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<hr><h1>material.h</h1><a href="material_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_MATERIAL_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MATERIAL_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="texture_8h.html">3d/texture.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="shader_8h.html">3d/shader.h</a>"</font>
00035 
00036 <font class="preprocessor">#include &lt;memory&gt;</font>
00037 
00038 <font class="keyword">namespace </font>NL3D {
00039 
00040 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRefCount.html">NLMISC::CRefCount</a>;
00041 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>;
00042 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>;
00043 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>;
00044 
00045 <font class="comment">// --------------------------------------------------</font>
00046 
00047 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>       =       4;
00048 
00049 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a95">IDRV_TOUCHED_BLENDFUNC</a>     =               0x00000001;
00050 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a96">IDRV_TOUCHED_BLEND</a>                 =       0x00000002;
00051 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a97">IDRV_TOUCHED_SHADER</a>                =       0x00000004;
00052 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a98">IDRV_TOUCHED_ZFUNC</a>                 =       0x00000008;
00053 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a99">IDRV_TOUCHED_ZBIAS</a>                 =       0x00000010;
00054 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a100">IDRV_TOUCHED_COLOR</a>                 =       0x00000020;
00055 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a101">IDRV_TOUCHED_LIGHTING</a>              =       0x00000040;
00056 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a102">IDRV_TOUCHED_DEFMAT</a>                =       0x00000080;
00057 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a103">IDRV_TOUCHED_ZWRITE</a>                =       0x00000100;
00058 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a104">IDRV_TOUCHED_DOUBLE_SIDED</a>  =       0x00000200;
00059 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a105">IDRV_TOUCHED_LIGHTMAP</a>              =       0x00000400;
00060 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a106">IDRV_TOUCHED_ALPHA_TEST</a>    =       0x00000800;
00061 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a107">IDRV_TOUCHED_ALPHA_TEST_THRE</a>       =       0x00001000;
00062 
00063 
00064 <font class="comment">// Start texture touch at 0x10000.</font>
00065 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a108">IDRV_TOUCHED_TEX</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>]             =
00066         {0x00010000, 0x00020000, 0x00040000, 0x00080000};
00067 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a109">IDRV_TOUCHED_ALL</a>           =       0xFFFFFFFF;
00068 
00069 
00070 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a110">IDRV_MAT_HIDE</a>                      =       0x00000001;
00071 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a111">IDRV_MAT_TSP</a>                       =       0x00000002;
00072 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a112">IDRV_MAT_ZWRITE</a>            =       0x00000004;
00073 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a113">IDRV_MAT_ZLIST</a>                     =       0x00000008;
00074 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a114">IDRV_MAT_LIGHTING</a>          =       0x00000010;
00075 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a115">IDRV_MAT_SPECULAR</a>          =       0x00000020;
00076 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a116">IDRV_MAT_DEFMAT</a>            =       0x00000040;     <font class="comment">// NB: Deprecated, but may still exist streams.</font>
00077 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a117">IDRV_MAT_BLEND</a>                     =       0x00000080;
00078 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a118">IDRV_MAT_DOUBLE_SIDED</a>      =       0x00000100;
00079 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a119">IDRV_MAT_ALPHA_TEST</a>        =       0x00000200;
00080 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a120">IDRV_MAT_TEX_ADDR</a>      =   0x00000400;
00081 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a121">IDRV_MAT_LIGHTED_VERTEX_COLOR</a>      =       0x00000800;
00083 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a122">IDRV_MAT_GEN_TEX_0</a>         =       0x00001000;
00084 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a123">IDRV_MAT_GEN_TEX_1</a>         =       0x00002000;
00085 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a124">IDRV_MAT_GEN_TEX_2</a>         =       0x00004000;
00086 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a125">IDRV_MAT_GEN_TEX_3</a>         =       0x00008000;
00087 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a126">IDRV_MAT_GEN_TEX_4</a>         =       0x00010000;
00088 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a127">IDRV_MAT_GEN_TEX_5</a>         =       0x00020000;
00089 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a128">IDRV_MAT_GEN_TEX_6</a>         =       0x00040000;
00090 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a129">IDRV_MAT_GEN_TEX_7</a>         =       0x00080000;
00092 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a130">IDRV_MAT_USER_TEX_0_MAT</a>    =       0x00100000;
00093 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a131">IDRV_MAT_USER_TEX_1_MAT</a>    =       0x00200000;
00094 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a132">IDRV_MAT_USER_TEX_2_MAT</a>    =       0x00400000;
00095 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a133">IDRV_MAT_USER_TEX_3_MAT</a>    =       0x00800000;
00096 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a134">IDRV_MAT_USER_TEX_4_MAT</a>    =       0x01000000;
