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<hr><h1>mesh_base.cpp</h1><a href="mesh__base_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="mesh__base__instance_8h.html">3d/mesh_base_instance.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="lod__character__texture_8h.html">3d/lod_character_texture.h</a>"</font>
00031 
00032 
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00035 
00036 
00037 <font class="keyword">namespace </font>NL3D 
00038 {
00039 
00040 
00041 
00042 <font class="comment">// ***************************************************************************</font>
<a name="l00043"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a0">00043</a> CMeshBase::CMeshBase()
00044 {
00045         <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>= <font class="keyword">false</font>;
00046 
00047         <font class="comment">// To have same functionnality than previous version, init to identity.</font>
00048         <a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>.setValue(CVector(0,0,0));
00049         <a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>.setValue(CVector(0,0,0));
00050         <a class="code" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a>.setValue(CVector(0,0,0));
00051         <a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>.setValue(CQuat::Identity);
00052         <a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>.setValue(CVector(1,1,1));
00053         <a class="code" href="classNL3D_1_1CMeshBase.html#n7">_DefaultLMFactor</a>.setValue(CRGBA(255,255,255,255));
00054 
00055         <a class="code" href="classNL3D_1_1CMeshBase.html#n11">_AutoAnim</a> = <font class="keyword">false</font>;
00056 
00057         <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= NULL;
00058 }
00059 
00060 
00061 <font class="comment">// ***************************************************************************</font>
<a name="l00062"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a1">00062</a> CMeshBase::~CMeshBase()
00063 {
00064         <font class="comment">// free if exist</font>
00065         <a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a>();
00066 }
00067 
00068 
00069 <font class="comment">// ***************************************************************************</font>
00070 <font class="comment">// ***************************************************************************</font>
00071 <font class="comment">// Animated material.</font>
00072 <font class="comment">// ***************************************************************************</font>
00073 <font class="comment">// ***************************************************************************</font>
00074 
00075 
00076 <font class="comment">// ***************************************************************************</font>
<a name="l00077"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z572_0">00077</a> <font class="keywordtype">void</font>                    CMeshBase::setAnimatedMaterial(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keyword">const</font> std::string &amp;matName)
00078 {
00079         <a class="code" href="debug_8h.html#a6">nlassert</a>(!matName.empty());
00080         <font class="keywordflow">if</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>&lt;<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size())
00081         {
00082                 <font class="comment">// add / replace animated material.</font>
00083                 <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].Name= matName;
00084                 <font class="comment">// copy Material default.</font>
00085                 <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].copyFromMaterial(&amp;<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>]);
00086         }
00087 }
00088 
00089 <font class="comment">// ***************************************************************************</font>
<a name="l00090"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z572_1">00090</a> CMaterialBase   *CMeshBase::getAnimatedMaterial(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00091 {
00092         TAnimatedMaterialMap::iterator  it;
00093         it= <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.find(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00094         <font class="keywordflow">if</font>(it!=<a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.end())
00095                 <font class="keywordflow">return</font> &amp;it-&gt;second;
00096         <font class="keywordflow">else</font>
00097                 <font class="keywordflow">return</font> NULL;
00098 }
00099 
00100 
00101 <font class="comment">// ***************************************************************************</font>
00102 <font class="comment">// ***************************************************************************</font>
00103 <font class="comment">// Serial - buildBase.</font>
00104 <font class="comment">// ***************************************************************************</font>
00105 <font class="comment">// ***************************************************************************</font>
00106 
00107 
00108 <font class="comment">// ***************************************************************************</font>
