aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/main_dlg_cpp-source.html
blob: e541c1bbef7085a93438f0a9d1abd1670c3729d0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF='/'><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF='/'><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.2 on Tue May 29 22:01:12 2001 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>main_dlg.cpp</h1><a href="main_dlg_cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
</font>00008 <font class="comment"> *
</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
</font>00013 <font class="comment"> * any later version.
</font>00014 <font class="comment">
</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
</font>00018 <font class="comment"> * General Public License for more details.
</font>00019 <font class="comment">
</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
</font>00023 <font class="comment"> * MA 02111-1307, USA.
</font>00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="plugin_max_nel_export_std_afx_h.html">std_afx.h</a>"</font>
00027 <font class="preprocessor">#include "<a class="code" href="object_viewer_h.html">object_viewer.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="main_dlg_h.html">main_dlg.h</a>"</font>
00029 <font class="preprocessor">#include &lt;<a class="code" href="channel_mixer_h.html">nel/3d/channel_mixer.h</a>&gt;</font>
00030 
00031 <font class="preprocessor">#ifdef _DEBUG
</font>00032 <font class="preprocessor"></font><font class="preprocessor">#define new DEBUG_NEW
</font>00033 <font class="preprocessor"></font><font class="preprocessor">#undef THIS_FILE
</font>00034 <font class="preprocessor"></font><font class="keyword">static</font> <font class="keywordtype">char</font> THIS_FILE[] = __FILE__;
00035 <font class="preprocessor">#endif
</font>00036 <font class="preprocessor"></font>
00037 <font class="keyword">using</font> <font class="keyword">namespace</font> NLMISC;
00038 <font class="keyword">using</font> <font class="keyword">namespace</font> NL3D;
00039 
00041 <font class="comment">// CMainDlg dialog</font>
00042 
00043 
<a name="l00044"></a><a class="code" href="class_CMainDlg.html#a0">00044</a> <a class="code" href="class_CMainDlg.html#a0">CMainDlg::CMainDlg</a>(<a class="code" href="class_CObjectViewer.html">CObjectViewer</a>* main, <a class="code" href="class_CWnd.html">CWnd</a>* pParent <font class="comment">/*=NULL*/</font>)
00045         : <a class="code" href="class_CDialog.html">CDialog</a>(<a class="code" href="class_CMainDlg.html">CMainDlg</a>::IDD, pParent)
00046 {
00047         <font class="comment">//{{AFX_DATA_INIT(CMainDlg)</font>
00048                 <font class="comment">// NOTE: the ClassWizard will add member initialization here</font>
00049         <font class="comment">//}}AFX_DATA_INIT</font>
00050         Main=main;
00051 }
00052 
00053 
<a name="l00054"></a><a class="code" href="class_CMainDlg.html#b0">00054</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#b0">CMainDlg::DoDataExchange</a>(CDataExchange* pDX)<font class="keyword">
</font>00055 <font class="keyword"></font>{
00056         CDialog::DoDataExchange(pDX);
00057         <font class="comment">//{{AFX_DATA_MAP(CMainDlg)</font>
00058                 <font class="comment">// NOTE: the ClassWizard will add DDX and DDV calls here</font>
00059         <font class="comment">//}}AFX_DATA_MAP</font>
00060 }
00061 
00062 
00063 <a class="code" href="ViewColumn_cpp.html#a1">BEGIN_MESSAGE_MAP</a>(<a class="code" href="class_CMainDlg.html">CMainDlg</a>, <a class="code" href="class_CDialog.html">CDialog</a>)
00064         <font class="comment">//{{AFX_MSG_MAP(CMainDlg)</font>
00065         ON_WM_DESTROY()
00066         <font class="comment">//}}AFX_MSG_MAP</font>
00067 END_MESSAGE_MAP()
00068 
00070 <font class="comment">// CMainDlg message handlers</font>
00071 
00072 BOOL <a class="code" href="class_CMainDlg.html#b1">CMainDlg::OnInitDialog</a>()<font class="keyword"> 
</font>00073 <font class="keyword"></font>{
00074         CDialog::OnInitDialog();
00075 
00076         <font class="comment">// Get size</font>
00077         RECT rect;
00078                 
00079         <font class="comment">// Init Slots</font>
00080         <font class="keywordflow">for</font> (uint s=0; s&lt;CChannelMixer::NumAnimationSlot; s++)
00081         {
00082                 <font class="comment">// Init the slot s</font>
00083                 BOOL initialized=Slots[s].Create (IDD_SLOT, <font class="keyword">this</font>);
00084 
00085                 <font class="comment">// Position</font>
00086                 Slots[s].<a class="code" href="class_CSlotDlg.html#a1">init</a> (s, AnimationSet, Main);
00087                 Slots[s].GetClientRect (&amp;rect);
00088                 Slots[s].SetWindowPos( NULL, 0, s*(rect.bottom-rect.top), 0, 0, SWP_NOSIZE|SWP_NOOWNERZORDER|SWP_NOZORDER|SWP_SHOWWINDOW);
00089                 Slots[s].<a class="code" href="class_CSlotDlg.html#a2">setAnimation</a> (0, NULL, NULL);
