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<hr><h1>mesh_mrm.h</h1><a href="mesh__mrm_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_MESH_MRM_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_MRM_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="uv_8h.html">nel/misc/uv.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="mrm__mesh_8h.html">3d/mrm_mesh.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="mrm__parameters_8h.html">3d/mrm_parameters.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="bone_8h.html">3d/bone.h</a>"</font>
00043 <font class="preprocessor">#include "<a class="code" href="mesh__geom_8h.html">3d/mesh_geom.h</a>"</font>
00044 <font class="preprocessor">#include "<a class="code" href="mrm__level__detail_8h.html">3d/mrm_level_detail.h</a>"</font>
00045 <font class="preprocessor">#include <set></font>
00046 <font class="preprocessor">#include <vector></font>
00047
00048
00049 <font class="keyword">namespace </font>NL3D
00050 {
00051
00052
00053 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
00054 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
00055 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
00056 <font class="keyword">class </font>CMRMBuilder;
00057 <font class="comment">// Fast matrix in mesh_mrm_skin.cpp</font>
00058 <font class="keyword">class </font>CMatrix3x4;
00059 <font class="keyword">class </font>CMatrix3x4SSE;
00060 <font class="keyword">class </font>CRawVertexNormalSkin1;
00061 <font class="keyword">class </font>CRawVertexNormalSkin2;
00062 <font class="keyword">class </font>CRawVertexNormalSkin4;
00063 <font class="keyword">class </font>CRawSkinNormalCache;
00064 <font class="keyword">class </font>CMeshMRMInstance;
00065
00066 <font class="comment">// ***************************************************************************</font>
<a name="l00080"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html">00080</a> <font class="comment"></font><font class="keyword">class </font>CMeshMRMGeom : <font class="keyword">public</font> IMeshGeom
00081 {
00082 <font class="keyword">public</font>:
00084 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a0">CMeshMRMGeom</a>();
00085 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a1">~CMeshMRMGeom</a>();
00086
00091 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a2">build</a>(CMesh::CMeshBuild &m, std::vector<CMesh::CMeshBuild*> &bsList, uint numMaxMaterial, <font class="keyword">const</font> CMRMParameters &<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>= CMRMParameters());
00092
00094 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a3">applyMaterialRemap</a>(<font class="keyword">const</font> std::vector<sint> &remap);
00095
00096
00103 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a4">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest);
00104
00105
00107 <font class="comment">// @{</font>
00108
00110 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_0">initInstance</a>(CMeshBaseInstance *mbi);
00111
00113 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_1">clip</a>(<font class="keyword">const</font> std::vector<CPlane> &pyramid, <font class="keyword">const</font> CMatrix &worldMatrix) ;
00114
00116 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">float</font> polygonCount, uint32 rdrFlags, <font class="keywordtype">float</font> globalAlpha);
00117
00119 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_3">renderSkin</a>(CTransformShape *trans, <font class="keywordtype">float</font> alphaMRM);
00120
00122 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_4">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
00123
00125 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00126 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_6">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a0">CMeshMRMGeom</a>);
00127
00128 <font class="comment">// @}</font>
00129
00130
00132 <font class="comment">// @{</font>
00133
<a name="l00136"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">00136</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">getNbLodLoaded</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o17">_NbLodLoaded</a> ; }
00137
00138
00142 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_1">loadFirstLod</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00143
00144
00150 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_2">loadNextLod</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00151
00152
00156 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_3">unloadNextLod</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00157
00158
00159 <font class="comment">// @}</font>
00160
00161
00163 <font class="comment">// @{</font>
00164
<a name="l00166"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_0">00166</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>& <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_0">getBoundingBox</a>()<font class="keyword"> const</font>
00167 <font class="keyword"> </font>{
00168 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o15">_BBox</a>;
00169 }
00170
<a name="l00172"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_1">00172</a> <font class="keyword">const</font> CVertexBuffer &<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_1">getVertexBuffer</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o5">_VBufferFinal</a> ; }
00173
<a name="l00175"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_2">00175</a> <font class="keyword">const</font> std::vector<CMesh::CSkinWeight> &<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_2">getSkinWeights</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o6">_SkinWeights</a>;}
00176
<a name="l00178"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_3">00178</a> <font class="keyword">const</font> std::vector<std::string> &<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_3">getBonesName</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o11">_BonesName</a>;}
00179
