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<hr><h1>mesh_mrm.h</h1><a href="mesh__mrm_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_MESH_MRM_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_MRM_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="uv_8h.html">nel/misc/uv.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="mrm__mesh_8h.html">3d/mrm_mesh.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="mrm__parameters_8h.html">3d/mrm_parameters.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="bone_8h.html">3d/bone.h</a>"</font>
00043 <font class="preprocessor">#include "<a class="code" href="mesh__geom_8h.html">3d/mesh_geom.h</a>"</font>
00044 <font class="preprocessor">#include "<a class="code" href="mrm__level__detail_8h.html">3d/mrm_level_detail.h</a>"</font>
00045 <font class="preprocessor">#include &lt;set&gt;</font>
00046 <font class="preprocessor">#include &lt;vector&gt;</font>
00047 
00048 
00049 <font class="keyword">namespace </font>NL3D 
00050 {
00051 
00052 
00053 <font class="keyword">using</font>   <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
00054 <font class="keyword">using</font>   <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
00055 <font class="keyword">using</font>   <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
00056 <font class="keyword">class   </font>CMRMBuilder;
00057 <font class="comment">// Fast matrix in mesh_mrm_skin.cpp</font>
00058 <font class="keyword">class   </font>CMatrix3x4;
00059 <font class="keyword">class   </font>CMatrix3x4SSE;
00060 <font class="keyword">class   </font>CRawVertexNormalSkin1;
00061 <font class="keyword">class   </font>CRawVertexNormalSkin2;
00062 <font class="keyword">class   </font>CRawVertexNormalSkin4;
00063 <font class="keyword">class   </font>CRawSkinNormalCache;
00064 <font class="keyword">class   </font>CMeshMRMInstance;
00065 
00066 <font class="comment">// ***************************************************************************</font>
<a name="l00080"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html">00080</a> <font class="comment"></font><font class="keyword">class   </font>CMeshMRMGeom : <font class="keyword">public</font> IMeshGeom
00081 {
00082 <font class="keyword">public</font>:
00084         <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a0">CMeshMRMGeom</a>();
00085         <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a1">~CMeshMRMGeom</a>();
00086 
00091         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a2">build</a>(CMesh::CMeshBuild &amp;m, std::vector&lt;CMesh::CMeshBuild*&gt; &amp;bsList, uint numMaxMaterial, <font class="keyword">const</font> CMRMParameters &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>= CMRMParameters());
00092 
00094         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a3">applyMaterialRemap</a>(<font class="keyword">const</font> std::vector&lt;sint&gt; &amp;remap);
00095 
00096 
00103         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a4">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest);
00104 
00105 
00107         <font class="comment">// @{</font>
00108 
00110         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_0">initInstance</a>(CMeshBaseInstance *mbi);
00111 
00113         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_1">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt;  &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix) ;
00114 
00116         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">float</font> polygonCount, uint32 rdrFlags, <font class="keywordtype">float</font> globalAlpha);
00117 
00119         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_3">renderSkin</a>(CTransformShape *trans, <font class="keywordtype">float</font> alphaMRM);
00120 
00122         <font class="keyword">virtual</font> <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_4">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
00123 
00125         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00126         <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z589_6">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a0">CMeshMRMGeom</a>);
00127 
00128         <font class="comment">// @}</font>
00129 
00130 
00132         <font class="comment">// @{</font>
00133 
<a name="l00136"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">00136</a>         uint                    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">getNbLodLoaded</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o17">_NbLodLoaded</a> ; }
00137 
00138 
00142         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_1">loadFirstLod</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00143 
00144 
00150         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_2">loadNextLod</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00151 
00152 
00156         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z590_3">unloadNextLod</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00157 
00158 
00159         <font class="comment">// @}</font>
00160 
00161 
00163         <font class="comment">// @{</font>
00164 
<a name="l00166"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_0">00166</a>         <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>&amp; <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_0">getBoundingBox</a>()<font class="keyword"> const</font>
00167 <font class="keyword">        </font>{
00168                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o15">_BBox</a>;
00169         }
00170 
<a name="l00172"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_1">00172</a>         <font class="keyword">const</font> CVertexBuffer &amp;<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_1">getVertexBuffer</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o5">_VBufferFinal</a> ; }
00173 
