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<hr><h1>mesh_morpher.cpp</h1><a href="mesh__morpher_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="mesh__morpher_8h.html">3d/mesh_morpher.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__hard_8h.html">3d/vertex_buffer_hard.h</a>"</font>
00031
00032
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00035
00036
00037 <font class="keyword">namespace </font>NL3D
00038 {
00039
00040 <font class="comment">// ***************************************************************************</font>
<a name="l00041"></a><a class="code" href="classNL3D_1_1CBlendShape.html#a0">00041</a> <font class="keywordtype">void</font> CBlendShape::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00042 {
00043 <font class="comment">// version 1 : added tangent space support</font>
00044 sint ver = f.serialVersion (1);
00045
00046 f.serial (Name);
00047
00048 f.serialCont (deltaPos);
00049 f.serialCont (deltaNorm);
00050 f.serialCont (deltaUV);
00051 f.serialCont (deltaCol);
00052
00053 <font class="keywordflow">if</font> (ver >= 1) f.serialCont(deltaTgSpace);
00054
00055 f.serialCont (VertRefs);
00056 }
00057
00058 <font class="comment">// ***************************************************************************</font>
<a name="l00059"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a0">00059</a> CMeshMorpher::CMeshMorpher()
00060 {
00061 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = NULL;
00062 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a> = NULL;
00063 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> = NULL;
00064
00065 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a> = NULL;
00066 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a> = NULL;
00067 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a>= NULL;
00068 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o6">_SkinApplied</a>= <font class="keyword">false</font>;
00069 }
00070
00071 <font class="comment">// ***************************************************************************</font>
<a name="l00072"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a1">00072</a> <font class="keywordtype">void</font> CMeshMorpher::init (CVertexBuffer *vbOri, CVertexBuffer *vbDst, IVertexBufferHard *vbDstHrd, <font class="keywordtype">bool</font> hasTgSpace)
00073 {
00074 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = vbOri;
00075 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a> = vbDst;
00076 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> = vbDstHrd;
00077 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">_UseTgSpace</a> = hasTgSpace;
00078 }
00079
00080 <font class="comment">// ***************************************************************************</font>
<a name="l00081"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a2">00081</a> <font class="keywordtype">void</font> CMeshMorpher::initSkinned (CVertexBuffer *vbOri,
00082 CVertexBuffer *vbDst,
00083 IVertexBufferHard *vbDstHrd,
00084 <font class="keywordtype">bool</font> hasTgSpace,
00085 std::vector<CVector> *vVertices,
00086 std::vector<CVector> *vNormals,
00087 std::vector<CVector> *vTgSpace, <font class="comment">/* NULL if none */</font>
00088 <font class="keywordtype">bool</font> bSkinApplied )
00089 {
00090 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = vbOri;
00091 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a> = vbDst;
00092 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> = vbDstHrd;
00093 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">_UseTgSpace</a> = hasTgSpace;
00094
00095 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a> = vVertices;
00096 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a> = vNormals;
00097 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a> = vTgSpace;
00098 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o6">_SkinApplied</a> = bSkinApplied;
00099 }
00100
00101 <font class="comment">// ***************************************************************************</font>
<a name="l00102"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a3">00102</a> <font class="keywordtype">void</font> CMeshMorpher::update (std::vector<CAnimatedMorph> *pBSFactor)
00103 {
00104 uint32 i, j;
00105
00106 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> == NULL)
00107 <font class="keywordflow">return</font>;
00108 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>.size() == 0)
00109 <font class="keywordflow">return</font>;
00110
00111 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>->getNumVertices() != <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getNumVertices())
00112 { <font class="comment">// Because the original vertex buffer is not initialized by default</font>
00113 <font class="comment">// we must init it here (if there are some blendshapes)</font>
00114 *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>;
00115 }
00116
