1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>mesh_mrm_instance.cpp</h1><a href="mesh__mrm__instance_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="mesh__mrm__instance_8h.html">3d/mesh_mrm_instance.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="mesh__mrm_8h.html">3d/mesh_mrm.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="raw__skin_8h.html">3d/raw_skin.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="shifted__triangle__cache_8h.html">3d/shifted_triangle_cache.h</a>"</font>
00033
00034
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00036
00037 <font class="keyword">namespace </font>NL3D
00038 {
00039
00040
00041 <font class="comment">// ***************************************************************************</font>
<a name="l00042"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#b1">00042</a> CMeshMRMInstance::~CMeshMRMInstance()
00043 {
00044 <font class="comment">// Auto detach me from skeleton. Must do it here, not in ~CTransform().</font>
00045 <font class="keywordflow">if</font>(_FatherSkeletonModel)
00046 {
00047 <font class="comment">// detach me from the skeleton.</font>
00048 <font class="comment">// Observers hierarchy is modified.</font>
00049 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->detachSkeletonSon(<font class="keyword">this</font>);
00050 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>==NULL);
00051 <font class="comment">// If skinned, setApplySkin(false) should have been called through detachSkeletonSon()</font>
00052 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>== NULL);
00053 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>== NULL);
00054 }
00055 }
00056
00057
00058 <font class="comment">// ***************************************************************************</font>
<a name="l00059"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#d0">00059</a> <font class="keywordtype">void</font> CMeshMRMInstance::registerBasic()
00060 {
00061 CMOT::registerModel(<a class="code" href="namespaceNL3D.html#a142">MeshMRMInstanceId</a>, <a class="code" href="namespaceNL3D.html#a140">MeshBaseInstanceId</a>, CMeshMRMInstance::creator);
00062 }
00063
00064
00065 <font class="comment">// ***************************************************************************</font>
<a name="l00066"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c0">00066</a> <font class="keywordtype">void</font> CMeshMRMInstance::clearRawSkinCache()
00067 {
00068 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>;
00069 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>= NULL;
00070 }
00071
00072 <font class="comment">// ***************************************************************************</font>
<a name="l00073"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c1">00073</a> <font class="keywordtype">void</font> CMeshMRMInstance::clearShiftedTriangleCache()
00074 {
00075 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>;
00076 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>= NULL;
00077 }
00078
00079 <font class="comment">// ***************************************************************************</font>
<a name="l00080"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_1">00080</a> <font class="keywordtype">void</font> CMeshMRMInstance::setApplySkin(<font class="keywordtype">bool</font> state)
00081 {
00082 <font class="comment">// Call parents method</font>
00083 CMeshBaseInstance::setApplySkin (state);
00084
00085 <font class="comment">// Get a pointer on the shape</font>
00086 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00087
00088 <font class="comment">// Recompute the id</font>
00089 <font class="keywordflow">if</font> (state)
00090 {
00091 pMesh->computeBonesId (<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>);
00092 }
00093
00094 <font class="comment">// update the skeleton usage according to the mesh.</font>
00095 pMesh->updateSkeletonUsage(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>, state);
00096
00097 <font class="comment">// If unbinded, clean all the cache.</font>
00098 <font class="keywordflow">if</font>(state==<font class="keyword">false</font>)
00099 {
00100 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c0">clearRawSkinCache</a>();
00101 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c1">clearShiftedTriangleCache</a>();
00102 }
00103 }
00104
00105
00106 <font class="comment">// ***************************************************************************</font>
<a name="l00107"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z603_0">00107</a> <font class="keywordtype">void</font> CMeshMRMInstance::changeMRMDistanceSetup(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest)
00108 {
00109 <font class="keywordflow">if</font>(Shape)
00110 {
00111 <font class="comment">// Get a pointer on the shape.</font>
00112 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00113 <font class="comment">// Affect the mesh directly.</font>
00114 pMesh->changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
00115 }
00116 }
00117
00118
00119 <font class="comment">// ***************************************************************************</font>
<a name="l00120"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_2">00120</a> <font class="keyword">const</font> std::vector<sint32> *CMeshMRMInstance::getSkinBoneUsage()<font class="keyword"> const</font>