<a name="l00175"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_2">00175</a>         <font class="keyword">const</font> std::vector&lt;CMesh::CSkinWeight&gt;   &amp;<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_2">getSkinWeights</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o6">_SkinWeights</a>;}
00176 
<a name="l00178"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_3">00178</a>         <font class="keyword">const</font> std::vector&lt;std::string&gt;                  &amp;<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_3">getBonesName</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o11">_BonesName</a>;}
00179 
<a name="l00182"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_4">00182</a>         uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_4">getNbLod</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>.size() ; }
00183 
00184 
<a name="l00188"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_5">00188</a>         uint <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_5">getNbRdrPass</a>(uint lodId)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].RdrPass.size() ; }
00189 
00190 
<a name="l00195"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_6">00195</a>         <font class="keyword">const</font> CPrimitiveBlock &amp;<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_6">getRdrPassPrimitiveBlock</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font>
00196 <font class="keyword">        </font>{
00197                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].RdrPass[renderingPassIndex].PBlock ;
00198         }
00199 
00200 
<a name="l00205"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_7">00205</a>         uint32 <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_7">getRdrPassMaterial</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font>
00206 <font class="keyword">        </font>{
00207                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].RdrPass[renderingPassIndex].MaterialId ;
00208         }
00209 
00210 
<a name="l00212"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_8">00212</a>         <font class="keyword">const</font> std::vector&lt;CMRMWedgeGeom&gt;        &amp;<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z591_8">getGeomorphs</a>(uint lodId)<font class="keyword"> const</font>
00213 <font class="keyword">        </font>{
00214                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>[lodId].Geomorphs;
00215         }
00216 
00217         <font class="comment">// @}</font>
00218 
00219 
00221         <font class="comment">// @{</font>
00222 
<a name="l00224"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_0">00224</a>         <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_0">isSkinned</a> ()<font class="keyword"> const</font>
00225 <font class="keyword">        </font>{
00226                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o0">_Skinned</a>;
00227         }
00228 
00230         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_1">computeBonesId</a> (CSkeletonModel *skeleton);
00231 
00233         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_2">updateSkeletonUsage</a>(CSkeletonModel *sm, <font class="keywordtype">bool</font> increment);
00234 
<a name="l00236"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_3">00236</a>         <font class="keyword">const</font> std::vector&lt;sint32&gt;       &amp;<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z592_3">getSkinBoneUsage</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o12">_BonesId</a>;}
00237 
00238         <font class="comment">// @}</font>
00239 
00240 
00242         <font class="comment">// @{</font>
00243 
00247         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_0">supportMeshBlockRendering</a> () <font class="keyword">const</font>;
00248 
00249         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_1">sortPerMaterial</a>() <font class="keyword">const</font>;
00250         <font class="keyword">virtual</font> uint    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_2">getNumRdrPasses</a>() <font class="keyword">const</font> ;
00251         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_3">beginMesh</a>(CMeshGeomRenderContext &amp;rdrCtx) ;
00252         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_4">activeInstance</a>(CMeshGeomRenderContext &amp;rdrCtx, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount) ;
00253         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_5">renderPass</a>(CMeshGeomRenderContext &amp;rdrCtx, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount, uint rdrPass) ;
00254         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z593_6">endMesh</a>(CMeshGeomRenderContext &amp;rdrCtx) ;
00255 
00256         <font class="comment">// @}</font>
00257 
00258 
<a name="l00260"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a5">00260</a>         <font class="keyword">const</font>   CMRMLevelDetail         &amp;<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#a5">getLevelDetail</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z596_0">_LevelDetail</a>;}
00261 
00262 
00264         <font class="comment">// @{</font>
00265         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z594_0">supportSkinGrouping</a>() <font class="keyword">const</font>;
00266         sint                    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z594_1">renderSkinGroupGeom</a>(CMeshMRMInstance    *mi, <font class="keywordtype">float</font> alphaMRM, uint remainingVertices, uint8 *vbDest);
00267         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z594_2">renderSkinGroupPrimitives</a>(CMeshMRMInstance      *mi, uint baseVertex);
00268         <font class="comment">// @}</font>
00269 
00270 
00271 <font class="comment">// ************************</font>
00272 <font class="keyword">private</font>:
<a name="l00273"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#l0">00273</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#l0">CMRMBuilder</a>;