00117 <font class="comment">// Does the flags are reserved ?</font>
00118 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size() != <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>->getNumVertices())
00119 {
00120 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.resize (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>->getNumVertices());
00121 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
00122 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>; <font class="comment">// Modified to update all</font>
00123 }
00124
00125 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>->getVertexFormat() == <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getVertexFormat());
00126
00127 <font class="comment">// Cleaning with original vertex buffer</font>
00128 uint32 VBVertexSize = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>->getVertexSize();
00129 uint8 *pOri = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>->getVertexCoordPointer ();
00130 uint8 *pDst = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getVertexCoordPointer ();
00131
00132 <font class="keywordflow">for</font> (i= 0; i < <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
00133 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] >= <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>)
00134 {
00135 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u1">OriginalVBDst</a>;
00136
00137 <font class="keywordflow">for</font>(j = 0; j < VBVertexSize; ++j)
00138 pDst[j+i*VBVertexSize] = pOri[j+i*VBVertexSize];
00139 }
00140
00141 uint tgSpaceStage = 0;
00142 <font class="keywordflow">if</font> (_UseTgSpace)
00143 {
00144 tgSpaceStage = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getNumTexCoordUsed() - 1;
00145 }
00146
00147 <font class="comment">// Blending with blendshape</font>
00148 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>.size(); ++i)
00149 {
00150 CBlendShape &rBS = <a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>[i];
00151 <font class="keywordtype">float</font> rFactor = pBSFactor->operator[](i).getFactor()/100.0f;
00152
00153 <font class="keywordflow">if</font> (rFactor > 0.0f)
00154 <font class="keywordflow">for</font> (j = 0; j < rBS.VertRefs.size(); ++j)
00155 {
00156 uint32 vp = rBS.VertRefs[j];
00157
00158 <font class="comment">// Modify Pos/Norm/TgSpace.</font>
00159 <font class="comment">//------------</font>
00160 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getVertexFormat() & CVertexBuffer::PositionFlag)
00161 <font class="keywordflow">if</font> (rBS.deltaPos.size() > 0)
00162 {
00163 CVector *pV = (CVector*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getVertexCoordPointer (vp);
00164 *pV += rBS.deltaPos[j] * rFactor;
00165 }
00166
00167 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getVertexFormat() & CVertexBuffer::NormalFlag)
00168 <font class="keywordflow">if</font> (rBS.deltaNorm.size() > 0)
00169 {
00170 CVector *pV = (CVector*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getNormalCoordPointer (vp);
00171 *pV += rBS.deltaNorm[j] * rFactor;
00172 }
00173
00174 <font class="keywordflow">if</font> (_UseTgSpace)
00175 <font class="keywordflow">if</font> (rBS.deltaTgSpace.size() > 0)
00176 {
00177 CVector *pV = (CVector*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getTexCoordPointer (vp, tgSpaceStage);
00178 *pV += rBS.deltaTgSpace[j] * rFactor;
00179 }
00180
00181 <font class="comment">// Modify UV0 / Color</font>
00182 <font class="comment">//------------</font>
00183 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getVertexFormat() & CVertexBuffer::TexCoord0Flag)
00184 <font class="keywordflow">if</font> (rBS.deltaUV.size() > 0)
00185 {
00186 CUV *pUV = (CUV*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getTexCoordPointer (vp);
00187 *pUV += rBS.deltaUV[j] * rFactor;
00188 }
00189
00190 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getVertexFormat() & CVertexBuffer::PrimaryColorFlag)
00191 <font class="keywordflow">if</font> (rBS.deltaCol.size() > 0)
00192 {
00193 CRGBA *pRGBA = (CRGBA*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getColorPointer (vp);
00194 CRGBAF rgbf(*pRGBA);
00195 rgbf.R += rBS.deltaCol[j].R * rFactor;
00196 rgbf.G += rBS.deltaCol[j].G * rFactor;
00197 rgbf.B += rBS.deltaCol[j].B * rFactor;
00198 rgbf.A += rBS.deltaCol[j].A * rFactor;
00199 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.R, 0.0f, 1.0f);
00200 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.G, 0.0f, 1.0f);
00201 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.B, 0.0f, 1.0f);
00202 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.A, 0.0f, 1.0f);
00203 *pRGBA = rgbf;
00204 }
00205
00206 <font class="comment">// Modified</font>
00207 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[vp] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>;
00208 }
00209 }
00210
00211 <font class="comment">// Copying to hardware vertex buffer if some</font>
