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<hr><h1>material.cpp</h1><a href="material_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="texture_8h.html">3d/texture.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="shader_8h.html">3d/shader.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00033 
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00036 
00037 <font class="keyword">namespace </font>NL3D
00038 {
00039 
00040 <font class="comment">// ***************************************************************************</font>
<a name="l00041"></a><a class="code" href="classNL3D_1_1CMaterial.html#z540_0">00041</a> CMaterial::CMaterial()
00042 {
00043         <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>= 0;
00044         <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>= <a class="code" href="namespaceNL3D.html#a112">IDRV_MAT_ZWRITE</a>;
00045         <font class="comment">// Must init All the flags by default.</font>
00046         <a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>= <a class="code" href="classNL3D_1_1CMaterial.html#s66s21">Normal</a>;
00047         <a class="code" href="classNL3D_1_1CMaterial.html#o2">_SrcBlend</a>= <a class="code" href="classNL3D_1_1CMaterial.html#s65s12">srcalpha</a>;
00048         <a class="code" href="classNL3D_1_1CMaterial.html#o3">_DstBlend</a>= <a class="code" href="classNL3D_1_1CMaterial.html#s65s13">invsrcalpha</a>;
00049         <a class="code" href="classNL3D_1_1CMaterial.html#o4">_ZFunction</a>= <a class="code" href="classNL3D_1_1CMaterial.html#s64s6">lessequal</a>;
00050         <a class="code" href="classNL3D_1_1CMaterial.html#o5">_ZBias</a>= 0;
00051         <a class="code" href="classNL3D_1_1CMaterial.html#o6">_Color</a>.set(255,255,255,255);
00052         <a class="code" href="classNL3D_1_1CMaterial.html#o14">_StainedGlassWindow</a> = <font class="keyword">false</font>;
00053         <a class="code" href="classNL3D_1_1CMaterial.html#o12">_AlphaTestThreshold</a>= 0.5f;      
00054 }
00055 
00056 <font class="comment">// ***************************************************************************</font>
<a name="l00057"></a><a class="code" href="classNL3D_1_1CMaterial.html#z551_0">00057</a> <font class="keywordtype">void</font>                    CMaterial::initUnlit()
00058 {
00059         <a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a>(<a class="code" href="classNL3D_1_1CMaterial.html#s66s21">Normal</a>);
00060         <a class="code" href="classNL3D_1_1CMaterial.html#z547_1">setLighting</a>(<font class="keyword">false</font>);
00061         <a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a>(CRGBA(255,255,255,255));
00062         <font class="keywordflow">for</font>(uint32 i=0;i&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;i++)
00063                 <a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a>((uint8)i ,NULL);
00064         <a class="code" href="classNL3D_1_1CMaterial.html#z546_2">setZBias</a>(0);
00065         <a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a>(<a class="code" href="classNL3D_1_1CMaterial.html#s64s6">lessequal</a>);
00066         <a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a>(<font class="keyword">true</font>);
00067         <a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a>(<font class="keyword">false</font>);
00068         <a class="code" href="classNL3D_1_1CMaterial.html#z545_2">setAlphaTestThreshold</a>(0.5f);
00069 }
00070 
00071 <font class="comment">// ***************************************************************************</font>
00072 
<a name="l00073"></a><a class="code" href="classNL3D_1_1CMaterial.html#z551_1">00073</a> <font class="keywordtype">void</font>                    CMaterial::initLighted()
00074 {
00075         <a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
00076         <a class="code" href="classNL3D_1_1CMaterial.html#z547_1">setLighting</a>(<font class="keyword">true</font>);
00077 }
00078 
00079 
00080 <font class="comment">// ***************************************************************************</font>
<a name="l00081"></a><a class="code" href="classNL3D_1_1CMaterial.html#z540_3">00081</a> CMaterial               &amp;CMaterial::operator=(<font class="keyword">const</font> CMaterial &amp;mat)
00082 {
00083         <a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>= mat._ShaderType;
00084         <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>= mat._Flags;
00085         <a class="code" href="classNL3D_1_1CMaterial.html#o2">_SrcBlend</a>= mat._SrcBlend;
00086         <a class="code" href="classNL3D_1_1CMaterial.html#o3">_DstBlend</a>= mat._DstBlend;
00087         <a class="code" href="classNL3D_1_1CMaterial.html#o4">_ZFunction</a>= mat._ZFunction;
00088         <a class="code" href="classNL3D_1_1CMaterial.html#o5">_ZBias</a>= mat._ZBias;
00089         <a class="code" href="classNL3D_1_1CMaterial.html#o6">_Color</a>= mat._Color;
