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<hr><h1>mesh.h</h1><a href="mesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_MESH_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="uv_8h.html">nel/misc/uv.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__hard_8h.html">3d/vertex_buffer_hard.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="mesh__geom_8h.html">3d/mesh_geom.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="mesh__morpher_8h.html">3d/mesh_morpher.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="mesh__vertex__program_8h.html">3d/mesh_vertex_program.h</a>"</font>
00043 <font class="preprocessor">#include &lt;set&gt;</font>
00044 <font class="preprocessor">#include &lt;vector&gt;</font>
00045 
00046 
00047 <font class="keyword">namespace </font>NL3D 
00048 {
00049 
00050 
00051 <font class="keyword">using</font>   <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
00052 <font class="keyword">using</font>   <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
00053 <font class="keyword">using</font>   <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
00054 
00055 
00056 <font class="keyword">class </font>CMeshGeom;
00057 <font class="keyword">class </font>CSkeletonModel;
00058 <font class="keyword">class </font>CMatrix3x4;
00059 
00060 <font class="comment">// ***************************************************************************</font>
00061 <font class="comment">// Should be 4.</font>
<a name="l00062"></a><a class="code" href="mesh_8h.html#a0">00062</a> <font class="preprocessor">#define         NL3D_MESH_SKINNING_MAX_MATRIX           4</font>
00063 <font class="preprocessor"></font>
00064 <font class="comment">// Above this distance, Mesh with a bigger Radius will use BBox clipping</font>
<a name="l00065"></a><a class="code" href="mesh_8h.html#a1">00065</a> <font class="preprocessor">#define         NL3D_MESH_PRECISE_CLIP_THRESHOLD        5.0f</font>
00066 <font class="preprocessor"></font>
00067 
00068 <font class="comment">// ***************************************************************************</font>
<a name="l00076"></a><a class="code" href="classNL3D_1_1CMesh.html">00076</a> <font class="comment"></font><font class="keyword">class </font>CMesh : <font class="keyword">public</font> CMeshBase
00077 {
00078 <font class="keyword">public</font>:
00079 
00081 
00082 
<a name="l00084"></a><a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html">00084</a>         <font class="keyword">struct  </font>CCorner
00085         {
<a name="l00086"></a><a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m0">00086</a>                 <a class="code" href="types__nl_8h.html#a9">sint32</a>                  <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m0">Vertex</a>;         
<a name="l00087"></a><a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m1">00087</a>                 CVector                 <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m1">Normal</a>;
<a name="l00088"></a><a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m2">00088</a>                 <a class="code" href="classNLMISC_1_1CUVW.html">NLMISC::CUVW</a>    <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m2">Uvws</a>[CVertexBuffer::MaxStage];
<a name="l00089"></a><a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m3">00089</a>                 CRGBA                   <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m3">Color</a>;
<a name="l00090"></a><a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m4">00090</a>                 CRGBA                   <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m4">Specular</a>;
00091 
00092                 <font class="comment">// Setup all to 0, but Color (to white)... Important for good corner comparison.</font>
00093                 <font class="comment">// This is slow but doesn't matter since used at mesh building....</font>
00094                 <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#a0">CCorner</a>();
00095 
00096                 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00097         };
00098 
<a name="l00100"></a><a class="code" href="structNL3D_1_1CMesh_1_1CFace.html">00100</a>         <font class="keyword">struct  </font>CFace
00101         {
<a name="l00102"></a><a class="code" href="structNL3D_1_1CMesh_1_1CFace.html#m0">00102</a>                 CCorner         <a class="code" href="structNL3D_1_1CMesh_1_1CFace.html#m0">Corner</a>[3];
<a name="l00103"></a><a class="code" href="structNL3D_1_1CMesh_1_1CFace.html#m1">00103</a>                 <a class="code" href="types__nl_8h.html#a9">sint32</a>          <a class="code" href="structNL3D_1_1CMesh_1_1CFace.html#m1">MaterialId</a>;
<a name="l00104"></a><a class="code" href="structNL3D_1_1CMesh_1_1CFace.html#m2">00104</a>                 <a class="code" href="types__nl_8h.html#a9">sint32</a>      <a class="code" href="structNL3D_1_1CMesh_1_1CFace.html#m2">SmoothGroup</a>;
00105                 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMesh_1_1CFace.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00106         };
00107 
00108 
<a name="l00112"></a><a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html">00112</a>         <font class="keyword">struct  </font>CSkinWeight
00113         {
<a name="l00115"></a><a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#m0">00115</a>                 <a class="code" href="types__nl_8h.html#a10">uint32</a>                  <a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#m0">MatrixId</a>[<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>];
<a name="l00117"></a><a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#m1">00117</a>                 <font class="keywordtype">float</font>                   <a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#m1">Weights</a>[<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>];
00118 
<a name="l00120"></a><a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#a0">00120</a>                 <a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#a0">CSkinWeight</a>()
00121                 {
00122                         <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a14">uint</a> i=0;i&lt;<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>;i++)
00123                         {
00124                                 <a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#m0">MatrixId</a>[i]=0;
00125                                 <a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#m1">Weights</a>[i]=0;
00126                         }
00127                 }
00128 
00129                 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00130         };
00131 