00097 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a135">IDRV_MAT_USER_TEX_5_MAT</a>    =       0x02000000;
00098 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a136">IDRV_MAT_USER_TEX_6_MAT</a>    =       0x04000000;
00099 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a137">IDRV_MAT_USER_TEX_7_MAT</a>    =       0x08000000;
00100 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a138">IDRV_MAT_USER_TEX_MAT_ALL</a>  =   0x0FF00000;
00101 
00102 <font class="keyword">const</font> uint32 <a class="code" href="namespaceNL3D.html#a139">IDRV_MAT_USER_TEX_FIRST_BIT</a> = 20;
00103 
00104 
00105 
00106 <font class="comment">// ***************************************************************************</font>
00111 <font class="comment"></font><font class="comment">/* *** IMPORTANT ********************</font>
00112 <font class="comment"> * *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL</font>
00113 <font class="comment"> * **********************************</font>
00114 <font class="comment"> */</font>
<a name="l00115"></a><a class="code" href="classNL3D_1_1CMaterial.html">00115</a> <font class="keyword">class </font>CMaterial : <font class="keyword">public</font> CRefCount
00116 {
00117 <font class="keyword">public</font>:
00118 
<a name="l00119"></a><a class="code" href="classNL3D_1_1CMaterial.html#s64">00119</a>         <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMaterial.html#s64">ZFunc</a>                              { <a class="code" href="classNL3D_1_1CMaterial.html#s64s1">always</a>=0,<a class="code" href="classNL3D_1_1CMaterial.html#s64s2">never</a>,<a class="code" href="classNL3D_1_1CMaterial.html#s64s3">equal</a>,<a class="code" href="classNL3D_1_1CMaterial.html#s64s4">notequal</a>,<a class="code" href="classNL3D_1_1CMaterial.html#s64s5">less</a>,<a class="code" href="classNL3D_1_1CMaterial.html#s64s6">lessequal</a>,<a class="code" href="classNL3D_1_1CMaterial.html#s64s7">greater</a>,<a class="code" href="classNL3D_1_1CMaterial.html#s64s8">greaterequal</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s64s9">zfuncCount</a> };
00120 
<a name="l00125"></a><a class="code" href="classNL3D_1_1CMaterial.html#s65">00125</a>         <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a>                             { <a class="code" href="classNL3D_1_1CMaterial.html#s65s10">one</a>=0, <a class="code" href="classNL3D_1_1CMaterial.html#s65s11">zero</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s12">srcalpha</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s13">invsrcalpha</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s14">srccolor</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s15">invsrccolor</a>, 
00126                 <a class="code" href="classNL3D_1_1CMaterial.html#s65s16">blendConstantColor</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s17">blendConstantInvColor</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s18">blendConstantAlpha</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s19">blendConstantInvAlpha</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65s20">blendCount</a> };
00127 
<a name="l00157"></a><a class="code" href="classNL3D_1_1CMaterial.html#s66">00157</a>         <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMaterial.html#s66">TShader</a>                    { <a class="code" href="classNL3D_1_1CMaterial.html#s66s21">Normal</a>=0,
00158                                                           <a class="code" href="classNL3D_1_1CMaterial.html#s66s22">Bump</a>,
00159                                                           <a class="code" href="classNL3D_1_1CMaterial.html#s66s23">UserColor</a>,
00160                                                           <a class="code" href="classNL3D_1_1CMaterial.html#s66s24">LightMap</a>,
00161                                                           <a class="code" href="classNL3D_1_1CMaterial.html#s66s25">Specular</a>,
00162                                                           <a class="code" href="classNL3D_1_1CMaterial.html#s66s26">Caustics</a>,
00163                                                           <a class="code" href="classNL3D_1_1CMaterial.html#s66s27">PerPixelLighting</a>,
00164                                                           <a class="code" href="classNL3D_1_1CMaterial.html#s66s28">PerPixelLightingNoSpec</a>,
00165                                                           <a class="code" href="classNL3D_1_1CMaterial.html#s66s29">Cloud</a>,
00166                                                           <a class="code" href="classNL3D_1_1CMaterial.html#s66s30">shaderCount</a>};
00167 
00169         <font class="comment">// @{</font>
<a name="l00181"></a><a class="code" href="classNL3D_1_1CMaterial.html#z538_0">00181</a> <font class="comment"></font>        <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMaterial.html#z538_0">TTexOperator</a>               { <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s31">Replace</a>=0, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s32">Modulate</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s33">Add</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s34">AddSigned</a>, 
00182                                                           <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s35">InterpolateTexture</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s36">InterpolatePrevious</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s37">InterpolateDiffuse</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s38">InterpolateConstant</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s39">EMBM</a> };
00183 
<a name="l00190"></a><a class="code" href="classNL3D_1_1CMaterial.html#z538_1">00190</a>         <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMaterial.html#z538_1">TTexSource</a>                 { <a class="code" href="classNL3D_1_1CMaterial.html#z538_1s40">Texture</a>=0, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1s41">Previous</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1s42">Diffuse</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1s43">Constant</a> };
