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<hr><h1>matrix_3x4.h</h1><a href="matrix__3x4_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_MATRIX_3X4_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MATRIX_3X4_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 
00031 
00032 <font class="keyword">namespace </font>NL3D 
00033 {
00034 
00035 
00036 <font class="comment">// ***************************************************************************</font>
00037 <font class="comment">// ***************************************************************************</font>
00038 <font class="comment">// STD Matrix</font>
00039 <font class="comment">// ***************************************************************************</font>
00040 <font class="comment">// ***************************************************************************</font>
00041 
00042 
00043 <font class="comment">// ***************************************************************************</font>
<a name="l00050"></a><a class="code" href="classNL3D_1_1CMatrix3x4.html">00050</a> <font class="comment"></font><font class="keyword">class   </font>CMatrix3x4
00051 {
00052 <font class="keyword">public</font>:
00053         <font class="comment">// Order them in memory line first, for faster memory access.</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CMatrix3x4.html#m3">00054</a>         <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m3">a14</a>;
<a name="l00055"></a><a class="code" href="classNL3D_1_1CMatrix3x4.html#m7">00055</a>         <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m7">a24</a>;
<a name="l00056"></a><a class="code" href="classNL3D_1_1CMatrix3x4.html#m11">00056</a>         <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m11">a34</a>;
00057 
00058         <font class="comment">// Copy from a matrix.</font>
<a name="l00059"></a><a class="code" href="classNL3D_1_1CMatrix3x4.html#a0">00059</a>         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMatrix3x4.html#a0">set</a>(<font class="keyword">const</font> CMatrix &amp;mat)
00060         {
00061                 <font class="keyword">const</font> <font class="keywordtype">float</font>     *m =mat.get();
00062                 <a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>= m[0]; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>= m[4]; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>= m[8] ; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m3">a14</a>= m[12]; 
00063                 <a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>= m[1]; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>= m[5]; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>= m[9] ; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m7">a24</a>= m[13]; 
00064                 <a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>= m[2]; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>= m[6]; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>= m[10]; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m11">a34</a>= m[14]; 
00065         }
00066 
00067 
00068         <font class="comment">// mulSetvector. NB: in should be different as v!! (else don't work).</font>
<a name="l00069"></a><a class="code" href="classNL3D_1_1CMatrix3x4.html#a1">00069</a>         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMatrix3x4.html#a1">mulSetVector</a>(<font class="keyword">const</font> CVector &amp;in, CVector &amp;out)
00070         {
00071                 out.x= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>*in.z);
00072                 out.y= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>*in.z);
00073                 out.z= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>*in.z);
00074         }
00075         <font class="comment">// mulSetpoint. NB: in should be different as v!! (else don't work).</font>
<a name="l00076"></a><a class="code" href="classNL3D_1_1CMatrix3x4.html#a2">00076</a>         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMatrix3x4.html#a2">mulSetPoint</a>(<font class="keyword">const</font> CVector &amp;in, CVector &amp;out)
00077         {
00078                 out.x= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>*in.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m3">a14</a>);
00079                 out.y= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>*in.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m7">a24</a>);
00080                 out.z= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>*in.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m11">a34</a>);
00081         }
00082 
00083 
00084         <font class="comment">// mulSetvector. NB: in should be different as v!! (else don't work).</font>
<a name="l00085"></a><a class="code" href="classNL3D_1_1CMatrix3x4.html#a3">00085</a>         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMatrix3x4.html#a1">mulSetVector</a>(<font class="keyword">const</font> CVector &amp;in, <font class="keywordtype">float</font> scale, CVector &amp;out)
00086         {
00087                 out.x= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>*in.z) * scale;
00088                 out.y= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>*in.z) * scale;