00090         <a class="code" href="classNL3D_1_1CMaterial.html#o7">_Emissive</a>= mat._Emissive;
00091         <a class="code" href="classNL3D_1_1CMaterial.html#o8">_Ambient</a>= mat._Ambient;
00092         <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>= mat._Diffuse;
00093         <a class="code" href="classNL3D_1_1CMaterial.html#o10">_Specular</a>= mat._Specular;
00094         <a class="code" href="classNL3D_1_1CMaterial.html#o11">_Shininess</a>= mat._Shininess;
00095         <a class="code" href="classNL3D_1_1CMaterial.html#o12">_AlphaTestThreshold</a>= mat._AlphaTestThreshold;
00096 
00097         <font class="keywordflow">for</font>(uint32 i=0;i&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;i++)
00098         {
00099                 <a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[i]= mat._Textures[i];
00100                 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[i]= mat._TexEnvs[i];
00101                 <a class="code" href="classNL3D_1_1CMaterial.html#m0">_TexAddrMode</a>[i] = mat._TexAddrMode[i];
00102         }
00103 
00104         <font class="comment">// copy lightmaps.</font>
00105         <a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>= mat._LightMaps;
00106 
00107         <font class="comment">// copy texture matrix if there.</font>
00108         <font class="keywordflow">if</font> (mat._TexUserMat.get())
00109         {
00110                 std::auto_ptr&lt;CUserTexMat&gt; texMatClone( <font class="keyword">new</font> CUserTexMat(*(mat._TexUserMat))); <font class="comment">// make cpy</font>
00111                 std::swap(texMatClone, <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>); <font class="comment">// swap with old</font>
00112         }
00113         <font class="keywordflow">else</font>
00114         {
00115                 <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>.reset();    
00116         }
00117 
00118         <font class="comment">// Must do not copy drv info.</font>
00119 
00120         <font class="comment">// All states of material is modified.</font>
00121         <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>= <a class="code" href="namespaceNL3D.html#a109">IDRV_TOUCHED_ALL</a>;
00122 
00123         <font class="keywordflow">return</font> *<font class="keyword">this</font>;
00124 }
00125 
00126 
00127 <font class="comment">// ***************************************************************************</font>
<a name="l00128"></a><a class="code" href="classNL3D_1_1CMaterial.html#z540_2">00128</a> CMaterial::~CMaterial()
00129 {
00130         <font class="comment">// Must kill the drv mirror of this material.</font>
00131         <a class="code" href="classNL3D_1_1CMaterial.html#m2">pShader</a>.kill(); 
00132 }
00133 
00134 
00135 <font class="comment">// ***************************************************************************</font>
<a name="l00136"></a><a class="code" href="classNL3D_1_1CMaterial.html#a5">00136</a> <font class="keywordtype">void</font>            CMaterial::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00137 {
00138         <font class="comment">/*</font>
00139 <font class="comment">        Version 6:</font>
00140 <font class="comment">                - Texture matrix animation</font>
00141 <font class="comment">        Version 5:</font>
00142 <font class="comment">                - AlphaTest threshold</font>
00143 <font class="comment">        Version 4:</font>
00144 <font class="comment">                - Texture Addressing modes</font>
00145 <font class="comment">        Version 3:</font>
00146 <font class="comment">                - LightMaps.</font>
00147 <font class="comment">        Version 2:</font>
00148 <font class="comment">                - Shininess.</font>
00149 <font class="comment">        Version 1:</font>
00150 <font class="comment">                - texture environement.</font>
00151 <font class="comment">        Version 0:</font>
00152 <font class="comment">                - base version.</font>
00153 <font class="comment">        */</font>
00154 
00155         sint    ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(6);
00156         <font class="comment">// For the version &lt;=1:</font>
00157         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>==4);
00158 
00159         f.<a class="code" href="classNLMISC_1_1IStream.html#a6">serialEnum</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>);
00160         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a>);
00161         f.<a class="code" href="classNLMISC_1_1IStream.html#a6">serialEnum</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o2">_SrcBlend</a>);
00162         f.<a class="code" href="classNLMISC_1_1IStream.html#a6">serialEnum</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o3">_DstBlend</a>);
00163         f.<a class="code" href="classNLMISC_1_1IStream.html#a6">serialEnum</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o4">_ZFunction</a>);