00090         }
00091 
00092         <font class="comment">// Resize the main window</font>
00093         RECT client;
00094         RECT window;
00095         GetClientRect (&amp;client);
00096         GetWindowRect (&amp;window);
00097         SetWindowPos( NULL, 0, 0, rect.right-rect.left+window.right-window.left-client.right+client.left, 
00098                 NL3D::CChannelMixer::NumAnimationSlot*(rect.bottom-rect.top)+window.bottom-window.top-client.bottom+client.top, 
00099                 SWP_NOMOVE|SWP_NOOWNERZORDER|SWP_NOZORDER|SWP_SHOWWINDOW);
00100         
00101         <font class="keywordflow">return</font> TRUE;  <font class="comment">// return TRUE unless you set the focus to a control</font>
00102                       <font class="comment">// EXCEPTION: OCX Property Pages should return FALSE</font>
00103 }
00104 
<a name="l00105"></a><a class="code" href="class_CMainDlg.html#a1">00105</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a1">CMainDlg::init</a> (<a class="code" href="class_NL3D__CAnimationSet.html">NL3D::CAnimationSet</a>* animationSet)<font class="keyword">
</font>00106 <font class="keyword"></font>{
00107         AnimationSet=animationSet;
00108 }
00109 
<a name="l00110"></a><a class="code" href="class_CMainDlg.html#a2">00110</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a2">CMainDlg::setAnimTime</a> (<font class="keywordtype">float</font> animStart, <font class="keywordtype">float</font> animEnd)<font class="keyword">
</font>00111 <font class="keyword"></font>{
00112         <font class="comment">// Init Slots</font>
00113         <font class="keywordflow">for</font> (uint s=0; s&lt;CChannelMixer::NumAnimationSlot; s++)
00114                 Slots[s].<a class="code" href="class_CSlotDlg.html#a8">setAnimTime</a> (animStart, animEnd);
00115 }
00116 
<a name="l00117"></a><a class="code" href="class_CMainDlg.html#a3">00117</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a3">CMainDlg::getSlot</a> ()<font class="keyword">
</font>00118 <font class="keyword"></font>{
00119         <font class="keywordflow">for</font> (uint id=0; id&lt;NL3D::CChannelMixer::NumAnimationSlot; id++)
00120         {
00121                 <font class="comment">// Update slots UI values</font>
00122                 Slots[id].UpdateData();
00123 
00124                 <font class="comment">// Set the animation</font>
00125                 <font class="keywordflow">if</font> (Slots[id].<a class="code" href="class_CSlotDlg.html#a4">isEmpty</a> ()||!Slots[id].enable)
00126                         Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a2">setAnimation</a> (id, CAnimationPlaylist::empty);
00127                 <font class="keywordflow">else</font>                    
00128                         Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a2">setAnimation</a> (id, Slots[id].AnimationId);
00129 
00130                 <font class="comment">// Set the skeleton weight</font>
00131                 <font class="keywordflow">if</font> (Slots[id].SkeletonWeightTemplate)
00132                         Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a4">setSkeletonWeight</a> (id, Slots[id].SkeletonWeightId, Slots[id].SkeletonWeightInverted!=0);
00133                 <font class="keywordflow">else</font>
00134                         Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a4">setSkeletonWeight</a> (id, CAnimationPlaylist::empty, <font class="keyword">false</font>);
00135 
00136                 <font class="comment">// Set others values</font>
00137                 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a6">setTimeOrigin</a> (id, Slots[id].getTimeOffset());
00138                 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a8">setSpeedFactor</a> (id, Slots[id].SpeedFactor);
00139                 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a10">setStartWeight</a> (id, Slots[id].StartBlend, Slots[id].getStartTime());
00140                 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a12">setEndWeight</a> (id, Slots[id].EndBlend, Slots[id].getEndTime());
00141                 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a14">setWeightSmoothness</a> (id, Slots[id].Smoothness);
00142 
00143                 <font class="comment">// Switch between wrap modes</font>
00144                 <font class="keywordflow">switch</font> (Slots[id].ClampMode)
00145                 {
00146                 <font class="keywordflow">case</font> 0:
00147                         Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Clamp);
00148                         <font class="keywordflow">break</font>;
00149                 <font class="keywordflow">case</font> 1:
00150                         Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Repeat);
00151                         <font class="keywordflow">break</font>;
00152                 <font class="keywordflow">case</font> 2:
00153                         Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Disable);
