1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>lighting_manager.cpp</h1><a href="lighting__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="lighting__manager_8h.html">3d/lighting_manager.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="point__light_8h.html">3d/point_light.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="logic__info_8h.html">nel/3d/logic_info.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
00034
00035
00036 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00037 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00038
00039
00040 <font class="keyword">namespace </font>NL3D {
00041
00042
00043 <font class="comment">// ***************************************************************************</font>
00044 <font class="comment">/* LightQuadGrid setup. This is the same setup for StaticLightedModelQuadGrid setup.</font>
00045 <font class="comment"> NB: with this setup, a light will lies into 4*4=16 squares of a quadGrid at max.</font>
00046 <font class="comment">*/</font>
<a name="l00047"></a><a class="code" href="lighting__manager_8cpp.html#a0">00047</a> <font class="preprocessor">#define NL3D_LIGHT_QUAD_GRID_SIZE 256</font>
<a name="l00048"></a><a class="code" href="lighting__manager_8cpp.html#a1">00048</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_LIGHT_QUAD_GRID_ELTSIZE 10.f</font>
<a name="l00049"></a><a class="code" href="lighting__manager_8cpp.html#a2">00049</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_LIGHT_QUAD_GRID_RADIUS_LIMIT 20.f</font>
00050 <font class="preprocessor"></font><font class="comment">// Factor for a level to the next: size/=factor, eltSize*=factor, and radiusLimit*=factor.</font>
<a name="l00051"></a><a class="code" href="lighting__manager_8cpp.html#a3">00051</a> <font class="preprocessor">#define NL3D_LIGHT_QUAD_GRID_FACTOR 4</font>
00052 <font class="preprocessor"></font>
00053
00054 <font class="comment">// this is a big radius for light that don't have attenuation</font>
<a name="l00055"></a><a class="code" href="lighting__manager_8cpp.html#a4">00055</a> <font class="preprocessor">#define NL3D_DEFAULT_NOATT_LIGHT_RADIUS 1000.f</font>
00056 <font class="preprocessor"></font><font class="comment">// this is used when the model is out of attBegin/attEnd, to modulate the influence</font>
<a name="l00057"></a><a class="code" href="lighting__manager_8cpp.html#a5">00057</a> <font class="preprocessor">#define NL3D_DEFAULT_OUT_OF_ATT_LIGHT_INF_FACTOR 0.1f</font>
00058 <font class="preprocessor"></font><font class="comment">// Defualt LightTransitionThreshold</font>
<a name="l00059"></a><a class="code" href="lighting__manager_8cpp.html#a6">00059</a> <font class="preprocessor">#define NL3D_DEFAULT_LIGHT_TRANSITION_THRESHOLD 0.1f</font>
00060 <font class="preprocessor"></font>
00061
00062 <font class="comment">// ***************************************************************************</font>
<a name="l00063"></a><a class="code" href="classNL3D_1_1CLightingManager.html#a0">00063</a> CLightingManager::CLightingManager()
00064 {
00065 <font class="comment">// Init the lightQuadGrids and StaticLightedModelQuadGrid</font>
00066 <font class="comment">// finer level.</font>
00067 uint qgSize= <a class="code" href="lighting__manager_8cpp.html#a0">NL3D_LIGHT_QUAD_GRID_SIZE</a>;
00068 <font class="keywordtype">float</font> eltSize= <a class="code" href="lighting__manager_8cpp.html#a1">NL3D_LIGHT_QUAD_GRID_ELTSIZE</a>;
00069 <font class="keywordtype">float</font> radiusLimit= <a class="code" href="lighting__manager_8cpp.html#a2">NL3D_LIGHT_QUAD_GRID_RADIUS_LIMIT</a>;
00070 <font class="comment">// for all levels</font>
00071 <font class="keywordflow">for</font>(uint i=0;i<<a class="code" href="lighting__manager_8h.html#a0">NL3D_QUADGRID_LIGHT_NUM_LEVEL</a>;i++)
00072 {
00073 <font class="comment">// init _LightQuadGrid and _StaticLightedModelQuadGrid</font>
00074 <a class="code" href="classNL3D_1_1CLightingManager.html#o1">_LightQuadGrid</a>[i].create(qgSize, eltSize);