00191 
<a name="l00199"></a><a class="code" href="classNL3D_1_1CMaterial.html#z538_2">00199</a>         <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMaterial.html#z538_2">TTexOperand</a>                { <a class="code" href="classNL3D_1_1CMaterial.html#z538_2s44">SrcColor</a>=0, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2s45">InvSrcColor</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2s46">SrcAlpha</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2s47">InvSrcAlpha</a> };
00200         <font class="comment">// @}</font>
00201 
00207         <font class="comment">// @{</font>
<a name="l00208"></a><a class="code" href="classNL3D_1_1CMaterial.html#z539_0">00208</a>         <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMaterial.html#z539_0">TTexAddressingMode</a> { 
00209                                                          <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s48">TextureOff</a> = 0 <font class="comment">/* no texture */</font>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s49">FetchTexture</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s50">PassThrough</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s51">CullFragment</a>,
00210                                                          <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s52">OffsetTexture</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s53">OffsetTextureScale</a>, 
00211                                                          <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s54">DependentARTexture</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s55">DependentGBTexture</a>,
00212                                                          <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s56">DP3</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s57">DP3Texture2D</a>,
00213                                                          <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s58">DP3CubeMap</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s59">DP3ReflectCubeMap</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s60">DP3ConstEyeReflectCubeMap</a>,
00214                                                          <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s61">DP3DiffuseCubeMap</a>,
00215                                                          <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s62">DP3DepthReplace</a>,
00216                                                          <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s63">TexAddrCount</a>
00217                                                         };
00218         <font class="comment">// @}</font>
00219 
00220 
00221 <font class="keyword">public</font>:
00223         <font class="comment">// @{</font>
00228 <font class="comment"></font>        <a class="code" href="classNL3D_1_1CMaterial.html#z540_0">CMaterial</a>();
<a name="l00230"></a><a class="code" href="classNL3D_1_1CMaterial.html#z540_1">00230</a>         <a class="code" href="classNL3D_1_1CMaterial.html#z540_0">CMaterial</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CMaterial.html#z540_0">CMaterial</a> &amp;mat) {<a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>= 0;<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>=0; <a class="code" href="classNL3D_1_1CMaterial.html#z540_3">operator=</a>(mat);}
00232         <a class="code" href="classNL3D_1_1CMaterial.html#z540_2">~CMaterial</a>();
00234         <a class="code" href="classNL3D_1_1CMaterial.html#z540_0">CMaterial</a>                               &amp;<a class="code" href="classNL3D_1_1CMaterial.html#z540_3">operator=</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CMaterial.html#z540_0">CMaterial</a> &amp;mat);
00235         <font class="comment">// @}</font>
00236 
00240         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a>(<a class="code" href="classNL3D_1_1CMaterial.html#s66">TShader</a> val);
<a name="l00242"></a><a class="code" href="classNL3D_1_1CMaterial.html#a1">00242</a>         <a class="code" href="classNL3D_1_1CMaterial.html#s66">TShader</a>                                 <a class="code" href="classNL3D_1_1CMaterial.html#a1">getShader</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>;}
00243 
00245         <font class="comment">// @{</font>
00252 <font class="comment"></font>        <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a>(uint8 stage, ITexture* ptex);
00253 
00254         ITexture*                               <a class="code" href="classNL3D_1_1CMaterial.html#z541_1">getTexture</a>(uint8 stage) <font class="keyword">const</font>;
00255         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z541_2">texturePresent</a>(uint8 stage) <font class="keyword">const</font>;
00256         <font class="comment">// @}</font>
00257 
00258 
00260         <font class="comment">// @{</font>
00261         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a>(<font class="keywordtype">bool</font> active);
00262         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a>(<a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a> <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a> dst);
00263         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z542_2">setSrcBlend</a>(<a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a> val);
00264         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z542_3">setDstBlend</a>(<a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a> val);
00265 
<a name="l00266"></a><a class="code" href="classNL3D_1_1CMaterial.html#z542_4">00266</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z542_4">getBlend</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;<a class="code" href="namespaceNL3D.html#a117">IDRV_MAT_BLEND</a>)!=0; }
