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<hr><h1>main_dlg.cpp</h1><a href="main_dlg_cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
</font>00008 <font class="comment"> *
</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
</font>00013 <font class="comment"> * any later version.
</font>00014 <font class="comment">
</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
</font>00018 <font class="comment"> * General Public License for more details.
</font>00019 <font class="comment">
</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
</font>00023 <font class="comment"> * MA 02111-1307, USA.
</font>00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="plugin_max_nel_export_std_afx_h.html">std_afx.h</a>"</font>
00027 <font class="preprocessor">#include "<a class="code" href="object_viewer_h.html">object_viewer.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="main_dlg_h.html">main_dlg.h</a>"</font>
00029 <font class="preprocessor">#include <<a class="code" href="channel_mixer_h.html">nel/3d/channel_mixer.h</a>></font>
00030
00031 <font class="preprocessor">#ifdef _DEBUG
</font>00032 <font class="preprocessor"></font><font class="preprocessor">#define new DEBUG_NEW
</font>00033 <font class="preprocessor"></font><font class="preprocessor">#undef THIS_FILE
</font>00034 <font class="preprocessor"></font><font class="keyword">static</font> <font class="keywordtype">char</font> THIS_FILE[] = __FILE__;
00035 <font class="preprocessor">#endif
</font>00036 <font class="preprocessor"></font>
00037 <font class="keyword">using</font> <font class="keyword">namespace</font> NLMISC;
00038 <font class="keyword">using</font> <font class="keyword">namespace</font> NL3D;
00039
00041 <font class="comment">// CMainDlg dialog</font>
00042
00043
<a name="l00044"></a><a class="code" href="class_CMainDlg.html#a0">00044</a> <a class="code" href="class_CMainDlg.html#a0">CMainDlg::CMainDlg</a>(<a class="code" href="class_CObjectViewer.html">CObjectViewer</a>* main, <a class="code" href="class_CWnd.html">CWnd</a>* pParent <font class="comment">/*=NULL*/</font>)
00045 : <a class="code" href="class_CDialog.html">CDialog</a>(<a class="code" href="class_CMainDlg.html">CMainDlg</a>::IDD, pParent)
00046 {
00047 <font class="comment">//{{AFX_DATA_INIT(CMainDlg)</font>
00048 <font class="comment">// NOTE: the ClassWizard will add member initialization here</font>
00049 <font class="comment">//}}AFX_DATA_INIT</font>
00050 Main=main;
00051 }
00052
00053
<a name="l00054"></a><a class="code" href="class_CMainDlg.html#b0">00054</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#b0">CMainDlg::DoDataExchange</a>(CDataExchange* pDX)<font class="keyword">
</font>00055 <font class="keyword"></font>{
00056 CDialog::DoDataExchange(pDX);
00057 <font class="comment">//{{AFX_DATA_MAP(CMainDlg)</font>
00058 <font class="comment">// NOTE: the ClassWizard will add DDX and DDV calls here</font>
00059 <font class="comment">//}}AFX_DATA_MAP</font>
00060 }
00061
00062
00063 <a class="code" href="ViewColumn_cpp.html#a1">BEGIN_MESSAGE_MAP</a>(<a class="code" href="class_CMainDlg.html">CMainDlg</a>, <a class="code" href="class_CDialog.html">CDialog</a>)
00064 <font class="comment">//{{AFX_MSG_MAP(CMainDlg)</font>
00065 ON_WM_DESTROY()
00066 <font class="comment">//}}AFX_MSG_MAP</font>
00067 END_MESSAGE_MAP()
00068
00070 <font class="comment">// CMainDlg message handlers</font>
00071
00072 BOOL <a class="code" href="class_CMainDlg.html#b1">CMainDlg::OnInitDialog</a>()<font class="keyword">
</font>00073 <font class="keyword"></font>{
00074 CDialog::OnInitDialog();
00075
00076 <font class="comment">// Get size</font>
00077 RECT rect;
00078
00079 <font class="comment">// Init Slots</font>
00080 <font class="keywordflow">for</font> (uint s=0; s<CChannelMixer::NumAnimationSlot; s++)
00081 {
00082 <font class="comment">// Init the slot s</font>
00083 BOOL initialized=Slots[s].Create (IDD_SLOT, <font class="keyword">this</font>);
00084
00085 <font class="comment">// Position</font>
00086 Slots[s].<a class="code" href="class_CSlotDlg.html#a1">init</a> (s, AnimationSet, Main);
00087 Slots[s].GetClientRect (&rect);
00088 Slots[s].SetWindowPos( NULL, 0, s*(rect.bottom-rect.top), 0, 0, SWP_NOSIZE|SWP_NOOWNERZORDER|SWP_NOZORDER|SWP_SHOWWINDOW);
