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<hr><h1>lod_character_builder.h</h1><a href="lod__character__builder_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_LOD_CHARACTER_BUILDER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LOD_CHARACTER_BUILDER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="lod__character__shape_8h.html">3d/lod_character_shape.h</a>"</font>
00031
00032
00033 <font class="keyword">namespace </font>NL3D
00034 {
00035
00036
00037 <font class="keyword">class </font>CSkeletonShape;
00038 <font class="keyword">class </font>CAnimation;
00039
00040
00041 <font class="comment">// ***************************************************************************</font>
<a name="l00049"></a><a class="code" href="classNL3D_1_1CLodCharacterBuilder.html">00049</a> <font class="comment"></font><font class="keyword">class </font>CLodCharacterBuilder
00050 {
00051 <font class="keyword">public</font>:
00052
00054 <a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#a0">CLodCharacterBuilder</a>();
00055 <a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#a1">~CLodCharacterBuilder</a>();
00056
00065 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#a2">setShape</a>(<font class="keyword">const</font> std::string &name, CSkeletonShape *skeletonShape, CLodCharacterShapeBuild *lodBuild);
00066
00072 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#a3">addAnim</a>(<font class="keyword">const</font> <font class="keywordtype">char</font> *animName, CAnimation *animation, <font class="keywordtype">float</font> frameRate);
00073
<a name="l00075"></a><a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#a4">00075</a> <font class="keyword">const</font> CLodCharacterShape &<a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#a4">getLodShape</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#o0">_LodCharacterShape</a>;}
00076
00077
00078 <font class="comment">// *****************************</font>
00079 <font class="keyword">private</font>:
<a name="l00080"></a><a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#o0">00080</a> CLodCharacterShape <a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#o0">_LodCharacterShape</a>;
00081
<a name="l00082"></a><a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#o1">00082</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<CSkeletonShape></a> <a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#o1">_SkeletonShape</a>;
<a name="l00083"></a><a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#o2">00083</a> CLodCharacterShapeBuild *<a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#o2">_LodBuild</a>;
<a name="l00084"></a><a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#o3">00084</a> std::vector<uint> <a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#o3">_BoneRemap</a>;
00085
00086 <font class="comment">// A Tmp Scene, builded at setShape/dtor.</font>
<a name="l00087"></a><a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#o4">00087</a> CScene *<a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#o4">_TmpScene</a>;
00088
00089 <font class="comment">// apply the skin, from _LodBuild, into dstVertices array</font>
00090 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLodCharacterBuilder.html#c0">applySkin</a>(CSkeletonModel *skeleton, CVector *dstVertices);
00091 };
00092
00093
00094 } <font class="comment">// NL3D</font>
00095
00096
00097 <font class="preprocessor">#endif // NL_LOD_CHARACTER_BUILDER_H</font>
00098 <font class="preprocessor"></font>
00099 <font class="comment">/* End of lod_character_builder.h */</font>
</pre></div>
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