<a name="l00267"></a><a class="code" href="classNL3D_1_1CMaterial.html#z542_5">00267</a>         <a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a>                                  <a class="code" href="classNL3D_1_1CMaterial.html#z542_5">getSrcBlend</a>(<font class="keywordtype">void</font>)  <font class="keyword">const</font> { <font class="keywordflow">return</font>(_SrcBlend); }
<a name="l00268"></a><a class="code" href="classNL3D_1_1CMaterial.html#z542_6">00268</a>         <a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a>                                  <a class="code" href="classNL3D_1_1CMaterial.html#z542_6">getDstBlend</a>(<font class="keywordtype">void</font>)  <font class="keyword">const</font> { <font class="keywordflow">return</font>(_DstBlend); }
00269         <font class="comment">// @}</font>
00270 
00271 
00273         <font class="comment">// @{           </font>
00277 <font class="comment"></font>        <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z543_0">enableTexAddrMode</a>(<font class="keywordtype">bool</font> enable = <font class="keyword">true</font>);
00278 
00280         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z543_1">texAddrEnabled</a>() <font class="keyword">const</font>;
00281 
00286         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z543_2">setTexAddressingMode</a>(uint8 stage, <a class="code" href="classNL3D_1_1CMaterial.html#z539_0">TTexAddressingMode</a> mode);
00287 
00289         <a class="code" href="classNL3D_1_1CMaterial.html#z539_0">TTexAddressingMode</a>              <a class="code" href="classNL3D_1_1CMaterial.html#z543_3">getTexAddressingMode</a>(uint8 stage);                      
00290         <font class="comment">// @}</font>
00291 
00292 
00294         <font class="comment">// @{</font>
00295         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z544_0">setDoubleSided</a>(<font class="keywordtype">bool</font> active);
<a name="l00296"></a><a class="code" href="classNL3D_1_1CMaterial.html#z544_1">00296</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z544_1">getDoubleSided</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;<a class="code" href="namespaceNL3D.html#a118">IDRV_MAT_DOUBLE_SIDED</a>)!=0; }
00297         <font class="comment">// @}</font>
00298 
00300         <font class="comment">// @{</font>
00301         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z545_0">setAlphaTest</a>(<font class="keywordtype">bool</font> active);
<a name="l00302"></a><a class="code" href="classNL3D_1_1CMaterial.html#z545_1">00302</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z545_1">getAlphaTest</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;<a class="code" href="namespaceNL3D.html#a119">IDRV_MAT_ALPHA_TEST</a>)!=0; }
00303 
00307         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z545_2">setAlphaTestThreshold</a>(<font class="keywordtype">float</font> thre);
<a name="l00308"></a><a class="code" href="classNL3D_1_1CMaterial.html#z545_3">00308</a>         <font class="keywordtype">float</font>                                   <a class="code" href="classNL3D_1_1CMaterial.html#z545_3">getAlphaTestThreshold</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o12">_AlphaTestThreshold</a>; }
00309 
00310         <font class="comment">// @}</font>
00311 
00312 
00314         <font class="comment">// @{</font>
00315         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a>(<a class="code" href="classNL3D_1_1CMaterial.html#s64">ZFunc</a> val);
00316         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a>(<font class="keywordtype">bool</font> active);
00317 
00320         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z546_2">setZBias</a>(<font class="keywordtype">float</font> val);
00321 
<a name="l00322"></a><a class="code" href="classNL3D_1_1CMaterial.html#z546_3">00322</a>         <a class="code" href="classNL3D_1_1CMaterial.html#s64">ZFunc</a>                                   <a class="code" href="classNL3D_1_1CMaterial.html#z546_3">getZFunc</a>(<font class="keywordtype">void</font>)  <font class="keyword">const</font> { <font class="keywordflow">return</font>(_ZFunction); }           
<a name="l00323"></a><a class="code" href="classNL3D_1_1CMaterial.html#z546_4">00323</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z546_4">getZWrite</a>(<font class="keywordtype">void</font>)  <font class="keyword">const</font>{ <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;<a class="code" href="namespaceNL3D.html#a112">IDRV_MAT_ZWRITE</a>)!=0; }
<a name="l00324"></a><a class="code" href="classNL3D_1_1CMaterial.html#z546_5">00324</a>         <font class="keywordtype">float</font>                                   <a class="code" href="classNL3D_1_1CMaterial.html#z546_5">getZBias</a>(<font class="keywordtype">void</font>)  <font class="keyword">const</font> { <font class="keywordflow">return</font>(_ZBias); }
00325         <font class="comment">// @}</font>
00326 
00327 
00329         <font class="comment">// @{</font>
00331 <font class="comment">        void                                    setColor(CRGBA rgba);</font>
00332 
00334         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z547_1">setLighting</a>(    <font class="keywordtype">bool</font> active, 
00335                                                                                         CRGBA emissive=CRGBA(0,0,0), 
00336                                                                                         CRGBA ambient=CRGBA(0,0,0), 
00337                                                                                         CRGBA diffuse=CRGBA(0,0,0), 
00338                                                                                         CRGBA specular=CRGBA(0,0,0),
00339                                                                                         <font class="keywordtype">float</font> shininess= 10);
00340 
00342         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z547_2">setEmissive</a>( CRGBA emissive=CRGBA(0,0,0) );
00344         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z547_3">setAmbient</a>( CRGBA ambient=CRGBA(0,0,0) );