00089                 out.z= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>*in.z) * scale;
00090         }
00091         <font class="comment">// mulSetpoint. NB: in should be different as v!! (else don't work).</font>
<a name="l00092"></a><a class="code" href="classNL3D_1_1CMatrix3x4.html#a4">00092</a>         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMatrix3x4.html#a2">mulSetPoint</a>(<font class="keyword">const</font> CVector &amp;in, <font class="keywordtype">float</font> scale, CVector &amp;out)
00093         {
00094                 out.x= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>*in.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m3">a14</a>) * scale;
00095                 out.y= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>*in.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m7">a24</a>) * scale;
00096                 out.z= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>*in.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m11">a34</a>) * scale;
00097         }
00098 
00099 
00100         <font class="comment">// mulAddvector. NB: in should be different as v!! (else don't work).</font>
<a name="l00101"></a><a class="code" href="classNL3D_1_1CMatrix3x4.html#a5">00101</a>         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMatrix3x4.html#a5">mulAddVector</a>(<font class="keyword">const</font> CVector &amp;in, <font class="keywordtype">float</font> scale, CVector &amp;out)
00102         {
00103                 out.x+= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>*in.z) * scale;
00104                 out.y+= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>*in.z) * scale;
00105                 out.z+= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>*in.z) * scale;
00106         }
00107         <font class="comment">// mulAddpoint. NB: in should be different as v!! (else don't work).</font>
<a name="l00108"></a><a class="code" href="classNL3D_1_1CMatrix3x4.html#a6">00108</a>         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMatrix3x4.html#a6">mulAddPoint</a>(<font class="keyword">const</font> CVector &amp;in, <font class="keywordtype">float</font> scale, CVector &amp;out)
00109         {
00110                 out.x+= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>*in.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m3">a14</a>) * scale;
00111                 out.y+= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>*in.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m7">a24</a>) * scale;
00112                 out.z+= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>*in.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>*in.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>*in.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m11">a34</a>) * scale;
00113         }
00114 
00115 
00116 
00117 };
00118 
00119 
00120 <font class="comment">// ***************************************************************************</font>
00121 <font class="comment">// ***************************************************************************</font>
00122 <font class="comment">// SSE Matrix</font>
00123 <font class="comment">// ***************************************************************************</font>
00124 <font class="comment">// ***************************************************************************</font>
00125 
00126 
00127 <font class="comment">// ***************************************************************************</font>
00128 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00129 <font class="preprocessor"></font>
00130 <font class="comment">//#define NL_DebugSSE</font>
00131 <font class="comment">//#define NL_DebugSSENoSkin</font>
00132 
00133 
00134 <font class="comment">// For fast vector/point multiplication.</font>
00135 <font class="keyword">class   </font>CMatrix3x4SSE
00136 {
00137 <font class="keyword">public</font>:
00138         <font class="comment">// Order them in memory column first, for SSE column multiplication.</font>
00139         <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>, a41;
00140         <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>, a42;
00141         <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>, a43;
00142         <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CMatrix3x4.html#m3">a14</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m7">a24</a>, <a class="code" href="classNL3D_1_1CMatrix3x4.html#m11">a34</a>, a44;
00143 
00144         <font class="comment">// Copy from a matrix.</font>
00145         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMatrix3x4.html#a0">set</a>(<font class="keyword">const</font> CMatrix &amp;mat)
00146         {
00147                 <font class="keyword">const</font> <font class="keywordtype">float</font>     *m =mat.get();
00148                 <a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>= m[0]; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>= m[4]; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>= m[8] ; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m3">a14</a>= m[12]; 