<a name="l00182"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_4">00182</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_4">getNbLod</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>.size() ; }
00183
00184
<a name="l00188"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_5">00188</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_5">getNbRdrPass</a>(uint lodId)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].RdrPass.size() ; }
00189
00190
<a name="l00195"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_6">00195</a> <font class="keyword">const</font> CPrimitiveBlock &<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_6">getRdrPassPrimitiveBlock</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font>
00196 <font class="keyword"> </font>{
00197 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].RdrPass[renderingPassIndex].PBlock ;
00198 }
00199
00200
<a name="l00205"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_7">00205</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_7">getRdrPassMaterial</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font>
00206 <font class="keyword"> </font>{
00207 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].RdrPass[renderingPassIndex].MaterialId ;
00208 }
00209
00210
<a name="l00212"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_8">00212</a> <font class="keyword">const</font> std::vector<CMRMWedgeGeom> &<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_8">getGeomorphs</a>(uint lodId)<font class="keyword"> const</font>
00213 <font class="keyword"> </font>{
00214 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].Geomorphs;
00215 }
00216
00217 <font class="comment">// @}</font>
00218
00219
00221 <font class="comment">// @{</font>
00222
<a name="l00224"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_0">00224</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_0">isSkinned</a> ()<font class="keyword"> const</font>
00225 <font class="keyword"> </font>{
00226 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o0">_Skinned</a>;
00227 }
00228
00230 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_1">computeBonesId</a> (CSkeletonModel *skeleton);
00231
00233 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_2">updateSkeletonUsage</a>(CSkeletonModel *sm, <font class="keywordtype">bool</font> increment);
00234
<a name="l00236"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_3">00236</a> <font class="keyword">const</font> std::vector<sint32> &<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_3">getSkinBoneUsage</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o12">_BonesId</a>;}
00237
00238 <font class="comment">// @}</font>
00239
00240
00242 <font class="comment">// @{</font>
00243
00247 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_0">supportMeshBlockRendering</a> () <font class="keyword">const</font>;
00248
00249 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_1">sortPerMaterial</a>() <font class="keyword">const</font>;
00250 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_2">getNumRdrPasses</a>() <font class="keyword">const</font> ;
00251 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_3">beginMesh</a>(CMeshGeomRenderContext &rdrCtx) ;
00252 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_4">activeInstance</a>(CMeshGeomRenderContext &rdrCtx, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount) ;
00253 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_5">renderPass</a>(CMeshGeomRenderContext &rdrCtx, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount, uint rdrPass) ;
00254 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_6">endMesh</a>(CMeshGeomRenderContext &rdrCtx) ;
00255
00256 <font class="comment">// @}</font>
00257
00258
<a name="l00260"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a5">00260</a> <font class="keyword">const</font> CMRMLevelDetail &<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a5">getLevelDetail</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z596_0">_LevelDetail</a>;}
00261
00262
00264 <font class="comment">// @{</font>
00265 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z594_0">supportSkinGrouping</a>() <font class="keyword">const</font>;
00266 sint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z594_1">renderSkinGroupGeom</a>(CMeshMRMInstance *mi, <font class="keywordtype">float</font> alphaMRM, uint remainingVertices, uint8 *vbDest);
00267 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z594_2">renderSkinGroupPrimitives</a>(CMeshMRMInstance *mi, uint baseVertex);
00268 <font class="comment">// @}</font>
00269
00270
00271 <font class="comment">// ************************</font>
00272 <font class="keyword">private</font>:
<a name="l00273"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#l0">00273</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#l0">CMRMBuilder</a>;
00274
00276
00277
<a name="l00279"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html">00279</a> <font class="keyword">class </font>CRdrPass
00280 {
00281 <font class="keyword">public</font>:
00282 <font class="comment">// The id of this material.</font>
<a name="l00283"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m0">00283</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m0">MaterialId</a>;
00284 <font class="comment">// The list of primitives.</font>
<a name="l00285"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m1">00285</a> CPrimitiveBlock <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m1">PBlock</a>;
00286
00287
00288 <font class="comment">// Serialize a rdrpass.</font>
<a name="l00289"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#a0">00289</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00290 {
00291 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00292
00293 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m0">MaterialId</a>);
00294 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m1">PBlock</a>);
00295 }
00296 };
00297
00298
<a name="l00300"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html">00300</a> <font class="keyword">struct </font>CVertexBlock
00301 {
00302 <font class="comment">// The index of the start vertex.</font>