00346         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z547_4">setDiffuse</a>( CRGBA diffuse=CRGBA(0,0,0) );
00348         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z547_5">setOpacity</a>( uint8       opa );
00350         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z547_6">setSpecular</a>( CRGBA specular=CRGBA(0,0,0) );
00352         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z547_7">setShininess</a>( <font class="keywordtype">float</font> shininess );
00354         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z547_8">setLightedVertexColor</a> (<font class="keywordtype">bool</font> useLightedVertexColor);
00356         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z547_9">getLightedVertexColor</a> () <font class="keyword">const</font>;
00357 
00358 
<a name="l00359"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_10">00359</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z547_10">isLighted</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;<a class="code" href="namespaceNL3D.html#a114">IDRV_MAT_LIGHTING</a>)!=0;}
00360 
<a name="l00362"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_11">00362</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z547_11">isLightedVertexColor</a> ()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>&amp;<a class="code" href="namespaceNL3D.html#a121">IDRV_MAT_LIGHTED_VERTEX_COLOR</a>)!=0;}
00363 
<a name="l00364"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_12">00364</a>         CRGBA                                   <a class="code" href="classNL3D_1_1CMaterial.html#z547_12">getColor</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font>(_Color); }
<a name="l00365"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_13">00365</a>         CRGBA                                   <a class="code" href="classNL3D_1_1CMaterial.html#z547_13">getEmissive</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o7">_Emissive</a>;}
<a name="l00366"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_14">00366</a>         CRGBA                                   <a class="code" href="classNL3D_1_1CMaterial.html#z547_14">getAmbient</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o8">_Ambient</a>;}
<a name="l00368"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_15">00368</a>         CRGBA                                   <a class="code" href="classNL3D_1_1CMaterial.html#z547_15">getDiffuse</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>;}
<a name="l00369"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_16">00369</a>         uint8                                   <a class="code" href="classNL3D_1_1CMaterial.html#z547_16">getOpacity</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>.A;}
<a name="l00370"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_17">00370</a>         CRGBA                                   <a class="code" href="classNL3D_1_1CMaterial.html#z547_17">getSpecular</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o10">_Specular</a>;}
<a name="l00371"></a><a class="code" href="classNL3D_1_1CMaterial.html#z547_18">00371</a>         <font class="keywordtype">float</font>                                   <a class="code" href="classNL3D_1_1CMaterial.html#z547_18">getShininess</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o11">_Shininess</a>;}
00372         <font class="comment">// @}</font>
00373 
00374 
00376 
00387         <font class="comment">// @{</font>
00388         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a>(uint stage, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0">TTexOperator</a> ope);
00389         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a>(uint stage, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1">TTexSource</a> <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2">TTexOperand</a> oper);
00390         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z548_2">texEnvArg1RGB</a>(uint stage, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1">TTexSource</a> <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2">TTexOperand</a> oper);
00391         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a>(uint stage, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0">TTexOperator</a> ope);
00392         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a>(uint stage, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1">TTexSource</a> <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2">TTexOperand</a> oper);
00393         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z548_5">texEnvArg1Alpha</a>(uint stage, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1">TTexSource</a> <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2">TTexOperand</a> oper);
00395         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z548_6">texConstantColor</a>(uint stage, CRGBA color);
00397         uint32                                  <a class="code" href="classNL3D_1_1CMaterial.html#z548_7">getTexEnvMode</a>(uint stage);
00399         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z548_8">setTexEnvMode</a>(uint stage, uint32 packed);
00400         CRGBA                                   <a class="code" href="classNL3D_1_1CMaterial.html#z548_9">getTexConstantColor</a>(uint stage);
00401 
00402         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z548_10">setTexCoordGen</a>(uint stage, <font class="keywordtype">bool</font> generate);
00403         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z548_11">getTexCoordGen</a>(uint stage) <font class="keyword">const</font>;
00404 
00405         <font class="comment">// Enable a user texture matrix for the n-th stage. The initial matrix is set to identity.</font>
00406         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CMaterial.html#z548_12">enableUserTexMat</a>(uint stage, <font class="keywordtype">bool</font> enabled = <font class="keyword">true</font>);
00407         <font class="comment">// Test wether a user texture is enabled for the n-th stage</font>