<a name="l00132"></a><a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html">00132</a>         <font class="keyword">struct </font>CVertLink
00133         {
<a name="l00134"></a><a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m0">00134</a>                 <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m0">nFace</a>, <a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m1">nCorner</a>;
<a name="l00135"></a><a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m2">00135</a>                 <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m2">VertVB</a>;
00136 
<a name="l00137"></a><a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#a0">00137</a>                 <a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#a0">CVertLink</a> (<a class="code" href="types__nl_8h.html#a10">uint32</a> face, <a class="code" href="types__nl_8h.html#a10">uint32</a> corner, <a class="code" href="types__nl_8h.html#a10">uint32</a> iVB)
00138                 {
00139                         <a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m0">nFace</a> = face;
00140                         <a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m1">nCorner</a> = corner;
00141                         <a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m2">VertVB</a> = iVB;
00142                 }
00143         };
00144 
<a name="l00146"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">00146</a>         <font class="keyword">struct  </font>CMeshBuild
00147         {
<a name="l00152"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m0">00152</a>                 <a class="code" href="types__nl_8h.html#a9">sint32</a>                                          <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m0">VertexFlags</a>;
<a name="l00153"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m1">00153</a>                 <a class="code" href="types__nl_8h.html#a6">uint8</a>                                           <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m1">NumCoords</a>[CVertexBuffer::MaxStage]; <font class="comment">// tells for each uvw if is uses 2 or 3 coords</font>
00154 
00155                 <font class="comment">// Vertices array</font>
<a name="l00156"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m2">00156</a>                 std::vector&lt;CVector&gt;            <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m2">Vertices</a>;
00157 
00158                 <font class="comment">// Palette Skinning Vertices array (same size as Vertices). NULL if no skinning.</font>
<a name="l00159"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m3">00159</a>                 std::vector&lt;CSkinWeight&gt;        <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m3">SkinWeights</a>;
00160 
00161                 <font class="comment">// Bones name. Each matrix id used in SkinWeights must have a corresponding string in the bone name array.</font>
<a name="l00162"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m4">00162</a>                 std::vector&lt;std::string&gt;        <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m4">BonesNames</a>;
00163 
00164                 <font class="comment">// Faces array</font>
<a name="l00165"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m5">00165</a>                 std::vector&lt;CFace&gt;                      <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m5">Faces</a>;
00166 
00167                 <font class="comment">// Blend shapes if some</font>
<a name="l00168"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m6">00168</a>                 std::vector&lt;CBlendShape&gt;        <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m6">BlendShapes</a>;
00169 
00170                 <font class="comment">// Link between VB and max vertex indices</font>
<a name="l00171"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m7">00171</a>                 std::vector&lt;CVertLink&gt;          <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m7">VertLink</a>; <font class="comment">// Filled when called build</font>
00172 
00173                 <font class="comment">// MeshVertexProgram to copy to meshGeom.</font>
<a name="l00174"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m8">00174</a>                 <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;IMeshVertexProgram&gt;</a>   <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m8">MeshVertexProgram</a>;
00175 
00176 
00177                 <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#a0">CMeshBuild</a>();
00178 
00179                 <font class="comment">// Serialization</font>
00180                 <font class="comment">//void serial(NLMISC::IStream &amp;f) throw(NLMISC::EStream);</font>
00181 
00182         };
00184 
00185 
00186 <font class="keyword">public</font>:
00188         <a class="code" href="classNL3D_1_1CMesh.html#a0">CMesh</a>();
00190         <a class="code" href="classNL3D_1_1CMesh.html#a1">~CMesh</a>();
00191         <a class="code" href="classNL3D_1_1CMesh.html#a0">CMesh</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CMesh.html#a0">CMesh</a> &amp;mesh);
00192         <a class="code" href="classNL3D_1_1CMesh.html#a0">CMesh</a>   &amp;<a class="code" href="classNL3D_1_1CMesh.html#a3">operator=</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CMesh.html#a0">CMesh</a> &amp;mesh);
00193 
00194 
00196         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMesh.html#a4">build</a>(CMeshBase::CMeshBaseBuild &amp;mbase, CMeshBuild &amp;mbuild);
00197 
00198 
00200         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMesh.html#a4">build</a>(CMeshBase::CMeshBaseBuild &amp;mbuild, CMeshGeom &amp;meshGeom);
00201 
00202         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMesh.html#a6">setBlendShapes</a>(std::vector&lt;CBlendShape&gt;&amp;bs);
00203 
00205         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMesh.html#a7">computeBonesId</a> (CSkeletonModel *skeleton);
00206 
00208         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMesh.html#a8">updateSkeletonUsage</a>(CSkeletonModel *sm, <font class="keywordtype">bool</font> increment);
00209 
00211         <font class="comment">// @{</font>
00212 
00214         <font class="keyword">virtual</font> CTransformShape         *<a class="code" href="classNL3D_1_1CMesh.html#z541_0">createInstance</a>(CScene &amp;scene);
00215 
00217         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CMesh.html#z541_1">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt;  &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix) ;
00218 
00220         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMesh.html#z541_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> opaquePass);
