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<hr><h1>light_trav.h</h1><a href="light__trav_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_LIGHT_TRAV_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LIGHT_TRAV_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="trav__scene_8h.html">3d/trav_scene.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="lighting__manager_8h.html">3d/lighting_manager.h</a>"</font>
00031 
00032 
00033 <font class="keyword">namespace       </font>NL3D
00034 {
00035 
00036 
00037 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
00038 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
00039 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>;
00040 
00041         
00042 <font class="keyword">class   </font>IBaseLightObs;
00043 <font class="keyword">class   </font>CTransform;
00044 <font class="keyword">class   </font>CRootModel;
00045 
00046 
00047 <font class="comment">// ***************************************************************************</font>
00048 <font class="comment">// ClassIds.</font>
00049 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>          <a class="code" href="namespaceNL3D.html#a92">LightTravId</a>= <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x328f500a, 0x57600db9);
00050 
00051 
00052 <font class="comment">// ***************************************************************************</font>
<a name="l00065"></a><a class="code" href="classNL3D_1_1CLightTrav.html">00065</a> <font class="comment"></font><font class="keyword">class </font>CLightTrav : <font class="keyword">public</font> ITravScene
00066 {
00067 <font class="keyword">public</font>:
00068 
00070         <a class="code" href="classNL3D_1_1CLightTrav.html#a0">CLightTrav</a>();
00071 
00073 
00074         IObs                            *<a class="code" href="classNL3D_1_1CLightTrav.html#z517_0">createDefaultObs</a>() <font class="keyword">const</font>;
<a name="l00075"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z517_1">00075</a>         NLMISC::CClassId        <a class="code" href="classNL3D_1_1CLightTrav.html#z517_1">getClassId</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> LightTravId;}
<a name="l00076"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z517_2">00076</a>         sint                            <a class="code" href="classNL3D_1_1CLightTrav.html#z517_2">getRenderOrder</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> 3000;}
00077         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLightTrav.html#z517_3">traverse</a>();
00079 
00080 
00081         <font class="comment">// False by default. setuped by CScene</font>
<a name="l00082"></a><a class="code" href="classNL3D_1_1CLightTrav.html#m0">00082</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CLightTrav.html#m0">LightingSystemEnabled</a>;
00083 
00084 
00086 
00087 
00088         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLightTrav.html#z518_0">clearLightedList</a>();
00090         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLightTrav.html#z518_1">addLightedObs</a>(IBaseLightObs *o);
00092 
00093 
<a name="l00095"></a><a class="code" href="classNL3D_1_1CLightTrav.html#m1">00095</a>         CLightingManager        <a class="code" href="classNL3D_1_1CLightTrav.html#m1">LightingManager</a>;
00096 
00097 
00099         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLightTrav.html#a1">setLightModelRoot</a>(CRootModel *lightModelRoot);
00100 
00101 
00102 <font class="comment">// ********************</font>
00103 <font class="keyword">public</font>:
00104 
00106         <font class="comment">// @{</font>
00107         <font class="comment">// The root of light models.</font>
<a name="l00108"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z519_0">00108</a>         CRootModel                                              *<a class="code" href="classNL3D_1_1CLightTrav.html#z519_0">LightModelRoot</a>;
00109         <font class="comment">// @}</font>
00110 
00111 <font class="keyword">private</font>:
00112 
00113         <font class="comment">// A grow only list of observers to be lighted.</font>
<a name="l00114"></a><a class="code" href="classNL3D_1_1CLightTrav.html#o0">00114</a>         std::vector&lt;IBaseLightObs*&gt;             <a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>;
00115 
00116 };
00117 
00118 
00119 
00120 }
00121 
00122 
00123 <font class="preprocessor">#endif // NL_LIGHT_TRAV_H</font>
00124 <font class="preprocessor"></font>
00125 <font class="comment">/* End of light_trav.h */</font>
</pre></div>

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