<a name="l00109"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#a0">00109</a> CMeshBase::CMeshBaseBuild::CMeshBaseBuild()
00110 {
00111         <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m3">DefaultPos</a>.set(0,0,0);
00112         <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m4">DefaultPivot</a>.set(0,0,0);
00113         <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m5">DefaultRotEuler</a>.set(0,0,0);
00114         <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m7">DefaultScale</a>.set(1,1,1);
00115 
00116         <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m0">bCastShadows</a>= <font class="keyword">false</font>;
00117         <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m1">bRcvShadows</a>= <font class="keyword">false</font>;
00118         <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m2">UseLightingLocalAttenuation</a>= <font class="keyword">false</font>;
00119 }
00120 
00121 <font class="comment">// ***************************************************************************</font>
00122 <font class="preprocessor">#if 0</font>
00123 <font class="preprocessor"></font><font class="keywordtype">void</font>    CMeshBase::CMeshBaseBuild::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00124 {
00125         <font class="comment">/*</font>
00126 <font class="comment">        Version 1:</font>
00127 <font class="comment">                - Cut in version because of badly coded ITexture* serialisation. throw an exception if </font>
00128 <font class="comment">                        find a version &lt; 1.</font>
00129 <font class="comment">        Version 0:</font>
00130 <font class="comment">                - 1st version.</font>
00131 <font class="comment">        */</font>
00132         sint    ver= f.serialVersion(1);
00133 
00134         <font class="keywordflow">if</font>(ver&lt;1)
00135                 <font class="keywordflow">throw</font> <a class="code" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>(f, <font class="stringliteral">"MeshBuild in Stream is too old (MeshBaseBuild version &lt; 1)"</font>);
00136 
00137         f.serial( DefaultPos );
00138         f.serial( DefaultPivot );
00139         f.serial( DefaultRotEuler );
00140         f.serial( DefaultRotQuat );
00141         f.serial( DefaultScale );
00142 
00143         f.serialCont( Materials );
00144 }
00145 <font class="preprocessor">#endif</font>
00146 <font class="preprocessor"></font>
00147 
00148 <font class="comment">// ***************************************************************************</font>
<a name="l00149"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a2">00149</a> <font class="keywordtype">void</font>    CMeshBase::serialMeshBase(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00150 {
00151         <font class="comment">/*</font>
00152 <font class="comment">        Version 7:</font>
00153 <font class="comment">                - _LodCharacterTexture</font>
00154 <font class="comment">        Version 6:</font>
00155 <font class="comment">                - _DistMax</font>
00156 <font class="comment">        Version 5:</font>
00157 <font class="comment">                - _AutoAnim</font>
00158 <font class="comment">        Version 4:</font>
00159 <font class="comment">                - _UseLightingLocalAttenuation</font>
00160 <font class="comment">        Version 3:</font>
00161 <font class="comment">                - _IsLightable</font>
00162 <font class="comment">        Version 2:</font>
00163 <font class="comment">                - Added Blend Shapes factors</font>
00164 <font class="comment">        Version 1:</font>
00165 <font class="comment">                - Cut in version because of badly coded ITexture* serialisation. throw an exception if </font>
00166 <font class="comment">                        find a version &lt; 1.</font>
00167 <font class="comment">        Version 0:</font>
00168 <font class="comment">                - 1st version.</font>
00169 <font class="comment">        */</font>
00170         sint ver = f.serialVersion(7);
00171 
00172         <font class="keywordflow">if</font> (ver &gt;= 2)
00173         {
00174                 f.serialCont (<a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>);
00175         }
00176 
00177         <font class="keywordflow">if</font>(ver&lt;1)
00178                 <font class="keywordflow">throw</font> <a class="code" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>(f, <font class="stringliteral">"Mesh in Stream is too old (MeshBase version &lt; 1)"</font>);
00179 
00180         f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>);
00181         f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>);
00182         f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a>);
00183         f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>);
00184         f.serial (<a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>);
00185 
00186         f.serialCont(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>);
00187         f.serialCont(<a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>);
00188         f.serialCont(<a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a>);
00189 
00190         <font class="keywordflow">if</font>(ver&gt;=3)
00191                 <font class="comment">// read/write _IsLightable flag.</font>
