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<hr><h1>main_dlg.cpp</h1><a href="main_dlg_cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
</font>00008 <font class="comment"> *
</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
</font>00013 <font class="comment"> * any later version.
</font>00014 <font class="comment">
</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
</font>00018 <font class="comment"> * General Public License for more details.
</font>00019 <font class="comment">
</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
</font>00023 <font class="comment"> * MA 02111-1307, USA.
</font>00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="plugin_max_nel_export_std_afx_h.html">std_afx.h</a>"</font>
00027 <font class="preprocessor">#include "<a class="code" href="object_viewer_h.html">object_viewer.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="main_dlg_h.html">main_dlg.h</a>"</font>
00029 <font class="preprocessor">#include &lt;<a class="code" href="channel_mixer_h.html">nel/3d/channel_mixer.h</a>&gt;</font>
00030 
00031 <font class="preprocessor">#ifdef _DEBUG
</font>00032 <font class="preprocessor"></font><font class="preprocessor">#define new DEBUG_NEW
</font>00033 <font class="preprocessor"></font><font class="preprocessor">#undef THIS_FILE
</font>00034 <font class="preprocessor"></font><font class="keyword">static</font> <font class="keywordtype">char</font> THIS_FILE[] = __FILE__;
00035 <font class="preprocessor">#endif
</font>00036 <font class="preprocessor"></font>
00037 <font class="keyword">using</font> <font class="keyword">namespace</font> NLMISC;
00038 <font class="keyword">using</font> <font class="keyword">namespace</font> NL3D;
00039 
00041 <font class="comment">// CMainDlg dialog</font>
00042 
00043 
<a name="l00044"></a><a class="code" href="class_CMainDlg.html#a0">00044</a> <a class="code" href="class_CMainDlg.html#a0">CMainDlg::CMainDlg</a>(<a class="code" href="class_CObjectViewer.html">CObjectViewer</a>* main, <a class="code" href="class_CWnd.html">CWnd</a>* pParent <font class="comment">/*=NULL*/</font>)
00045         : <a class="code" href="class_CDialog.html">CDialog</a>(<a class="code" href="class_CMainDlg.html">CMainDlg</a>::IDD, pParent)
00046 {
00047         <font class="comment">//{{AFX_DATA_INIT(CMainDlg)</font>
00048                 <font class="comment">// NOTE: the ClassWizard will add member initialization here</font>
00049         <font class="comment">//}}AFX_DATA_INIT</font>
00050         Main=main;
00051 }
00052 
00053 
<a name="l00054"></a><a class="code" href="class_CMainDlg.html#b0">00054</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#b0">CMainDlg::DoDataExchange</a>(CDataExchange* pDX)<font class="keyword">
</font>00055 <font class="keyword"></font>{
00056         CDialog::DoDataExchange(pDX);
00057         <font class="comment">//{{AFX_DATA_MAP(CMainDlg)</font>
00058                 <font class="comment">// NOTE: the ClassWizard will add DDX and DDV calls here</font>
00059         <font class="comment">//}}AFX_DATA_MAP</font>
00060 }
00061 
00062 
00063 <a class="code" href="ViewColumn_cpp.html#a1">BEGIN_MESSAGE_MAP</a>(<a class="code" href="class_CMainDlg.html">CMainDlg</a>, <a class="code" href="class_CDialog.html">CDialog</a>)
00064         <font class="comment">//{{AFX_MSG_MAP(CMainDlg)</font>
00065         ON_WM_DESTROY()
00066         <font class="comment">//}}AFX_MSG_MAP</font>
00067 END_MESSAGE_MAP()
00068 
00070 <font class="comment">// CMainDlg message handlers</font>
00071 
00072 BOOL <a class="code" href="class_CMainDlg.html#b1">CMainDlg::OnInitDialog</a>()<font class="keyword"> 
</font>00073 <font class="keyword"></font>{
00074         CDialog::OnInitDialog();
00075 
00076         <font class="comment">// Get size</font>
00077         RECT rect;
00078                 
00079         <font class="comment">// Init Slots</font>
00080         <font class="keywordflow">for</font> (uint s=0; s&lt;CChannelMixer::NumAnimationSlot; s++)
00081         {
00082                 <font class="comment">// Init the slot s</font>
00083                 BOOL initialized=Slots[s].Create (IDD_SLOT, <font class="keyword">this</font>);
00084 
00085                 <font class="comment">// Position</font>
00086                 Slots[s].<a class="code" href="class_CSlotDlg.html#a1">init</a> (s, AnimationSet, Main);
00087                 Slots[s].GetClientRect (&amp;rect);
00088                 Slots[s].SetWindowPos( NULL, 0, s*(rect.bottom-rect.top), 0, 0, SWP_NOSIZE|SWP_NOOWNERZORDER|SWP_NOZORDER|SWP_SHOWWINDOW);
00089                 Slots[s].<a class="code" href="class_CSlotDlg.html#a2">setAnimation</a> (0, NULL, NULL);
00090         }
00091 
00092         <font class="comment">// Resize the main window</font>
00093         RECT client;
00094         RECT window;
00095         GetClientRect (&amp;client);