00164         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o5">_ZBias</a>);
00165         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o6">_Color</a>);
00166         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o7">_Emissive</a>, <a class="code" href="classNL3D_1_1CMaterial.html#o8">_Ambient</a>, <a class="code" href="classNL3D_1_1CMaterial.html#o9">_Diffuse</a>, <a class="code" href="classNL3D_1_1CMaterial.html#o10">_Specular</a>);
00167         <font class="keywordflow">if</font>(ver&gt;=2)
00168         {
00169                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o11">_Shininess</a>);
00170         }
00171         <font class="keywordflow">if</font>(ver&gt;=5)
00172         {
00173                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o12">_AlphaTestThreshold</a>);
00174         }
00175 
00176 
00177         <font class="keywordflow">for</font>(uint32 i=0;i&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;i++)
00178         {
00179                 <font class="comment">// Serial texture descriptor.</font>
00180                 ITexture*       text;
00181                 <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00182                 {
00183                         f.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>(text);
00184                         <a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[i]= text;
00185                 }
00186                 <font class="keywordflow">else</font>
00187                 {
00188                         text= <a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[i];
00189                         f.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>(text);
00190                 }
00191 
00192                 <font class="comment">// Read texture environnement, or setup them.</font>
00193                 <font class="keywordflow">if</font>(ver&gt;=1)
00194                 {
00195                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[i]);
00196                 }
00197                 <font class="keywordflow">else</font>
00198                 {
00199                         <font class="comment">// Else setup as default behavior, like before...</font>
00200                         <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00201                                 <a class="code" href="classNL3D_1_1CMaterial.html#m1">_TexEnvs</a>[i].<a class="code" href="structNL3D_1_1CMaterial_1_1CTexEnv.html#a0">setDefault</a>();
00202                 }
00203         }
00204 
00205         <font class="keywordflow">if</font>(ver&gt;=3)
00206         {
00207                 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>);
00208         }
00209 
00210         <font class="keywordflow">if</font> (ver &gt;= 4)
00211         {
00212                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp; <a class="code" href="namespaceNL3D.html#a120">IDRV_MAT_TEX_ADDR</a>)
00213                 {
00214                         <font class="keywordflow">for</font>(uint32 i=0;i&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;i++)
00215                         {
00216                                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterial.html#m0">_TexAddrMode</a>[i]);
00217                         }
00218                 }
00219         }
00220 
00221         <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00222         {
00223                 <font class="comment">// Converte Deprecated DEFMAT to std Mat.</font>
00224                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp; <a class="code" href="namespaceNL3D.html#a116">IDRV_MAT_DEFMAT</a>)
00225                 {
00226                         <a class="code" href="classNL3D_1_1CMaterial.html#z547_2">setEmissive</a>(CRGBA::Black);
00227                         <a class="code" href="classNL3D_1_1CMaterial.html#z547_3">setAmbient</a>(CRGBA::White);
00228                         <a class="code" href="classNL3D_1_1CMaterial.html#z547_4">setDiffuse</a>(CRGBA::White);
00229                         <a class="code" href="classNL3D_1_1CMaterial.html#z547_6">setSpecular</a>(CRGBA::Black);
00230                 }
00231 
00232                 <font class="comment">// All states of material are modified.</font>
00233                 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>= <a class="code" href="namespaceNL3D.html#a109">IDRV_TOUCHED_ALL</a>;
00234 
00235                 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp; <a class="code" href="namespaceNL3D.html#a138">IDRV_MAT_USER_TEX_MAT_ALL</a>)) <font class="comment">// are there user textrue coordinates matrix ?</font>
00236                 {
00237                         std::auto_ptr&lt;CUserTexMat&gt; newPtr(<font class="keyword">new</font> CUserTexMat); <font class="comment">// create new                       </font>