<a name="l00303"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m0">00303</a> uint32 <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m0">VertexStart</a>;
00304 <font class="comment">// Number of vertices.</font>
<a name="l00305"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m1">00305</a> uint32 <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m1">NVertices</a>;
00306
<a name="l00307"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#a0">00307</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00308 {
00309 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m0">VertexStart</a>, <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m1">NVertices</a>);
00310 }
00311 };
00312
00313
00314
<a name="l00316"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">00316</a> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a>
00317 {
00318 <font class="keyword">public</font>:
<a name="l00320"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m0">00320</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m0">NWedges</a>;
<a name="l00322"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m1">00322</a> std::vector<CMRMWedgeGeom> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m1">Geomorphs</a>;
<a name="l00324"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m2">00324</a> std::vector<CRdrPass> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m2">RdrPass</a>;
00325
<a name="l00329"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m3">00329</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m3">InfluencedVertices</a>[<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>];
<a name="l00331"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m4">00331</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m4">MatrixInfluences</a>;
<a name="l00333"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m5">00333</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m5">OriginalSkinRestored</a>;
<a name="l00337"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m6">00337</a> std::vector<CVertexBlock> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m6">SkinVertexBlocks</a>;
00338
00339
00340
<a name="l00341"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a0">00341</a> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a0">CLod</a>()
00342 {
00343 <font class="comment">// By default, this is supposed false.</font>
00344 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m5">OriginalSkinRestored</a>= <font class="keyword">false</font>;
00345 }
00346
00347 <font class="comment">// Serialize a Lod.</font>
00348 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00349
00350 <font class="comment">// Used in CMeshMRMGeom::build().</font>
00351 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a2">buildSkinVertexBlocks</a>();
00352 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a3">optimizeTriangleOrder</a>();
00353 };
00354
<a name="l00355"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">00355</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a>;
00356
<a name="l00360"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html">00360</a> <font class="keyword">struct </font>CMeshBuildMRM
00361 {
00362 <font class="comment">// This tells if the mesh is correctly skinned.</font>
<a name="l00363"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m0">00363</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m0">Skinned</a>;
00364
00365 <font class="comment">// This is the array of SkinWeights, same size as the VB.</font>
<a name="l00366"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m1">00366</a> std::vector<CMesh::CSkinWeight> <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m1">SkinWeights</a>;
00367
00368 <font class="comment">// This VB is computed with CMRMBuilder and is ready to used</font>
<a name="l00369"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m2">00369</a> CVertexBuffer <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m2">VBuffer</a>;
00370
00371 <font class="comment">// Lod array, computed with CMRMBuilder and ready to used</font>
<a name="l00372"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m3">00372</a> std::vector<CLod> <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m3">Lods</a>;
00373
00374 <font class="comment">// The blend shapes</font>
<a name="l00375"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m4">00375</a> std::vector<CBlendShape> <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m4">BlendShapes</a>;
00376
00378 <font class="comment">// @{</font>
<a name="l00380"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#z599_0">00380</a> <font class="comment"> float DistanceFinest;</font>
<a name="l00382"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#z599_1">00382</a> <font class="comment"> float DistanceMiddle;</font>
<a name="l00384"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#z599_2">00384</a> <font class="comment"> float DistanceCoarsest;</font>
00385 <font class="comment">// @}</font>
00386
00387 };
00389
00390
<a name="l00392"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html">00392</a> <font class="keyword">class </font>CLodInfo
00393 {
00394 <font class="keyword">public</font>:
<a name="l00396"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m0">00396</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m0">StartAddWedge</a>;
<a name="l00398"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m1">00398</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m1">EndAddWedges</a>;
<a name="l00400"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m2">00400</a> sint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m2">LodOffset</a>;
00401
<a name="l00402"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#a0">00402</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00403 {
00404 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00405
00406 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m0">StartAddWedge</a>);
00407 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m1">EndAddWedges</a>);