00221 
00223         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMesh.html#z541_3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00224         <a class="code" href="classNL3D_1_1CMesh.html#z541_4">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMesh.html#a0">CMesh</a>);
00225 
00227         <font class="keyword">virtual</font> <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMesh.html#z541_5">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
00228 
<a name="l00230"></a><a class="code" href="classNL3D_1_1CMesh.html#z541_6">00230</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMesh.html#z541_6">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)<font class="keyword"> const </font>{bbox= <a class="code" href="classNL3D_1_1CMesh.html#z542_0">getBoundingBox</a>().<a class="code" href="classNLMISC_1_1CAABBoxExt.html#z261_6">getAABBox</a>();}
00231 
00232         <font class="comment">// @}</font>
00233 
00235         <font class="comment">// @{</font>
00236 
00238         <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>&amp; <a class="code" href="classNL3D_1_1CMesh.html#z542_0">getBoundingBox</a>() <font class="keyword">const</font>;
00239 
00241         <font class="keyword">const</font> CVertexBuffer &amp;<a class="code" href="classNL3D_1_1CMesh.html#z542_1">getVertexBuffer</a>() <font class="keyword">const</font>;
00242 
00244         <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CMesh.html#z542_2">getNbMatrixBlock</a>() <font class="keyword">const</font>;
00245 
00249         <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CMesh.html#z542_3">getNbRdrPass</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> matrixBlockIndex) <font class="keyword">const</font>;
00250 
00255         <font class="keyword">const</font> CPrimitiveBlock &amp;<a class="code" href="classNL3D_1_1CMesh.html#z542_4">getRdrPassPrimitiveBlock</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> matrixBlockIndex, <a class="code" href="types__nl_8h.html#a14">uint</a> renderingPassIndex) <font class="keyword">const</font>;
00256 
00261         <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CMesh.html#z542_5">getRdrPassMaterial</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> matrixBlockIndex, <a class="code" href="types__nl_8h.html#a14">uint</a> renderingPassIndex) <font class="keyword">const</font>;
00262 
00264         <font class="keyword">const</font> CMeshGeom &amp;<a class="code" href="classNL3D_1_1CMesh.html#z542_6">getMeshGeom</a> () <font class="keyword">const</font>;
00265 
00266         <font class="comment">// @}</font>
00267 
00268 
00270         <font class="comment">// @{</font>
00271         <font class="keyword">virtual</font> IMeshGeom       *<a class="code" href="classNL3D_1_1CMesh.html#z543_0">supportMeshBlockRendering</a> (CTransformShape *trans, <font class="keywordtype">float</font> &amp;polygonCount ) <font class="keyword">const</font>;
00272         <font class="comment">// @}</font>
00273 
00274 <font class="keyword">private</font>:
00275 
00276         <font class="comment">// The geometry.</font>
<a name="l00277"></a><a class="code" href="classNL3D_1_1CMesh.html#o0">00277</a>         CMeshGeom               *<a class="code" href="classNL3D_1_1CMesh.html#o0">_MeshGeom</a>;
00278 };
00279 
00280 
00281 
00282 
00283 <font class="comment">// ***************************************************************************</font>
<a name="l00291"></a><a class="code" href="classNL3D_1_1CMeshGeom.html">00291</a> <font class="comment"></font><font class="keyword">class </font>CMeshGeom: <font class="keyword">public</font> IMeshGeom
00292 {
00293 <font class="keyword">public</font>:
00294 
00296         <a class="code" href="classNL3D_1_1CMeshGeom.html#a0">CMeshGeom</a>();
00297         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#a1">~CMeshGeom</a>();
00298 
00300         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshGeom.html#a2">build</a>(CMesh::CMeshBuild &amp;mbuild, <a class="code" href="types__nl_8h.html#a14">uint</a> numMaxMaterial);
00301 
00302         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshGeom.html#a3">setBlendShapes</a>(std::vector&lt;CBlendShape&gt;&amp;bs);
00303 
00304 
00306         <font class="comment">// @{</font>
00307 
00309         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z544_0">initInstance</a>(CMeshBaseInstance *mbi);
00310 
00312         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z544_1">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt;  &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix) ;
00313 
00315         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z544_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">float</font> polygonCount, <a class="code" href="types__nl_8h.html#a10">uint32</a> rdrFlags, <font class="keywordtype">float</font> globalAlpha);
00316 
00318         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z544_3">renderSkin</a>(CTransformShape *trans, <font class="keywordtype">float</font> alphaMRM);
00319 
00320         <font class="comment">// get an approximation of the number of triangles this instance will render for a fixed distance.</font>
00321         <font class="keyword">virtual</font> <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMeshGeom.html#z544_4">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
00322 
00324         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z544_5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00325         <a class="code" href="classNL3D_1_1CMeshGeom.html#z544_6">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMeshGeom.html#a0">CMeshGeom</a>);
00326 
00327         <font class="comment">// @}</font>
00328 
00329 
00331         <font class="comment">// @{</font>
00332 
<a name="l00334"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z545_0">00334</a>         <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>&amp; <a class="code" href="classNL3D_1_1CMeshGeom.html#z545_0">getBoundingBox</a>()<font class="keyword"> const</font>
00335 <font class="keyword">        </font>{
00336                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o6">_BBox</a>;
00337         }
00338 
<a name="l00340"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z545_1">00340</a>         <font class="keyword">const</font> CVertexBuffer &amp;<a class="code" href="classNL3D_1_1CMeshGeom.html#z545_1">getVertexBuffer</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a> ; }
00341 