00149                 <a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>= m[1]; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>= m[5]; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>= m[9] ; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m7">a24</a>= m[13]; 
00150                 <a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>= m[2]; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>= m[6]; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>= m[10]; <a class="code" href="classNL3D_1_1CMatrix3x4.html#m11">a34</a>= m[14]; 
00151                 <font class="comment">// not used.</font>
00152                 <font class="comment">//a41= 0   ; a42= 0   ; a43= 0    ; a44= 1; </font>
00153         }
00154 
00155 
00156         <font class="comment">// mulSetvector. NB: in should be different as v!! (else don't work).</font>
00157         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMatrix3x4.html#a1">mulSetVector</a>(<font class="keyword">const</font> CVector &amp;vin, CVector &amp;vout)
00158         {
00159 <font class="preprocessor">        #ifndef NL_DebugSSE</font>
00160 <font class="preprocessor"></font>                __asm
00161                 {
00162                         mov             eax, vin
00163                         mov             ebx, <font class="keyword">this</font>
00164                         mov             edi, vout
00165                         <font class="comment">// Load in vector in op[0]</font>
00166                         movss   xmm0, [eax]vin.x
00167                         movss   xmm1, [eax]vin.y
00168                         movss   xmm2, [eax]vin.z
00169                         <font class="comment">// Expand op[0] to op[1], op[2], op[3]</font>
00170                         shufps  xmm0, xmm0, 0
00171                         shufps  xmm1, xmm1, 0
00172                         shufps  xmm2, xmm2, 0
00173                         <font class="comment">// Mul each vector with 3 Matrix column</font>
00174                         mulps   xmm0, [ebx]<font class="keyword">this</font>.a11
00175                         mulps   xmm1, [ebx]<font class="keyword">this</font>.a12
00176                         mulps   xmm2, [ebx]<font class="keyword">this</font>.a13
00177                         <font class="comment">// Add each column vector.</font>
00178                         addps   xmm0, xmm1
00179                         addps   xmm0, xmm2
00180 
00181                         <font class="comment">// write the result.</font>
00182                         movss   [edi]vout.x, xmm0
00183                         shufps  xmm0, xmm0, 33
00184                         movss   [edi]vout.y, xmm0
00185                         movhlps xmm0, xmm0
00186                         movss   [edi]vout.z, xmm0
00187                 }
00188 <font class="preprocessor">        #elif !defined (NL_DebugSSENoSkin)</font>
00189 <font class="preprocessor"></font>                vout.x= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>*vin.z);
00190                 vout.y= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>*vin.z);
00191                 vout.z= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>*vin.z);
00192 <font class="preprocessor">        #else</font>
00193 <font class="preprocessor"></font>                vout= vin;
00194 <font class="preprocessor">        #endif</font>
00195 <font class="preprocessor"></font>        }
00196         <font class="comment">// mulSetpoint. NB: in should be different as v!! (else don't work).</font>
00197         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMatrix3x4.html#a2">mulSetPoint</a>(<font class="keyword">const</font> CVector &amp;vin, CVector &amp;vout)
00198         {
00199 <font class="preprocessor">        #ifndef NL_DebugSSE</font>
00200 <font class="preprocessor"></font>                __asm
00201                 {
00202                         mov             eax, vin
00203                         mov             ebx, <font class="keyword">this</font>
00204                         mov             edi, vout
00205                         <font class="comment">// Load in vector in op[0]</font>
00206                         movss   xmm0, [eax]vin.x
00207                         movss   xmm1, [eax]vin.y
00208                         movss   xmm2, [eax]vin.z
00209                         <font class="comment">// Expand op[0] to op[1], op[2], op[3]</font>
00210                         shufps  xmm0, xmm0, 0
00211                         shufps  xmm1, xmm1, 0
00212                         shufps  xmm2, xmm2, 0
00213                         <font class="comment">// Mul each vector with 3 Matrix column</font>
00214                         mulps   xmm0, [ebx]<font class="keyword">this</font>.a11
00215                         mulps   xmm1, [ebx]<font class="keyword">this</font>.a12
00216                         mulps   xmm2, [ebx]<font class="keyword">this</font>.a13
00217                         <font class="comment">// Add each column vector.</font>
00218                         addps   xmm0, xmm1
00219                         addps   xmm0, xmm2
00220                         <font class="comment">// Add Matrix translate column vector</font>
00221                         addps   xmm0, [ebx]<font class="keyword">this</font>.a14
00222 
