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<hr><h1>lod_character_manager.h</h1><a href="lod__character__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_LOD_CHARACTER_MANAGER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LOD_CHARACTER_MANAGER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__hard_8h.html">3d/vertex_buffer_hard.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00035 
00036 
00037 <font class="keyword">namespace </font>NLMISC
00038 {
00039 <font class="keyword">class   </font>CMatrix;
00040 }
00041 
00042 
00043 <font class="keyword">namespace </font>NL3D 
00044 {
00045 
00046 
00047 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>;
00048 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
00049 
00050 <font class="keyword">class   </font>IDriver;
00051 <font class="keyword">class   </font>CLodCharacterShapeBank;
00052 <font class="keyword">class   </font>CLodCharacterShape;
00053 
00054 
00055 <font class="comment">// ***************************************************************************</font>
<a name="l00062"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html">00062</a> <font class="comment"></font><font class="keyword">class </font>CLodCharacterManager
00063 {
00064 <font class="keyword">public</font>:
00065 
00067         <a class="code" href="classNL3D_1_1CLodCharacterManager.html#a0">CLodCharacterManager</a>();
00068         <a class="code" href="classNL3D_1_1CLodCharacterManager.html#a1">~CLodCharacterManager</a>();
00069 
00070 
00072         <font class="comment">// @{</font>
00073 
00075         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_0">reset</a>();
00076 
00081         <a class="code" href="types__nl_8h.html#a10">uint32</a>                  <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_1">createShapeBank</a>();
00082 
00084         <font class="keyword">const</font> CLodCharacterShapeBank    *<a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_2">getShapeBank</a>(<a class="code" href="types__nl_8h.html#a10">uint32</a> bankId) <font class="keyword">const</font>;
00085 
00087         CLodCharacterShapeBank  *<a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_2">getShapeBank</a>(<a class="code" href="types__nl_8h.html#a10">uint32</a> bankId);
00088 
00090         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_4">deleteShapeBank</a>(<a class="code" href="types__nl_8h.html#a10">uint32</a> bankId);
00091 
00092 
00096         <a class="code" href="types__nl_8h.html#a9">sint32</a>                  <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_5">getShapeIdByName</a>(<font class="keyword">const</font> std::string &amp;name) <font class="keyword">const</font>;
00097 
00099         <font class="keyword">const</font> CLodCharacterShape        *<a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_6">getShape</a>(<a class="code" href="types__nl_8h.html#a10">uint32</a> shapeId) <font class="keyword">const</font>;
00100 
00104         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z513_7">compile</a>();
00105 
00106         <font class="comment">// @}</font>
00107 
00108 
00110         <font class="comment">// @{</font>
00111 
00115         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_0">setMaxVertex</a>(<a class="code" href="types__nl_8h.html#a10">uint32</a> maxVertex);
00116 
<a name="l00118"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_1">00118</a>         <a class="code" href="types__nl_8h.html#a10">uint32</a>                  <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_1">getMaxVertex</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_4">_MaxNumVertices</a>;}
00119 
00129         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_2">beginRender</a>(IDriver *driver, <font class="keyword">const</font> CVector &amp;managerPos);
00130 
00145         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_3">addRenderCharacterKey</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> shapeId, <a class="code" href="types__nl_8h.html#a14">uint</a> animId, <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time, <font class="keywordtype">bool</font> wrapMode, 
00146                 <font class="keyword">const</font> CMatrix &amp;worldMatrix, <font class="keyword">const</font> std::vector&lt;CRGBA&gt; &amp;colorVertex, CRGBA globalLighting);
00147 
00152         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_4">endRender</a>();
00153 
<a name="l00155"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_5">00155</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z514_5">isRendering</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_11">_Rendering</a>;}
00156 
00157         <font class="comment">// @}</font>
00158 
00159 
00160 <font class="comment">// ******************************</font>
00161 <font class="keyword">private</font>:
<a name="l00163"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#u0">00163</a>         <font class="keyword">typedef</font> std::map&lt;std::string, uint32&gt;   <a class="code" href="classNL3D_1_1CLodCharacterManager.html#u0">TStrIdMap</a>;
<a name="l00164"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#u1">00164</a>         <font class="keyword">typedef</font> TStrIdMap::iterator                             <a class="code" href="classNL3D_1_1CLodCharacterManager.html#u1">ItStrIdMap</a>;
<a name="l00165"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#u2">00165</a>         <font class="keyword">typedef</font> TStrIdMap::const_iterator               <a class="code" href="classNL3D_1_1CLodCharacterManager.html#u2">CstItStrIdMap</a>;
00166 
00167 
00168 <font class="keyword">private</font>:
00169 
<a name="l00171"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#o0">00171</a>         std::vector&lt;CLodCharacterShapeBank*&gt;    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#o0">_ShapeBankArray</a>;
00172 
<a name="l00174"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#o1">00174</a>         <a class="code" href="classNL3D_1_1CLodCharacterManager.html#u0">TStrIdMap</a>                                               <a class="code" href="classNL3D_1_1CLodCharacterManager.html#o1">_ShapeMap</a>;
00175 
00176 
00178         <font class="comment">// @{</font>
00179 
<a name="l00180"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_1">00180</a>         CVector                                                 <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_1">_ManagerMatrixPos</a>;
00181 
<a name="l00182"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_2">00182</a>         CMaterial                                               <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_2">_Material</a>;
00183 
<a name="l00184"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_3">00184</a>         <a class="code" href="types__nl_8h.html#a14">uint</a>                                                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_3">_CurrentVertexId</a>;
<a name="l00185"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_4">00185</a>         <a class="code" href="types__nl_8h.html#a14">uint</a>                                                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_4">_MaxNumVertices</a>;
<a name="l00186"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_5">00186</a>         CVertexBuffer                                   <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_5">_VBuffer</a>;
<a name="l00187"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_6">00187</a>         <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;IDriver&gt;</a>                <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_6">_Driver</a>;
<a name="l00188"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_7">00188</a>         <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;IVertexBufferHard&gt;</a>      <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_7">_VBHard</a>;
<a name="l00189"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_8">00189</a>         <font class="keywordtype">bool</font>                                                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_8">_VBHardOk</a>;
<a name="l00190"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_9">00190</a>         <a class="code" href="types__nl_8h.html#a6">uint8</a>                                                   *<a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_9">_VertexData</a>;
<a name="l00191"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_10">00191</a>         <a class="code" href="types__nl_8h.html#a14">uint</a>                                                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_10">_VertexSize</a>;
<a name="l00192"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_11">00192</a>         <font class="keywordtype">bool</font>                                                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_11">_Rendering</a>;
00193 
00194         <font class="comment">// list of triangles</font>
<a name="l00195"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_12">00195</a>         <a class="code" href="types__nl_8h.html#a14">uint</a>                                                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_12">_CurrentTriId</a>;
<a name="l00196"></a><a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_13">00196</a>         std::vector&lt;uint32&gt;                             <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_13">_Triangles</a>;
00197 
00198         
00199         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLodCharacterManager.html#z515_0">deleteVertexBuffer</a>();
00200 
00201         <font class="comment">// @}</font>
00202 
00203 };
00204 
00205 
00206 } <font class="comment">// NL3D</font>
00207 
00208 
00209 <font class="preprocessor">#endif // NL_LOD_CHARACTER_MANAGER_H</font>
00210 <font class="preprocessor"></font>
00211 <font class="comment">/* End of lod_character_manager.h */</font>
</pre></div>

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