00238                         std::swap(<a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>, newPtr); <font class="comment">// replace old</font>
00239                 }
00240         }
00241 
00242         <font class="keywordflow">if</font> (ver &gt;= 6)
00243         {
00244                 <font class="keywordflow">for</font>(uint i=0; i &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++i)
00245                 {
00246                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMaterial.html#z548_13">isUserTexMatEnabled</a>(i))
00247                         {                               
00248                                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>-&gt;TexMat[i]);                               
00249                         }                       
00250                 }
00251         }
00252 
00253 }
00254 
00255 
00256 <font class="comment">// ***************************************************************************</font>
<a name="l00257"></a><a class="code" href="classNL3D_1_1CMaterial.html#a0">00257</a> <font class="keywordtype">void</font>            CMaterial::setShader(TShader val)
00258 {
00259         <font class="comment">// First, reset all textures.</font>
00260         uint    nTexts= <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>;
00261         <font class="comment">// If user color or lightmap, set only the 1st.</font>
00262         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==<a class="code" href="classNL3D_1_1CMaterial.html#s66s24">LightMap</a> || <a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==<a class="code" href="classNL3D_1_1CMaterial.html#s66s23">UserColor</a>)
00263                 nTexts=1;
00264         <font class="comment">// reset all needed</font>
00265         <font class="keywordflow">for</font>(uint i=0;i&lt;nTexts;i++)
00266                 <a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a>(i ,NULL);
00267 
00268         <font class="comment">// If userColor, use TexEnv caps (we got it, so use it :) ).</font>
00269         <font class="keywordflow">if</font>(val== CMaterial::UserColor)
00270         {
00271                 <font class="comment">// force normal, to setup TexEnvMode correclty. </font>
00272                 <a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>=CMaterial::Normal;
00273 
00274                 <font class="comment">// First stage, interpolate Constant and texture with Alpha of texture.</font>
00275                 <a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a>(0, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s35">InterpolateTexture</a>);
00276                 <a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a>(0, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1s40">Texture</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2s44">SrcColor</a>);
00277                 <a class="code" href="classNL3D_1_1CMaterial.html#z548_2">texEnvArg1RGB</a>(0, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1s43">Constant</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2s44">SrcColor</a>);
00278                 <font class="comment">// And just use Alpha Diffuse.</font>
00279                 <a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a>(0, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s31">Replace</a>);
00280                 <a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a>(0, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1s41">Previous</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2s46">SrcAlpha</a>);
00281 
00282                 <font class="comment">// Second stage, modulate result with diffuse color.</font>
00283                 <a class="code" href="classNL3D_1_1CMaterial.html#z548_0">texEnvOpRGB</a>(1, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s32">Modulate</a>);
00284                 <a class="code" href="classNL3D_1_1CMaterial.html#z548_1">texEnvArg0RGB</a>(1, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1s41">Previous</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2s44">SrcColor</a>);
00285                 <a class="code" href="classNL3D_1_1CMaterial.html#z548_2">texEnvArg1RGB</a>(1, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1s42">Diffuse</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2s44">SrcColor</a>);
00286                 <font class="comment">// And just use Alpha Diffuse.</font>
00287                 <a class="code" href="classNL3D_1_1CMaterial.html#z548_3">texEnvOpAlpha</a>(1, <a class="code" href="classNL3D_1_1CMaterial.html#z538_0s31">Replace</a>);
00288                 <a class="code" href="classNL3D_1_1CMaterial.html#z548_4">texEnvArg0Alpha</a>(1, <a class="code" href="classNL3D_1_1CMaterial.html#z538_1s41">Previous</a>, <a class="code" href="classNL3D_1_1CMaterial.html#z538_2s46">SrcAlpha</a>);
00289         }
00290 
00291         <a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>= val;