00212 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> != NULL)
00213 {
00214 uint8 *pDstHrd = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a>->lock();
00215 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
00216 {
00217 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] != <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u0">OriginalAll</a>) <font class="comment">// Not OriginalAll ?</font>
00218 {
00219 <font class="keywordflow">for</font>(j = 0; j < VBVertexSize; ++j)
00220 pDstHrd[j+i*VBVertexSize] = pDst[j+i*VBVertexSize];
00221 }
00222 <font class="comment">// if this vertex is original in the VBDst</font>
00223 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] == <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u1">OriginalVBDst</a>)
00224 <font class="comment">// then it is now copied into the VBHard</font>
00225 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u0">OriginalAll</a>;
00226 }
00227 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a>->unlock();
00228 }
00229 }
00230
00231
00232 <font class="comment">// ***************************************************************************</font>
<a name="l00233"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a4">00233</a> <font class="keywordtype">void</font> CMeshMorpher::updateSkinned (std::vector<CAnimatedMorph> *pBSFactor)
00234 {
00235 uint32 i, j;
00236
00237 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> == NULL)
00238 <font class="keywordflow">return</font>;
00239 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>.size() == 0)
00240 <font class="keywordflow">return</font>;
00241
00242 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>->getNumVertices() != <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getNumVertices())
00243 { <font class="comment">// Because the original vertex buffer is not initialized by default</font>
00244 <font class="comment">// we must init it here (if there are some blendshapes)</font>
00245 *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>;
00246 }
00247
00248 <font class="comment">// Does the flags are reserved ?</font>
00249 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size() != <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>->getNumVertices())
00250 {
00251 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.resize (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>->getNumVertices());
00252 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
00253 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>; <font class="comment">// Modified to update all</font>
00254 }
00255
00256 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>->getVertexFormat() == <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getVertexFormat());
00257
00258 uint tgSpaceStage;
00259 uint tgSpaceOff = 0;
00260 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">_UseTgSpace</a> && <a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a>)
00261 {
00262 tgSpaceStage = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getNumTexCoordUsed() - 1;
00263 tgSpaceOff = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getTexCoordOff(tgSpaceStage);
00264 }
00265
00266 <font class="comment">// Cleaning with original vertex buffer</font>
00267 uint32 VBVertexSize = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>->getVertexSize();
00268 uint8 *pOri = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>->getVertexCoordPointer ();
00269 uint8 *pDst = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getVertexCoordPointer ();
00270
00271 <font class="keywordflow">for</font> (i= 0; i < <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
00272 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] >= <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>)
00273 {
00274 <font class="keywordflow">for</font>(j = 0; j < VBVertexSize; ++j)
00275 pDst[j+i*VBVertexSize] = pOri[j+i*VBVertexSize];
00276
00277 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a> != NULL)
00278 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a>->operator[](i) = ((CVector*)(pOri+i*VBVertexSize))[0];
00279
00280 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a> != NULL)
00281 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a>->operator[](i) = ((CVector*)(pOri+i*VBVertexSize))[1];
00282
00283 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a> != NULL)
00284 (*_TgSpace)[i] = * (CVector*)(pOri + i * VBVertexSize + tgSpaceOff);
00285
00286 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u1">OriginalVBDst</a>;
00287 }
00288
00289 <font class="comment">// Blending with blendshape</font>
00290 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>.size(); ++i)
00291 {
00292 CBlendShape &rBS = <a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>[i];
00293 <font class="keywordtype">float</font> rFactor = pBSFactor->operator[](i).getFactor()/100.0f;