00096         GetWindowRect (&amp;window);
00097         SetWindowPos( NULL, 0, 0, rect.right-rect.left+window.right-window.left-client.right+client.left, 
00098                 NL3D::CChannelMixer::NumAnimationSlot*(rect.bottom-rect.top)+window.bottom-window.top-client.bottom+client.top, 
00099                 SWP_NOMOVE|SWP_NOOWNERZORDER|SWP_NOZORDER|SWP_SHOWWINDOW);
00100         
00101         <font class="keywordflow">return</font> TRUE;  <font class="comment">// return TRUE unless you set the focus to a control</font>
00102                       <font class="comment">// EXCEPTION: OCX Property Pages should return FALSE</font>
00103 }
00104 
<a name="l00105"></a><a class="code" href="class_CMainDlg.html#a1">00105</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a1">CMainDlg::init</a> (<a class="code" href="class_NL3D__CAnimationSet.html">NL3D::CAnimationSet</a>* animationSet)<font class="keyword">
</font>00106 <font class="keyword"></font>{
00107         AnimationSet=animationSet;
00108 }
00109 
<a name="l00110"></a><a class="code" href="class_CMainDlg.html#a2">00110</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a2">CMainDlg::setAnimTime</a> (<font class="keywordtype">float</font> animStart, <font class="keywordtype">float</font> animEnd)<font class="keyword">
</font>00111 <font class="keyword"></font>{
00112         <font class="comment">// Init Slots</font>
00113         <font class="keywordflow">for</font> (uint s=0; s&lt;CChannelMixer::NumAnimationSlot; s++)
00114                 Slots[s].<a class="code" href="class_CSlotDlg.html#a8">setAnimTime</a> (animStart, animEnd);
00115 }
00116 
<a name="l00117"></a><a class="code" href="class_CMainDlg.html#a3">00117</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a3">CMainDlg::getSlot</a> ()<font class="keyword">
</font>00118 <font class="keyword"></font>{
00119         <font class="keywordflow">for</font> (uint id=0; id&lt;NL3D::CChannelMixer::NumAnimationSlot; id++)
00120         {
00121                 <font class="comment">// Update slots UI values</font>
00122                 Slots[id].UpdateData();
00123 
00124                 <font class="comment">// Set the animation</font>
00125                 <font class="keywordflow">if</font> (Slots[id].<a class="code" href="class_CSlotDlg.html#a4">isEmpty</a> ()||!Slots[id].enable)
00126                         Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a2">setAnimation</a> (id, CAnimationPlaylist::empty);
00127                 <font class="keywordflow">else</font>                    
00128                         Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a2">setAnimation</a> (id, Slots[id].AnimationId);
00129 
00130                 <font class="comment">// Set the skeleton weight</font>
00131                 <font class="keywordflow">if</font> (Slots[id].SkeletonWeightTemplate)
00132                         Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a4">setSkeletonWeight</a> (id, Slots[id].SkeletonWeightId, Slots[id].SkeletonWeightInverted!=0);
00133                 <font class="keywordflow">else</font>
00134                         Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a4">setSkeletonWeight</a> (id, CAnimationPlaylist::empty, <font class="keyword">false</font>);
00135 
00136                 <font class="comment">// Set others values</font>
00137                 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a6">setTimeOrigin</a> (id, Slots[id].getTimeOffset());
00138                 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a8">setSpeedFactor</a> (id, Slots[id].SpeedFactor);
00139                 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a10">setStartWeight</a> (id, Slots[id].StartBlend, Slots[id].getStartTime());
00140                 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a12">setEndWeight</a> (id, Slots[id].EndBlend, Slots[id].getEndTime());
00141                 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a14">setWeightSmoothness</a> (id, Slots[id].Smoothness);
00142 
00143                 <font class="comment">// Switch between wrap modes</font>
00144                 <font class="keywordflow">switch</font> (Slots[id].ClampMode)
00145                 {
00146                 <font class="keywordflow">case</font> 0:
00147                         Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Clamp);
00148                         <font class="keywordflow">break</font>;
00149                 <font class="keywordflow">case</font> 1:
00150                         Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Repeat);
00151                         <font class="keywordflow">break</font>;
00152                 <font class="keywordflow">case</font> 2:
00153                         Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Disable);
00154                         <font class="keywordflow">break</font>;