00292         <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a97">IDRV_TOUCHED_SHADER</a>;
00293 }
00294 
00295 
00296 <font class="comment">// ***************************************************************************</font>
<a name="l00297"></a><a class="code" href="classNL3D_1_1CMaterial.html#z541_0">00297</a> <font class="keywordtype">void</font> CMaterial::setTexture(uint8 n, ITexture* ptex)
00298 {
00299         <a class="code" href="debug_8h.html#a6">nlassert</a>(n&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00300 
00301         <font class="comment">// User Color material?</font>
00302         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>== CMaterial::UserColor)
00303         {
00304                 <font class="comment">// user color. Only texture 0 can be set.</font>
00305                 <a class="code" href="debug_8h.html#a6">nlassert</a>( n==0 );
00306 
00307                 <font class="comment">// Affect the 2 first textures.</font>
00308                 <a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[0]=ptex;
00309                 <a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[1]=ptex;
00310                 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a108">IDRV_TOUCHED_TEX</a>[0];
00311                 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a108">IDRV_TOUCHED_TEX</a>[1];
00312         }
00313         <font class="keywordflow">else</font> <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>== CMaterial::LightMap)
00314         {
00315                 <font class="comment">// Only texture 0 can be set.</font>
00316                 <a class="code" href="debug_8h.html#a6">nlassert</a>( n==0 );
00317                 <a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[n]=ptex;
00318                 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a108">IDRV_TOUCHED_TEX</a>[n];
00319         }
00320         <font class="comment">// Normal material?</font>
00321         <font class="keywordflow">else</font>
00322         {
00323                 <a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[n]=ptex;
00324                 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a108">IDRV_TOUCHED_TEX</a>[n];
00325         }
00326 }
00327 
00328 
00329 <font class="comment">// ***************************************************************************</font>
<a name="l00330"></a><a class="code" href="classNL3D_1_1CMaterial.html#a4">00330</a> <font class="keywordtype">void</font>                    CMaterial::flushTextures (IDriver &amp;driver)
00331 {
00332         <font class="comment">// For each textures</font>
00333         <font class="keywordflow">for</font> (uint tex=0; tex&lt;<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; tex++)
00334         {
00335                 <font class="comment">// Texture exist ?</font>
00336                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[tex])
00337                 {
00338                         <font class="comment">// Force setup texture</font>
00339                         driver.setupTexture (*<a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[tex]);
00340                 }
00341         }
00342 
00343         <font class="comment">// If Lightmap material</font>
00344         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==<a class="code" href="classNL3D_1_1CMaterial.html#s66s24">LightMap</a>)
00345         {
00346                 <font class="comment">// For each lightmap</font>
00347                 <font class="keywordflow">for</font> (uint lmap=0; lmap&lt;<a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>.size(); lmap++)
00348                 {
00349                         <font class="comment">// Texture exist?</font>
00350                         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>[lmap].Texture)
00351                         {
00352                                 <font class="comment">// Force setup texture</font>
00353                                 driver.setupTexture (*<a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>[lmap].<a class="code" href="classNL3D_1_1CMaterial.html#z538_1s40">Texture</a>);
00354                         }
00355                 }
00356         }
00357 
00358 }
00359 
00360 
00361 <font class="comment">// ***************************************************************************</font>
<a name="l00362"></a><a class="code" href="classNL3D_1_1CMaterial.html#z550_0">00362</a> <font class="keywordtype">void</font>                                    CMaterial::setLightMap(uint lmapId, ITexture *lmap)
00363 {
00364         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::LightMap);
00365         <font class="keywordflow">if</font>(lmapId&gt;=<a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>.size())
00366                 <a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>.resize(lmapId+1);
