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|
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<hr><h1>mesh.h</h1><a href="mesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_MESH_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="uv_8h.html">nel/misc/uv.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__hard_8h.html">3d/vertex_buffer_hard.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="mesh__geom_8h.html">3d/mesh_geom.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="mesh__morpher_8h.html">3d/mesh_morpher.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="mesh__vertex__program_8h.html">3d/mesh_vertex_program.h</a>"</font>
00043 <font class="preprocessor">#include <set></font>
00044 <font class="preprocessor">#include <vector></font>
00045
00046
00047 <font class="keyword">namespace </font>NL3D
00048 {
00049
00050
00051 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
00052 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
00053 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
00054
00055
00056 <font class="keyword">class </font>CMeshGeom;
00057 <font class="keyword">class </font>CSkeletonModel;
00058 <font class="keyword">class </font>CMatrix3x4;
00059
00060 <font class="comment">// ***************************************************************************</font>
00061 <font class="comment">// Should be 4.</font>
<a name="l00062"></a><a class="code" href="mesh_8h.html#a0">00062</a> <font class="preprocessor">#define NL3D_MESH_SKINNING_MAX_MATRIX 4</font>
00063 <font class="preprocessor"></font>
00064 <font class="comment">// Above this distance, Mesh with a bigger Radius will use BBox clipping</font>
<a name="l00065"></a><a class="code" href="mesh_8h.html#a1">00065</a> <font class="preprocessor">#define NL3D_MESH_PRECISE_CLIP_THRESHOLD 5.0f</font>
00066 <font class="preprocessor"></font>
00067
00068 <font class="comment">// ***************************************************************************</font>
<a name="l00076"></a><a class="code" href="classNL3D_1_1CMesh.html">00076</a> <font class="comment"></font><font class="keyword">class </font>CMesh : <font class="keyword">public</font> CMeshBase
00077 {
00078 <font class="keyword">public</font>:
00079
00081
00082
<a name="l00084"></a><a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html">00084</a> <font class="keyword">struct </font>CCorner
00085 {
<a name="l00086"></a><a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m0">00086</a> <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m0">Vertex</a>;
<a name="l00087"></a><a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m1">00087</a> CVector <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m1">Normal</a>;
<a name="l00088"></a><a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m2">00088</a> <a class="code" href="classNLMISC_1_1CUVW.html">NLMISC::CUVW</a> <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m2">Uvws</a>[CVertexBuffer::MaxStage];
<a name="l00089"></a><a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m3">00089</a> CRGBA <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m3">Color</a>;
<a name="l00090"></a><a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m4">00090</a> CRGBA <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m4">Specular</a>;
00091
00092 <font class="comment">// Setup all to 0, but Color (to white)... Important for good corner comparison.</font>
00093 <font class="comment">// This is slow but doesn't matter since used at mesh building....</font>
00094 <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#a0">CCorner</a>();
00095
00096 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00097 };
00098
<a name="l00100"></a><a class="code" href="structNL3D_1_1CMesh_1_1CFace.html">00100</a> <font class="keyword">struct </font>CFace
00101 {
<a name="l00102"></a><a class="code" href="structNL3D_1_1CMesh_1_1CFace.html#m0">00102</a> CCorner <a class="code" href="structNL3D_1_1CMesh_1_1CFace.html#m0">Corner</a>[3];
<a name="l00103"></a><a class="code" href="structNL3D_1_1CMesh_1_1CFace.html#m1">00103</a> <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="structNL3D_1_1CMesh_1_1CFace.html#m1">MaterialId</a>;
<a name="l00104"></a><a class="code" href="structNL3D_1_1CMesh_1_1CFace.html#m2">00104</a> <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="structNL3D_1_1CMesh_1_1CFace.html#m2">SmoothGroup</a>;
00105 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMesh_1_1CFace.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00106 };
00107
00108
<a name="l00112"></a><a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html">00112</a> <font class="keyword">struct </font>CSkinWeight
00113 {
<a name="l00115"></a><a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#m0">00115</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#m0">MatrixId</a>[<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>];
<a name="l00117"></a><a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#m1">00117</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#m1">Weights</a>[<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>];
00118
<a name="l00120"></a><a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#a0">00120</a> <a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#a0">CSkinWeight</a>()
00121 {
00122 <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a14">uint</a> i=0;i<<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>;i++)
00123 {
00124 <a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#m0">MatrixId</a>[i]=0;
00125 <a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#m1">Weights</a>[i]=0;