00192                 f.serial(<a class="code" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a>);
00193         <font class="keywordflow">else</font> <font class="keywordflow">if</font>( f.isReading() )
00194                 <font class="comment">// update _IsLightable flag.</font>
00195                 <a class="code" href="classNL3D_1_1CMeshBase.html#c0">computeIsLightable</a>();
00196 
00197         <font class="keywordflow">if</font>(ver&gt;=4)
00198                 f.serial(<a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>);
00199         <font class="keywordflow">else</font> <font class="keywordflow">if</font>( f.isReading() )
00200                 <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>= <font class="keyword">false</font>;
00201 
00202         <font class="keywordflow">if</font> (ver &gt;= 5)
00203         {
00204                 f.serial(<a class="code" href="classNL3D_1_1CMeshBase.html#n11">_AutoAnim</a>);
00205         }
00206 
00207         <font class="keywordflow">if</font>(ver &gt;= 6)
00208                 f.serial(<a class="code" href="classNL3D_1_1IShape.html#n0">_DistMax</a>);
00209 
00210         <font class="keywordflow">if</font>(ver &gt;= 7)
00211                 f.serialPtr(<a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>);
00212 
00213 }
00214 
00215 
00216 <font class="comment">// ***************************************************************************</font>
<a name="l00217"></a><a class="code" href="classNL3D_1_1CMeshBase.html#b0">00217</a> <font class="keywordtype">void</font>    CMeshBase::buildMeshBase(CMeshBaseBuild &amp;m)
00218 {
00219         <font class="comment">// Copy light information</font>
00220         <a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a> = m.LightInfoMap;
00221 
00222         <font class="comment">// copy the materials.</font>
00223         <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>= m.Materials;
00224 
00225         <font class="comment">// clear the animated materials.</font>
00226         <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.clear();
00227 
00229         <a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>.setValue (m.DefaultPos);
00230         <a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>.setValue (m.DefaultPivot);
00231         <a class="code" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a>.setValue (m.DefaultRotEuler);
00232         <a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>.setValue (m.DefaultRotQuat);
00233         <a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>.setValue (m.DefaultScale);
00234 
00235         <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>  .resize(m.DefaultBSFactors.size());
00236         <font class="keywordflow">for</font> (uint32 i = 0; i &lt; m.DefaultBSFactors.size(); ++i)
00237         {
00238                 <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>[i].DefaultFactor.setValue (m.DefaultBSFactors[i]);
00239                 <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>[i].Name = m.BSNames[i];
00240         }
00241 
00242         <font class="comment">// update _IsLightable flag.</font>
00243         <a class="code" href="classNL3D_1_1CMeshBase.html#c0">computeIsLightable</a>();
00244         <font class="comment">// copy _UseLightingLocalAttenuation</font>
00245         <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>= m.UseLightingLocalAttenuation;
00246 }
00247 
00248 
00249 
00250 
00251 <font class="comment">// ***************************************************************************</font>
<a name="l00252"></a><a class="code" href="classNL3D_1_1CMeshBase.html#b1">00252</a> <font class="keywordtype">void</font>    CMeshBase::instanciateMeshBase(CMeshBaseInstance *mi, CScene *ownerScene)
00253 {
00254         uint32 i;
00255 
00256 
00257         <font class="comment">// Copy ownerScene.</font>
00258         mi-&gt;_OwnerScene= ownerScene;
00259 
00260 
00261         <font class="comment">// setup animated blendShapes</font>
00262         <font class="comment">//===========================</font>
00263         mi-&gt;_AnimatedMorphFactor.reserve(<a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>.size());
00264         <font class="keywordflow">for</font>(i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>.size(); ++i)
00265         {
00266                 CAnimatedMorph am(&amp;<a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>[i]);
00267                 mi-&gt;_AnimatedMorphFactor.push_back (am);
00268         }
00269         
00270         <font class="comment">// setup materials.</font>
00271         <font class="comment">//=================</font>
00272         <font class="comment">// Copy material. Textures are referenced only</font>
00273         mi-&gt;Materials= <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>;
00274 
00275         <font class="comment">// Instanciate selectable textures (use default set)</font>
00276         mi-&gt;selectTextureSet(0);
00277 
00278         <font class="comment">// prepare possible AsyncTextures</font>
00279         mi-&gt;AsyncTextures.resize(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size());
00280 
00281         <font class="comment">// setup animated materials.</font>