00367         <a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>[lmapId].Texture= lmap;
00368 
00369         <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a105">IDRV_TOUCHED_LIGHTMAP</a>;
00370 }
00371 
00372 <font class="comment">// ***************************************************************************</font>
<a name="l00373"></a><a class="code" href="classNL3D_1_1CMaterial.html#z550_1">00373</a> ITexture                                *CMaterial::getLightMap(uint lmapId)<font class="keyword"> const</font>
00374 <font class="keyword"></font>{
00375         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::LightMap);
00376         <font class="keywordflow">if</font>(lmapId&lt;<a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>.size())
00377                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>[lmapId].Texture;
00378         <font class="keywordflow">else</font>
00379                 <font class="keywordflow">return</font> NULL;    
00380 }
00381 
00382 <font class="comment">// ***************************************************************************</font>
<a name="l00383"></a><a class="code" href="classNL3D_1_1CMaterial.html#z550_2">00383</a> <font class="keywordtype">void</font>                                    CMaterial::setLightMapFactor(uint lmapId, CRGBA factor)
00384 {
00385         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o0">_ShaderType</a>==CMaterial::LightMap)
00386         {
00387                 <font class="keywordflow">if</font>(lmapId&gt;=<a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>.size())
00388                         <a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>.resize(lmapId+1);
00389                 <a class="code" href="classNL3D_1_1CMaterial.html#m3">_LightMaps</a>[lmapId].Factor= factor;
00390 
00391                 <a class="code" href="classNL3D_1_1CMaterial.html#o13">_Touched</a>|=<a class="code" href="namespaceNL3D.html#a105">IDRV_TOUCHED_LIGHTMAP</a>;
00392         }
00393 }
00394 
00395 
00396 <font class="comment">// ***************************************************************************</font>
<a name="l00397"></a><a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#a1">00397</a> <font class="keywordtype">void</font>                    CMaterial::CLightMap::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00398 {
00399         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#m1">Factor</a>);
00400         <font class="comment">// Serial texture descriptor.</font>
00401         ITexture*       text= NULL;
00402         <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00403         {
00404                 f.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>(text);
00405                 <a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#m0">Texture</a>= text;
00406         }
00407         <font class="keywordflow">else</font>
00408         {
00409                 text= <a class="code" href="structNL3D_1_1CMaterial_1_1CLightMap.html#m0">Texture</a>;
00410                 f.<a class="code" href="classNLMISC_1_1IStream.html#a28">serialPolyPtr</a>(text);
00411         }
00412 }
00413 
00414 
00415 
00416 <font class="comment">// ***************************************************************************</font>
<a name="l00417"></a><a class="code" href="classNL3D_1_1CMaterial.html#z543_0">00417</a> <font class="keywordtype">void</font>                            CMaterial::enableTexAddrMode(<font class="keywordtype">bool</font> enable <font class="comment">/*= true*/</font>)
00418 {
00419         <font class="keywordflow">if</font> (enable)
00420         {
00421                 <font class="keywordflow">if</font> (!(<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp; <a class="code" href="namespaceNL3D.html#a120">IDRV_MAT_TEX_ADDR</a>))
00422                 {
00423                         <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> |= <a class="code" href="namespaceNL3D.html#a120">IDRV_MAT_TEX_ADDR</a>;
00424                         <font class="keywordflow">for</font> (uint32 k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00425                         {
00426                                 <a class="code" href="classNL3D_1_1CMaterial.html#m0">_TexAddrMode</a>[k] = (uint8) <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s49">FetchTexture</a>;
00427                         }                       
00428                 }               
00429         }
00430         <font class="keywordflow">else</font>
00431         {
00432                 <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp;= ~<a class="code" href="namespaceNL3D.html#a120">IDRV_MAT_TEX_ADDR</a>;                   
00433         }
00434 }
00435 
00436 <font class="comment">// ***************************************************************************</font>
<a name="l00437"></a><a class="code" href="classNL3D_1_1CMaterial.html#z543_1">00437</a> <font class="keywordtype">bool</font>                        CMaterial::texAddrEnabled()<font class="keyword"> const</font>