00294
00295 <font class="keywordflow">if</font> (rFactor > 0.0f)
00296 <font class="keywordflow">for</font> (j = 0; j < rBS.VertRefs.size(); ++j)
00297 {
00298 uint32 vp = rBS.VertRefs[j];
00299
00300 <font class="comment">// Modify Pos/Norm/TgSpace.</font>
00301 <font class="comment">//------------</font>
00302 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a> != NULL)
00303 <font class="keywordflow">if</font> (rBS.deltaPos.size() > 0)
00304 {
00305 CVector *pV = &(<a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a>->operator[](vp));
00306 *pV += rBS.deltaPos[j] * rFactor;
00307 }
00308
00309 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a> != NULL)
00310 <font class="keywordflow">if</font> (rBS.deltaNorm.size() > 0)
00311 {
00312 CVector *pV = &(<a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a>->operator[](vp));
00313 *pV += rBS.deltaNorm[j] * rFactor;
00314 }
00315
00316 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">_UseTgSpace</a> && <a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a> != NULL)
00317 <font class="keywordflow">if</font> (rBS.deltaTgSpace.size() > 0)
00318 {
00319 CVector *pV = &((*_TgSpace)[vp]);
00320 *pV += rBS.deltaTgSpace[j] * rFactor;
00321 }
00322
00323 <font class="comment">// Modify UV0 / Color</font>
00324 <font class="comment">//------------</font>
00325 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getVertexFormat() & CVertexBuffer::TexCoord0Flag)
00326 <font class="keywordflow">if</font> (rBS.deltaUV.size() > 0)
00327 {
00328 CUV *pUV = (CUV*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getTexCoordPointer (vp);
00329 *pUV += rBS.deltaUV[j] * rFactor;
00330 }
00331
00332 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getVertexFormat() & CVertexBuffer::PrimaryColorFlag)
00333 <font class="keywordflow">if</font> (rBS.deltaCol.size() > 0)
00334 {
00335 CRGBA *pRGBA = (CRGBA*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>->getColorPointer (vp);
00336 CRGBAF rgbf(*pRGBA);
00337 rgbf.R += rBS.deltaCol[j].R * rFactor;
00338 rgbf.G += rBS.deltaCol[j].G * rFactor;
00339 rgbf.B += rBS.deltaCol[j].B * rFactor;
00340 rgbf.A += rBS.deltaCol[j].A * rFactor;
00341 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.R, 0.0f, 1.0f);
00342 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.G, 0.0f, 1.0f);
00343 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.B, 0.0f, 1.0f);
00344 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.A, 0.0f, 1.0f);
00345 *pRGBA = rgbf;
00346 }
00347
00348 <font class="comment">// Modified</font>
00349 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[vp] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>;
00350 }
00351 }
00352
00353 <font class="comment">// Do some transfert to the VBHard if exist.</font>
00354 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> != NULL)
00355 {
00356 <font class="comment">// lock.</font>
00357 uint8 *pDstHrd = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a>->lock();
00358
00359 <font class="comment">// If the skin is applied we have nothing to do </font>
00360 <font class="comment">// Because the skinning will transfert ALL the vertices of interest</font>
00361 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CMeshMorpher.html#o6">_SkinApplied</a>)
00362 {
00363 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
00364 {
00365 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] != <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u0">OriginalAll</a>) <font class="comment">// Not OriginalAll ?</font>
00366 {
00367 <font class="comment">// We must write the whole vertex because the skinning may not copy </font>
00368 <font class="comment">// vertex and normal changes into VBHard</font>
00369 <font class="keywordflow">for</font>(j = 0; j < VBVertexSize; ++j)
00370 pDstHrd[j+i*VBVertexSize] = pDst[j+i*VBVertexSize];
00371 }
00372 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] == <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u1">OriginalVBDst</a>) <font class="comment">// OriginalVBDst ?</font>
00373 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u0">OriginalAll</a>; <font class="comment">// So OriginalAll !</font>
00374 }
00375 }
00376
00377 <font class="comment">// unlock.</font>
00378 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a>->unlock();
00379 }
00380 }
00381
00382 <font class="comment">// ***************************************************************************</font>
<a name="l00383"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a5">00383</a> <font class="keywordtype">void</font> CMeshMorpher::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00384 {
00385 (void)f.serialVersion (0);
00386
00387 f.serialCont (BlendShapes);
00388 }
00389
00390
00391 } <font class="comment">// NL3D</font>
00392
00393
00394
00395
00396
00397
00398
00399
00400
00401
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