00282         <font class="comment">//==========================</font>
00283         TAnimatedMaterialMap::iterator  it;
00284         mi-&gt;_AnimatedMaterials.reserve(<a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.size());
00285         <font class="keywordflow">for</font>(it= <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.begin(); it!= <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.end(); it++)
00286         {
00287                 CAnimatedMaterial       aniMat(&amp;it-&gt;second);
00288 
00289                 <font class="comment">// set the target instance material.</font>
00290                 <a class="code" href="debug_8h.html#a6">nlassert</a>(it-&gt;first &lt; mi-&gt;Materials.size());
00291                 aniMat.setMaterial(&amp;mi-&gt;Materials[it-&gt;first]);
00292 
00293                 <font class="comment">// Must set the Animatable father of the animated material (the mesh_base_instance!).</font>
00294                 aniMat.setFather(mi, CMeshBaseInstance::OwnerBit);
00295 
00296                 <font class="comment">// Append this animated material.</font>
00297                 mi-&gt;_AnimatedMaterials.push_back(aniMat);
00298         }
00299 
00300         <font class="comment">// Misc</font>
00301         <font class="comment">//==========================</font>
00302         
00303         <font class="comment">// Setup position with the default value</font>
00304         mi-&gt;ITransformable::setPos( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&amp;)<a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>.getValue()).Value  );
00305         mi-&gt;ITransformable::setRotQuat( ((<a class="code" href="namespaceNL3D.html#a16">CAnimatedValueQuat</a>&amp;)<a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>.getValue()).Value  );
00306         mi-&gt;ITransformable::setScale( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&amp;)<a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>.getValue()).Value  );
00307         mi-&gt;ITransformable::setPivot( ((<a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&amp;)<a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>.getValue()).Value  );
00308 
00309         <font class="comment">// Check materials for transparency</font>
00310         mi-&gt;setTransparency( <font class="keyword">false</font> );
00311         mi-&gt;setOpacity( <font class="keyword">false</font> );
00312         <font class="keywordflow">for</font>( i = 0; i &lt; mi-&gt;Materials.size(); ++i )
00313         <font class="keywordflow">if</font>( mi-&gt;Materials[i].getBlend() )
00314                 mi-&gt;setTransparency( <font class="keyword">true</font> );
00315         <font class="keywordflow">else</font>
00316                 mi-&gt;setOpacity( <font class="keyword">true</font> );
00317 
00318         <font class="comment">// if the mesh is lightable, then the instance is</font>
00319         mi-&gt;setIsLightable(this-&gt;isLightable());
00320 
00321         <font class="comment">// a mesh is considered big for lightable if it uses localAttenuation</font>
00322         mi-&gt;setIsBigLightable(this-&gt;useLightingLocalAttenuation());
00323 
00324 }
00325 
00326 
00327 <font class="comment">// ***************************************************************************</font>
<a name="l00328"></a><a class="code" href="classNL3D_1_1CMeshBase.html#b2">00328</a> <font class="keywordtype">void</font>    CMeshBase::applyMaterialUsageOptim(<font class="keyword">const</font> std::vector&lt;bool&gt; &amp;materialUsed, std::vector&lt;sint&gt; &amp;remap)
00329 {
00330         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size()==materialUsed.size());
00331 
00332         <font class="comment">// security reset</font>
00333         <a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a>();
00334         <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>.clear();
00335 
00336         <font class="comment">// init all ids to "Not Used"</font>
00337         remap.clear();
00338         remap.resize(<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size(), -1);
00339 
00340         <font class="comment">// remove unused materials and build remap</font>
00341         vector&lt;CMaterial&gt;::iterator             itMat= <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.begin();
00342         uint                                                    dstIdx= 0;
00343         <font class="keywordflow">for</font>(uint i=0;i&lt;materialUsed.size();i++)
00344         {
00345                 <font class="comment">// if used, still use it, and remap.</font>
00346                 <font class="keywordflow">if</font>(materialUsed[i])
00347                 {
00348                         remap[i]= dstIdx;
00349                         itMat++;
00350                         dstIdx++;
00351                 }
00352                 <font class="comment">// remove from the array</font>
00353                 <font class="keywordflow">else</font>
00354                 {
00355                         itMat= <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.erase(itMat);
00356                 }
00357         }
00358 
00359         <font class="comment">// apply the remap to LightMaps infos</font>
00360         TLightInfoMap::iterator         itLight;