00274 
00276 
00277 
<a name="l00279"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html">00279</a>         <font class="keyword">class   </font>CRdrPass
00280         {
00281         <font class="keyword">public</font>:
00282                 <font class="comment">// The id of this material.</font>
<a name="l00283"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m0">00283</a>                 uint32                          <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m0">MaterialId</a>;
00284                 <font class="comment">// The list of primitives.</font>
<a name="l00285"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m1">00285</a>                 CPrimitiveBlock         <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m1">PBlock</a>;
00286 
00287 
00288                 <font class="comment">// Serialize a rdrpass.</font>
<a name="l00289"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#a0">00289</a>                 <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00290                 {
00291                         (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00292 
00293                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m0">MaterialId</a>);
00294                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CRdrPass.html#m1">PBlock</a>);
00295                 }
00296         };
00297 
00298 
<a name="l00300"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html">00300</a>         <font class="keyword">struct  </font>CVertexBlock
00301         {
00302                 <font class="comment">// The index of the start vertex.</font>
<a name="l00303"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m0">00303</a>                 uint32  <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m0">VertexStart</a>;
00304                 <font class="comment">// Number of vertices.</font>
<a name="l00305"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m1">00305</a>                 uint32  <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m1">NVertices</a>;
00306 
<a name="l00307"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#a0">00307</a>                 <font class="keywordtype">void</font>    <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00308                 {
00309                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m0">VertexStart</a>, <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CVertexBlock.html#m1">NVertices</a>);
00310                 }
00311         };
00312 
00313 
00314 
<a name="l00316"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">00316</a>         <font class="keyword">class   </font><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a>
00317         {
00318         <font class="keyword">public</font>:
<a name="l00320"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m0">00320</a>                 uint32                                          <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m0">NWedges</a>;
<a name="l00322"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m1">00322</a>                 std::vector&lt;CMRMWedgeGeom&gt;      <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m1">Geomorphs</a>;
<a name="l00324"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m2">00324</a>                 std::vector&lt;CRdrPass&gt;           <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m2">RdrPass</a>;
00325 
<a name="l00329"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m3">00329</a>                 std::vector&lt;uint32&gt;                             <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m3">InfluencedVertices</a>[<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>];
<a name="l00331"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m4">00331</a>                 std::vector&lt;uint32&gt;                             <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m4">MatrixInfluences</a>;
<a name="l00333"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m5">00333</a>                 <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m5">OriginalSkinRestored</a>;
<a name="l00337"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m6">00337</a>                 std::vector&lt;CVertexBlock&gt;               <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m6">SkinVertexBlocks</a>;
00338 
00339 
00340 
<a name="l00341"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a0">00341</a>                 <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a0">CLod</a>()
00342                 {
00343                         <font class="comment">// By default, this is supposed false.</font>
00344                         <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#m5">OriginalSkinRestored</a>= <font class="keyword">false</font>;
00345                 }
00346 
00347                 <font class="comment">// Serialize a Lod.</font>
00348                 <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00349 
00350                 <font class="comment">// Used in CMeshMRMGeom::build().</font>
00351                 <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a2">buildSkinVertexBlocks</a>();
00352                 <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html#a3">optimizeTriangleOrder</a>();
00353         };
00354 
<a name="l00355"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">00355</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a>;
00356 
<a name="l00360"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html">00360</a>         <font class="keyword">struct  </font>CMeshBuildMRM
00361         {
00362                 <font class="comment">// This tells if the mesh is correctly skinned.</font>
<a name="l00363"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m0">00363</a>                 <font class="keywordtype">bool</font>                                                            <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m0">Skinned</a>;