00408         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CMaterial.html#z548_13">isUserTexMatEnabled</a>(uint stage) <font class="keyword">const</font>;
00410         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z548_14">setUserTexMat</a>(uint stage, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;m);
00414         <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>  &amp;<a class="code" href="classNL3D_1_1CMaterial.html#z548_15">getUserTexMat</a>(uint stage) <font class="keyword">const</font>;
00416         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z548_16">decompUserTexMat</a>(uint stage, <font class="keywordtype">float</font> &amp;uTrans, <font class="keywordtype">float</font> &amp;vTrans, <font class="keywordtype">float</font> &amp;wRot, <font class="keywordtype">float</font> &amp;uScale, <font class="keywordtype">float</font> &amp;vScale);
00417           
00418         <font class="comment">// @}</font>
00419 
00420 
00422 
00425         <font class="comment">// @{</font>
00426         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z549_0">setUserColor</a>(CRGBA userColor);
00427         CRGBA                                   <a class="code" href="classNL3D_1_1CMaterial.html#z549_1">getUserColor</a>() <font class="keyword">const</font>;
00428         <font class="comment">// @}</font>
00429 
00431 
00434         <font class="comment">// @{</font>
00436 <font class="comment">        void                                    setLightMap(uint lmapId, ITexture *lmap);</font>
00438 <font class="comment">        ITexture                                *getLightMap(uint lmapId) const;</font>
00440 <font class="comment">        void                                    setLightMapFactor(uint lmapId, CRGBA factor);</font>
00441         <font class="comment">// @}</font>
00442 
00443 
00445         <font class="comment">// @{</font>
00450 <font class="comment"></font>        <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
00455         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#z551_1">initLighted</a>();
00456         <font class="comment">// @}</font>
00457 
00458         <font class="comment">// \todo mb Clean this flag</font>
<a name="l00459"></a><a class="code" href="classNL3D_1_1CMaterial.html#a2">00459</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#a2">getStainedGlassWindow</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o14">_StainedGlassWindow</a>; }
<a name="l00460"></a><a class="code" href="classNL3D_1_1CMaterial.html#a3">00460</a>         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#a3">setStainedGlassWindow</a>(<font class="keywordtype">bool</font> val) { <a class="code" href="classNL3D_1_1CMaterial.html#o14">_StainedGlassWindow</a> = val; }
00461         
00463         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#a4">flushTextures</a> (IDriver &amp;driver);
00464 
00465         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMaterial.html#a5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00466 
00467         <font class="comment">// \name Multiple texture set managment</font>
00468         <font class="comment">// @{</font>
00472 <font class="comment"></font>                <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CMaterial.html#z552_0">selectTextureSet</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00473         <font class="comment">// @}</font>
00474 
00475 <font class="comment">// **********************************</font>
00476 <font class="comment">// Private part.</font>
00477 <font class="keyword">public</font>:
00478         <font class="comment">// Private. For Driver only.</font>
<a name="l00479"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html">00479</a>         <font class="keyword">struct </font>CTexEnv
00480         {
00481                 <font class="keyword">union</font>
00482 <font class="keyword">                </font>{
<a name="l00483"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m0">00483</a>                         uint32  <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m0">EnvPacked</a>;
00484                         <font class="keyword">struct</font>
00485 <font class="keyword">                        </font>{
<a name="l00486"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m1">00486</a>                                 uint32          <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m1">OpRGB</a>:4;
<a name="l00487"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m2">00487</a>                                 uint32          <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m2">SrcArg0RGB</a>:2;
<a name="l00488"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m3">00488</a>                                 uint32          <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m3">OpArg0RGB</a>:2;
<a name="l00489"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m4">00489</a>                                 uint32          <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m4">SrcArg1RGB</a>:2;
<a name="l00490"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m5">00490</a>                                 uint32          <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m5">OpArg1RGB</a>:2;
00491 
<a name="l00492"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m6">00492</a>                                 uint32          <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m6">OpAlpha</a>:4;
<a name="l00493"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m7">00493</a>                                 uint32          <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m7">SrcArg0Alpha</a>:2;
<a name="l00494"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m8">00494</a>                                 uint32          <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m8">OpArg0Alpha</a>:2;
<a name="l00495"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m9">00495</a>                                 uint32          <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m9">SrcArg1Alpha</a>:2;