00408 <font class="comment">// do not serial LodOffset here.</font>
00409 }
00410 };
00411
00412
00413
00414 <font class="keyword">private</font>:
00415
<a name="l00417"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o0">00417</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o0">_Skinned</a>;
<a name="l00419"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o1">00419</a> std::vector<CVector> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o1">_OriginalSkinVertices</a>;
<a name="l00420"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o2">00420</a> std::vector<CVector> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o2">_OriginalSkinNormals</a>;
<a name="l00421"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o3">00421</a> std::vector<CVector> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o3">_OriginalTGSpace</a>;
00422
<a name="l00424"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o4">00424</a> CVertexBuffer <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o4">_VBufferOriginal</a>;
<a name="l00426"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o5">00426</a> CVertexBuffer <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o5">_VBufferFinal</a>;
00427
<a name="l00429"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o6">00429</a> std::vector<CMesh::CSkinWeight> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o6">_SkinWeights</a>;
00430
<a name="l00432"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o7">00432</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o7">_BoneIdComputed</a>;
<a name="l00434"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o8">00434</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o8">_BoneIdExtended</a>;
00435
<a name="l00437"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o9">00437</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o9">_SupportSkinGrouping</a>;
00438
<a name="l00440"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o10">00440</a> uint8 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o10">_LastLodComputed</a>;
00441
<a name="l00443"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o11">00443</a> std::vector<std::string> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o11">_BonesName</a>;
<a name="l00445"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o12">00445</a> std::vector<sint32> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o12">_BonesId</a>;
<a name="l00447"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o13">00447</a> std::vector<sint32> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o13">_BonesIdExt</a>;
00448
<a name="l00450"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">00450</a> std::vector<CLod> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>;
<a name="l00452"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o15">00452</a> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o15">_BBox</a>;
00453
00454
<a name="l00456"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o16">00456</a> std::vector<CLodInfo> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o16">_LodInfos</a>;
<a name="l00457"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o17">00457</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o17">_NbLodLoaded</a>;
00458
00459
00461 <font class="comment">// @{</font>
<a name="l00462"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z596_0">00462</a> CMRMLevelDetail <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z596_0">_LevelDetail</a>;
00463 <font class="comment">// @}</font>
00464
00465
00467 <font class="comment">// @{</font>
00468
<a name="l00469"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_3">00469</a> CRefPtr<IVertexBufferHard> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_3">_VBHard</a>;
00470 <font class="comment">// a refPtr on the driver, to delete VBuffer Hard at clear().</font>
<a name="l00471"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_4">00471</a> CRefPtr<IDriver> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_4">_Driver</a>;
<a name="l00472"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_5">00472</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_5">_VertexBufferHardDirty</a>;
00473
<a name="l00475"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_6">00475</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_6">_PreciseClipping</a>;
00476
00477 <font class="comment">/* try to create a vertexBufferHard. NB: enlarge capacity of the VBHard as necessary.</font>
00478 <font class="comment"> After this call, the vertexBufferHard may be NULL.</font>
00479 <font class="comment"> */</font>
00480 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_0">updateVertexBufferHard</a>(IDriver *drv, uint32 numVertices);
00481 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_1">deleteVertexBufferHard</a>();
00482
00483 <font class="comment">// Fill skin in AGP, with a direct ptr onto AGP</font>
00484 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_2">fillAGPSkinPartWithVBHardPtr</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, uint8 *vertexDst);
00485
00486 <font class="comment">// @}</font>
00487
00488 <font class="comment">// The Mesh Morpher</font>
<a name="l00489"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o18">00489</a> CMeshMorpher <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o18">_MeshMorpher</a>;
00490
00491 <font class="comment">// Possible MeshVertexProgram to apply at render()</font>
<a name="l00492"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o19">00492</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<IMeshVertexProgram></a> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o19">_MeshVertexProgram</a>;
00493
00494 <font class="keyword">private</font>:
00496 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c0">serialLodVertexData</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f, uint startWedge, uint endWedge);
00497
00499 sint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c1">chooseLod</a>(<font class="keywordtype">float</font> alphaMRM, <font class="keywordtype">float</font> &alphaLod);
00500