00126 }
00127 }
00128
00129 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMesh_1_1CSkinWeight.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00130 };
00131
<a name="l00132"></a><a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html">00132</a> <font class="keyword">struct </font>CVertLink
00133 {
<a name="l00134"></a><a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m0">00134</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m0">nFace</a>, <a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m1">nCorner</a>;
<a name="l00135"></a><a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m2">00135</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m2">VertVB</a>;
00136
<a name="l00137"></a><a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#a0">00137</a> <a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#a0">CVertLink</a> (<a class="code" href="types__nl_8h.html#a10">uint32</a> face, <a class="code" href="types__nl_8h.html#a10">uint32</a> corner, <a class="code" href="types__nl_8h.html#a10">uint32</a> iVB)
00138 {
00139 <a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m0">nFace</a> = face;
00140 <a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m1">nCorner</a> = corner;
00141 <a class="code" href="structNL3D_1_1CMesh_1_1CVertLink.html#m2">VertVB</a> = iVB;
00142 }
00143 };
00144
<a name="l00146"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">00146</a> <font class="keyword">struct </font>CMeshBuild
00147 {
<a name="l00152"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m0">00152</a> <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m0">VertexFlags</a>;
<a name="l00153"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m1">00153</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m1">NumCoords</a>[CVertexBuffer::MaxStage]; <font class="comment">// tells for each uvw if is uses 2 or 3 coords</font>
00154
00155 <font class="comment">// Vertices array</font>
<a name="l00156"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m2">00156</a> std::vector<CVector> <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m2">Vertices</a>;
00157
00158 <font class="comment">// Palette Skinning Vertices array (same size as Vertices). NULL if no skinning.</font>
<a name="l00159"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m3">00159</a> std::vector<CSkinWeight> <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m3">SkinWeights</a>;
00160
00161 <font class="comment">// Bones name. Each matrix id used in SkinWeights must have a corresponding string in the bone name array.</font>
<a name="l00162"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m4">00162</a> std::vector<std::string> <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m4">BonesNames</a>;
00163
00164 <font class="comment">// Faces array</font>
<a name="l00165"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m5">00165</a> std::vector<CFace> <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m5">Faces</a>;
00166
00167 <font class="comment">// Blend shapes if some</font>
<a name="l00168"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m6">00168</a> std::vector<CBlendShape> <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m6">BlendShapes</a>;
00169
00170 <font class="comment">// Link between VB and max vertex indices</font>
<a name="l00171"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m7">00171</a> std::vector<CVertLink> <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m7">VertLink</a>; <font class="comment">// Filled when called build</font>
00172
00173 <font class="comment">// MeshVertexProgram to copy to meshGeom.</font>
<a name="l00174"></a><a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m8">00174</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<IMeshVertexProgram></a> <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#m8">MeshVertexProgram</a>;
00175
00176
00177 <a class="code" href="structNL3D_1_1CMesh_1_1CMeshBuild.html#a0">CMeshBuild</a>();
00178
00179 <font class="comment">// Serialization</font>
00180 <font class="comment">//void serial(NLMISC::IStream &f) throw(NLMISC::EStream);</font>
00181
00182 };
00184
00185
00186 <font class="keyword">public</font>:
00188 <a class="code" href="classNL3D_1_1CMesh.html#a0">CMesh</a>();
00190 <a class="code" href="classNL3D_1_1CMesh.html#a1">~CMesh</a>();
00191 <a class="code" href="classNL3D_1_1CMesh.html#a0">CMesh</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CMesh.html#a0">CMesh</a> &mesh);
00192 <a class="code" href="classNL3D_1_1CMesh.html#a0">CMesh</a> &<a class="code" href="classNL3D_1_1CMesh.html#a3">operator=</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CMesh.html#a0">CMesh</a> &mesh);
00193
00194
00196 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMesh.html#a4">build</a>(CMeshBase::CMeshBaseBuild &mbase, CMeshBuild &mbuild);
00197
00198
00200 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMesh.html#a4">build</a>(CMeshBase::CMeshBaseBuild &mbuild, CMeshGeom &meshGeom);
00201
00202 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMesh.html#a6">setBlendShapes</a>(std::vector<CBlendShape>&bs);
00203
00205 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMesh.html#a7">computeBonesId</a> (CSkeletonModel *skeleton);
00206
00208 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMesh.html#a8">updateSkeletonUsage</a>(CSkeletonModel *sm, <font class="keywordtype">bool</font> increment);
00209
00211 <font class="comment">// @{</font>
00212
00214 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CMesh.html#z541_0">createInstance</a>(CScene &scene);
00215