<a name="l00343"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z545_2">00343</a>         <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CMeshGeom.html#z545_2">getNbMatrixBlock</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o5">_MatrixBlocks</a>.size() ; }
00344 
<a name="l00348"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z545_3">00348</a>         <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CMeshGeom.html#z545_3">getNbRdrPass</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> matrixBlockIndex)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o5">_MatrixBlocks</a>[matrixBlockIndex].RdrPass.size() ; }
00349 
<a name="l00354"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z545_4">00354</a>         <font class="keyword">const</font> CPrimitiveBlock &amp;<a class="code" href="classNL3D_1_1CMeshGeom.html#z545_4">getRdrPassPrimitiveBlock</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> matrixBlockIndex, <a class="code" href="types__nl_8h.html#a14">uint</a> renderingPassIndex)<font class="keyword"> const</font>
00355 <font class="keyword">        </font>{
00356                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o5">_MatrixBlocks</a>[matrixBlockIndex].RdrPass[renderingPassIndex].PBlock ;
00357         }
00358 
<a name="l00363"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z545_5">00363</a>         <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CMeshGeom.html#z545_5">getRdrPassMaterial</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> matrixBlockIndex, <a class="code" href="types__nl_8h.html#a14">uint</a> renderingPassIndex)<font class="keyword"> const</font>
00364 <font class="keyword">        </font>{
00365                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o5">_MatrixBlocks</a>[matrixBlockIndex].RdrPass[renderingPassIndex].MaterialId ;
00366         }
00367 
00368         <font class="comment">// @}</font>
00369 
00370 
00372         <font class="comment">// @{</font>
00373 
<a name="l00375"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z546_0">00375</a>         <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z546_0">isSkinned</a> ()<font class="keyword"> const</font>
00376 <font class="keyword">        </font>{
00377                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o7">_Skinned</a>;
00378         }
00379 
00381         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshGeom.html#z546_1">computeBonesId</a> (CSkeletonModel *skeleton);
00382 
00384         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshGeom.html#z546_2">updateSkeletonUsage</a>(CSkeletonModel *sm, <font class="keywordtype">bool</font> increment);
00385 
<a name="l00387"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z546_3">00387</a>         <font class="keyword">const</font> std::vector&lt;sint32&gt;       &amp;<a class="code" href="classNL3D_1_1CMeshGeom.html#z546_3">getSkinBoneUsage</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o12">_BonesId</a>;}
00388 
00389         <font class="comment">// @}</font>
00390 
00391 
00399         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMeshGeom.html#a4">renderSimpleWithMaterial</a>(IDriver *drv, <font class="keyword">const</font> CMatrix &amp;worldMatrix, CMaterial &amp;mat);
00400 
00401 
00402 
00404         <font class="comment">// @{</font>
00405 
00409         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_0">supportMeshBlockRendering</a> () <font class="keyword">const</font>;
00410 
00411         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_1">sortPerMaterial</a>() <font class="keyword">const</font>;
00412         <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a14">uint</a>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_2">getNumRdrPasses</a>() <font class="keyword">const</font> ;
00413         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_3">beginMesh</a>(CMeshGeomRenderContext &amp;rdrCtx) ;
00414         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_4">activeInstance</a>(CMeshGeomRenderContext &amp;rdrCtx, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount) ;
00415         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_5">renderPass</a>(CMeshGeomRenderContext &amp;rdrCtx, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount, <a class="code" href="types__nl_8h.html#a14">uint</a> rdrPass) ;
00416         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_6">endMesh</a>(CMeshGeomRenderContext &amp;rdrCtx) ;
00417 
00418         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_7">getVBHeapInfo</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> &amp;vertexFormat, <a class="code" href="types__nl_8h.html#a14">uint</a> &amp;numVertices);
00419         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_8">computeMeshVBHeap</a>(<font class="keywordtype">void</font> *dst, <a class="code" href="types__nl_8h.html#a14">uint</a> indexStart);
00420 
00421         <font class="comment">// @}</font>
00422 
00423 
00424 <font class="comment">// ************************</font>
00425 <font class="keyword">private</font>:
00426 
<a name="l00428"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html">00428</a>         <font class="keyword">class   </font>CRdrPass
00429         {
00430         <font class="keyword">public</font>:
00431                 <font class="comment">// The id of this material.</font>
<a name="l00432"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m0">00432</a>                 <a class="code" href="types__nl_8h.html#a10">uint32</a>                          <a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m0">MaterialId</a>;
00433                 <font class="comment">// The list of primitives.</font>
<a name="l00434"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m1">00434</a>                 CPrimitiveBlock         <a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m1">PBlock</a>;
00435 
00436                 <font class="comment">// The same, shifted for VBHeap rendering.</font>
<a name="l00437"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m2">00437</a>                 CPrimitiveBlock         <a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m2">VBHeapPBlock</a>;
00438 
00439 
00440                 <font class="comment">// Serialize a rdrpass.</font>
<a name="l00441"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#a0">00441</a>                 <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00442                 {
00443                         (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00444 
00445                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m0">MaterialId</a>);
00446                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m1">PBlock</a>);
00447                 }
00448         };