00075 <a class="code" href="classNL3D_1_1CLightingManager.html#o0">_StaticLightedModelQuadGrid</a>[i].create(qgSize, eltSize);
00076 <a class="code" href="classNL3D_1_1CLightingManager.html#o2">_LightQuadGridRadiusLimit</a>[i]= radiusLimit;
00077
00078 <font class="comment">// coarser quadGrid level</font>
00079 qgSize/= <a class="code" href="lighting__manager_8cpp.html#a3">NL3D_LIGHT_QUAD_GRID_FACTOR</a>;
00080 qgSize= max(qgSize, 1U);
00081 eltSize*= <a class="code" href="lighting__manager_8cpp.html#a3">NL3D_LIGHT_QUAD_GRID_FACTOR</a>;
00082 radiusLimit*= <a class="code" href="lighting__manager_8cpp.html#a3">NL3D_LIGHT_QUAD_GRID_FACTOR</a>;
00083 }
00084
00085
00086 <font class="comment">// default paramters</font>
00087 <a class="code" href="classNL3D_1_1CLightingManager.html#z526_1">_NoAttLightRadius</a>= <a class="code" href="lighting__manager_8cpp.html#a4">NL3D_DEFAULT_NOATT_LIGHT_RADIUS</a>;
00088 <a class="code" href="classNL3D_1_1CLightingManager.html#z526_2">_OutOfAttLightInfFactor</a>= <a class="code" href="lighting__manager_8cpp.html#a5">NL3D_DEFAULT_OUT_OF_ATT_LIGHT_INF_FACTOR</a>;
00089 <a class="code" href="classNL3D_1_1CLightingManager.html#z526_3">_LightTransitionThreshold</a>= <a class="code" href="lighting__manager_8cpp.html#a6">NL3D_DEFAULT_LIGHT_TRANSITION_THRESHOLD</a>;
00090
00091
00092 <font class="comment">// Default number of pointLight on an object.</font>
00093 <a class="code" href="classNL3D_1_1CLightingManager.html#z523_0">setMaxLightContribution</a>(3);
00094 }
00095
00096
00097 <font class="comment">// ***************************************************************************</font>
<a name="l00098"></a><a class="code" href="classNL3D_1_1CLightingManager.html#z523_0">00098</a> <font class="keywordtype">void</font> CLightingManager::setMaxLightContribution(uint nlights)
00099 {
00100 <a class="code" href="classNL3D_1_1CLightingManager.html#z526_0">_MaxLightContribution</a>= <a class="code" href="bit__set_8cpp.html#a0">min</a>(nlights, (uint)<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>);
00101 }
00102
00103
00104 <font class="comment">// ***************************************************************************</font>
<a name="l00105"></a><a class="code" href="classNL3D_1_1CLightingManager.html#z523_2">00105</a> <font class="keywordtype">void</font> CLightingManager::setNoAttLightRadius(<font class="keywordtype">float</font> noAttLightRadius)
00106 {
00107 <a class="code" href="debug_8h.html#a6">nlassert</a>(noAttLightRadius>0);
00108 <a class="code" href="classNL3D_1_1CLightingManager.html#z526_1">_NoAttLightRadius</a>= noAttLightRadius;
00109 }
00110
00111
00112 <font class="comment">// ***************************************************************************</font>
<a name="l00113"></a><a class="code" href="classNL3D_1_1CLightingManager.html#z523_4">00113</a> <font class="keywordtype">void</font> CLightingManager::setOutOfAttLightInfFactor(<font class="keywordtype">float</font> outOfAttLightInfFactor)
00114 {
00115 outOfAttLightInfFactor= max(0.f, outOfAttLightInfFactor);
00116 <a class="code" href="classNL3D_1_1CLightingManager.html#z526_2">_OutOfAttLightInfFactor</a>= outOfAttLightInfFactor;
00117 }
00118
00119
00120 <font class="comment">// ***************************************************************************</font>
<a name="l00121"></a><a class="code" href="classNL3D_1_1CLightingManager.html#z523_6">00121</a> <font class="keywordtype">void</font> CLightingManager::setLightTransitionThreshold(<font class="keywordtype">float</font> lightTransitionThreshold)
00122 {
00123 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(lightTransitionThreshold, 0.f, 1.f);
00124 <a class="code" href="classNL3D_1_1CLightingManager.html#z526_3">_LightTransitionThreshold</a>= lightTransitionThreshold;
00125 }
00126
00127
00128
00129 <font class="comment">// ***************************************************************************</font>
<a name="l00130"></a><a class="code" href="classNL3D_1_1CLightingManager.html#z524_0">00130</a> <font class="keywordtype">void</font> CLightingManager::clearDynamicLights()