00217 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMesh.html#z541_1">clip</a>(<font class="keyword">const</font> std::vector<CPlane> &pyramid, <font class="keyword">const</font> CMatrix &worldMatrix) ;
00218
00220 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMesh.html#z541_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> opaquePass);
00221
00223 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMesh.html#z541_3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00224 <a class="code" href="classNL3D_1_1CMesh.html#z541_4">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMesh.html#a0">CMesh</a>);
00225
00227 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMesh.html#z541_5">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
00228
<a name="l00230"></a><a class="code" href="classNL3D_1_1CMesh.html#z541_6">00230</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMesh.html#z541_6">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox)<font class="keyword"> const </font>{bbox= <a class="code" href="classNL3D_1_1CMesh.html#z542_0">getBoundingBox</a>().<a class="code" href="classNLMISC_1_1CAABBoxExt.html#z261_6">getAABBox</a>();}
00231
00232 <font class="comment">// @}</font>
00233
00235 <font class="comment">// @{</font>
00236
00238 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>& <a class="code" href="classNL3D_1_1CMesh.html#z542_0">getBoundingBox</a>() <font class="keyword">const</font>;
00239
00241 <font class="keyword">const</font> CVertexBuffer &<a class="code" href="classNL3D_1_1CMesh.html#z542_1">getVertexBuffer</a>() <font class="keyword">const</font>;
00242
00244 <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CMesh.html#z542_2">getNbMatrixBlock</a>() <font class="keyword">const</font>;
00245
00249 <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CMesh.html#z542_3">getNbRdrPass</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> matrixBlockIndex) <font class="keyword">const</font>;
00250
00255 <font class="keyword">const</font> CPrimitiveBlock &<a class="code" href="classNL3D_1_1CMesh.html#z542_4">getRdrPassPrimitiveBlock</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> matrixBlockIndex, <a class="code" href="types__nl_8h.html#a14">uint</a> renderingPassIndex) <font class="keyword">const</font>;
00256
00261 <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CMesh.html#z542_5">getRdrPassMaterial</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> matrixBlockIndex, <a class="code" href="types__nl_8h.html#a14">uint</a> renderingPassIndex) <font class="keyword">const</font>;
00262
00264 <font class="keyword">const</font> CMeshGeom &<a class="code" href="classNL3D_1_1CMesh.html#z542_6">getMeshGeom</a> () <font class="keyword">const</font>;
00265
00266 <font class="comment">// @}</font>
00267
00268
00270 <font class="comment">// @{</font>
00271 <font class="keyword">virtual</font> IMeshGeom *<a class="code" href="classNL3D_1_1CMesh.html#z543_0">supportMeshBlockRendering</a> (CTransformShape *trans, <font class="keywordtype">float</font> &polygonCount ) <font class="keyword">const</font>;
00272 <font class="comment">// @}</font>
00273
00274 <font class="keyword">private</font>:
00275
00276 <font class="comment">// The geometry.</font>
<a name="l00277"></a><a class="code" href="classNL3D_1_1CMesh.html#o0">00277</a> CMeshGeom *<a class="code" href="classNL3D_1_1CMesh.html#o0">_MeshGeom</a>;
00278 };
00279
00280
00281
00282
00283 <font class="comment">// ***************************************************************************</font>
<a name="l00291"></a><a class="code" href="classNL3D_1_1CMeshGeom.html">00291</a> <font class="comment"></font><font class="keyword">class </font>CMeshGeom: <font class="keyword">public</font> IMeshGeom
00292 {
00293 <font class="keyword">public</font>:
00294
00296 <a class="code" href="classNL3D_1_1CMeshGeom.html#a0">CMeshGeom</a>();
00297 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#a1">~CMeshGeom</a>();
00298
00300 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#a2">build</a>(CMesh::CMeshBuild &mbuild, <a class="code" href="types__nl_8h.html#a14">uint</a> numMaxMaterial);
00301
00302 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#a3">setBlendShapes</a>(std::vector<CBlendShape>&bs);
00303
00304
00306 <font class="comment">// @{</font>
00307
00309 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z544_0">initInstance</a>(CMeshBaseInstance *mbi);
00310
00312 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z544_1">clip</a>(<font class="keyword">const</font> std::vector<CPlane> &pyramid, <font class="keyword">const</font> CMatrix &worldMatrix) ;
00313
00315 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z544_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">float</font> polygonCount, <a class="code" href="types__nl_8h.html#a10">uint32</a> rdrFlags, <font class="keywordtype">float</font> globalAlpha);
00316
00318 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z544_3">renderSkin</a>(CTransformShape *trans, <font class="keywordtype">float</font> alphaMRM);
00319
00320 <font class="comment">// get an approximation of the number of triangles this instance will render for a fixed distance.</font>
00321 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z544_4">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
00322
00324 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z544_5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00325 <a class="code" href="classNL3D_1_1CMeshGeom.html#z544_6">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMeshGeom.html#a0">CMeshGeom</a>);
00326
00327 <font class="comment">// @}</font>