00449 
00450 
<a name="l00452"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html">00452</a>         <font class="keyword">class   </font>CMatrixBlock
00453         {
00454         <font class="keyword">public</font>:
<a name="l00456"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m0">00456</a>                 <a class="code" href="types__nl_8h.html#a10">uint32</a>                                  <a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m0">MatrixId</a>[IDriver::MaxModelMatrix];
<a name="l00458"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m1">00458</a>                 <a class="code" href="types__nl_8h.html#a10">uint32</a>                                  <a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m1">NumMatrix</a>;
<a name="l00460"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m2">00460</a>                 std::vector&lt;CRdrPass&gt;   <a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m2">RdrPass</a>;
00461 
<a name="l00462"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#a0">00462</a>                 <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00463                 {
00464                         (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00465 
00466                         <font class="comment">// Code written for IDriver::MaxModelMatrix==16 matrixs.</font>
00467                         <a class="code" href="debug_8h.html#a6">nlassert</a>(IDriver::MaxModelMatrix == 16);
00468                         <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a14">uint</a> i=0;i&lt;IDriver::MaxModelMatrix;i++)
00469                                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m0">MatrixId</a>[i]);
00470                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m1">NumMatrix</a>);
00471                         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m2">RdrPass</a>);
00472                 }
00473 
00474 
00476                 <a class="code" href="types__nl_8h.html#a13">sint</a>    <a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#a1">getMatrixIdLocation</a>(<a class="code" href="types__nl_8h.html#a10">uint32</a> boneId) <font class="keyword">const</font>;
00477         };
00478 
00479 
00480 <font class="keyword">private</font>:
<a name="l00486"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html">00486</a>         <font class="keyword">struct  </font>CCornerTmp : <font class="keyword">public</font> CMesh::CCorner
00487         {
<a name="l00488"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m0">00488</a>                 CPaletteSkin    <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m0">Palette</a>;
<a name="l00489"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m1">00489</a>                 <font class="keywordtype">float</font>                   <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m1">Weights</a>[<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>];
00490 
00491                 <font class="comment">// The comparison.</font>
00492                 <font class="keywordtype">bool</font>            <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#a0">operator&lt;</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#a1">CCornerTmp</a> &amp;c) <font class="keyword">const</font>;
00493                 <font class="comment">// The result of the compression.</font>
<a name="l00494"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m2">00494</a>                 <font class="keyword">mutable</font> <a class="code" href="types__nl_8h.html#a13">sint</a>    <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m2">VBId</a>;
00495                 <font class="comment">// The flags to know what to compare.</font>
00496                 <font class="keyword">static</font>  <a class="code" href="types__nl_8h.html#a13">sint</a>    <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#p0">Flags</a>;
00497 
00498                 <font class="comment">// Setup all to 0, but Color (to white)... Important for good corner comparison.</font>
00499                 <font class="comment">// This is slow but doesn't matter since used at mesh building....</font>
<a name="l00500"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#a1">00500</a>                 <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#a1">CCornerTmp</a>()
00501                 {
00502                         <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m2">VBId</a>= 0;
00503                         <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a13">sint</a> i=0;i&lt;<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>;i++)
00504                         {
00505                                 <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m0">Palette</a>.MatrixId[i]=0;
00506                                 <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m1">Weights</a>[i]=0;
00507                         }
00508                 }
00509 
00510                 <font class="comment">// copy from corner.</font>
<a name="l00511"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#a2">00511</a>                 <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#a1">CCornerTmp</a> &amp;<a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#a2">operator=</a>(<font class="keyword">const</font> CMesh::CCorner &amp;o)
00512                 {
00513                         <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m0">Vertex</a>= o.Vertex;
00514                         <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m1">Normal</a>= o.Normal;
00515                         <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a13">sint</a> i=0;i&lt;=CVertexBuffer::MaxStage;i++)
00516                         {
00517                                 <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m2">Uvws</a>[i]= o.Uvws[i];
00518                         }                       
00519                         <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m3">Color</a>= o.Color;
00520                         <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m4">Specular</a>= o.Specular;
00521 
00522                         <font class="keywordflow">return</font> *<font class="keyword">this</font>;
00523                 }
00524 
00525         };
00526 
00527 
<a name="l00530"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html">00530</a>         <font class="keyword">struct  </font>CBoneTmp
00531         {
00532                 <font class="comment">// How many ref points on it? (NB: a corner may have multiple (up to 4) on it).</font>