00223                         <font class="comment">// write the result.</font>
00224                         movss   [edi]vout.x, xmm0
00225                         shufps  xmm0, xmm0, 33
00226                         movss   [edi]vout.y, xmm0
00227                         movhlps xmm0, xmm0
00228                         movss   [edi]vout.z, xmm0
00229                 }
00230 <font class="preprocessor">        #elif !defined (NL_DebugSSENoSkin)</font>
00231 <font class="preprocessor"></font>                vout.x= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>*vin.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m3">a14</a>);
00232                 vout.y= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>*vin.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m7">a24</a>);
00233                 vout.z= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>*vin.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m11">a34</a>);
00234 <font class="preprocessor">        #else</font>
00235 <font class="preprocessor"></font>                vout= vin;
00236 <font class="preprocessor">        #endif</font>
00237 <font class="preprocessor"></font>        }
00238 
00239 
00240         <font class="comment">// mulSetvector. NB: vin should be different as v!! (else don't work).</font>
00241         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMatrix3x4.html#a1">mulSetVector</a>(<font class="keyword">const</font> CVector &amp;vin, <font class="keywordtype">float</font> scale, CVector &amp;vout)
00242         {
00243 <font class="preprocessor">        #ifndef NL_DebugSSE</font>
00244 <font class="preprocessor"></font>                __asm
00245                 {
00246                         mov             eax, vin
00247                         mov             ebx, <font class="keyword">this</font>
00248                         mov             edi, vout
00249                         <font class="comment">// Load in vector in op[0]</font>
00250                         movss   xmm0, [eax]vin.x
00251                         movss   xmm1, [eax]vin.y
00252                         movss   xmm2, [eax]vin.z
00253                         <font class="comment">// Load scale in op[0]</font>
00254                         movss   xmm3, scale
00255                         <font class="comment">// Expand op[0] to op[1], op[2], op[3]</font>
00256                         shufps  xmm0, xmm0, 0
00257                         shufps  xmm1, xmm1, 0
00258                         shufps  xmm2, xmm2, 0
00259                         shufps  xmm3, xmm3, 0
00260                         <font class="comment">// Store vertex column in other regs.</font>
00261                         movaps  xmm5, xmm0
00262                         movaps  xmm6, xmm1
00263                         movaps  xmm7, xmm2
00264                         <font class="comment">// Mul each vector with 3 Matrix column</font>
00265                         mulps   xmm0, [ebx]<font class="keyword">this</font>.a11
00266                         mulps   xmm1, [ebx]<font class="keyword">this</font>.a12
00267                         mulps   xmm2, [ebx]<font class="keyword">this</font>.a13
00268                         <font class="comment">// Add each column vector.</font>
00269                         addps   xmm0, xmm1
00270                         addps   xmm0, xmm2
00271 
00272                         <font class="comment">// mul final result with scale</font>
00273                         mulps   xmm0, xmm3
00274 
00275                         <font class="comment">// store it in xmm4 for future use.</font>
00276                         movaps  xmm4, xmm0
00277                 }
00278 <font class="preprocessor">        #elif !defined (NL_DebugSSENoSkin)</font>
00279 <font class="preprocessor"></font>                vout.x= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>*vin.z) * scale;
00280                 vout.y= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>*vin.z) * scale;
00281                 vout.z= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>*vin.z) * scale;
00282 <font class="preprocessor">        #else</font>
00283 <font class="preprocessor"></font>                vout= vin;
00284 <font class="preprocessor">        #endif</font>
00285 <font class="preprocessor"></font>        }
00286         <font class="comment">// mulSetpoint. NB: vin should be different as v!! (else don't work).</font>
00287         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMatrix3x4.html#a2">mulSetPoint</a>(<font class="keyword">const</font> CVector &amp;vin, <font class="keywordtype">float</font> scale, CVector &amp;vout)
00288         {
00289 <font class="preprocessor">        #ifndef NL_DebugSSE</font>
00290 <font class="preprocessor"></font>                __asm
00291                 {
00292                         mov             eax, vin
00293                         mov             ebx, <font class="keyword">this</font>
00294                         mov             edi, vout
00295                         <font class="comment">// Load in vector in op[0]</font>
00296                         movss   xmm0, [eax]vin.x
00297                         movss   xmm1, [eax]vin.y