00328
00329
00331 <font class="comment">// @{</font>
00332
<a name="l00334"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z545_0">00334</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>& <a class="code" href="classNL3D_1_1CMeshGeom.html#z545_0">getBoundingBox</a>()<font class="keyword"> const</font>
00335 <font class="keyword"> </font>{
00336 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o6">_BBox</a>;
00337 }
00338
<a name="l00340"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z545_1">00340</a> <font class="keyword">const</font> CVertexBuffer &<a class="code" href="classNL3D_1_1CMeshGeom.html#z545_1">getVertexBuffer</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a> ; }
00341
<a name="l00343"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z545_2">00343</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CMeshGeom.html#z545_2">getNbMatrixBlock</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o5">_MatrixBlocks</a>.size() ; }
00344
<a name="l00348"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z545_3">00348</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CMeshGeom.html#z545_3">getNbRdrPass</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> matrixBlockIndex)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o5">_MatrixBlocks</a>[matrixBlockIndex].RdrPass.size() ; }
00349
<a name="l00354"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z545_4">00354</a> <font class="keyword">const</font> CPrimitiveBlock &<a class="code" href="classNL3D_1_1CMeshGeom.html#z545_4">getRdrPassPrimitiveBlock</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> matrixBlockIndex, <a class="code" href="types__nl_8h.html#a14">uint</a> renderingPassIndex)<font class="keyword"> const</font>
00355 <font class="keyword"> </font>{
00356 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o5">_MatrixBlocks</a>[matrixBlockIndex].RdrPass[renderingPassIndex].PBlock ;
00357 }
00358
<a name="l00363"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z545_5">00363</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CMeshGeom.html#z545_5">getRdrPassMaterial</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> matrixBlockIndex, <a class="code" href="types__nl_8h.html#a14">uint</a> renderingPassIndex)<font class="keyword"> const</font>
00364 <font class="keyword"> </font>{
00365 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o5">_MatrixBlocks</a>[matrixBlockIndex].RdrPass[renderingPassIndex].MaterialId ;
00366 }
00367
00368 <font class="comment">// @}</font>
00369
00370
00372 <font class="comment">// @{</font>
00373
<a name="l00375"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z546_0">00375</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z546_0">isSkinned</a> ()<font class="keyword"> const</font>
00376 <font class="keyword"> </font>{
00377 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o7">_Skinned</a>;
00378 }
00379
00381 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z546_1">computeBonesId</a> (CSkeletonModel *skeleton);
00382
00384 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z546_2">updateSkeletonUsage</a>(CSkeletonModel *sm, <font class="keywordtype">bool</font> increment);
00385
<a name="l00387"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z546_3">00387</a> <font class="keyword">const</font> std::vector<sint32> &<a class="code" href="classNL3D_1_1CMeshGeom.html#z546_3">getSkinBoneUsage</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o12">_BonesId</a>;}
00388
00389 <font class="comment">// @}</font>
00390
00391
00399 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#a4">renderSimpleWithMaterial</a>(IDriver *drv, <font class="keyword">const</font> CMatrix &worldMatrix, CMaterial &mat);
00400
00401
00402
00404 <font class="comment">// @{</font>
00405
00409 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_0">supportMeshBlockRendering</a> () <font class="keyword">const</font>;
00410
00411 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_1">sortPerMaterial</a>() <font class="keyword">const</font>;
00412 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_2">getNumRdrPasses</a>() <font class="keyword">const</font> ;
00413 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_3">beginMesh</a>(CMeshGeomRenderContext &rdrCtx) ;
00414 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_4">activeInstance</a>(CMeshGeomRenderContext &rdrCtx, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount) ;
00415 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_5">renderPass</a>(CMeshGeomRenderContext &rdrCtx, CMeshBaseInstance *inst, <font class="keywordtype">float</font> polygonCount, <a class="code" href="types__nl_8h.html#a14">uint</a> rdrPass) ;
00416 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_6">endMesh</a>(CMeshGeomRenderContext &rdrCtx) ;
00417
00418 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_7">getVBHeapInfo</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> &vertexFormat, <a class="code" href="types__nl_8h.html#a14">uint</a> &numVertices);
00419 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z547_8">computeMeshVBHeap</a>(<font class="keywordtype">void</font> *dst, <a class="code" href="types__nl_8h.html#a14">uint</a> indexStart);
00420
00421 <font class="comment">// @}</font>
00422
00423
00424 <font class="comment">// ************************</font>
00425 <font class="keyword">private</font>:
00426
<a name="l00428"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html">00428</a> <font class="keyword">class </font>CRdrPass
00429 {
00430 <font class="keyword">public</font>:
00431 <font class="comment">// The id of this material.</font>
<a name="l00432"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m0">00432</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m0">MaterialId</a>;
00433 <font class="comment">// The list of primitives.</font>
<a name="l00434"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m1">00434</a> CPrimitiveBlock <a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m1">PBlock</a>;
00435
00436 <font class="comment">// The same, shifted for VBHeap rendering.</font>
<a name="l00437"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m2">00437</a> CPrimitiveBlock <a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m2">VBHeapPBlock</a>;
00438
00439
00440 <font class="comment">// Serialize a rdrpass.</font>
<a name="l00441"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#a0">00441</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00442 {
00443 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00444
00445 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m0">MaterialId</a>);
00446 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshGeom_1_1CRdrPass.html#m1">PBlock</a>);
00447 }
00448 };
00449
00450
<a name="l00452"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html">00452</a> <font class="keyword">class </font>CMatrixBlock
00453 {
00454 <font class="keyword">public</font>:
<a name="l00456"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m0">00456</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m0">MatrixId</a>[IDriver::MaxModelMatrix];
<a name="l00458"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m1">00458</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m1">NumMatrix</a>;
<a name="l00460"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m2">00460</a> std::vector<CRdrPass> <a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m2">RdrPass</a>;
00461
<a name="l00462"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#a0">00462</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00463 {
00464 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00465
00466 <font class="comment">// Code written for IDriver::MaxModelMatrix==16 matrixs.</font>
00467 <a class="code" href="debug_8h.html#a6">nlassert</a>(IDriver::MaxModelMatrix == 16);
00468 <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a14">uint</a> i=0;i<IDriver::MaxModelMatrix;i++)
00469 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m0">MatrixId</a>[i]);
00470 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m1">NumMatrix</a>);
00471 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#m2">RdrPass</a>);
00472 }
00473
00474
00476 <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlock.html#a1">getMatrixIdLocation</a>(<a class="code" href="types__nl_8h.html#a10">uint32</a> boneId) <font class="keyword">const</font>;
00477 };
00478
00479
00480 <font class="keyword">private</font>:
<a name="l00486"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html">00486</a> <font class="keyword">struct </font>CCornerTmp : <font class="keyword">public</font> CMesh::CCorner
00487 {
<a name="l00488"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m0">00488</a> CPaletteSkin <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m0">Palette</a>;
<a name="l00489"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m1">00489</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m1">Weights</a>[<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>];
00490
00491 <font class="comment">// The comparison.</font>
00492 <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#a0">operator<</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#a1">CCornerTmp</a> &c) <font class="keyword">const</font>;
00493 <font class="comment">// The result of the compression.</font>
<a name="l00494"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m2">00494</a> <font class="keyword">mutable</font> <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m2">VBId</a>;
00495 <font class="comment">// The flags to know what to compare.</font>
00496 <font class="keyword">static</font> <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#p0">Flags</a>;
00497
00498 <font class="comment">// Setup all to 0, but Color (to white)... Important for good corner comparison.</font>
00499 <font class="comment">// This is slow but doesn't matter since used at mesh building....</font>
<a name="l00500"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#a1">00500</a> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#a1">CCornerTmp</a>()
00501 {
00502 <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m2">VBId</a>= 0;
00503 <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a13">sint</a> i=0;i<<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>;i++)
00504 {
00505 <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m0">Palette</a>.MatrixId[i]=0;
00506 <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#m1">Weights</a>[i]=0;
00507 }
00508 }
00509
00510 <font class="comment">// copy from corner.</font>
<a name="l00511"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#a2">00511</a> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#a1">CCornerTmp</a> &<a class="code" href="structNL3D_1_1CMeshGeom_1_1CCornerTmp.html#a2">operator=</a>(<font class="keyword">const</font> CMesh::CCorner &o)
00512 {
00513 <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m0">Vertex</a>= o.Vertex;
00514 <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m1">Normal</a>= o.Normal;
00515 <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a13">sint</a> i=0;i<=CVertexBuffer::MaxStage;i++)
00516 {