<a name="l00533"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m0">00533</a>                 <a class="code" href="types__nl_8h.html#a14">uint</a>    <a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m0">RefCount</a>;
00534                 <font class="comment">// Am i inserted into the current matrixblock?</font>
<a name="l00535"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m1">00535</a>                 <font class="keywordtype">bool</font>    <a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m1">Inserted</a>;
00536                 <font class="comment">// If I am inserted into the current matrixblock, to which local bone (0-15) I am linked?</font>
<a name="l00537"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m2">00537</a>                 <a class="code" href="types__nl_8h.html#a14">uint</a>    <a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m2">MatrixIdInMB</a>;
00538 
<a name="l00539"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#a0">00539</a>                 <a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#a0">CBoneTmp</a>()
00540                 {
00541                         <a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m0">RefCount</a>= 0;
00542                         <a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m1">Inserted</a>=<font class="keyword">false</font>;
00543                 }
00544         };
00545 
00546 
<a name="l00549"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#u0">00549</a>         <font class="keyword">typedef</font> std::map&lt;uint, CBoneTmp&gt;        <a class="code" href="classNL3D_1_1CMeshGeom.html#u0">TBoneMap</a>;
<a name="l00550"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#u1">00550</a>         <font class="keyword">typedef</font> TBoneMap::iterator                      <a class="code" href="classNL3D_1_1CMeshGeom.html#u1">ItBoneMap</a>;
00551 
00552 
<a name="l00555"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html">00555</a>         <font class="keyword">struct  </font>CFaceTmp
00556         {
<a name="l00557"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m0">00557</a>                 CCornerTmp              <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m0">Corner</a>[3];
<a name="l00558"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m1">00558</a>                 <a class="code" href="types__nl_8h.html#a14">uint</a>                    <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m1">MaterialId</a>;
00559                 <font class="comment">// which matrixblock own this face. -1 &lt;=&gt; Not owned.</font>
<a name="l00560"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m2">00560</a>                 <a class="code" href="types__nl_8h.html#a13">sint</a>                    <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m2">MatrixBlockId</a>;
00561 
<a name="l00562"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#a0">00562</a>                 <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#a0">CFaceTmp</a>()
00563                 {
00564                         <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m2">MatrixBlockId</a>= -1;
00565                 }
<a name="l00566"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#a1">00566</a>                 <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#a0">CFaceTmp</a>        &amp;<a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#a1">operator=</a>(<font class="keyword">const</font> CMesh::CFace&amp; o)
00567                 {
00568                         Corner[0]= o.Corner[0];
00569                         Corner[1]= o.Corner[1];
00570                         Corner[2]= o.Corner[2];
00571                         <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m1">MaterialId</a>= o.MaterialId;
00572 
00573                         <font class="keywordflow">return</font> *<font class="keyword">this</font>;
00574                 }
00575 
00576 
00577                 <font class="keywordtype">void</font>    <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#a2">buildBoneUse</a>(std::vector&lt;uint&gt;  &amp;boneUse, std::vector&lt;CMesh::CSkinWeight&gt; &amp;skinWeights);
00578 
00579         };
00580 
00581 
<a name="l00584"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlockRemap.html">00584</a>         <font class="keyword">class   </font>CMatrixBlockRemap
00585         {
00586         <font class="keyword">public</font>:
<a name="l00587"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlockRemap.html#m0">00587</a>                 <a class="code" href="types__nl_8h.html#a10">uint32</a>                                  <a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlockRemap.html#m0">Remap</a>[IDriver::MaxModelMatrix];
00588         };
00589 
00590 
00591 <font class="keyword">private</font>:
<a name="l00595"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o0">00595</a>         std::vector&lt;CVector&gt;            <a class="code" href="classNL3D_1_1CMeshGeom.html#o0">_OriginalSkinVertices</a>;
<a name="l00596"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o1">00596</a>         std::vector&lt;CVector&gt;            <a class="code" href="classNL3D_1_1CMeshGeom.html#o1">_OriginalSkinNormals</a>;
<a name="l00597"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o2">00597</a>         std::vector&lt;CVector&gt;            <a class="code" href="classNL3D_1_1CMeshGeom.html#o2">_OriginalTGSpace</a>;
00598 
<a name="l00600"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o3">00600</a>         CVertexBuffer                           <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>;
<a name="l00602"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o4">00602</a>         CVertexBuffer                           <a class="code" href="classNL3D_1_1CMeshGeom.html#o4">_VBufferOri</a>;
<a name="l00604"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o5">00604</a>         std::vector&lt;CMatrixBlock&gt;       <a class="code" href="classNL3D_1_1CMeshGeom.html#o5">_MatrixBlocks</a>;
<a name="l00606"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o6">00606</a>         <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>                      <a class="code" href="classNL3D_1_1CMeshGeom.html#o6">_BBox</a>;
<a name="l00608"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o7">00608</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CMeshGeom.html#o7">_Skinned</a>;
<a name="l00610"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o8">00610</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CMeshGeom.html#o8">_OriginalSkinRestored</a>;
00611 
<a name="l00613"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o9">00613</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CMeshGeom.html#o9">_BoneIdComputed</a>;