00298                         movss   xmm2, [eax]vin.z
00299                         <font class="comment">// Load scale in op[0]</font>
00300                         movss   xmm3, scale
00301                         <font class="comment">// Expand op[0] to op[1], op[2], op[3]</font>
00302                         shufps  xmm0, xmm0, 0
00303                         shufps  xmm1, xmm1, 0
00304                         shufps  xmm2, xmm2, 0
00305                         shufps  xmm3, xmm3, 0
00306                         <font class="comment">// Store vertex column in other regs.</font>
00307                         movaps  xmm5, xmm0
00308                         movaps  xmm6, xmm1
00309                         movaps  xmm7, xmm2
00310                         <font class="comment">// Mul each vector with 3 Matrix column</font>
00311                         mulps   xmm0, [ebx]<font class="keyword">this</font>.a11
00312                         mulps   xmm1, [ebx]<font class="keyword">this</font>.a12
00313                         mulps   xmm2, [ebx]<font class="keyword">this</font>.a13
00314                         <font class="comment">// Add each column vector.</font>
00315                         addps   xmm0, xmm1
00316                         addps   xmm0, xmm2
00317                         <font class="comment">// Add Matrix translate column vector</font>
00318                         addps   xmm0, [ebx]<font class="keyword">this</font>.a14
00319 
00320                         <font class="comment">// mul final result with scale</font>
00321                         mulps   xmm0, xmm3
00322 
00323                         <font class="comment">// store it in xmm4 for future use.</font>
00324                         movaps  xmm4, xmm0
00325                 }
00326 <font class="preprocessor">        #elif !defined (NL_DebugSSENoSkin)</font>
00327 <font class="preprocessor"></font>                vout.x= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>*vin.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m3">a14</a>) * scale;
00328                 vout.y= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>*vin.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m7">a24</a>) * scale;
00329                 vout.z= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>*vin.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m11">a34</a>) * scale;
00330 <font class="preprocessor">        #else</font>
00331 <font class="preprocessor"></font>                vout= vin;
00332 <font class="preprocessor">        #endif</font>
00333 <font class="preprocessor"></font>        }
00334 
00335 
00336         <font class="comment">// mulAddvector. NB: vin should be different as v!! (else don't work).</font>
00337         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMatrix3x4.html#a5">mulAddVector</a>(<font class="keyword">const</font> CVector &amp;vin, <font class="keywordtype">float</font> scale, CVector &amp;vout)
00338         {
00339 <font class="preprocessor">        #ifndef NL_DebugSSE</font>
00340 <font class="preprocessor"></font>                __asm
00341                 {
00342                         mov             ebx, <font class="keyword">this</font>
00343                         mov             edi, vout
00344                         <font class="comment">// Load vin vector loaded in mulSetVector</font>
00345                         movaps  xmm0, xmm5
00346                         movaps  xmm1, xmm6
00347                         movaps  xmm2, xmm7
00348                         <font class="comment">// Load scale in op[0]</font>
00349                         movss   xmm3, scale
00350                         <font class="comment">// Expand op[0] to op[1], op[2], op[3]</font>
00351                         shufps  xmm3, xmm3, 0
00352                         <font class="comment">// Mul each vector with 3 Matrix column</font>
00353                         mulps   xmm0, [ebx]<font class="keyword">this</font>.a11
00354                         mulps   xmm1, [ebx]<font class="keyword">this</font>.a12
00355                         mulps   xmm2, [ebx]<font class="keyword">this</font>.a13
00356                         <font class="comment">// Add each column vector.</font>
00357                         addps   xmm0, xmm1
00358                         addps   xmm0, xmm2
00359 
00360                         <font class="comment">// mul final result with scale</font>
00361                         mulps   xmm0, xmm3
00362 
00363                         <font class="comment">// Add result, with prec sum.</font>
00364                         addps   xmm0, xmm4
00365 
00366                         <font class="comment">// store it in xmm4 for future use.</font>
00367                         movaps  xmm4, xmm0
00368 
00369                         <font class="comment">// write the result.</font>
00370                         movss   [edi]vout.x, xmm0
00371                         shufps  xmm0, xmm0, 33
00372                         movss   [edi]vout.y, xmm0
00373                         movhlps xmm0, xmm0
00374                         movss   [edi]vout.z, xmm0
00375                 }
00376 <font class="preprocessor">        #elif !defined (NL_DebugSSENoSkin)</font>