00502 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c2">applyGeomorph</a>(std::vector<CMRMWedgeGeom> &geoms, <font class="keywordtype">float</font> alphaLod, IVertexBufferHard *currentVBHard);
00503
00505 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c3">applyGeomorphWithVBHardPtr</a>(std::vector<CMRMWedgeGeom> &geoms, <font class="keywordtype">float</font> alphaLod, uint8 *vertexDestPtr);
00506
00508 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c4">applyGeomorphPosNormalUV0</a>(std::vector<CMRMWedgeGeom> &geoms, uint8 *vertexPtr, uint8 *vertexDestPtr, sint32 vertexSize, <font class="keywordtype">float</font> a, <font class="keywordtype">float</font> a1);
00509
00511 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c5">bkupOriginalSkinVertices</a>();
00512 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c6">bkupOriginalSkinVerticesSubset</a>(uint wedgeStart, uint wedgeEnd);
00514 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c7">restoreOriginalSkinVertices</a>();
00515
00517 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c8">applySkin</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, <font class="keyword">const</font> CSkeletonModel *skeleton);
00518
00522 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c9">applySkinWithNormal</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, <font class="keyword">const</font> CSkeletonModel *skeleton);
00523 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c10">applySkinWithNormalSSE</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, <font class="keyword">const</font> CSkeletonModel *skeleton);
00524 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c11">applyRawSkinWithNormal</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, CRawSkinNormalCache &rawSkinLod, <font class="keyword">const</font> CSkeletonModel *skeleton);
00525 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c12">applyRawSkinWithNormalSSE</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, CRawSkinNormalCache &rawSkinLod, <font class="keyword">const</font> CSkeletonModel *skeleton);
00526
00531 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c13">applySkinWithTangentSpace</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, <font class="keyword">const</font> CSkeletonModel *skeleton, uint tangentSpaceTexCoord);
00532 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c14">applySkinWithTangentSpaceSSE</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, <font class="keyword">const</font> CSkeletonModel *skeleton, uint tangentSpaceTexCoord);
00533
00535 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c15">restoreOriginalSkinPart</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &lod, IVertexBufferHard *currentVBHard);
00536
00537
00539 sint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c16">loadHeader</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00541 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c17">load</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00543 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c18">save</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00544
00545 <font class="comment">// Build bone Usage information for serialized mesh <= version 2.</font>
00546 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c19">buildBoneUsageVer2</a> ();
00547
00548 <font class="comment">// Some runtime not serialized compilation</font>
00549 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c20">compileRunTime</a>();
00550
00551 <font class="comment">// SkinGroup</font>
00552 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c21">updateShiftedTriangleCache</a>(CMeshMRMInstance *mi, sint curLodId, uint baseVertex);
00553
00554 <font class="keyword">private</font>:
00555
00557 <font class="comment">// @{</font>
00558
<a name="l00560"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_13">00560</a> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_13">_MeshDataId</a>;
00561
00563 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_3">updateRawSkinNormal</a>(<font class="keywordtype">bool</font> enabled, CMeshMRMInstance *mi, sint curLodId);
00565 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_4">dirtMeshDataId</a>();
00566
00567 <font class="comment">// ApplySkin method</font>
00568 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_5">applyArrayRawSkinNormal1</a>(CRawVertexNormalSkin1 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
00569 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf);
00570 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_6">applyArrayRawSkinNormal2</a>(CRawVertexNormalSkin2 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
00571 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf);
00572 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_7">applyArrayRawSkinNormal3</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
00573 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf);
00574 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_8">applyArrayRawSkinNormal4</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
00575 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf);
00576 <font class="comment">// Same for SSE</font>
00577 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_5">applyArrayRawSkinNormal1</a>(CRawVertexNormalSkin1 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
00578 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf);
00579 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_6">applyArrayRawSkinNormal2</a>(CRawVertexNormalSkin2 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
00580 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf);
00581 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_7">applyArrayRawSkinNormal3</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
00582 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf);
00583 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_8">applyArrayRawSkinNormal4</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr,
00584 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf);
00585