<a name="l00615"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o10">00615</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CMeshGeom.html#o10">_BoneIdExtended</a>;
00616 
<a name="l00618"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o11">00618</a>         std::vector&lt;std::string&gt;        <a class="code" href="classNL3D_1_1CMeshGeom.html#o11">_BonesName</a>;
<a name="l00620"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o12">00620</a>         std::vector&lt;sint32&gt;                     <a class="code" href="classNL3D_1_1CMeshGeom.html#o12">_BonesId</a>;
<a name="l00622"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o13">00622</a>         std::vector&lt;sint32&gt;                     <a class="code" href="classNL3D_1_1CMeshGeom.html#o13">_BonesIdExt</a>;
00623 
00624 
00626         <font class="comment">// @{</font>
<a name="l00628"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z548_1">00628</a> <font class="comment">        CRefPtr&lt;IVertexBufferHard&gt;              _VertexBufferHard;</font>
<a name="l00630"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z548_2">00630</a> <font class="comment">        CRefPtr&lt;IDriver&gt;                                _Driver;</font>
<a name="l00632"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z548_3">00632</a> <font class="comment">        bool                                                    _VertexBufferHardDirty;</font>
00633 
00635         <font class="keywordtype">void</font>                                                    <a class="code" href="classNL3D_1_1CMeshGeom.html#z548_0">updateVertexBufferHard</a>(IDriver *drv);
00636         <font class="comment">// @}</font>
00637 
00638 
00640         <font class="comment">// @{</font>
<a name="l00642"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z549_0">00642</a> <font class="comment">        bool                                                    _SupportMeshBlockRendering;</font>
00643         <font class="comment">// @}</font>
00644 
<a name="l00646"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o14">00646</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CMeshGeom.html#o14">_PreciseClipping</a>;
00647 
00648         <font class="comment">// The Mesh Morpher</font>
<a name="l00649"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o15">00649</a>         CMeshMorpher    *<a class="code" href="classNL3D_1_1CMeshGeom.html#o15">_MeshMorpher</a>; 
00650 
00651 
00652         <font class="comment">// Possible MeshVertexProgram to apply at render()</font>
<a name="l00653"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o16">00653</a>         <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;IMeshVertexProgram&gt;</a>   <a class="code" href="classNL3D_1_1CMeshGeom.html#o16">_MeshVertexProgram</a>;
00654 
00655 
00656 <font class="keyword">private</font>:
00657         <font class="comment">// Locals, for build.</font>
<a name="l00658"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CCornerPred.html">00658</a>         <font class="keyword">class   </font>CCornerPred
00659         {
00660         <font class="keyword">public</font>:
<a name="l00661"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CCornerPred.html#a0">00661</a>                 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshGeom_1_1CCornerPred.html#a0">operator()</a>(<font class="keyword">const</font> CCornerTmp *<a class="code" href="driver__opengl__extension__def_8h.html#a242">x</a>, <font class="keyword">const</font> CCornerTmp *<a class="code" href="driver__opengl__extension__def_8h.html#a243">y</a>)<font class="keyword"> const</font>
00662 <font class="keyword">                </font>{
00663                         <font class="keywordflow">return</font> (*x&lt;*y);
00664                 }
00665         };
<a name="l00666"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#u2">00666</a>         <font class="keyword">typedef</font>         std::set&lt;CCornerTmp*, CCornerPred&gt;      <a class="code" href="classNL3D_1_1CMeshGeom.html#u2">TCornerSet</a>;
<a name="l00667"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#u3">00667</a>         <font class="keyword">typedef</font>         TCornerSet::iterator <a class="code" href="classNL3D_1_1CMeshGeom.html#u3">ItCornerSet</a>;
00668 
00669         <font class="comment">// Find and fill the VBuffer.</font>
<a name="l00670"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#c0">00670</a>         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#c0">findVBId</a>(<a class="code" href="classNL3D_1_1CMeshGeom.html#u2">TCornerSet</a>  &amp;corners, <font class="keyword">const</font> CCornerTmp *corn, <a class="code" href="types__nl_8h.html#a13">sint</a> &amp;currentVBIndex, <font class="keyword">const</font> CVector &amp;vert, <font class="keyword">const</font> CMesh::CMeshBuild &amp;mb)
00671         {
00672                 <a class="code" href="classNL3D_1_1CMeshGeom.html#u3">ItCornerSet</a>  it= corners.find(const_cast&lt;CCornerTmp *&gt;(corn));
00673                 <font class="keywordflow">if</font>(it!=corners.end())
00674                         corn-&gt;VBId= (*it)-&gt;VBId;
00675                 <font class="keywordflow">else</font>
00676                 {
00677                         <font class="comment">// Add corner to the set to not insert same corner two times.</font>
00678                         corners.insert (const_cast&lt;CCornerTmp *&gt;(corn));
00679                         <a class="code" href="types__nl_8h.html#a13">sint</a>    i;
00680                         corn-&gt;VBId= currentVBIndex++;
00681                         <font class="comment">// Fill the VBuffer.</font>
00682                         <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setNumVertices(currentVBIndex);
00683                         <a class="code" href="types__nl_8h.html#a13">sint</a>    <a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>= currentVBIndex-1;
00684                         <font class="comment">// XYZ.</font>
00685                         <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setVertexCoord(<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, vert);
00686                         <font class="comment">// Normal</font>
00687                         <font class="keywordflow">if</font>(CCornerTmp::Flags &amp; CVertexBuffer::NormalFlag)
00688                                 <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setNormalCoord(<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, corn-&gt;Normal);
00689                         <font class="comment">// Uvws.</font>