00517 <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m2">Uvws</a>[i]= o.Uvws[i];
00518 }
00519 <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m3">Color</a>= o.Color;
00520 <a class="code" href="structNL3D_1_1CMesh_1_1CCorner.html#m4">Specular</a>= o.Specular;
00521
00522 <font class="keywordflow">return</font> *<font class="keyword">this</font>;
00523 }
00524
00525 };
00526
00527
<a name="l00530"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html">00530</a> <font class="keyword">struct </font>CBoneTmp
00531 {
00532 <font class="comment">// How many ref points on it? (NB: a corner may have multiple (up to 4) on it).</font>
<a name="l00533"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m0">00533</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m0">RefCount</a>;
00534 <font class="comment">// Am i inserted into the current matrixblock?</font>
<a name="l00535"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m1">00535</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m1">Inserted</a>;
00536 <font class="comment">// If I am inserted into the current matrixblock, to which local bone (0-15) I am linked?</font>
<a name="l00537"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m2">00537</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m2">MatrixIdInMB</a>;
00538
<a name="l00539"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#a0">00539</a> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#a0">CBoneTmp</a>()
00540 {
00541 <a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m0">RefCount</a>= 0;
00542 <a class="code" href="structNL3D_1_1CMeshGeom_1_1CBoneTmp.html#m1">Inserted</a>=<font class="keyword">false</font>;
00543 }
00544 };
00545
00546
<a name="l00549"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#u0">00549</a> <font class="keyword">typedef</font> std::map<uint, CBoneTmp> <a class="code" href="classNL3D_1_1CMeshGeom.html#u0">TBoneMap</a>;
<a name="l00550"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#u1">00550</a> <font class="keyword">typedef</font> TBoneMap::iterator <a class="code" href="classNL3D_1_1CMeshGeom.html#u1">ItBoneMap</a>;
00551
00552
<a name="l00555"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html">00555</a> <font class="keyword">struct </font>CFaceTmp
00556 {
<a name="l00557"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m0">00557</a> CCornerTmp <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m0">Corner</a>[3];
<a name="l00558"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m1">00558</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m1">MaterialId</a>;
00559 <font class="comment">// which matrixblock own this face. -1 <=> Not owned.</font>
<a name="l00560"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m2">00560</a> <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m2">MatrixBlockId</a>;
00561
<a name="l00562"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#a0">00562</a> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#a0">CFaceTmp</a>()
00563 {
00564 <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m2">MatrixBlockId</a>= -1;
00565 }
<a name="l00566"></a><a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#a1">00566</a> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#a0">CFaceTmp</a> &<a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#a1">operator=</a>(<font class="keyword">const</font> CMesh::CFace& o)
00567 {
00568 Corner[0]= o.Corner[0];
00569 Corner[1]= o.Corner[1];
00570 Corner[2]= o.Corner[2];
00571 <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#m1">MaterialId</a>= o.MaterialId;
00572
00573 <font class="keywordflow">return</font> *<font class="keyword">this</font>;
00574 }
00575
00576
00577 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMeshGeom_1_1CFaceTmp.html#a2">buildBoneUse</a>(std::vector<uint> &boneUse, std::vector<CMesh::CSkinWeight> &skinWeights);
00578
00579 };
00580
00581
<a name="l00584"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlockRemap.html">00584</a> <font class="keyword">class </font>CMatrixBlockRemap
00585 {
00586 <font class="keyword">public</font>:
<a name="l00587"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlockRemap.html#m0">00587</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNL3D_1_1CMeshGeom_1_1CMatrixBlockRemap.html#m0">Remap</a>[IDriver::MaxModelMatrix];
00588 };
00589
00590
00591 <font class="keyword">private</font>:
<a name="l00595"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o0">00595</a> std::vector<CVector> <a class="code" href="classNL3D_1_1CMeshGeom.html#o0">_OriginalSkinVertices</a>;
<a name="l00596"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o1">00596</a> std::vector<CVector> <a class="code" href="classNL3D_1_1CMeshGeom.html#o1">_OriginalSkinNormals</a>;
<a name="l00597"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o2">00597</a> std::vector<CVector> <a class="code" href="classNL3D_1_1CMeshGeom.html#o2">_OriginalTGSpace</a>;
00598
<a name="l00600"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o3">00600</a> CVertexBuffer <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>;
<a name="l00602"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o4">00602</a> CVertexBuffer <a class="code" href="classNL3D_1_1CMeshGeom.html#o4">_VBufferOri</a>;
<a name="l00604"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o5">00604</a> std::vector<CMatrixBlock> <a class="code" href="classNL3D_1_1CMeshGeom.html#o5">_MatrixBlocks</a>;
<a name="l00606"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o6">00606</a> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a> <a class="code" href="classNL3D_1_1CMeshGeom.html#o6">_BBox</a>;