00364 
00365                 <font class="comment">// This is the array of SkinWeights, same size as the VB.</font>
<a name="l00366"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m1">00366</a>                 std::vector&lt;CMesh::CSkinWeight&gt;         <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m1">SkinWeights</a>;            
00367 
00368                 <font class="comment">// This VB is computed with CMRMBuilder and is ready to used</font>
<a name="l00369"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m2">00369</a>                 CVertexBuffer                   <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m2">VBuffer</a>;
00370 
00371                 <font class="comment">// Lod array, computed with CMRMBuilder and ready to used</font>
<a name="l00372"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m3">00372</a>                 std::vector&lt;CLod&gt;               <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m3">Lods</a>;
00373 
00374                 <font class="comment">// The blend shapes</font>
<a name="l00375"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m4">00375</a>                 std::vector&lt;CBlendShape&gt;        <a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#m4">BlendShapes</a>;
00376 
00378                 <font class="comment">// @{</font>
<a name="l00380"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#z599_0">00380</a> <font class="comment">                float                                   DistanceFinest;</font>
<a name="l00382"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#z599_1">00382</a> <font class="comment">                float                                   DistanceMiddle;</font>
<a name="l00384"></a><a class="code" href="structNL3D_1_1CMeshMRMGeom_1_1CMeshBuildMRM.html#z599_2">00384</a> <font class="comment">                float                                   DistanceCoarsest;</font>
00385                 <font class="comment">// @}</font>
00386 
00387         };
00389 
00390 
<a name="l00392"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html">00392</a>         <font class="keyword">class   </font>CLodInfo
00393         {
00394         <font class="keyword">public</font>:
<a name="l00396"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m0">00396</a>                 uint32          <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m0">StartAddWedge</a>;
<a name="l00398"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m1">00398</a>                 uint32          <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m1">EndAddWedges</a>;
<a name="l00400"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m2">00400</a>                 sint32          <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m2">LodOffset</a>;
00401 
<a name="l00402"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#a0">00402</a>                 <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00403                 {
00404                         (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00405 
00406                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m0">StartAddWedge</a>);
00407                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html#m1">EndAddWedges</a>);
00408                         <font class="comment">// do not serial LodOffset here.</font>
00409                 }
00410         };
00411 
00412 
00413 
00414 <font class="keyword">private</font>:
00415 
<a name="l00417"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o0">00417</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o0">_Skinned</a>;
<a name="l00419"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o1">00419</a>         std::vector&lt;CVector&gt;            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o1">_OriginalSkinVertices</a>;
<a name="l00420"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o2">00420</a>         std::vector&lt;CVector&gt;            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o2">_OriginalSkinNormals</a>;
<a name="l00421"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o3">00421</a>         std::vector&lt;CVector&gt;            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o3">_OriginalTGSpace</a>;
00422 
<a name="l00424"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o4">00424</a>         CVertexBuffer                           <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o4">_VBufferOriginal</a>;
<a name="l00426"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o5">00426</a>         CVertexBuffer                           <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o5">_VBufferFinal</a>;
00427         
<a name="l00429"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o6">00429</a>         std::vector&lt;CMesh::CSkinWeight&gt;         <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o6">_SkinWeights</a>;
00430 
<a name="l00432"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o7">00432</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o7">_BoneIdComputed</a>;
<a name="l00434"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o8">00434</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o8">_BoneIdExtended</a>;
00435 
<a name="l00437"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o9">00437</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o9">_SupportSkinGrouping</a>;
00438 
<a name="l00440"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o10">00440</a>         uint8                                           <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o10">_LastLodComputed</a>;
00441 
<a name="l00443"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o11">00443</a>         std::vector&lt;std::string&gt;        <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o11">_BonesName</a>;