00690                         <font class="keywordflow">for</font>(i=0;i&lt;CVertexBuffer::MaxStage;i++)
00691                         {
00692                                 <font class="keywordflow">if</font>(CCornerTmp::Flags &amp; (CVertexBuffer::TexCoord0Flag&lt;&lt;i))
00693                                 {
00694                                         <font class="keywordflow">switch</font>(mb.NumCoords[i])
00695                                         {
00696                                                 <font class="keywordflow">case</font> 2:
00697                                                         <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setTexCoord(<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, i, corn-&gt;Uvws[i].U, corn-&gt;Uvws[i].V);
00698                                                 <font class="keywordflow">break</font>;
00699                                                 <font class="keywordflow">case</font> 3:
00700                                                         <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setValueFloat3Ex((CVertexBuffer::TValue) (CVertexBuffer::TexCoord0 + i), <a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, corn-&gt;Uvws[i].U, corn-&gt;Uvws[i].V, corn-&gt;Uvws[i].W);
00701                                                 <font class="keywordflow">break</font>;
00702                                                 <font class="keywordflow">default</font>: <font class="comment">// not supported</font>
00703                                                         <a class="code" href="debug_8h.html#a6">nlassert</a>(0);
00704                                                 <font class="keywordflow">break</font>;
00705                                         }                                       
00706                                 }
00707                         }
00708                         <font class="comment">// Color.</font>
00709                         <font class="keywordflow">if</font>(CCornerTmp::Flags &amp; CVertexBuffer::PrimaryColorFlag)
00710                                 <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setColor(<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, corn-&gt;Color);
00711                         <font class="comment">// Specular.</font>
00712                         <font class="keywordflow">if</font>(CCornerTmp::Flags &amp; CVertexBuffer::SecondaryColorFlag)
00713                                 <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setSpecular(<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, corn-&gt;Specular);
00714 
00715                         <font class="comment">// setup palette skinning.</font>
00716                         <font class="keywordflow">if</font> ((CCornerTmp::Flags &amp; CVertexBuffer::PaletteSkinFlag)==CVertexBuffer::PaletteSkinFlag)
00717                         {
00718                                 <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setPaletteSkin(<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, corn-&gt;Palette);
00719                                 <font class="keywordflow">for</font>(i=0;i&lt;<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>;i++)
00720                                         <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setWeight(<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, i, corn-&gt;Weights[i]);
00721                         }
00722                 }
00723         }
00724 
00725 
00726         <font class="comment">// optimize triangles order of all render pass.</font>
00727         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#c1">optimizeTriangleOrder</a>();
00728 
00729         <font class="comment">// Some runtime not serialized compilation</font>
00730         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#c2">compileRunTime</a>();
00731 
00732 
00734         <font class="comment">// @{</font>
00735 
<a name="l00736"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z550_0">00736</a>         <font class="keyword">enum</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_0">TSkinType</a> {<a class="code" href="classNL3D_1_1CMeshGeom.html#z550_0u4">SkinPosOnly</a>=0, <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_0u5">SkinWithNormal</a>, <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_0u6">SkinWithTgSpace</a>};
00737         
00738         <font class="comment">// build skinning.</font>
00739         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_1">buildSkin</a>(CMesh::CMeshBuild &amp;m, std::vector&lt;CFaceTmp&gt;   &amp;tmpFaces);
00740 
00741         <font class="comment">// Build bone Usage information for serialized mesh &lt;= version 3.</font>
00742         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_2">buildBoneUsageVer3</a> ();
00743 
00744         <font class="comment">// bkup from VBuffer into _OriginalSkin*</font>
00745         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_3">bkupOriginalSkinVertices</a>();
00746         <font class="comment">// restore from _OriginalSkin* to VBuffer. set _OriginalSkinRestored to true</font>
00747         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_4">restoreOriginalSkinVertices</a>();
00748 
00749         <font class="comment">// apply Skin to all vertices from _OriginalSkin* to _VBuffer.</font>
00750         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_5">applySkin</a>(CSkeletonModel *skeleton);
00751 
00752 
00753         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_6">flagSkinVerticesForMatrixBlock</a>(<a class="code" href="types__nl_8h.html#a6">uint8</a> *skinFlags, CMatrixBlock &amp;mb);
00754         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_7">computeSkinMatrixes</a>(CSkeletonModel *skeleton, CMatrix3x4 *matrixes, CMatrixBlock  *prevBlock, CMatrixBlock &amp;curBlock);
00755         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_8">computeSoftwarePointSkinning</a>(CMatrix3x4 *matrixes, CVector *srcVector, CPaletteSkin *srcPal, <font class="keywordtype">float</font> *srcWgt, CVector *dstVector);
00756         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_9">computeSoftwareVectorSkinning</a>(CMatrix3x4 *matrixes, CVector *srcVector, CPaletteSkin *srcPal, <font class="keywordtype">float</font> *srcWgt, CVector *dstVector);
00757 
00758         <font class="comment">// @}</font>
00759 
00760 };
00761 
00762 
00763 
00764 
00765 } <font class="comment">// NL3D</font>
00766 
00767 
00768 <font class="preprocessor">#endif // NL_MESH_H</font>
00769 <font class="preprocessor"></font>            
00770 <font class="comment">/* End of mesh.h */</font>
</pre></div>

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