_mrm_instance.cpp</h1><a href="mesh__mrm__instance_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="mesh__mrm__instance_8h.html">3d/mesh_mrm_instance.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="mesh__mrm_8h.html">3d/mesh_mrm.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="raw__skin_8h.html">3d/raw_skin.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="shifted__triangle__cache_8h.html">3d/shifted_triangle_cache.h</a>"</font>
00033
00034
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00036
00037 <font class="keyword">namespace </font>NL3D
00038 {
00039
00040
00041 <font class="comment">// ***************************************************************************</font>
<a name="l00042"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#b1">00042</a> CMeshMRMInstance::~CMeshMRMInstance()
00043 {
00044 <font class="comment">// Auto detach me from skeleton. Must do it here, not in ~CTransform().</font>
00045 <font class="keywordflow">if</font>(_FatherSkeletonModel)
00046 {
00047 <font class="comment">// detach me from the skeleton.</font>
00048 <font class="comment">// Observers hierarchy is modified.</font>
00049 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->detachSkeletonSon(<font class="keyword">this</font>);
00050 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>==NULL);
00051 <font class="comment">// If skinned, setApplySkin(false) should have been called through detachSkeletonSon()</font>
00052 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>== NULL);
00053 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>== NULL);
00054 }
00055 }
00056
00057
00058 <font class="comment">// ***************************************************************************</font>
<a name="l00059"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#d0">00059</a> <font class="keywordtype">void</font> CMeshMRMInstance::registerBasic()
00060 {
00061 CMOT::registerModel(<a class="code" href="namespaceNL3D.html#a142">MeshMRMInstanceId</a>, <a class="code" href="namespaceNL3D.html#a140">MeshBaseInstanceId</a>, CMeshMRMInstance::creator);
00062 }
00063
00064
00065 <font class="comment">// ***************************************************************************</font>
<a name="l00066"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c0">00066</a> <font class="keywordtype">void</font> CMeshMRMInstance::clearRawSkinCache()
00067 {
00068 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>;
00069 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>= NULL;
00070 }
00071
00072 <font class="comment">// ***************************************************************************</font>
<a name="l00073"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c1">00073</a> <font class="keywordtype">void</font> CMeshMRMInstance::clearShiftedTriangleCache()
00074 {
00075 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>;
00076 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>= NULL;
00077 }
00078
00079 <font class="comment">// ***************************************************************************</font>
<a name="l00080"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_1">00080</a> <font class="keywordtype">void</font> CMeshMRMInstance::setApplySkin(<font class="keywordtype">bool</font> state)
00081 {
00082 <font class="comment">// Call parents method</font>
00083 CMeshBaseInstance::setApplySkin (state);
00084
00085 <font class="comment">// Get a pointer on the shape</font>
00086 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00087
00088 <font class="comment">// Recompute the id</font>
00089 <font class="keywordflow">if</font> (state)
00090 {
00091 pMesh->computeBonesId (<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>);
00092 }
00093
00094 <font class="comment">// update the skeleton usage according to the mesh.</font>
00095 pMesh->updateSkeletonUsage(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>, state);
00096
00097 <font class="comment">// If unbinded, clean all the cache.</font>
00098 <font class="keywordflow">if</font>(state==<font class="keyword">false</font>)
00099 {
00100 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c0">clearRawSkinCache</a>();
00101 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c1">clearShiftedTriangleCache</a>();
00102 }
00103 }
00104
00105
00106 <font class="comment">// ***************************************************************************</font>
<a name="l00107"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z603_0">00107</a> <font class="keywordtype">void</font> CMeshMRMInstance::changeMRMDistanceSetup(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest)
00108 {
00109 <font class="keywordflow">if</font>(Shape)
00110 {
00111 <font class="comment">// Get a pointer on the shape.</font>
00112 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00113 <font class="comment">// Affect the mesh directly.</font>
00114 pMesh->changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
00115 }
00116 }
00117
00118
00119 <font class="comment">// ***************************************************************************</font>
<a name="l00120"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_2">00120</a> <font class="keyword">const</font> std::vector<sint32> *CMeshMRMInstance::getSkinBoneUsage()<font class="keyword"> const</font>