00438 <font class="keyword"></font>{
00439         <font class="keywordflow">return</font>( <a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp; <a class="code" href="namespaceNL3D.html#a120">IDRV_MAT_TEX_ADDR</a>) != 0;
00440 }
00441 
00442 <font class="comment">// ***************************************************************************</font>
<a name="l00443"></a><a class="code" href="classNL3D_1_1CMaterial.html#z543_2">00443</a> <font class="keywordtype">void</font>                            CMaterial::setTexAddressingMode(uint8 stage, TTexAddressingMode mode)
00444 {
00445         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp; <a class="code" href="namespaceNL3D.html#a120">IDRV_MAT_TEX_ADDR</a>);
00446         <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00447         <a class="code" href="debug_8h.html#a6">nlassert</a>(mode &lt; <a class="code" href="classNL3D_1_1CMaterial.html#z539_0s63">TexAddrCount</a>);
00448         <a class="code" href="classNL3D_1_1CMaterial.html#m0">_TexAddrMode</a>[stage] = (uint8) mode;     
00449 }
00450 
00451 
00452 <font class="comment">// ***************************************************************************</font>
<a name="l00453"></a><a class="code" href="classNL3D_1_1CMaterial.html#z543_3">00453</a> CMaterial::TTexAddressingMode   CMaterial::getTexAddressingMode(uint8 stage)
00454 {
00455         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#o1">_Flags</a> &amp; <a class="code" href="namespaceNL3D.html#a120">IDRV_MAT_TEX_ADDR</a>);
00456         <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00457         <font class="keywordflow">return</font> (TTexAddressingMode) <a class="code" href="classNL3D_1_1CMaterial.html#m0">_TexAddrMode</a>[stage];
00458 }
00459 
00460 <font class="comment">// ***************************************************************************</font>
<a name="l00461"></a><a class="code" href="classNL3D_1_1CMaterial.html#z548_16">00461</a> <font class="keywordtype">void</font>                                    CMaterial::decompUserTexMat(uint stage, <font class="keywordtype">float</font> &amp;uTrans, <font class="keywordtype">float</font> &amp;vTrans, <font class="keywordtype">float</font> &amp;wRot, <font class="keywordtype">float</font> &amp;uScale, <font class="keywordtype">float</font> &amp;vScale)
00462 {
00463         <a class="code" href="debug_8h.html#a6">nlassert</a>(stage &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>);
00464         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMaterial.html#z548_13">isUserTexMatEnabled</a>(stage)); <font class="comment">// must activate animated texture matrix for this stage</font>
00465         <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> texMat = <a class="code" href="classNL3D_1_1CMaterial.html#o15">_TexUserMat</a>-&gt;TexMat[stage];
00466         uTrans = texMat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>().x;
00467         vTrans = texMat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>().y;
00469         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> i = texMat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_7">getI</a>();
00470         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> j = texMat.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>();
00471         <font class="keywordtype">float</font>  normI = i.<a class="code" href="classNLMISC_1_1CVector.html#z331_2">norm</a>();
00472         <font class="keywordtype">float</font>  normJ = i.<a class="code" href="classNLMISC_1_1CVector.html#z331_2">norm</a>();
00473         i /= normI;
00474         j /= normJ;     
00475         <font class="keywordtype">float</font> angle = ::acosf(i.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>);
00476         <font class="keywordflow">if</font> (i.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> &lt; 0)
00477         {
00478                 angle = 2.f * (float) NLMISC::Pi - angle;
00479         }
00480         wRot   = angle; 
00481         uScale = normI;
00482         vScale = normJ;
00483 }
00484 
00485 <font class="comment">// ***************************************************************************</font>
<a name="l00486"></a><a class="code" href="classNL3D_1_1CMaterial.html#z552_0">00486</a> <font class="keywordtype">void</font>            CMaterial::selectTextureSet(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00487 {
00488         <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00489         {
00490                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[k] != NULL) <a class="code" href="classNL3D_1_1CMaterial.html#o16">_Textures</a>[k]-&gt;selectTexture(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00491         }
00492 }
00493 
00494 }
00495 
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