00131 {
00132 <font class="comment">// for all levels</font>
00133 <font class="keywordflow">for</font>(uint i=0;i<<a class="code" href="lighting__manager_8h.html#a0">NL3D_QUADGRID_LIGHT_NUM_LEVEL</a>;i++)
00134 {
00135 <font class="comment">// clear all the lights in the quadGrid.</font>
00136 <a class="code" href="classNL3D_1_1CLightingManager.html#o1">_LightQuadGrid</a>[i].clear();
00137 }
00138
00139 <font class="comment">// clear the list.</font>
00140 <a class="code" href="classNL3D_1_1CLightingManager.html#o3">_DynamicLightList</a>.clear();
00141 }
00142
00143 <font class="comment">// ***************************************************************************</font>
<a name="l00144"></a><a class="code" href="classNL3D_1_1CLightingManager.html#z524_1">00144</a> <font class="keywordtype">void</font> CLightingManager::addDynamicLight(CPointLight *light)
00145 {
00146
00147 <font class="comment">// Insert the light in the quadGrid.</font>
00148 <font class="comment">//----------</font>
00149 CPointLightInfo plInfo;
00150 plInfo.Light= light;
00151
00152 <font class="comment">// build the bounding sphere for this light, with the AttenuationEnd of the light</font>
00153 <font class="keywordtype">float</font> radius=light->getAttenuationEnd();
00154 <font class="comment">// if attenuation is disabled (ie getAttenuationEnd() return 0), then have a dummy radius</font>
00155 <font class="keywordflow">if</font>(radius==0)
00156 radius= <a class="code" href="classNL3D_1_1CLightingManager.html#z526_1">_NoAttLightRadius</a>;
00157 plInfo.Sphere.Center= light->getPosition();
00158 plInfo.Sphere.Radius= radius;
00159
00160 <font class="comment">// build a bbox, so it includes the sphere</font>
00161 CVector bbmin= light->getPosition();
00162 bbmin-= CVector(radius, radius, radius);
00163 CVector bbmax= light->getPosition();
00164 bbmax+= CVector(radius, radius, radius);
00165
00166 <font class="comment">// choose the correct quadgrid according to the radius of the light.</font>
00167 uint qgId;
00168 <font class="keywordflow">for</font>(qgId= 0; qgId<<a class="code" href="lighting__manager_8h.html#a0">NL3D_QUADGRID_LIGHT_NUM_LEVEL</a>-1; qgId++)
00169 {
00170 <font class="comment">// if radius is inferior to the requested radius for this quadGrid, ok!</font>
00171 <font class="keywordflow">if</font>(radius<<a class="code" href="classNL3D_1_1CLightingManager.html#o2">_LightQuadGridRadiusLimit</a>[qgId])
00172 <font class="keywordflow">break</font>;
00173 }
00174 <font class="comment">// insert this light in the correct quadgrid.</font>
00175 <a class="code" href="classNL3D_1_1CLightingManager.html#o1">_LightQuadGrid</a>[qgId].insert(bbmin, bbmax, plInfo);
00176
00177
00178 <font class="comment">// touch the objects around the lights.</font>
00179 <font class="comment">//----------</font>
00180
00181 <font class="comment">// Select the static lightedModels to update around this light.</font>
00182 <font class="comment">// Use the same level of _StaticLightedModelQuadGrid than me to not select too many squares in the quadGrid</font>
00183 <a class="code" href="classNL3D_1_1CLightingManager.html#o0">_StaticLightedModelQuadGrid</a>[qgId].select(bbmin, bbmax);
00184 <font class="comment">// For all those models.</font>
00185 CQuadGrid<CTransform*>::CIterator itModel= <a class="code" href="classNL3D_1_1CLightingManager.html#o0">_StaticLightedModelQuadGrid</a>[qgId].begin();
00186 <font class="keywordflow">while</font>(itModel != <a class="code" href="classNL3D_1_1CLightingManager.html#o0">_StaticLightedModelQuadGrid</a>[qgId].end() )
00187 {
00188 CTransform *model= *itModel;
00189 <font class="keyword">const</font> CVector &modelPos= model->getWorldMatrix().getPos();
00190
00191 <font class="comment">// test first if this model is in the area of the light.</font>
00192 <font class="keywordflow">if</font>( plInfo.Sphere.include(modelPos) )
00193 {
00194 <font class="comment">// yes, then this model must recompute his lighting, because a dynamic light touch him.</font>