00121 <font class="keyword"></font>{
00122 <font class="comment">// Get a pointer on the shape</font>
00123 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00124
00125 <font class="comment">// Recompute the id</font>
00126 pMesh->computeBonesId (<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>);
00127
00128 <font class="comment">// get ids.</font>
00129 <font class="keywordflow">return</font> &pMesh->getMeshGeom().getSkinBoneUsage();
00130 }
00131
00132
00133 <font class="comment">// ***************************************************************************</font>
<a name="l00134"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_0">00134</a> <font class="keywordtype">bool</font> CMeshMRMInstance::isSkinnable()<font class="keyword"> const</font>
00135 <font class="keyword"></font>{
00136 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>==NULL)
00137 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00138
00139 <font class="comment">// Get a pointer on the shape</font>
00140 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00141
00142 <font class="comment">// true if the mesh is skinned</font>
00143 <font class="keywordflow">return</font> pMesh->getMeshGeom().isSkinned();
00144 }
00145
00146
00147 <font class="comment">// ***************************************************************************</font>
<a name="l00148"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_3">00148</a> <font class="keywordtype">void</font> CMeshMRMInstance::renderSkin(<font class="keywordtype">float</font> alphaMRM)
00149 {
00150 <font class="comment">// Don't setup lighting or matrix in Skin. Done by the skeleton</font>
00151
00152 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a> && <a class="code" href="classNL3D_1_1CTransform.html#a9">getVisibility</a>() != CHrcTrav::Hide)
00153 {
00154 <font class="comment">// Get a pointer on the shape</font>
00155 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00156
00157 <font class="comment">// render the meshGeom</font>
00158 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a> &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ());
00159 meshGeom.renderSkin( <font class="keyword">this</font>, alphaMRM );
00160 }
00161 }
00162
00163
00164 <font class="comment">// ***************************************************************************</font>
<a name="l00165"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z603_1">00165</a> <font class="keyword">const</font> CMRMLevelDetail *CMeshMRMInstance::getMRMLevelDetail()<font class="keyword"> const</font>
00166 <font class="keyword"></font>{
00167 <font class="keywordflow">if</font>(Shape)
00168 {
00169 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *meshMrm= safe_cast<CMeshMRM*>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00170 <font class="keywordflow">return</font> &meshMrm->getMeshGeom().getLevelDetail();
00171 }
00172 <font class="keywordflow">else</font>
00173 <font class="keywordflow">return</font> NULL;
00174 }
00175
00176 <font class="comment">// ***************************************************************************</font>
<a name="l00177"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_4">00177</a> <font class="keywordtype">bool</font> CMeshMRMInstance::supportSkinGrouping()<font class="keyword"> const</font>
00178 <font class="keyword"></font>{
00179 <font class="keywordflow">if</font>(Shape)
00180 {
00181 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *meshMrm= safe_cast<CMeshMRM*>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00182 <font class="keywordflow">return</font> meshMrm->getMeshGeom().supportSkinGrouping();
00183 }
00184 <font class="keywordflow">else</font>
00185 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00186 }
00187 <font class="comment">// ***************************************************************************</font>
<a name="l00188"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_5">00188</a> sint CMeshMRMInstance::renderSkinGroupGeom(<font class="keywordtype">float</font> alphaMRM, uint remainingVertices, uint8 *dest)
00189 {
00190 <font class="comment">// Get a pointer on the shape</font>
00191 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00192 <font class="comment">// render the meshGeom</font>
00193 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a> &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ());
00194 <font class="keywordflow">return</font> meshGeom.renderSkinGroupGeom(<font class="keyword">this</font>, alphaMRM, remainingVertices, dest);
00195 }
00196 <font class="comment">// ***************************************************************************</font>
<a name="l00197"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_6">00197</a> <font class="keywordtype">void</font> CMeshMRMInstance::renderSkinGroupPrimitives(uint baseVertex)
00198 {
00199 <font class="comment">// Get a pointer on the shape</font>
00200 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00201 <font class="comment">// render the meshGeom</font>
00202 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a> &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ());
00203 meshGeom.renderSkinGroupPrimitives(<font class="keyword">this</font>, baseVertex);
00204 }
00205
00206 } <font class="comment">// NL3D</font>
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