00121 <font class="keyword"></font>{
00122 <font class="comment">// Get a pointer on the shape</font>
00123 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00124
00125 <font class="comment">// Recompute the id</font>
00126 pMesh->computeBonesId (<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>);
00127
00128 <font class="comment">// get ids.</font>
00129 <font class="keywordflow">return</font> &pMesh->getMeshGeom().getSkinBoneUsage();
00130 }
00131
00132
00133 <font class="comment">// ***************************************************************************</font>
<a name="l00134"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_0">00134</a> <font class="keywordtype">bool</font> CMeshMRMInstance::isSkinnable()<font class="keyword"> const</font>
00135 <font class="keyword"></font>{
00136 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>==NULL)
00137 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00138
00139 <font class="comment">// Get a pointer on the shape</font>
00140 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00141
00142 <font class="comment">// true if the mesh is skinned</font>
00143 <font class="keywordflow">return</font> pMesh->getMeshGeom().isSkinned();
00144 }
00145
00146
00147 <font class="comment">// ***************************************************************************</font>
<a name="l00148"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_3">00148</a> <font class="keywordtype">void</font> CMeshMRMInstance::renderSkin(<font class="keywordtype">float</font> alphaMRM)
00149 {
00150 <font class="comment">// Don't setup lighting or matrix in Skin. Done by the skeleton</font>
00151
00152 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a> && <a class="code" href="classNL3D_1_1CTransform.html#a9">getVisibility</a>() != CHrcTrav::Hide)
00153 {
00154 <font class="comment">// Get a pointer on the shape</font>
00155 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00156
00157 <font class="comment">// render the meshGeom</font>
00158 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a> &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ());
00159 meshGeom.renderSkin( <font class="keyword">this</font>, alphaMRM );
00160 }
00161 }
00162
00163
00164 <font class="comment">// ***************************************************************************</font>
<a name="l00165"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z603_1">00165</a> <font class="keyword">const</font> CMRMLevelDetail *CMeshMRMInstance::getMRMLevelDetail()<font class="keyword"> const</font>
00166 <font class="keyword"></font>{
00167 <font class="keywordflow">if</font>(Shape)
00168 {
00169 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *meshMrm= safe_cast<CMeshMRM*>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00170 <font class="keywordflow">return</font> &meshMrm->getMeshGeom().getLevelDetail();
00171 }
00172 <font class="keywordflow">else</font>
00173 <font class="keywordflow">return</font> NULL;
00174 }
00175
00176 <font class="comment">// ***************************************************************************</font>
<a name="l00177"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_4">00177</a> <font class="keywordtype">bool</font> CMeshMRMInstance::supportSkinGrouping()<font class="keyword"> const</font>
00178 <font class="keyword"></font>{
00179 <font class="keywordflow">if</font>(Shape)
00180 {
00181 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *meshMrm= safe_cast<CMeshMRM*>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00182 <font class="keywordflow">return</font> meshMrm->getMeshGeom().supportSkinGrouping();
00183 }
00184 <font class="keywordflow">else</font>
00185 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00186 }
00187 <font class="comment">// ***************************************************************************</font>
<a name="l00188"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_5">00188</a> sint CMeshMRMInstance::renderSkinGroupGeom(<font class="keywordtype">float</font> alphaMRM, uint remainingVertices, uint8 *dest)
00189 {
00190 <font class="comment">// Get a pointer on the shape</font>
00191 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00192 <font class="comment">// render the meshGeom</font>
00193 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a> &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ());
00194 <font class="keywordflow">return</font> meshGeom.renderSkinGroupGeom(<font class="keyword">this</font>, alphaMRM, remainingVertices, dest);
00195 }
00196 <font class="comment">// ***************************************************************************</font>
<a name="l00197"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_6">00197</a> <font class="keywordtype">void</font> CMeshMRMInstance::renderSkinGroupPrimitives(uint baseVertex)
00198 {
00199 <font class="comment">// Get a pointer on the shape</font>
00200 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00201 <font class="comment">// render the meshGeom</font>
00202 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a> &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ());
00203 meshGeom.renderSkinGroupPrimitives(<font class="keyword">this</font>, baseVertex);
00204 }
00205
00206 } <font class="comment">// NL3D</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|