00361         <font class="keywordflow">for</font>(itLight= <a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a>.begin();itLight!= <a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a>.end();itLight++)
00362         {
00363                 CLightInfoMapList::iterator             itList= itLight-&gt;second.begin();
00364                 <font class="keywordflow">for</font>(;itList!=itLight-&gt;second.end();)
00365                 {
00366                         sint    newId= remap[itList-&gt;nMatNb];
00367                         <font class="comment">// If material used</font>
00368                         <font class="keywordflow">if</font>(newId&gt;=0)
00369                         {
00370                                 <font class="comment">// apply remap on the material id</font>
00371                                 itList-&gt;nMatNb= newId;
00372                                 itList++;
00373                         }
00374                         <font class="keywordflow">else</font>
00375                         {
00376                                 <font class="comment">// remove it from list of light infos</font>
00377                                 itList= itLight-&gt;second.erase(itList);
00378                         }
00379                 }
00380         }
00381 }
00382 
00383 
00384 <font class="comment">// ***************************************************************************</font>
<a name="l00385"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a3">00385</a> <font class="keywordtype">void</font>    CMeshBase::flushTextures(IDriver &amp;driver)
00386 {
00387         <font class="comment">// Mat count</font>
00388         uint matCount=<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size();
00389 
00390         <font class="comment">// Flush each material textures</font>
00391         <font class="keywordflow">for</font> (uint mat=0; mat&lt;matCount; mat++)
00392         {
00394                 <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>[mat].flushTextures (driver);
00395         }
00396 }
00397 
00398 
00399 <font class="comment">// ***************************************************************************</font>
<a name="l00400"></a><a class="code" href="classNL3D_1_1CMeshBase.html#c0">00400</a> <font class="keywordtype">void</font>    CMeshBase::computeIsLightable()
00401 {
00402         <font class="comment">// by default the mesh is not lightable</font>
00403         <a class="code" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a>= <font class="keyword">false</font>;
00404 
00405         <font class="comment">// Mat count</font>
00406         uint matCount=<a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size();
00407 
00408         <font class="comment">// for each material </font>
00409         <font class="keywordflow">for</font> (uint mat=0; mat&lt;matCount; mat++)
00410         {
00411                 <font class="comment">// if this one is not a lightmap, then OK, the mesh is lightable</font>
00412                 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>[mat].getShader()!=CMaterial::LightMap )
00413                 {
00414                         <a class="code" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a>= <font class="keyword">true</font>;
00415                         <font class="keywordflow">break</font>;
00416                 }
00417         }
00418 }
00419 
00420 
00421 <font class="comment">// ***************************************************************************</font>
<a name="l00422"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a5">00422</a> <font class="keywordtype">bool</font>    CMeshBase::useLightingLocalAttenuation ()<font class="keyword"> const</font>
00423 <font class="keyword"></font>{
00424         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>;
00425 }
00426 
00427 
00428 <font class="comment">// ***************************************************************************</font>
<a name="l00429"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">00429</a> <font class="keywordtype">void</font>    CMeshBase::resetLodCharacterTexture()
00430 {
00431         <font class="keywordflow">if</font>(_LodCharacterTexture)
00432         {
00433                 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>;
00434                 <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= NULL;
00435         }
00436 }
00437 
00438 <font class="comment">// ***************************************************************************</font>
<a name="l00439"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z576_1">00439</a> <font class="keywordtype">void</font>    CMeshBase::setupLodCharacterTexture(CLodCharacterTexture &amp;lodText)
00440 {
00441         <font class="comment">// delete old</font>
00442         <a class="code" href="classNL3D_1_1CMeshBase.html#z576_0">resetLodCharacterTexture</a>();
00443         <font class="comment">// seutp new</font>
00444         <a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= <font class="keyword">new</font> CLodCharacterTexture;
00445         *<a class="code" href="classNL3D_1_1CMeshBase.html#o0">_LodCharacterTexture</a>= lodText;
00446 }
00447 
00448 
00449 } <font class="comment">// NL3D</font>
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