<a name="l00496"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m10">00496</a>                                 uint32          <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m10">OpArg1Alpha</a>:2;
00497                         }               <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>;
00498                 };
<a name="l00499"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">00499</a>                 CRGBA           <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">ConstantColor</a>;
00500 
<a name="l00501"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a0">00501</a>                 <font class="keywordtype">void</font>            <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a0">setDefault</a>()
00502                 {
00503                         <font class="comment">// Don't worry, Visual optimize it quite well...</font>
00504                         <font class="comment">// We cannot do better, because bit fields ordeinrg seems not to be standardized, so we can not </font>
00505                         <font class="comment">// set Packed directly.</font>
00506                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpRGB= Modulate;
00507                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0RGB= Texture;
00508                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0RGB= SrcColor;
00509                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1RGB= Previous;
00510                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1RGB= SrcColor;
00511 
00512                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpAlpha= Modulate;
00513                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0Alpha= Texture;
00514                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0Alpha= SrcAlpha;
00515                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1Alpha= Previous;
00516                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1Alpha= SrcAlpha;
00517 
00518                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">ConstantColor</a>.set(255,255,255,255);
00519                 }
00520 
<a name="l00521"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a1">00521</a>                 <font class="keywordtype">void</font>            <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00522                 {
00523                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpRGB= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpRGB);
00524                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0RGB= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0RGB);
00525                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0RGB= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0RGB);
00526                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1RGB= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1RGB);
00527                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1RGB= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1RGB);
00528 
00529                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpAlpha= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpAlpha);
00530                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0Alpha= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg0Alpha);
00531                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0Alpha= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg0Alpha);
00532                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1Alpha= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.SrcArg1Alpha);
00533                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1Alpha= f.<a class="code" href="classNLMISC_1_1IStream.html#z325_0">serialBitField8</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m11">Env</a>.OpArg1Alpha);
00534 
00535                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#m12">ConstantColor</a>);
00536                 }
00537 
00538 
<a name="l00539"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a2">00539</a>                 <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a2">CTexEnv</a>()
00540                 {
00541                         <a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a0">setDefault</a>();
00542                 }
00543         };
00544 
00545 <font class="keyword">private</font>:
00546 
<a name="l00547"></a><a class="code" href="classNL3D_1_1CMaterial.html#o0">00547</a>         <a class="code" href="classNL3D_1_1CMaterial.html#s66">TShader</a>                                 <a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>;
<a name="l00548"></a><a class="code" href="classNL3D_1_1CMaterial.html#o1">00548</a>         uint32                                  <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>;
<a name="l00549"></a><a class="code" href="classNL3D_1_1CMaterial.html#o2">00549</a>         <a class="code" href="classNL3D_1_1CMaterial.html#s65">TBlend</a>                                  <a class="code" href="classNL3D_1_1CMaterial.html#o2">_SrcBlend</a>,<a class="code" href="classNL3D_1_1CMaterial.html#o3">_DstBlend</a>;
<a name="l00550"></a><a class="code" href="classNL3D_1_1CMaterial.html#o4">00550</a>         <a class="code" href="classNL3D_1_1CMaterial.html#s64">ZFunc</a>                                   <a class="code" href="classNL3D_1_1CMaterial.html#o4">_ZFunction</a>;
<a name="l00551"></a><a class="code" href="classNL3D_1_1CMaterial.html#o5">00551</a>         <font class="keywordtype">float</font>                                   <a class="code" href="classNL3D_1_1CMaterial.html#o5">_ZBias</a>;
<a name="l00552"></a><a class="code" href="classNL3D_1_1CMaterial.html#o6">00552</a>         CRGBA                                   <a class="code" href="classNL3D_1_1CMaterial.html#o6">_Color</a>;