<a name="l00608"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o7">00608</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o7">_Skinned</a>;
<a name="l00610"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o8">00610</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o8">_OriginalSkinRestored</a>;
00611
<a name="l00613"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o9">00613</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o9">_BoneIdComputed</a>;
<a name="l00615"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o10">00615</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o10">_BoneIdExtended</a>;
00616
<a name="l00618"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o11">00618</a> std::vector<std::string> <a class="code" href="classNL3D_1_1CMeshGeom.html#o11">_BonesName</a>;
<a name="l00620"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o12">00620</a> std::vector<sint32> <a class="code" href="classNL3D_1_1CMeshGeom.html#o12">_BonesId</a>;
<a name="l00622"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o13">00622</a> std::vector<sint32> <a class="code" href="classNL3D_1_1CMeshGeom.html#o13">_BonesIdExt</a>;
00623
00624
00626 <font class="comment">// @{</font>
<a name="l00628"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z548_1">00628</a> <font class="comment"> CRefPtr<IVertexBufferHard> _VertexBufferHard;</font>
<a name="l00630"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z548_2">00630</a> <font class="comment"> CRefPtr<IDriver> _Driver;</font>
<a name="l00632"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z548_3">00632</a> <font class="comment"> bool _VertexBufferHardDirty;</font>
00633
00635 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z548_0">updateVertexBufferHard</a>(IDriver *drv);
00636 <font class="comment">// @}</font>
00637
00638
00640 <font class="comment">// @{</font>
<a name="l00642"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z549_0">00642</a> <font class="comment"> bool _SupportMeshBlockRendering;</font>
00643 <font class="comment">// @}</font>
00644
<a name="l00646"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o14">00646</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#o14">_PreciseClipping</a>;
00647
00648 <font class="comment">// The Mesh Morpher</font>
<a name="l00649"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o15">00649</a> CMeshMorpher *<a class="code" href="classNL3D_1_1CMeshGeom.html#o15">_MeshMorpher</a>;
00650
00651
00652 <font class="comment">// Possible MeshVertexProgram to apply at render()</font>
<a name="l00653"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#o16">00653</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<IMeshVertexProgram></a> <a class="code" href="classNL3D_1_1CMeshGeom.html#o16">_MeshVertexProgram</a>;
00654
00655
00656 <font class="keyword">private</font>:
00657 <font class="comment">// Locals, for build.</font>
<a name="l00658"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CCornerPred.html">00658</a> <font class="keyword">class </font>CCornerPred
00659 {
00660 <font class="keyword">public</font>:
<a name="l00661"></a><a class="code" href="classNL3D_1_1CMeshGeom_1_1CCornerPred.html#a0">00661</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshGeom_1_1CCornerPred.html#a0">operator()</a>(<font class="keyword">const</font> CCornerTmp *<a class="code" href="driver__opengl__extension__def_8h.html#a242">x</a>, <font class="keyword">const</font> CCornerTmp *<a class="code" href="driver__opengl__extension__def_8h.html#a243">y</a>)<font class="keyword"> const</font>
00662 <font class="keyword"> </font>{
00663 <font class="keywordflow">return</font> (*x<*y);
00664 }
00665 };
<a name="l00666"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#u2">00666</a> <font class="keyword">typedef</font> std::set<CCornerTmp*, CCornerPred> <a class="code" href="classNL3D_1_1CMeshGeom.html#u2">TCornerSet</a>;
<a name="l00667"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#u3">00667</a> <font class="keyword">typedef</font> TCornerSet::iterator <a class="code" href="classNL3D_1_1CMeshGeom.html#u3">ItCornerSet</a>;
00668
00669 <font class="comment">// Find and fill the VBuffer.</font>
<a name="l00670"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#c0">00670</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#c0">findVBId</a>(<a class="code" href="classNL3D_1_1CMeshGeom.html#u2">TCornerSet</a> &corners, <font class="keyword">const</font> CCornerTmp *corn, <a class="code" href="types__nl_8h.html#a13">sint</a> &currentVBIndex, <font class="keyword">const</font> CVector &vert, <font class="keyword">const</font> CMesh::CMeshBuild &mb)
00671 {
00672 <a class="code" href="classNL3D_1_1CMeshGeom.html#u3">ItCornerSet</a> it= corners.find(const_cast<CCornerTmp *>(corn));
00673 <font class="keywordflow">if</font>(it!=corners.end())
00674 corn->VBId= (*it)->VBId;
00675 <font class="keywordflow">else</font>
00676 {
00677 <font class="comment">// Add corner to the set to not insert same corner two times.</font>
00678 corners.insert (const_cast<CCornerTmp *>(corn));
00679 <a class="code" href="types__nl_8h.html#a13">sint</a> i;
00680 corn->VBId= currentVBIndex++;
00681 <font class="comment">// Fill the VBuffer.</font>
00682 <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setNumVertices(currentVBIndex);
00683 <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>= currentVBIndex-1;
00684 <font class="comment">// XYZ.</font>
00685 <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setVertexCoord(<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, vert);
