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<hr><h1>mesh_blender.cpp</h1><a href="mesh__blender_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="mesh__blender_8h.html">3d/mesh_blender.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
00031 
00032 
00033 <font class="keyword">namespace </font>NL3D {
00034 
00035 
00036 <font class="comment">// ***************************************************************************</font>
<a name="l00037"></a><a class="code" href="classNL3D_1_1CMeshBlender.html#a1">00037</a> <font class="keywordtype">void</font>            CMeshBlender::prepareRenderForGlobalAlpha(CMaterial &amp;material, IDriver *drv, <font class="keywordtype">float</font> globalAlpha, uint8 globalAlphaInt, <font class="keywordtype">bool</font> gaDisableZWrite)
00038 {
00039         <font class="comment">// Disable ZWrite??</font>
00040         <font class="keywordflow">if</font>(gaDisableZWrite)
00041         {
00042                 <font class="comment">// Backup and set new the zwrite</font>
00043                 <a class="code" href="classNL3D_1_1CMeshBlender.html#o1">_BkZWrite</a>=material.getZWrite ();
00044                 material.setZWrite (<font class="keyword">false</font>);
00045         }
00046 
00047         <font class="comment">// Backup blend</font>
00048         <a class="code" href="classNL3D_1_1CMeshBlender.html#o2">_BkBlend</a>=material.getBlend ();
00049         material.setBlend (<font class="keyword">true</font>);
00050 
00051         <font class="comment">// Backup opacity and blend</font>
00052         <a class="code" href="classNL3D_1_1CMeshBlender.html#o0">_BkOpacity</a>= material.getOpacity ();
00053         <a class="code" href="classNL3D_1_1CMeshBlender.html#o3">_BkSrcBlend</a>= material.getSrcBlend();
00054         <a class="code" href="classNL3D_1_1CMeshBlender.html#o4">_BkDstBlend</a>= material.getDstBlend();
00055 
00056         <font class="comment">// 2 ways: if Blend Constant Color is supported or not.</font>
00057         <font class="keywordflow">if</font>(drv-&gt;supportBlendConstantColor())
00058         {
00059                 <font class="comment">// Set opacity to 255 =&gt; If AlphaTest is used, AlphaTexture will be multiplied by 1.</font>
00060                 material.setOpacity ( 255 );
00061 
00062                 <font class="comment">// set the Blend constant Alpha.</font>
00063                 drv-&gt;setBlendConstantColor( CRGBA(0,0,0, globalAlphaInt) );
00064 
00065                 <font class="comment">// Active Blend with Blend Constant Alpha .</font>
00066                 material.setSrcBlend(CMaterial::blendConstantAlpha);
00067 
00068                 <font class="comment">// Don't set dest if we are in additive blend mode</font>
00069                 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CMeshBlender.html#o2">_BkBlend</a> == <font class="keyword">false</font>) || (<a class="code" href="classNL3D_1_1CMeshBlender.html#o4">_BkDstBlend</a> != CMaterial::one))
00070                         material.setDstBlend(CMaterial::blendConstantInvAlpha);
00071 
00072                 <font class="comment">// if material is Alpha Test, no-op. Keep same threshold, since Use Alpha of the BlendConstantColor</font>
00073                 <font class="comment">// to do the alpha-blending.</font>
00074         }
00075         <font class="comment">// not supported, ugly way: modify Opacity, and alpha threshold</font>
00076         <font class="keywordflow">else</font>
00077         {
00078                 <font class="comment">// New opacity</font>
00079                 material.setOpacity (globalAlphaInt);
00080 
00081                 <font class="comment">// must ensure Std Blend.</font>
00082                 material.setSrcBlend(CMaterial::srcalpha);
00083 
00084                 <font class="comment">// Don't set dest if we are in additive blend mode</font>