00195 model->resetLighting();
00196 }
00197
00198 <font class="comment">// next.</font>
00199 itModel++;
00200 }
00201
00202
00203 <font class="comment">// insert the light in the list.</font>
00204 <font class="comment">//----------</font>
00205 <a class="code" href="classNL3D_1_1CLightingManager.html#o3">_DynamicLightList</a>.push_back(light);
00206
00207 }
00208
00209 <font class="comment">// ***************************************************************************</font>
<a name="l00210"></a><a class="code" href="classNL3D_1_1CLightingManager.html#z525_0">00210</a> CLightingManager::CQGItLightedModel CLightingManager::eraseStaticLightedModel(CQGItLightedModel ite)
00211 {
00212 <font class="comment">// Erase the iterator for all levels</font>
00213 <font class="keywordflow">for</font>(uint i=0;i<<a class="code" href="lighting__manager_8h.html#a0">NL3D_QUADGRID_LIGHT_NUM_LEVEL</a>;i++)
00214 {
00215 <font class="comment">// NB: it is possible here that the iterator is NULL (ie end()).</font>
00216 <a class="code" href="classNL3D_1_1CLightingManager.html#o0">_StaticLightedModelQuadGrid</a>[i].erase(ite.QgItes[i]);
00217 }
00218
00219 <font class="comment">// return end(), ie NULL iterators</font>
00220 <font class="keywordflow">return</font> CQGItLightedModel();
00221 }
00222
00223 <font class="comment">// ***************************************************************************</font>
<a name="l00224"></a><a class="code" href="classNL3D_1_1CLightingManager.html#z525_1">00224</a> CLightingManager::CQGItLightedModel CLightingManager::insertStaticLightedModel(CTransform *model)
00225 {
00226 CQGItLightedModel ite;
00227 <font class="keyword">const</font> CVector &worldPos= model->getWorldMatrix().getPos();
00228
00229 <font class="comment">// Insert the models in all levels, because addDynamicLight() may choose the best suited level to select</font>
00230 <font class="keywordflow">for</font>(uint i=0;i<<a class="code" href="lighting__manager_8h.html#a0">NL3D_QUADGRID_LIGHT_NUM_LEVEL</a>;i++)
00231 {
00232 ite.QgItes[i]= <a class="code" href="classNL3D_1_1CLightingManager.html#o0">_StaticLightedModelQuadGrid</a>[i].insert(worldPos, worldPos, model);
00233 }
00234
00235 <font class="comment">// return the iterator</font>
00236 <font class="keywordflow">return</font> ite;
00237 }
00238
00239
00240 <font class="comment">// ***************************************************************************</font>
<a name="l00241"></a><a class="code" href="structNL3D_1_1CSortLight.html">00241</a> <font class="keyword">struct </font>CSortLight
00242 {
<a name="l00243"></a><a class="code" href="structNL3D_1_1CSortLight.html#m0">00243</a> CPointLight *<a class="code" href="structNL3D_1_1CSortLight.html#m0">PointLight</a>;
<a name="l00244"></a><a class="code" href="structNL3D_1_1CSortLight.html#m1">00244</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CSortLight.html#m1">Influence</a>;
00245
00246 };
00247
00248 <font class="comment">// ***************************************************************************</font>
<a name="l00249"></a><a class="code" href="classNL3D_1_1CLightingManager.html#a1">00249</a> <font class="keywordtype">void</font> CLightingManager::computeModelLightContributions(CTransform *model, CLightContribution &lightContrib,
00250 ILogicInfo *logicInfo)
00251 {
00252 sint i;
00253
00254 <font class="comment">// This is the list of light which touch this model.</font>
00255 <font class="keyword">static</font> std::vector<CPointLightInfluence> lightList;
00256 <font class="comment">// static, for malloc perf.</font>
00257 lightList.clear();
00258
00259 <font class="comment">// the position of the model.</font>
00260 CVector modelPos;
00261 <font class="keywordtype">float</font> modelRadius;
00262
00263 <font class="comment">// get the untransformed bbox from the model.</font>
00264 CAABBox bbox;
00265 model->getAABBox(bbox);
00266 <font class="comment">// get transformed center pos of bbox</font>