<a name="l00553"></a><a class="code" href="classNL3D_1_1CMaterial.html#o10">00553</a>         CRGBA                                   <a class="code" href="classNL3D_1_1CMaterial.html#o7">_Emissive</a>, <a class="code" href="classNL3D_1_1CMaterial.html#o8">_Ambient</a>, <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>, <a class="code" href="classNL3D_1_1CMaterial.html#o10">_Specular</a>;
<a name="l00554"></a><a class="code" href="classNL3D_1_1CMaterial.html#o11">00554</a>         <font class="keywordtype">float</font>                                   <a class="code" href="classNL3D_1_1CMaterial.html#o11">_Shininess</a>;
<a name="l00555"></a><a class="code" href="classNL3D_1_1CMaterial.html#o12">00555</a>         <font class="keywordtype">float</font>                                   <a class="code" href="classNL3D_1_1CMaterial.html#o12">_AlphaTestThreshold</a>;
<a name="l00556"></a><a class="code" href="classNL3D_1_1CMaterial.html#o13">00556</a>         uint32                                  <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>;
<a name="l00557"></a><a class="code" href="classNL3D_1_1CMaterial.html#o14">00557</a>         <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#o14">_StainedGlassWindow</a>; <font class="comment">// \todo mb : clean this flag (add a CMaterialBuil class)</font>
<a name="l00558"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CUserTexMat.html">00558</a>         <font class="keyword">struct  </font>CUserTexMat
00559         {
<a name="l00560"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CUserTexMat.html#m0">00560</a>                 <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>         <a class="code" href="structNL3D_1_1CMaterial_1_1CUserTexMat.html#m0">TexMat</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];           
00561         };
<a name="l00562"></a><a class="code" href="classNL3D_1_1CMaterial.html#o15">00562</a>         std::auto_ptr&lt;CUserTexMat&gt;      <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>;             <font class="comment">// user texture matrix</font>
<a name="l00563"></a><a class="code" href="classNL3D_1_1CMaterial.html#o16">00563</a>         CSmartPtr&lt;ITexture&gt;             <a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
00564 
00565 <font class="keyword">public</font>:
00566         <font class="comment">// Private. For Driver only.</font>
<a name="l00567"></a><a class="code" href="classNL3D_1_1CMaterial.html#m0">00567</a>         uint8                               <a class="code" href="classNL3D_1_1CMaterial.html#m0">_TexAddrMode</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>]; <font class="comment">// texture addressing enum packed as bytes</font>
<a name="l00568"></a><a class="code" href="classNL3D_1_1CMaterial.html#m1">00568</a>         CTexEnv                                 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
<a name="l00569"></a><a class="code" href="classNL3D_1_1CMaterial.html#m2">00569</a>         CRefPtr&lt;IShader&gt;                <a class="code" href="classNL3D_1_1CMaterial.html#m2">pShader</a>;
00570 
00571         <font class="comment">// Private. For Driver only. LightMaps.</font>
<a name="l00572"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html">00572</a>         <font class="keyword">struct  </font>CLightMap
00573         {
<a name="l00574"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#m0">00574</a>                 CSmartPtr&lt;ITexture&gt;             <a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#m0">Texture</a>;
<a name="l00575"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#m1">00575</a>                 CRGBA                                   <a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#m1">Factor</a>;
<a name="l00576"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#a0">00576</a>                 <a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#a0">CLightMap</a>()
00577                 {
00578                         <a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#m1">Factor</a>.set(255, 255, 255, 255);
00579                 }
00580 
00581                 <font class="keywordtype">void</font>    <a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00582         };
<a name="l00583"></a><a class="code" href="classNL3D_1_1CMaterial.html#s0">00583</a>         <font class="keyword">typedef</font> std::vector&lt;CLightMap&gt;  <a class="code" href="classNL3D_1_1CMaterial.html#s0">TTexturePtrs</a>;
<a name="l00584"></a><a class="code" href="classNL3D_1_1CMaterial.html#m3">00584</a>         <a class="code" href="classNL3D_1_1CMaterial.html#s0">TTexturePtrs</a>                    <a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>;
00585         
00586 
<a name="l00587"></a><a class="code" href="classNL3D_1_1CMaterial.html#a6">00587</a>         uint32                                  <a class="code" href="classNL3D_1_1CMaterial.html#a6">getFlags</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>;}
<a name="l00588"></a><a class="code" href="classNL3D_1_1CMaterial.html#a7">00588</a>         uint32                                  <a class="code" href="classNL3D_1_1CMaterial.html#a7">getTouched</a>(<font class="keywordtype">void</font>)  <font class="keyword">const</font> { <font class="keywordflow">return</font>(_Touched); }
<a name="l00589"></a><a class="code" href="classNL3D_1_1CMaterial.html#a8">00589</a>         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CMaterial.html#a8">clearTouched</a>(uint32 flag) { <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>&amp;=~flag; }
00590 
00591 
00592 
00593 };
00594 
00595 } <font class="comment">// NL3D</font>
00596 
00597 <font class="preprocessor">#include "<a class="code" href="driver__material__inline_8h.html">3d/driver_material_inline.h</a>"</font>
00598 
00599 <font class="preprocessor">#endif // NL_MATERIAL_H</font>
00600 <font class="preprocessor"></font>
00601 <font class="comment">/* End of material.h */</font>
</pre></div>

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