00085                 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CMeshBlender.html#o2">_BkBlend</a> == <font class="keyword">false</font>) || (<a class="code" href="classNL3D_1_1CMeshBlender.html#o4">_BkDstBlend</a> != CMaterial::one))
00086                         material.setDstBlend(CMaterial::invsrcalpha);
00087 
00088                 <font class="comment">// if material is Alpha Test, must modulate AlphaTest limit to avoid Pop effects</font>
00089                 <font class="keywordflow">if</font>(material.getAlphaTest())
00090                 {
00091                         <a class="code" href="classNL3D_1_1CMeshBlender.html#o5">_BkAlphaTestThreshold</a>= material.getAlphaTestThreshold();
00092                         material.setAlphaTestThreshold(<a class="code" href="classNL3D_1_1CMeshBlender.html#o5">_BkAlphaTestThreshold</a> * globalAlpha);
00093                 }
00094         }
00095 
00096 }
00097 
00098 <font class="comment">// ***************************************************************************</font>
<a name="l00099"></a><a class="code" href="classNL3D_1_1CMeshBlender.html#a2">00099</a> <font class="keywordtype">void</font>            CMeshBlender::restoreRender(CMaterial &amp;material, IDriver *drv, <font class="keywordtype">bool</font> gaDisableZWrite)
00100 {
00101         <font class="comment">// Resetup backuped zwrite</font>
00102         <font class="keywordflow">if</font>(gaDisableZWrite)
00103         {
00104                 material.setZWrite (<a class="code" href="classNL3D_1_1CMeshBlender.html#o1">_BkZWrite</a>);
00105         }
00106 
00107         <font class="comment">// Resetup backuped blend</font>
00108         material.setBlend (<a class="code" href="classNL3D_1_1CMeshBlender.html#o2">_BkBlend</a>);
00109 
00110         <font class="comment">// Resetup backuped opacity and blend factors</font>
00111         material.setOpacity (<a class="code" href="classNL3D_1_1CMeshBlender.html#o0">_BkOpacity</a>);
00112         material.setSrcBlend(<a class="code" href="classNL3D_1_1CMeshBlender.html#o3">_BkSrcBlend</a>);
00113         material.setDstBlend(<a class="code" href="classNL3D_1_1CMeshBlender.html#o4">_BkDstBlend</a>);
00114 
00115         <font class="comment">// 2 ways: if Blend Constant Color is supported or not.</font>
00116         <font class="keywordflow">if</font>(drv-&gt;supportBlendConstantColor())
00117         {
00118                 <font class="comment">// nop</font>
00119         }
00120         <font class="keywordflow">else</font>
00121         {
00122                 <font class="comment">// Resetup backuped AlphaTest threshold</font>
00123                 <font class="keywordflow">if</font>(material.getAlphaTest())
00124                 {
00125                         material.setAlphaTestThreshold(<a class="code" href="classNL3D_1_1CMeshBlender.html#o5">_BkAlphaTestThreshold</a>);
00126                 }
00127         }
00128 }
00129 
00130 
00131 <font class="comment">// ***************************************************************************</font>
<a name="l00132"></a><a class="code" href="classNL3D_1_1CMeshBlender.html#a3">00132</a> <font class="keywordtype">void</font>            CMeshBlender::prepareRenderForGlobalAlphaCoarseMesh(CMaterial &amp;material, IDriver *drv, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> color, <font class="keywordtype">float</font> globalAlpha, <font class="keywordtype">bool</font> gaDisableZWrite)
00133 {
00134         <font class="comment">// Don't need to bkup some values, because CoarseMesh.</font>
00135 
00136         uint8   globalAlphaInt= (uint8)<a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>(255 * globalAlpha);
00137 
00138         <font class="comment">// Disable ZWrite??</font>
00139         <font class="keywordflow">if</font>(gaDisableZWrite)
00140                 material.setZWrite (<font class="keyword">false</font>);
00141         <font class="comment">// Enable blend</font>
00142         material.setBlend (<font class="keyword">true</font>);
00143 
00144         <font class="comment">// bkup color and blend factors.</font>
