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<hr><h1>light_trav.cpp</h1><a href="light__trav_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="light__trav_8h.html">3d/light_trav.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="hrc__trav_8h.html">3d/hrc_trav.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="clip__trav_8h.html">3d/clip_trav.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="root__model_8h.html">3d/root_model.h</a>"</font>
00032 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00034 
00035 
00036 <font class="keyword">namespace       </font>NL3D
00037 {
00038 
00039 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00040 
00041 <font class="comment">// ***************************************************************************</font>
<a name="l00042"></a><a class="code" href="classNL3D_1_1CLightTrav.html#a0">00042</a> CLightTrav::CLightTrav()
00043 {
00044         <a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>.reserve(1024);
00045 
00046         <a class="code" href="classNL3D_1_1CLightTrav.html#z485_0">LightModelRoot</a>= NULL;
00047         <a class="code" href="classNL3D_1_1CLightTrav.html#m0">LightingSystemEnabled</a>= <font class="keyword">false</font>;
00048 }
00049 
00050 <font class="comment">// ***************************************************************************</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CLightTrav.html#a1">00051</a> <font class="keywordtype">void</font>    CLightTrav::setLightModelRoot(CRootModel *lightModelRoot)
00052 {
00053         <a class="code" href="debug_8h.html#a6">nlassert</a>(lightModelRoot);
00054         <a class="code" href="classNL3D_1_1CLightTrav.html#z485_0">LightModelRoot</a>= lightModelRoot;
00055 }
00056 
00057 
00058 <font class="comment">// ***************************************************************************</font>
<a name="l00059"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z483_0">00059</a> IObs            *CLightTrav::createDefaultObs()<font class="keyword"> const</font>
00060 <font class="keyword"></font>{
00061         <font class="keywordflow">return</font>  <font class="keyword">new</font> CDefaultLightObs;
00062 }
00063 
00064 
00065 <font class="comment">// ***************************************************************************</font>
<a name="l00066"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z484_0">00066</a> <font class="keywordtype">void</font>            CLightTrav::clearLightedList()
00067 {
00068         <a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>.clear();
00069 }
00070 <font class="comment">// ***************************************************************************</font>
<a name="l00071"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z484_1">00071</a> <font class="keywordtype">void</font>            CLightTrav::addLightedObs(IBaseLightObs *o)
00072 {
00073         <a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>.push_back(o);
00074 }
00075 
00076 
00077 <font class="comment">// ***************************************************************************</font>
<a name="l00078"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z483_3">00078</a> <font class="keywordtype">void</font>            CLightTrav::traverse()
00079 {
00080         <font class="comment">// If lighting System disabled, skip</font>
00081         <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CLightTrav.html#m0">LightingSystemEnabled</a>)
00082                 <font class="keywordflow">return</font>;
00083 
00084 
00085         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CLightTrav.html#z485_0">LightModelRoot</a>);
00086 
00087         <font class="comment">// clear the quadGrid of dynamicLights</font>
00088         <a class="code" href="classNL3D_1_1CLightTrav.html#m1">LightingManager</a>.clearDynamicLights();
00089 
00090         <font class="comment">// for each lightModel, process her: recompute position, resetLightedModels(), and append to the quadGrid.</font>
00091         <a class="code" href="classNL3D_1_1CLightTrav.html#z485_0">LightModelRoot</a>-&gt;getObs(LightTravId)-&gt;traverse(NULL);
00092 
00093         <font class="comment">// for each visible lightable transform</font>
00094         <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a13">uint</a> i=0; i&lt;<a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>.size(); i++ )
00095         {
00096                 <font class="comment">// traverse(), to recompute light contribution (if needed).</font>
00097                 <a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>[i]-&gt;traverse(NULL);
00098         }
00099 
00100 }
00101 
00102 
00103 
00104 <font class="comment">// ***************************************************************************</font>
<a name="l00105"></a><a class="code" href="classNL3D_1_1IBaseLightObs.html#a1">00105</a> <font class="keywordtype">void</font>            IBaseLightObs::init()
00106 {
00107         IObs::init();
00108         <a class="code" href="debug_8h.html#a6">nlassert</a>( dynamic_cast&lt;IBaseHrcObs*&gt; (<a class="code" href="classNL3D_1_1IObs.html#z563_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a42">HrcTravId</a>)) );
00109         <a class="code" href="classNL3D_1_1IBaseLightObs.html#m0">HrcObs</a>= static_cast&lt;IBaseHrcObs*&gt; (<a class="code" href="classNL3D_1_1IObs.html#z563_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a42">HrcTravId</a>));
00110         <a class="code" href="debug_8h.html#a6">nlassert</a>( dynamic_cast&lt;IBaseClipObs*&gt; (<a class="code" href="classNL3D_1_1IObs.html#z563_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>)) );
00111         <a class="code" href="classNL3D_1_1IBaseLightObs.html#m1">ClipObs</a>= static_cast&lt;IBaseClipObs*&gt; (<a class="code" href="classNL3D_1_1IObs.html#z563_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>));
00112 }
00113 
00114 
00115 
00116 
00117 }
</pre></div>

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