00267 modelPos= model->getWorldMatrix() * bbox.getCenter();
00268 <font class="comment">// If the model is a big lightable, must take radius from aabbox, else suppose 0 radius.</font>
00269 <font class="keywordflow">if</font>(model->isBigLightable())
00270 {
00271 <font class="comment">// get size of the bbox (bounding sphere)</font>
00272 modelRadius= bbox.getRadius();
00273 }
00274 <font class="keywordflow">else</font>
00275 {
00276 <font class="comment">// Assume 0 radius => faster computeLinearAttenuation()</font>
00277 modelRadius= 0;
00278 }
00279
00280
00281 <font class="comment">// First pass, fill the list of light which touch this model.</font>
00282 <font class="comment">//=========</font>
00283 <font class="comment">// get the dynamic lights around the model</font>
00284 <a class="code" href="classNL3D_1_1CLightingManager.html#c0">getDynamicPointLightList</a>(modelPos, lightList);
00285
00286 <font class="comment">// if not already precomputed, append staticLights to this list.</font>
00287 <font class="keywordflow">if</font>( !lightContrib.FrozenStaticLightSetup )
00288 {
00289 <font class="comment">// If no logicInfo provided</font>
00290 <font class="keywordflow">if</font>(!logicInfo)
00291 {
00292 <font class="comment">// Default: suppose full SunLight and no PointLights.</font>
00293 lightContrib.SunContribution= 255;
00294 <font class="comment">// Take full SunAmbient.</font>
00295 lightContrib.LocalAmbient.set(0,0,0,0);
00296 <font class="comment">// do not append any pointLight to the setup</font>
00297 }
00298 <font class="keywordflow">else</font>
00299 {
00300 <font class="comment">// NB: SunContribution is computed by logicInfo</font>
00301 logicInfo->getStaticLightSetup(lightList, lightContrib.SunContribution, lightContrib.LocalAmbient);
00302 }
00303 }
00304
00305 <font class="comment">// Second pass, in the lightList, choose the best suited light to lit this model</font>
00306 <font class="comment">//=========</font>
00307
00308 <font class="comment">// for each light, modulate the factor of influence</font>
00309 <font class="keywordflow">for</font>(i=0; i<(sint)lightList.size();i++)
00310 {
00311 CPointLight *pl= lightList[i].PointLight;
00312
00313 <font class="comment">// get the distance from the light to the model</font>
00314 <font class="keywordtype">float</font> dist= (pl->getPosition() - modelPos).norm();
00315 <font class="keywordtype">float</font> distMinusRadius= dist - modelRadius;
00316
00317 <font class="comment">// modulate the factor by the distance and the attenuation distance.</font>
00318 <font class="keywordtype">float</font> inf;
00319 <font class="keywordtype">float</font> attBegin= pl->getAttenuationBegin();
00320 <font class="keywordtype">float</font> attEnd= pl->getAttenuationEnd();
00321 <font class="comment">// if no attenuation</font>
00322 <font class="keywordflow">if</font>( attEnd==0 )
00323 {
00324 <font class="comment">// influence is awlays 1.</font>
00325 inf= 1;
00326
00327 <font class="comment">// If SpotLight, must modulate with SpotAttenuation.</font>
00328 <font class="keywordflow">if</font>(pl->getType() == CPointLight::SpotLight)
00329 inf*= pl->computeLinearAttenuation(modelPos, dist, modelRadius);
00330 }
00331 <font class="keywordflow">else</font>
00332 {
00333 <font class="comment">// if correct attenuation radius</font>
00334 <font class="keywordflow">if</font>(distMinusRadius<attBegin)
00335 {
00336 <font class="comment">// NB: we are sure that attBegin>0, because dist>=0.</font>
00337 <font class="comment">// if < attBegin, inf should be ==1, but must select the nearest lights; for better</font>
00338 <font class="comment">// understanding of the scene</font>
00339 inf= 1 + <a class="code" href="classNL3D_1_1CLightingManager.html#z526_2">_OutOfAttLightInfFactor</a> * (attBegin - distMinusRadius); <font class="comment">// inf E [1, +oo[</font>
00340 <font class="comment">// NB: this formula favour big lights (ie light with big attBegin).</font>
00341