00145         <a class="code" href="classNL3D_1_1CMeshBlender.html#o6">_BkupColor</a>= material.getColor();
00146         <a class="code" href="classNL3D_1_1CMeshBlender.html#o3">_BkSrcBlend</a>= material.getSrcBlend();
00147         <a class="code" href="classNL3D_1_1CMeshBlender.html#o4">_BkDstBlend</a>= material.getDstBlend();
00148 
00149         <font class="comment">// 2 ways: if Blend Constant Color is supported or not.</font>
00150         <font class="keywordflow">if</font>(drv-&gt;supportBlendConstantColor())
00151         {
00152                 <font class="comment">// Set opacity to 255 =&gt; AlphaTexture will be multiplied by 1.</font>
00153                 color.<a class="code" href="classNLMISC_1_1CRGBA.html#m3">A</a>= 255;
00154                 <font class="comment">// change color</font>
00155                 material.setColor ( color );
00156 
00157                 <font class="comment">// set the Blend constant Alpha.</font>
00158                 drv-&gt;setBlendConstantColor( CRGBA(0,0,0, globalAlphaInt) );
00159 
00160                 <font class="comment">// Active Blend with Blend Constant Alpha .</font>
00161                 material.setSrcBlend(CMaterial::blendConstantAlpha);
00162                 material.setDstBlend(CMaterial::blendConstantInvAlpha);
00163         }
00164         <font class="keywordflow">else</font>
00165         {
00166                 <font class="comment">// Set current Alpha blend transparency (in color becausematerial is unlit)</font>
00167                 color.<a class="code" href="classNLMISC_1_1CRGBA.html#m3">A</a>= globalAlphaInt;
00168                 <font class="comment">// change color</font>
00169                 material.setColor ( color );
00170 
00171                 <font class="comment">// Active Blend with Blend Constant Alpha .</font>
00172                 material.setSrcBlend(CMaterial::srcalpha);
00173                 material.setDstBlend(CMaterial::invsrcalpha);
00174 
00175                 <font class="comment">// must modulate AlphaTest limit to avoid Pop effects</font>
00176                 material.setAlphaTestThreshold(0.5f * globalAlpha);
00177         }
00178 }
00179 
00180 <font class="comment">// ***************************************************************************</font>
<a name="l00181"></a><a class="code" href="classNL3D_1_1CMeshBlender.html#a4">00181</a> <font class="keywordtype">void</font>            CMeshBlender::restoreRenderCoarseMesh(CMaterial &amp;material, IDriver *drv, <font class="keywordtype">bool</font> gaDisableZWrite)
00182 {
00183         <font class="comment">// Resetup backuped color and blend factors</font>
00184         material.setColor ( <a class="code" href="classNL3D_1_1CMeshBlender.html#o6">_BkupColor</a> );
00185         material.setSrcBlend(<a class="code" href="classNL3D_1_1CMeshBlender.html#o3">_BkSrcBlend</a>);
00186         material.setDstBlend(<a class="code" href="classNL3D_1_1CMeshBlender.html#o4">_BkDstBlend</a>);
00187 
00188         <font class="comment">// ReEnable ZWrite??</font>
00189         <font class="keywordflow">if</font>(gaDisableZWrite)
00190                 material.setZWrite (<font class="keyword">true</font>);
00191         <font class="comment">// Reset blend</font>
00192         material.setBlend (<font class="keyword">false</font>);
00193         
00194         <font class="comment">// 2 ways: if Blend Constant Color is supported or not.</font>
00195         <font class="keywordflow">if</font>(drv-&gt;supportBlendConstantColor())
00196         {
00197                 <font class="comment">// nop</font>
00198         }
00199         <font class="keywordflow">else</font>
00200         {
00201                 <font class="comment">// reset AlphaTest limit</font>
00202                 material.setAlphaTestThreshold(0.5f);
00203         }
00204 }
00205 
00206 } <font class="comment">// NL3D</font>
</pre></div>

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