00686 <font class="comment">// Normal</font>
00687 <font class="keywordflow">if</font>(CCornerTmp::Flags & CVertexBuffer::NormalFlag)
00688 <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setNormalCoord(<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, corn->Normal);
00689 <font class="comment">// Uvws.</font>
00690 <font class="keywordflow">for</font>(i=0;i<CVertexBuffer::MaxStage;i++)
00691 {
00692 <font class="keywordflow">if</font>(CCornerTmp::Flags & (CVertexBuffer::TexCoord0Flag<<i))
00693 {
00694 <font class="keywordflow">switch</font>(mb.NumCoords[i])
00695 {
00696 <font class="keywordflow">case</font> 2:
00697 <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setTexCoord(<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, i, corn->Uvws[i].U, corn->Uvws[i].V);
00698 <font class="keywordflow">break</font>;
00699 <font class="keywordflow">case</font> 3:
00700 <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setValueFloat3Ex((CVertexBuffer::TValue) (CVertexBuffer::TexCoord0 + i), <a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, corn->Uvws[i].U, corn->Uvws[i].V, corn->Uvws[i].W);
00701 <font class="keywordflow">break</font>;
00702 <font class="keywordflow">default</font>: <font class="comment">// not supported</font>
00703 <a class="code" href="debug_8h.html#a6">nlassert</a>(0);
00704 <font class="keywordflow">break</font>;
00705 }
00706 }
00707 }
00708 <font class="comment">// Color.</font>
00709 <font class="keywordflow">if</font>(CCornerTmp::Flags & CVertexBuffer::PrimaryColorFlag)
00710 <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setColor(<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, corn->Color);
00711 <font class="comment">// Specular.</font>
00712 <font class="keywordflow">if</font>(CCornerTmp::Flags & CVertexBuffer::SecondaryColorFlag)
00713 <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setSpecular(<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, corn->Specular);
00714
00715 <font class="comment">// setup palette skinning.</font>
00716 <font class="keywordflow">if</font> ((CCornerTmp::Flags & CVertexBuffer::PaletteSkinFlag)==CVertexBuffer::PaletteSkinFlag)
00717 {
00718 <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setPaletteSkin(<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, corn->Palette);
00719 <font class="keywordflow">for</font>(i=0;i<<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>;i++)
00720 <a class="code" href="classNL3D_1_1CMeshGeom.html#o3">_VBuffer</a>.setWeight(<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>, i, corn->Weights[i]);
00721 }
00722 }
00723 }
00724
00725
00726 <font class="comment">// optimize triangles order of all render pass.</font>
00727 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#c1">optimizeTriangleOrder</a>();
00728
00729 <font class="comment">// Some runtime not serialized compilation</font>
00730 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#c2">compileRunTime</a>();
00731
00732
00734 <font class="comment">// @{</font>
00735
<a name="l00736"></a><a class="code" href="classNL3D_1_1CMeshGeom.html#z550_0">00736</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_0">TSkinType</a> {<a class="code" href="classNL3D_1_1CMeshGeom.html#z550_0u4">SkinPosOnly</a>=0, <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_0u5">SkinWithNormal</a>, <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_0u6">SkinWithTgSpace</a>};
00737
00738 <font class="comment">// build skinning.</font>
00739 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_1">buildSkin</a>(CMesh::CMeshBuild &m, std::vector<CFaceTmp> &tmpFaces);
00740
00741 <font class="comment">// Build bone Usage information for serialized mesh <= version 3.</font>
00742 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_2">buildBoneUsageVer3</a> ();
00743
00744 <font class="comment">// bkup from VBuffer into _OriginalSkin*</font>
00745 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_3">bkupOriginalSkinVertices</a>();
00746 <font class="comment">// restore from _OriginalSkin* to VBuffer. set _OriginalSkinRestored to true</font>
00747 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_4">restoreOriginalSkinVertices</a>();
00748
00749 <font class="comment">// apply Skin to all vertices from _OriginalSkin* to _VBuffer.</font>
00750 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_5">applySkin</a>(CSkeletonModel *skeleton);
00751
00752
00753 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_6">flagSkinVerticesForMatrixBlock</a>(<a class="code" href="types__nl_8h.html#a6">uint8</a> *skinFlags, CMatrixBlock &mb);
00754 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_7">computeSkinMatrixes</a>(CSkeletonModel *skeleton, CMatrix3x4 *matrixes, CMatrixBlock *prevBlock, CMatrixBlock &curBlock);
00755 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_8">computeSoftwarePointSkinning</a>(CMatrix3x4 *matrixes, CVector *srcVector, CPaletteSkin *srcPal, <font class="keywordtype">float</font> *srcWgt, CVector *dstVector);
00756 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshGeom.html#z550_9">computeSoftwareVectorSkinning</a>(CMatrix3x4 *matrixes, CVector *srcVector, CPaletteSkin *srcPal, <font class="keywordtype">float</font> *srcWgt, CVector *dstVector);
00757
00758 <font class="comment">// @}</font>
00759
00760 };
00761
00762
00763
00764
00765 } <font class="comment">// NL3D</font>
00766
00767
00768 <font class="preprocessor">#endif // NL_MESH_H</font>
00769 <font class="preprocessor"></font>
00770 <font class="comment">/* End of mesh.h */</font>
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