00342 <font class="comment">// If SpotLight, must modulate with SpotAttenuation.</font>
00343 <font class="keywordflow">if</font>(pl->getType() == CPointLight::SpotLight)
00344 inf*= pl->computeLinearAttenuation(modelPos, dist, modelRadius);
00345 }
00346 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(distMinusRadius<attEnd)
00347 {
00348 <font class="comment">// we are sure attEnd-attBegin>0 because of the test</font>
00349 <font class="comment">// compute influence of the light: attenuation and SpotAttenuation</font>
00350 inf= pl->computeLinearAttenuation(modelPos, dist, modelRadius);
00351 }
00352 <font class="keywordflow">else</font>
00353 {
00354 <font class="comment">// if >= attEnd, inf should be ==0, but must select the nearest lights; for better</font>
00355 <font class="comment">// understanding of the scene</font>
00356 inf= <a class="code" href="classNL3D_1_1CLightingManager.html#z526_2">_OutOfAttLightInfFactor</a> * (attEnd - distMinusRadius); <font class="comment">// inf E ]-oo, 0]</font>
00357 }
00358 }
00359
00360 <font class="comment">// modulate the influence with this factor</font>
00361 lightList[i].BkupInfluence= lightList[i].Influence;
00362 lightList[i].Influence*= inf;
00363
00364 <font class="comment">// Bkup distance to model.</font>
00365 lightList[i].DistanceToModel= dist;
00366 }
00367
00368 <font class="comment">// sort the light by influence</font>
00369 sort(lightList.begin(), lightList.end());
00370
00371
00372 <font class="comment">// and choose only max light.</font>
00373 uint startId= 0;
00374 uint ligthSrcId= 0;
00375 <font class="comment">// skip already setuped light (statically)</font>
00376 <font class="keywordflow">if</font>(lightContrib.FrozenStaticLightSetup)
00377 startId= lightContrib.NumFrozenStaticLight;
00378
00379 <font class="comment">// If there is still place for Dynamic lights.</font>
00380 <font class="keywordflow">if</font>(startId < <a class="code" href="classNL3D_1_1CLightingManager.html#z526_0">_MaxLightContribution</a>)
00381 {
00382 <font class="comment">// setup the transition.</font>
00383 <font class="keywordtype">float</font> deltaMinInfluence= <a class="code" href="classNL3D_1_1CLightingManager.html#z526_3">_LightTransitionThreshold</a>;
00384 <font class="keywordtype">float</font> minInfluence= 0;
00385 <font class="comment">// If there is more light that we can accept, </font>
00386 <font class="keywordflow">if</font>(lightList.size() > <a class="code" href="classNL3D_1_1CLightingManager.html#z526_0">_MaxLightContribution</a>-startId)
00387 {
00388 <font class="comment">// the minInfluence is the influence of the first light not taken.</font>
00389 minInfluence= lightList[<a class="code" href="classNL3D_1_1CLightingManager.html#z526_0">_MaxLightContribution</a>-startId].Influence;
00390 <font class="comment">// but must still be >=0.</font>
00391 minInfluence= max(minInfluence, 0.f);
00392 }
00393 <font class="comment">// Any light under this minInfluence+deltaMinInfluence will be smoothly darken.</font>
00394 <font class="keywordtype">float</font> minInfluenceStart = minInfluence + deltaMinInfluence;
00395 <font class="keywordtype">float</font> OOdeltaMinInfluencex255= 255.f / deltaMinInfluence;
00396
00397 <font class="comment">// fill maxLight at max.</font>
00398 <font class="keywordflow">for</font>(i=startId;i<(sint)<a class="code" href="classNL3D_1_1CLightingManager.html#z526_0">_MaxLightContribution</a>; i++)
00399 {
00400 <font class="comment">// if not so many pointLights found, end!!</font>
00401 <font class="keywordflow">if</font>(ligthSrcId>=lightList.size())
00402 <font class="keywordflow">break</font>;
00403 <font class="keywordflow">else</font>
00404 {
00405 CPointLight *pl= lightList[ligthSrcId].PointLight;
00406 <font class="keywordtype">float</font> inf= lightList[ligthSrcId].Influence;
00407 <font class="keywordtype">float</font> bkupInf= lightList[ligthSrcId].BkupInfluence;
00408 <font class="keywordtype">float</font> distToModel= lightList[ligthSrcId].DistanceToModel;
00409 <font class="comment">// else fill it.</font>