00377 <font class="preprocessor"></font>                vout.x+= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>*vin.z) * scale;
00378                 vout.y+= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>*vin.z) * scale;
00379                 vout.z+= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>*vin.z) * scale;
00380 <font class="preprocessor">        #else</font>
00381 <font class="preprocessor"></font>                vout= vin;
00382 <font class="preprocessor">        #endif</font>
00383 <font class="preprocessor"></font>        }
00384         <font class="comment">// mulAddpoint. NB: vin should be different as v!! (else don't work).</font>
00385         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CMatrix3x4.html#a6">mulAddPoint</a>(<font class="keyword">const</font> CVector &amp;vin, <font class="keywordtype">float</font> scale, CVector &amp;vout)
00386         {
00387 <font class="preprocessor">        #ifndef NL_DebugSSE</font>
00388 <font class="preprocessor"></font>                __asm
00389                 {
00390                         mov             ebx, <font class="keyword">this</font>
00391                         mov             edi, vout
00392                         <font class="comment">// Load vin vector loaded in mulSetPoint</font>
00393                         movaps  xmm0, xmm5
00394                         movaps  xmm1, xmm6
00395                         movaps  xmm2, xmm7
00396                         <font class="comment">// Load scale in op[0]</font>
00397                         movss   xmm3, scale
00398                         <font class="comment">// Expand op[0] to op[1], op[2], op[3]</font>
00399                         shufps  xmm3, xmm3, 0
00400                         <font class="comment">// Mul each vector with 3 Matrix column</font>
00401                         mulps   xmm0, [ebx]<font class="keyword">this</font>.a11
00402                         mulps   xmm1, [ebx]<font class="keyword">this</font>.a12
00403                         mulps   xmm2, [ebx]<font class="keyword">this</font>.a13
00404                         <font class="comment">// Add each column vector.</font>
00405                         addps   xmm0, xmm1
00406                         addps   xmm0, xmm2
00407                         <font class="comment">// Add Matrix translate column vector</font>
00408                         addps   xmm0, [ebx]<font class="keyword">this</font>.a14
00409 
00410                         <font class="comment">// mul final result with scale</font>
00411                         mulps   xmm0, xmm3
00412 
00413                         <font class="comment">// Add result, with prec sum.</font>
00414                         addps   xmm0, xmm4
00415 
00416                         <font class="comment">// store it in xmm4 for future use.</font>
00417                         movaps  xmm4, xmm0
00418 
00419                         <font class="comment">// write the result.</font>
00420                         movss   [edi]vout.x, xmm0
00421                         shufps  xmm0, xmm0, 33
00422                         movss   [edi]vout.y, xmm0
00423                         movhlps xmm0, xmm0
00424                         movss   [edi]vout.z, xmm0
00425                 }
00426 <font class="preprocessor">        #elif !defined (NL_DebugSSENoSkin)</font>
00427 <font class="preprocessor"></font>                vout.x+= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m0">a11</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m1">a12</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m2">a13</a>*vin.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m3">a14</a>) * scale;
00428                 vout.y+= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m4">a21</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m5">a22</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m6">a23</a>*vin.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m7">a24</a>) * scale;
00429                 vout.z+= (<a class="code" href="classNL3D_1_1CMatrix3x4.html#m8">a31</a>*vin.x + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m9">a32</a>*vin.y + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m10">a33</a>*vin.z + <a class="code" href="classNL3D_1_1CMatrix3x4.html#m11">a34</a>) * scale;
00430 <font class="preprocessor">        #else</font>
00431 <font class="preprocessor"></font>                vout= vin;
00432 <font class="preprocessor">        #endif</font>
00433 <font class="preprocessor"></font>        }
00434 
00435 };
00436 
00437 <font class="preprocessor">#else // NL_OS_WINDOWS</font>
00438 <font class="preprocessor"></font>
<a name="l00439"></a><a class="code" href="classNL3D_1_1CMatrix3x4SSE.html">00439</a> <font class="keyword">class </font>CMatrix3x4SSE : <font class="keyword">public</font>  CMatrix3x4 { };
00440 <font class="preprocessor">#endif</font>
00441 <font class="preprocessor"></font>
00442 
00443 
00444 } <font class="comment">// NL3D</font>
00445 
00446 
00447 <font class="preprocessor">#endif // NL_MATRIX_3X4_H</font>
00448 <font class="preprocessor"></font>
00449 <font class="comment">/* End of matrix_3x4.h */</font>
</pre></div>

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