00089 Slots[s].<a class="code" href="class_CSlotDlg.html#a2">setAnimation</a> (0, NULL, NULL);
00090 }
00091
00092 <font class="comment">// Resize the main window</font>
00093 RECT client;
00094 RECT window;
00095 GetClientRect (&client);
00096 GetWindowRect (&window);
00097 SetWindowPos( NULL, 0, 0, rect.right-rect.left+window.right-window.left-client.right+client.left,
00098 NL3D::CChannelMixer::NumAnimationSlot*(rect.bottom-rect.top)+window.bottom-window.top-client.bottom+client.top,
00099 SWP_NOMOVE|SWP_NOOWNERZORDER|SWP_NOZORDER|SWP_SHOWWINDOW);
00100
00101 <font class="keywordflow">return</font> TRUE; <font class="comment">// return TRUE unless you set the focus to a control</font>
00102 <font class="comment">// EXCEPTION: OCX Property Pages should return FALSE</font>
00103 }
00104
<a name="l00105"></a><a class="code" href="class_CMainDlg.html#a1">00105</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a1">CMainDlg::init</a> (<a class="code" href="class_NL3D__CAnimationSet.html">NL3D::CAnimationSet</a>* animationSet)<font class="keyword">
</font>00106 <font class="keyword"></font>{
00107 AnimationSet=animationSet;
00108 }
00109
<a name="l00110"></a><a class="code" href="class_CMainDlg.html#a2">00110</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a2">CMainDlg::setAnimTime</a> (<font class="keywordtype">float</font> animStart, <font class="keywordtype">float</font> animEnd)<font class="keyword">
</font>00111 <font class="keyword"></font>{
00112 <font class="comment">// Init Slots</font>
00113 <font class="keywordflow">for</font> (uint s=0; s<CChannelMixer::NumAnimationSlot; s++)
00114 Slots[s].<a class="code" href="class_CSlotDlg.html#a8">setAnimTime</a> (animStart, animEnd);
00115 }
00116
<a name="l00117"></a><a class="code" href="class_CMainDlg.html#a3">00117</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a3">CMainDlg::getSlot</a> ()<font class="keyword">
</font>00118 <font class="keyword"></font>{
00119 <font class="keywordflow">for</font> (uint id=0; id<NL3D::CChannelMixer::NumAnimationSlot; id++)
00120 {
00121 <font class="comment">// Update slots UI values</font>
00122 Slots[id].UpdateData();
00123
00124 <font class="comment">// Set the animation</font>
00125 <font class="keywordflow">if</font> (Slots[id].<a class="code" href="class_CSlotDlg.html#a4">isEmpty</a> ()||!Slots[id].enable)
00126 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a2">setAnimation</a> (id, CAnimationPlaylist::empty);
00127 <font class="keywordflow">else</font>
00128 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a2">setAnimation</a> (id, Slots[id].AnimationId);
00129
00130 <font class="comment">// Set the skeleton weight</font>
00131 <font class="keywordflow">if</font> (Slots[id].SkeletonWeightTemplate)
00132 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a4">setSkeletonWeight</a> (id, Slots[id].SkeletonWeightId, Slots[id].SkeletonWeightInverted!=0);
00133 <font class="keywordflow">else</font>
00134 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a4">setSkeletonWeight</a> (id, CAnimationPlaylist::empty, <font class="keyword">false</font>);
00135
00136 <font class="comment">// Set others values</font>
00137 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a6">setTimeOrigin</a> (id, Slots[id].getTimeOffset());
00138 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a8">setSpeedFactor</a> (id, Slots[id].SpeedFactor);
00139 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a10">setStartWeight</a> (id, Slots[id].StartBlend, Slots[id].getStartTime());
00140 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a12">setEndWeight</a> (id, Slots[id].EndBlend, Slots[id].getEndTime());
00141 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a14">setWeightSmoothness</a> (id, Slots[id].Smoothness);
00142
00143 <font class="comment">// Switch between wrap modes</font>
00144 <font class="keywordflow">switch</font> (Slots[id].ClampMode)
00145 {
00146 <font class="keywordflow">case</font> 0:
00147 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Clamp);
00148 <font class="keywordflow">break</font>;
00149 <font class="keywordflow">case</font> 1:
00150 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Repeat);
00151 <font class="keywordflow">break</font>;
00152 <font class="keywordflow">case</font> 2:
00153 Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a17">setWrapMode</a> (id, CAnimationPlaylist::Disable);
00154 <font class="keywordflow">break</font>;
00155 }
00156 }
00157 }
00158
00159
<a name="l00160"></a><a class="code" href="class_CMainDlg.html#a4">00160</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#a4">CMainDlg::setSlot</a> ()<font class="keyword">
</font>00161 <font class="keyword"></font>{
00162 <font class="keywordflow">for</font> (uint id=0; id<NL3D::CChannelMixer::NumAnimationSlot; id++)
00163 {
00164 <font class="comment">// Update slots UI values</font>
00165 Slots[id].UpdateData();
00166
00167 <font class="comment">// Set the animation</font>
00168 uint animation=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a3">getAnimation</a> (id);
00169 <font class="keywordflow">if</font> (animation<AnimationSet->getNumAnimation())
00170 Slots[id].<a class="code" href="class_CSlotDlg.html#a2">setAnimation</a> (animation, AnimationSet-><a class="code" href="class_NL3D__CAnimationSet.html#a6">getAnimation</a> (animation), AnimationSet-><a class="code" href="class_NL3D__CAnimationSet.html#a5">getAnimationName</a> (animation).c_str());
00171
00172 <font class="comment">// Set the skeleton weight</font>
00173 <font class="keywordtype">bool</font> inverted;
00174 uint skeleton=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a5">getSkeletonWeight</a> (id, inverted);
00175 Slots[id].SkeletonWeightInverted=inverted;
00176 <font class="keywordflow">if</font> (skeleton<AnimationSet->getNumSkeletonWeight())
00177 Slots[id].<a class="code" href="class_CSlotDlg.html#a3">setSkeletonTemplateWeight</a> (skeleton, AnimationSet-><a class="code" href="class_NL3D__CAnimationSet.html#a11">getSkeletonWeight</a> (skeleton), AnimationSet-><a class="code" href="class_NL3D__CAnimationSet.html#a10">getSkeletonWeightName</a> (skeleton).c_str());
00178
00179 <font class="comment">// Set others values</font>
00180 Slots[id].Offset=(<font class="keywordtype">int</font>)(Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a7">getTimeOrigin</a> (id)*Main-><a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>());
00181 Slots[id].SpeedFactor=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a9">getSpeedFactor</a> (id);
00182 <font class="keywordtype">float</font> time;
00183 Slots[id].StartBlend=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a11">getStartWeight</a> (id, time);
00184 Slots[id].StartTime=(<font class="keywordtype">int</font>)(time*Main-><a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>());
00185 Slots[id].EndBlend=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a13">getEndWeight</a> (id, time);
00186 Slots[id].EndTime=(<font class="keywordtype">int</font>)(time*Main-><a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a>());
00187 Slots[id].Smoothness=Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a15">getWeightSmoothness</a> (id);
00188
00189 <font class="comment">// Switch between wrap modes</font>
00190 <font class="keywordflow">switch</font> (Playlist.<a class="code" href="class_NL3D__CAnimationPlaylist.html#a18">getWrapMode</a> (id))
00191 {
00192 <font class="keywordflow">case</font> CAnimationPlaylist::Clamp:
00193 Slots[id].ClampMode=0;
00194 <font class="keywordflow">break</font>;
00195 <font class="keywordflow">case</font> CAnimationPlaylist::Repeat:
00196 Slots[id].ClampMode=1;
00197 <font class="keywordflow">break</font>;
00198 <font class="keywordflow">case</font> CAnimationPlaylist::Disable:
00199 Slots[id].ClampMode=2;
00200 <font class="keywordflow">break</font>;
00201 }
00202 Slots[id].UpdateData(FALSE);
00203 Slots[id].<a class="code" href="class_CSlotDlg.html#a7">updateScrollBar</a> ();
00204 }
00205 }
00206
<a name="l00207"></a><a class="code" href="class_CMainDlg.html#b2">00207</a> <font class="keywordtype">void</font> <a class="code" href="class_CMainDlg.html#b2">CMainDlg::OnDestroy</a>()<font class="keyword">
</font>00208 <font class="keyword"></font>{
00209 <a class="code" href="object_viewer_cpp.html#a2">setRegisterWindowState</a> (<font class="keyword">this</font>, REGKEY_OBJ_VIEW_SLOT_DLG);
00210
00211 CDialog::OnDestroy();
00212
00213 <font class="comment">// TODO: Add your message handler code here</font>
00214
00215 }
</div></pre>
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