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<hr><h1>light_trav.h</h1><a href="light_trav_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
</font>00008 <font class="comment"> *
</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
</font>00013 <font class="comment"> * any later version.
</font>00014 <font class="comment">
</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
</font>00018 <font class="comment"> * General Public License for more details.
</font>00019 <font class="comment">
</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
</font>00023 <font class="comment"> * MA 02111-1307, USA.
</font>00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_LIGHT_TRAV_H
</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LIGHT_TRAV_H
</font>00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="trav_scene_h.html">nel/3d/trav_scene.h</a>"</font>
00030 
00031 
00032 <font class="keyword">namespace</font>       NL3D
00033 {
00034 
00035 
00036 <font class="keyword">using</font> <a class="code" href="class_NLMISC__CVector.html">NLMISC::CVector</a>;
00037 <font class="keyword">using</font> <a class="code" href="class_NLMISC__CPlane.html">NLMISC::CPlane</a>;
00038 <font class="keyword">using</font> <a class="code" href="class_NLMISC__CMatrix.html">NLMISC::CMatrix</a>;
00039 
00040         
00041 <font class="keyword">class   </font>IBaseHrcObs;
00042 <font class="keyword">class   </font>IBaseClipObs;
00043 
00044 
00045 <font class="comment">// ***************************************************************************</font>
00046 <font class="comment">// ClassIds.</font>
<a name="l00047"></a><a class="code" href="namespace_NL3D.html#a46">00047</a> <font class="keyword">const</font> <a class="code" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>          LightTravId= NLMISC::CClassId(0x328f500a, 0x57600db9);
00048 
00049 
00050 <font class="comment">// ***************************************************************************
</font><a name="l00063"></a><a class="code" href="class_NL3D__CLightTrav.html">00063</a> <font class="comment"></font><font class="keyword">class </font>CLightTrav : <font class="keyword">public</font> ITravScene
00064 {
00065 <font class="keyword">public</font>:
00066 
00068         CLightTrav();
00069 
00070         <font class="comment">// ITrav/ITravScene Implementation.</font>
00071         IObs                            *createDefaultObs() <font class="keyword">const</font>;
<a name="l00072"></a><a class="code" href="class_NL3D__CLightTrav.html#a2">00072</a>         <a class="code" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>        getClassId()<font class="keyword"> const </font>{<font class="keywordflow">return</font> LightTravId;}
<a name="l00073"></a><a class="code" href="class_NL3D__CLightTrav.html#a3">00073</a>         sint                            getRenderOrder()<font class="keyword"> const </font>{<font class="keywordflow">return</font> 3000;}
<a name="l00074"></a><a class="code" href="class_NL3D__CLightTrav.html#a4">00074</a>         <font class="keywordtype">void</font>                            traverse()<font class="keyword">
</font>00075 <font class="keyword">        </font>{
00076                 <font class="keywordflow">if</font>(Root)
00077                         Root-&gt;traverse(NULL);
00078         }
00079 
00080 };
00081 
00082 
00083 
00084 <font class="comment">// ***************************************************************************
</font><a name="l00103"></a><a class="code" href="class_NL3D__IBaseLightObs.html">00103</a> <font class="comment"></font><font class="keyword">class </font>IBaseLightObs : <font class="keyword">public</font> IObs
00104 {
00105 <font class="keyword">public</font>:
<a name="l00107"></a><a class="code" href="class_NL3D__IBaseLightObs.html#m0">00107</a>         IBaseHrcObs             *HrcObs;
<a name="l00108"></a><a class="code" href="class_NL3D__IBaseLightObs.html#m1">00108</a>         IBaseClipObs    *ClipObs;
00109         
00110 
00111 <font class="keyword">public</font>:
00112 
<a name="l00114"></a><a class="code" href="class_NL3D__IBaseLightObs.html#a0">00114</a>         IBaseLightObs()<font class="keyword">
</font>00115 <font class="keyword">        </font>{
00116                 HrcObs=NULL;
00117                 ClipObs= NULL;
00118         }
00120         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="nel_3dsmax_shared_cpp.html#a2">init</a>();
00121 };
00122 
00123 
00124 <font class="comment">// ***************************************************************************
</font><a name="l00137"></a><a class="code" href="class_NL3D__CDefaultLightObs.html">00137</a> <font class="comment"></font><font class="keyword">class </font>CDefaultLightObs : <font class="keyword">public</font> IBaseLightObs
00138 {
00139 <font class="keyword">public</font>:
<a name="l00140"></a><a class="code" href="class_NL3D__CDefaultLightObs.html#a0">00140</a>         <font class="keywordtype">void</font>    traverse(IObs * caller)<font class="keyword">
</font>00141 <font class="keyword">        </font>{
00142                 traverseSons();
00143         }
00144 };
00145 
00146 
00147 }
00148 
00149 
00150 <font class="preprocessor">#endif // NL_LIGHT_TRAV_H
</font>00151 <font class="preprocessor"></font>
00152 <font class="comment">/* End of light_trav.h */</font>
</div></pre>

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