00155                 }
00156         }
00157 }
00158 
00159 
<a name="l00160"></a><a class="code" href="class_CMainDlg.html#a4">00160</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a4">CMainDlg::setSlot</a> ()<font class="keyword">
</font>00161 <font class="keyword"></font>{
00162         <font class="keywordflow">for</font> (uint id=0; id&lt;NL3D::CChannelMixer::NumAnimationSlot; id++)
00163         {
00164                 <font class="comment">// Update slots UI values</font>
00165                 Slots[id].UpdateData();
00166 
00167                 <font class="comment">// Set the animation</font>
00168                 uint animation=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a3">getAnimation</a> (id);
00169                 <font class="keywordflow">if</font> (animation&lt;AnimationSet-&gt;getNumAnimation())
00170                         Slots[id].<a class="code" href="class_CSlotDlg.html#a2">setAnimation</a> (animation, AnimationSet-&gt;<a class="code" href="class_NL3D__CAnimationSet.html#a6">getAnimation</a> (animation), AnimationSet-&gt;<a class="code" href="class_NL3D__CAnimationSet.html#a5">getAnimationName</a> (animation).c_str());
00171 
00172                 <font class="comment">// Set the skeleton weight</font>
00173                 <font class="keywordtype">bool</font> inverted;
00174                 uint skeleton=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a5">getSkeletonWeight</a> (id, inverted);
00175                 Slots[id].SkeletonWeightInverted=inverted;
00176                 <font class="keywordflow">if</font> (skeleton&lt;AnimationSet-&gt;getNumSkeletonWeight())
00177                         Slots[id].<a class="code" href="class_CSlotDlg.html#a3">setSkeletonTemplateWeight</a> (skeleton, AnimationSet-&gt;<a class="code" href="class_NL3D__CAnimationSet.html#a11">getSkeletonWeight</a> (skeleton), AnimationSet-&gt;<a class="code" href="class_NL3D__CAnimationSet.html#a10">getSkeletonWeightName</a> (skeleton).c_str());
00178 
00179                 <font class="comment">// Set others values</font>
00180                 Slots[id].Offset=(<font class="keywordtype">int</font>)(Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a7">getTimeOrigin</a> (id)*Main-&gt;<a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>());
00181                 Slots[id].SpeedFactor=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a9">getSpeedFactor</a> (id);
00182                 <font class="keywordtype">float</font> time;
00183                 Slots[id].StartBlend=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a11">getStartWeight</a> (id, time);
00184                 Slots[id].StartTime=(<font class="keywordtype">int</font>)(time*Main-&gt;<a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>());
00185                 Slots[id].EndBlend=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a13">getEndWeight</a> (id, time);
00186                 Slots[id].EndTime=(<font class="keywordtype">int</font>)(time*Main-&gt;<a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>());
00187                 Slots[id].Smoothness=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a15">getWeightSmoothness</a> (id);
00188 
00189                 <font class="comment">// Switch between wrap modes</font>
00190                 <font class="keywordflow">switch</font> (Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a18">getWrapMode</a> (id))
00191                 {
00192                 <font class="keywordflow">case</font> CAnimationPlaylist::Clamp:
00193                         Slots[id].ClampMode=0;
00194                         <font class="keywordflow">break</font>;
00195                 <font class="keywordflow">case</font> CAnimationPlaylist::Repeat:
00196                         Slots[id].ClampMode=1;
00197                         <font class="keywordflow">break</font>;
00198                 <font class="keywordflow">case</font> CAnimationPlaylist::Disable:
00199                         Slots[id].ClampMode=2;
00200                         <font class="keywordflow">break</font>;
00201                 }
00202                 Slots[id].UpdateData(FALSE);
00203                 Slots[id].<a class="code" href="class_CSlotDlg.html#a7">updateScrollBar</a> ();
00204         }
00205 }
00206 
<a name="l00207"></a><a class="code" href="class_CMainDlg.html#b2">00207</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#b2">CMainDlg::OnDestroy</a>()<font class="keyword"> 
</font>00208 <font class="keyword"></font>{
00209         <a class="code" href="object_viewer_cpp.html#a2">setRegisterWindowState</a> (<font class="keyword">this</font>, REGKEY_OBJ_VIEW_SLOT_DLG);
00210 
00211         CDialog::OnDestroy();
00212         
00213         <font class="comment">// TODO: Add your message handler code here</font>
00214         
00215 }
</div></pre>

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