<a name="l00445"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o12">00445</a>         std::vector&lt;sint32&gt;                     <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o12">_BonesId</a>;
<a name="l00447"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o13">00447</a>         std::vector&lt;sint32&gt;                     <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o13">_BonesIdExt</a>;
00448 
<a name="l00450"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">00450</a>         std::vector&lt;CLod&gt;                       <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a>;
<a name="l00452"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o15">00452</a>         <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>                      <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o15">_BBox</a>;
00453 
00454 
<a name="l00456"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o16">00456</a>         std::vector&lt;CLodInfo&gt;           <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o16">_LodInfos</a>;
<a name="l00457"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o17">00457</a>         uint                                            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o17">_NbLodLoaded</a>;
00458 
00459 
00461         <font class="comment">// @{</font>
<a name="l00462"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z596_0">00462</a>         CMRMLevelDetail                         <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z596_0">_LevelDetail</a>;
00463         <font class="comment">// @}</font>
00464 
00465 
00467         <font class="comment">// @{</font>
00468 
<a name="l00469"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_3">00469</a>         CRefPtr&lt;IVertexBufferHard&gt;      <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_3">_VBHard</a>;
00470         <font class="comment">// a refPtr on the driver, to delete VBuffer Hard at clear().</font>
<a name="l00471"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_4">00471</a>         CRefPtr&lt;IDriver&gt;                        <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_4">_Driver</a>;
<a name="l00472"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_5">00472</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_5">_VertexBufferHardDirty</a>;
00473 
<a name="l00475"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_6">00475</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_6">_PreciseClipping</a>;
00476 
00477         <font class="comment">/* try to create a vertexBufferHard. NB: enlarge capacity of the VBHard as necessary.</font>
00478 <font class="comment">                After this call, the vertexBufferHard may be NULL.</font>
00479 <font class="comment">        */</font>
00480         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_0">updateVertexBufferHard</a>(IDriver *drv, uint32 numVertices);
00481         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_1">deleteVertexBufferHard</a>();
00482 
00483         <font class="comment">// Fill skin in AGP, with a direct ptr onto AGP</font>
00484         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z597_2">fillAGPSkinPartWithVBHardPtr</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, uint8 *vertexDst);
00485 
00486         <font class="comment">// @}</font>
00487 
00488         <font class="comment">// The Mesh Morpher</font>
<a name="l00489"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o18">00489</a>         CMeshMorpher                            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o18">_MeshMorpher</a>; 
00490 
00491         <font class="comment">// Possible MeshVertexProgram to apply at render()</font>
<a name="l00492"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o19">00492</a>         <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;IMeshVertexProgram&gt;</a>   <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#o19">_MeshVertexProgram</a>;
00493 
00494 <font class="keyword">private</font>:
00496         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c0">serialLodVertexData</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f, uint startWedge, uint endWedge);
00497 
00499         sint    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c1">chooseLod</a>(<font class="keywordtype">float</font> alphaMRM, <font class="keywordtype">float</font> &amp;alphaLod);
00500 
00502         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c2">applyGeomorph</a>(std::vector&lt;CMRMWedgeGeom&gt;  &amp;geoms, <font class="keywordtype">float</font> alphaLod, IVertexBufferHard *currentVBHard);
00503 
00505         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c3">applyGeomorphWithVBHardPtr</a>(std::vector&lt;CMRMWedgeGeom&gt;  &amp;geoms, <font class="keywordtype">float</font> alphaLod, uint8 *vertexDestPtr);
00506 
00508         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c4">applyGeomorphPosNormalUV0</a>(std::vector&lt;CMRMWedgeGeom&gt;  &amp;geoms, uint8 *vertexPtr, uint8 *vertexDestPtr, sint32 vertexSize, <font class="keywordtype">float</font> a, <font class="keywordtype">float</font> a1);
00509 
00511         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c5">bkupOriginalSkinVertices</a>();
00512         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c6">bkupOriginalSkinVerticesSubset</a>(uint wedgeStart, uint wedgeEnd);
00514         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c7">restoreOriginalSkinVertices</a>();
00515 
00517         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c8">applySkin</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, <font class="keyword">const</font> CSkeletonModel *skeleton);
00518 
00522         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c9">applySkinWithNormal</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, <font class="keyword">const</font> CSkeletonModel *skeleton);