00154                         <font class="keywordflow">break</font>;
00155                 }
00156         }
00157 }
00158 
00159 
<a name="l00160"></a><a class="code" href="class_CMainDlg.html#a4">00160</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a4">CMainDlg::setSlot</a> ()<font class="keyword">
</font>00161 <font class="keyword"></font>{
00162         <font class="keywordflow">for</font> (uint id=0; id&lt;NL3D::CChannelMixer::NumAnimationSlot; id++)
00163         {
00164                 <font class="comment">// Update slots UI values</font>
00165                 Slots[id].UpdateData();
00166 
00167                 <font class="comment">// Set the animation</font>
00168                 uint animation=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a3">getAnimation</a> (id);
00169                 <font class="keywordflow">if</font> (animation&lt;AnimationSet-&gt;getNumAnimation())
00170                         Slots[id].<a class="code" href="class_CSlotDlg.html#a2">setAnimation</a> (animation, AnimationSet-&gt;<a class="code" href="class_NL3D__CAnimationSet.html#a6">getAnimation</a> (animation), AnimationSet-&gt;<a class="code" href="class_NL3D__CAnimationSet.html#a5">getAnimationName</a> (animation).c_str());
00171 
00172                 <font class="comment">// Set the skeleton weight</font>
00173                 <font class="keywordtype">bool</font> inverted;
00174                 uint skeleton=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a5">getSkeletonWeight</a> (id, inverted);
00175                 Slots[id].SkeletonWeightInverted=inverted;
00176                 <font class="keywordflow">if</font> (skeleton&lt;AnimationSet-&gt;getNumSkeletonWeight())
00177                         Slots[id].<a class="code" href="class_CSlotDlg.html#a3">setSkeletonTemplateWeight</a> (skeleton, AnimationSet-&gt;<a class="code" href="class_NL3D__CAnimationSet.html#a11">getSkeletonWeight</a> (skeleton), AnimationSet-&gt;<a class="code" href="class_NL3D__CAnimationSet.html#a10">getSkeletonWeightName</a> (skeleton).c_str());
00178 
00179                 <font class="comment">// Set others values</font>
00180                 Slots[id].Offset=(<font class="keywordtype">int</font>)(Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a7">getTimeOrigin</a> (id)*Main-&gt;<a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>());
00181                 Slots[id].SpeedFactor=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a9">getSpeedFactor</a> (id);
00182                 <font class="keywordtype">float</font> time;
00183                 Slots[id].StartBlend=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a11">getStartWeight</a> (id, time);
00184                 Slots[id].StartTime=(<font class="keywordtype">int</font>)(time*Main-&gt;<a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>());
00185                 Slots[id].EndBlend=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a13">getEndWeight</a> (id, time);
00186                 Slots[id].EndTime=(<font class="keywordtype">int</font>)(time*Main-&gt;<a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>());
00187                 Slots[id].Smoothness=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a15">getWeightSmoothness</a> (id);
00188 
00189                 <font class="comment">// Switch between wrap modes</font>
00190                 <font class="keywordflow">switch</font> (Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a18">getWrapMode</a> (id))
00191                 {
00192                 <font class="keywordflow">case</font> CAnimationPlaylist::Clamp:
00193                         Slots[id].ClampMode=0;
00194                         <font class="keywordflow">break</font>;
00195                 <font class="keywordflow">case</font> CAnimationPlaylist::Repeat:
00196                         Slots[id].ClampMode=1;
00197                         <font class="keywordflow">break</font>;
00198                 <font class="keywordflow">case</font> CAnimationPlaylist::Disable:
00199                         Slots[id].ClampMode=2;
00200                         <font class="keywordflow">break</font>;
00201                 }
00202                 Slots[id].UpdateData(FALSE);
00203                 Slots[id].<a class="code" href="class_CSlotDlg.html#a7">updateScrollBar</a> ();
00204         }
00205 }
00206 
<a name="l00207"></a><a class="code" href="class_CMainDlg.html#b2">00207</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#b2">CMainDlg::OnDestroy</a>()<font class="keyword"> 
</font>00208 <font class="keyword"></font>{
00209         <a class="code" href="object_viewer_cpp.html#a2">setRegisterWindowState</a> (<font class="keyword">this</font>, REGKEY_OBJ_VIEW_SLOT_DLG);
00210 
00211         CDialog::OnDestroy();
00212         
00213         <font class="comment">// TODO: Add your message handler code here</font>
00214         
00215 }
</div></pre>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>