00410 lightContrib.PointLight[i]= pl;
00411
00412 <font class="comment">// Compute the Final factor of influence of the light.</font>
00413 <font class="keywordflow">if</font>(inf >= minInfluenceStart)
00414 {
00415 <font class="comment">// For Static LightSetup BiLinear to work correctly, modulate with BkupInfluence</font>
00416 <font class="comment">// don't worry about the precision of floor, because of *255.</font>
00417 lightContrib.Factor[i]= (uint8)<a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>(bkupInf*255);
00418 }
00419 <font class="keywordflow">else</font>
00420 {
00421 <font class="keywordtype">float</font> f= (inf-minInfluence) * OOdeltaMinInfluencex255;
00422 sint fi;
00423 <font class="comment">// For Static LightSetup BiLinear to work correctly, modulate with BkupInfluence</font>
00424 <font class="comment">// don't worry about the precision of floor, because of *255.</font>
00425 fi= <a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>( bkupInf*f );
00426 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(fi, 0, 255);
00427 lightContrib.Factor[i]= fi;
00428 }
00429
00430 <font class="comment">// Compute the Final Att factor for models using Global Attenuation. NB: modulate with Factor</font>
00431 <font class="comment">// don't worry about the precision of floor, because of *255.</font>
00432 <font class="comment">// NB: compute att on the center of the model => modelRadius==0</font>
00433 sint attFactor= <a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>( lightContrib.Factor[i] * pl->computeLinearAttenuation(modelPos, distToModel) );
00434 lightContrib.AttFactor[i]= (uint8)attFactor;
00435
00436 <font class="comment">// must append this lightedModel to the list in the light.</font>
00437 lightContrib.TransformIterator[i]= pl->appendLightedModel(model);
00438
00439 <font class="comment">// next light.</font>
00440 ligthSrcId++;
00441 }
00442 }
00443 }
00444 <font class="keywordflow">else</font>
00445 {
00446 <font class="comment">// point to end the list</font>
00447 i= startId;
00448 }
00449
00450 <font class="comment">// End the list.</font>
00451 <font class="keywordflow">if</font>(i<<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>)
00452 {
00453 lightContrib.PointLight[i]= NULL;
00454 }
00455
00456 }
00457
00458
00459 <font class="comment">// ***************************************************************************</font>
<a name="l00460"></a><a class="code" href="classNL3D_1_1CLightingManager.html#c0">00460</a> <font class="keywordtype">void</font> CLightingManager::getDynamicPointLightList(<font class="keyword">const</font> CVector &worldPos, std::vector<CPointLightInfluence> &lightList)
00461 {
00462 <font class="comment">// For all quadGrids.</font>
00463 <font class="keywordflow">for</font>(uint qgId=0; qgId<<a class="code" href="lighting__manager_8h.html#a0">NL3D_QUADGRID_LIGHT_NUM_LEVEL</a>; qgId++)
00464 {
00465 CQuadGrid<CPointLightInfo> &quadGrid= <a class="code" href="classNL3D_1_1CLightingManager.html#o1">_LightQuadGrid</a>[qgId];
00466
00467 <font class="comment">// select the lights around this position in the quadGrids.</font>
00468 quadGrid.select(worldPos, worldPos);
00469
00470 <font class="comment">// for all possible found lights</font>
00471 CQuadGrid<CPointLightInfo>::CIterator itLight;
00472 <font class="keywordflow">for</font>(itLight= quadGrid.begin(); itLight!=quadGrid.end(); itLight++)
00473 {
00474 <font class="comment">// verify it includes the entity</font>
00475 <font class="keywordflow">if</font>( (*itLight).Sphere.include(worldPos) )
00476 {
00477 <font class="comment">// ok, insert in list.</font>
00478 CPointLightInfluence pli;
00479 pli.PointLight= (*itLight).Light;
00480 <font class="comment">// No special Influence degradation scheme for Dynamic lighting</font>
00481 pli.Influence= 1;
00482 lightList.push_back( pli );
00483 }
00484 }
00485 }
00486 }
00487
00488
00489
00490 } <font class="comment">// NL3D</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|