00523         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c10">applySkinWithNormalSSE</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, <font class="keyword">const</font> CSkeletonModel *skeleton);
00524         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c11">applyRawSkinWithNormal</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, CRawSkinNormalCache &amp;rawSkinLod, <font class="keyword">const</font> CSkeletonModel *skeleton);
00525         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c12">applyRawSkinWithNormalSSE</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, CRawSkinNormalCache &amp;rawSkinLod, <font class="keyword">const</font> CSkeletonModel *skeleton);
00526 
00531         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c13">applySkinWithTangentSpace</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, <font class="keyword">const</font> CSkeletonModel *skeleton, uint tangentSpaceTexCoord);
00532         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c14">applySkinWithTangentSpaceSSE</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, <font class="keyword">const</font> CSkeletonModel *skeleton, uint tangentSpaceTexCoord);
00533 
00535         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c15">restoreOriginalSkinPart</a>(<a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a> &amp;lod, IVertexBufferHard *currentVBHard);
00536 
00537 
00539         sint            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c16">loadHeader</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00541         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c17">load</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00543         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c18">save</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00544 
00545         <font class="comment">// Build bone Usage information for serialized mesh &lt;= version 2.</font>
00546         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c19">buildBoneUsageVer2</a> ();
00547 
00548         <font class="comment">// Some runtime not serialized compilation</font>
00549         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c20">compileRunTime</a>();
00550 
00551         <font class="comment">// SkinGroup</font>
00552         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#c21">updateShiftedTriangleCache</a>(CMeshMRMInstance *mi, sint curLodId, uint baseVertex);
00553 
00554 <font class="keyword">private</font>:
00555 
00557         <font class="comment">// @{</font>
00558 
<a name="l00560"></a><a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_13">00560</a>         uint            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_13">_MeshDataId</a>;
00561 
00563         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_3">updateRawSkinNormal</a>(<font class="keywordtype">bool</font> enabled, CMeshMRMInstance *mi, sint curLodId);
00565         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_4">dirtMeshDataId</a>();
00566 
00567         <font class="comment">// ApplySkin method</font>
00568         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_5">applyArrayRawSkinNormal1</a>(CRawVertexNormalSkin1 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, 
00569                 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf);
00570         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_6">applyArrayRawSkinNormal2</a>(CRawVertexNormalSkin2 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, 
00571                 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf);
00572         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_7">applyArrayRawSkinNormal3</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, 
00573                 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf);
00574         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_8">applyArrayRawSkinNormal4</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, 
00575                 CMatrix3x4 *boneMat3x4, uint vertexSize, uint nInf);
00576         <font class="comment">// Same for SSE</font>
00577         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_5">applyArrayRawSkinNormal1</a>(CRawVertexNormalSkin1 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, 
00578                 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf);
00579         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_6">applyArrayRawSkinNormal2</a>(CRawVertexNormalSkin2 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, 
00580                 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf);
00581         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_7">applyArrayRawSkinNormal3</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, 
00582                 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf);
00583         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_8">applyArrayRawSkinNormal4</a>(CRawVertexNormalSkin4 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *destVertexPtr, 
00584                 CMatrix3x4SSE *boneMat3x4, uint vertexSize, uint nInf);
00585 
00586 
00587 <font class="keyword">public</font>:
00588         <font class="keyword">static</font>  uint    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_0">NumCacheVertexNormal1</a>;
00589         <font class="keyword">static</font>  uint    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_1">NumCacheVertexNormal2</a>;
00590         <font class="keyword">static</font>  uint    <a class="code" href="classNL3D_1_1CMeshMRMGeom.html#z598_2">NumCacheVertexNormal4</a>;
00591 
00592         <font class="comment">// @}</font>
00593 };
00594 
00595 
00596 
00597 <font class="comment">// ***************************************************************************</font>
<a name="l00612"></a><a class="code" href="classNL3D_1_1CMeshMRM.html">00612</a> <font class="comment"></font><font class="keyword">class </font>CMeshMRM : <font class="keyword">public</font> CMeshBase