00586
00587 <font class="keyword">public</font>:
00588 <font class="keyword">static</font> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_0">NumCacheVertexNormal1</a>;
00589 <font class="keyword">static</font> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_1">NumCacheVertexNormal2</a>;
00590 <font class="keyword">static</font> uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_2">NumCacheVertexNormal4</a>;
00591
00592 <font class="comment">// @}</font>
00593 };
00594
00595
00596
00597 <font class="comment">// ***************************************************************************</font>
<a name="l00612"></a><a class="code" href="classNL3D_1_1CMeshMRM.html">00612</a> <font class="comment"></font><font class="keyword">class </font>CMeshMRM : <font class="keyword">public</font> CMeshBase
00613 {
00614 <font class="keyword">public</font>:
00616 <a class="code" href="classNL3D_1_1CMeshMRM.html#a0">CMeshMRM</a>();
00617
00622 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a1">build</a> ( CMeshBase::CMeshBaseBuild &mBase, CMesh::CMeshBuild &m,
00623 std::vector<CMesh::CMeshBuild*> &listBS,
00624 <font class="keyword">const</font> CMRMParameters &<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>= CMRMParameters() );
00625
00631 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a1">build</a> (CMeshBase::CMeshBaseBuild &m, <font class="keyword">const</font> CMeshMRMGeom &mgeom);
00632
00637 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a3">optimizeMaterialUsage</a>(std::vector<sint> &remap);
00638
00639
00641 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a4">computeBonesId</a> (CSkeletonModel *skeleton);
00642
00644 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a5">updateSkeletonUsage</a>(CSkeletonModel *sm, <font class="keywordtype">bool</font> increment);
00645
00652 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#a6">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest);
00653
00655 <font class="comment">// @{</font>
00656
00658 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CMeshMRM.html#z600_0">createInstance</a>(CScene &scene);
00659
00661 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_1">clip</a>(<font class="keyword">const</font> std::vector<CPlane> &pyramid, <font class="keyword">const</font> CMatrix &worldMatrix) ;
00662
00664 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> passOpaque);
00665
00667 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_3">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
00668
00670 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_4">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00671 <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_5">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMeshMRM.html#a0">CMeshMRM</a>);
00672
<a name="l00674"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z600_6">00674</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_6">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox)<font class="keyword"> const </font>{bbox= <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_0">getBoundingBox</a>().<a class="code" href="classNLMISC_1_1CAABBoxExt.html#z268_6">getAABBox</a>();}
00675
00676 <font class="comment">// @}</font>
00677
00678
00680 <font class="comment">// @{</font>
00681
<a name="l00683"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_0">00683</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>& <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_0">getBoundingBox</a>()<font class="keyword"> const</font>
00684 <font class="keyword"> </font>{
00685 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getBoundingBox();
00686 }
00687
<a name="l00689"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_1">00689</a> <font class="keyword">const</font> CVertexBuffer &<a class="code" href="classNL3D_1_1CMeshMRM.html#z601_1">getVertexBuffer</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getVertexBuffer(); }
00690
00691
<a name="l00694"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_2">00694</a> uint <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_2">getNbLod</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getNbLod() ; }
00695
00696
<a name="l00700"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_3">00700</a> uint <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_3">getNbRdrPass</a>(uint lodId)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getNbRdrPass(lodId) ; }
00701
00702
<a name="l00707"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_4">00707</a> <font class="keyword">const</font> CPrimitiveBlock &<a class="code" href="classNL3D_1_1CMeshMRM.html#z601_4">getRdrPassPrimitiveBlock</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font>
00708 <font class="keyword"> </font>{
00709 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getRdrPassPrimitiveBlock(lodId, renderingPassIndex) ;
00710 }
00711
00712
<a name="l00717"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_5">00717</a> uint32 <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_5">getRdrPassMaterial</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font>
00718 <font class="keyword"> </font>{
00719 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getRdrPassMaterial(lodId, renderingPassIndex) ;
00720 }
00721
00723 <font class="keyword">const</font> CMeshMRMGeom& <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_6">getMeshGeom</a> () <font class="keyword">const</font>;
00724
00725 <font class="comment">// @}</font>
00726
00727
00728 <font class="comment">// ************************</font>
00729 <font class="keyword">private</font>:
00730
<a name="l00731"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#o0">00731</a> CMeshMRMGeom <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>;
00732
00733
00734 };
00735
00736
00737 } <font class="comment">// NL3D</font>
00738
00739
00740 <font class="preprocessor">#endif // NL_MESH_MRM_H</font>
00741 <font class="preprocessor"></font>
00742 <font class="comment">/* End of mesh_mrm.h */</font>
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