00613 {
00614 <font class="keyword">public</font>:
00616         <a class="code" href="classNL3D_1_1CMeshMRM.html#a0">CMeshMRM</a>();
00617 
00622         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRM.html#a1">build</a> ( CMeshBase::CMeshBaseBuild &amp;mBase, CMesh::CMeshBuild &amp;m,
00623                                                         std::vector&lt;CMesh::CMeshBuild*&gt; &amp;listBS,
00624                                                         <font class="keyword">const</font> CMRMParameters &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>= CMRMParameters() );
00625 
00631         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRM.html#a1">build</a> (CMeshBase::CMeshBaseBuild &amp;m, <font class="keyword">const</font> CMeshMRMGeom &amp;mgeom);
00632 
00637         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRM.html#a3">optimizeMaterialUsage</a>(std::vector&lt;sint&gt; &amp;remap);
00638 
00639 
00641         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRM.html#a4">computeBonesId</a> (CSkeletonModel *skeleton);
00642 
00644         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRM.html#a5">updateSkeletonUsage</a>(CSkeletonModel *sm, <font class="keywordtype">bool</font> increment);
00645 
00652         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshMRM.html#a6">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest);
00653 
00655         <font class="comment">// @{</font>
00656 
00658         <font class="keyword">virtual</font> CTransformShape         *<a class="code" href="classNL3D_1_1CMeshMRM.html#z600_0">createInstance</a>(CScene &amp;scene);
00659 
00661         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_1">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt;  &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix) ;
00662 
00664         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> passOpaque);
00665 
00667         <font class="keyword">virtual</font> <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_3">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
00668 
00670         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_4">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00671         <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_5">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMeshMRM.html#a0">CMeshMRM</a>);
00672 
<a name="l00674"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z600_6">00674</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshMRM.html#z600_6">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)<font class="keyword"> const </font>{bbox= <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_0">getBoundingBox</a>().<a class="code" href="classNLMISC_1_1CAABBoxExt.html#z268_6">getAABBox</a>();}
00675 
00676         <font class="comment">// @}</font>
00677 
00678 
00680         <font class="comment">// @{</font>
00681 
<a name="l00683"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_0">00683</a>         <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>&amp; <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_0">getBoundingBox</a>()<font class="keyword"> const</font>
00684 <font class="keyword">        </font>{
00685                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getBoundingBox();
00686         }
00687 
<a name="l00689"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_1">00689</a>         <font class="keyword">const</font> CVertexBuffer &amp;<a class="code" href="classNL3D_1_1CMeshMRM.html#z601_1">getVertexBuffer</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getVertexBuffer(); }
00690 
00691 
<a name="l00694"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_2">00694</a>         uint <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_2">getNbLod</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getNbLod()  ; }
00695 
00696 
<a name="l00700"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_3">00700</a>         uint <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_3">getNbRdrPass</a>(uint lodId)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getNbRdrPass(lodId) ; }
00701 
00702 
<a name="l00707"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_4">00707</a>         <font class="keyword">const</font> CPrimitiveBlock &amp;<a class="code" href="classNL3D_1_1CMeshMRM.html#z601_4">getRdrPassPrimitiveBlock</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font>
00708 <font class="keyword">        </font>{
00709                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getRdrPassPrimitiveBlock(lodId, renderingPassIndex) ;
00710         }
00711 
00712 
<a name="l00717"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#z601_5">00717</a>         uint32 <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_5">getRdrPassMaterial</a>(uint lodId, uint renderingPassIndex)<font class="keyword"> const</font>
00718 <font class="keyword">        </font>{
00719                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>.getRdrPassMaterial(lodId, renderingPassIndex) ;
00720         }
00721 
00723         <font class="keyword">const</font> CMeshMRMGeom&amp; <a class="code" href="classNL3D_1_1CMeshMRM.html#z601_6">getMeshGeom</a> () <font class="keyword">const</font>;
00724 
00725         <font class="comment">// @}</font>
00726 
00727 
00728 <font class="comment">// ************************</font>
00729 <font class="keyword">private</font>:
00730 
<a name="l00731"></a><a class="code" href="classNL3D_1_1CMeshMRM.html#o0">00731</a>         CMeshMRMGeom            <a class="code" href="classNL3D_1_1CMeshMRM.html#o0">_MeshMRMGeom</a>;
00732 
00733 
00734 };
00735 
00736 
00737 } <font class="comment">// NL3D</font>
00738 
00739 
00740 <font class="preprocessor">#endif // NL_MESH_MRM_H</font>
00741 <font class="preprocessor"></font>
00742 <font class="comment">/* End of mesh_mrm.h */</font>
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