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<hr><h1>light_contribution.h</h1><a href="light__contribution_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_LIGHT_CONTRIBUTION_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LIGHT_CONTRIBUTION_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="point__light_8h.html">3d/point_light.h</a>"</font>
00032
00033
00034 <font class="keyword">namespace </font>NL3D
00035 {
00036
00037
00038 <font class="comment">// ***************************************************************************</font>
<a name="l00042"></a><a class="code" href="light__contribution_8h.html#a0">00042</a> <font class="comment"></font><font class="preprocessor">#define NL3D_MAX_LIGHT_CONTRIBUTION 6</font>
00043 <font class="preprocessor"></font>
00044
00045 <font class="comment">// ***************************************************************************</font>
<a name="l00063"></a><a class="code" href="classNL3D_1_1CLightContribution.html">00063</a> <font class="comment"></font><font class="keyword">class </font>CLightContribution
00064 {
00065 <font class="keyword">public</font>:
<a name="l00067"></a><a class="code" href="classNL3D_1_1CLightContribution.html#m0">00067</a> CPointLight *<a class="code" href="classNL3D_1_1CLightContribution.html#m0">PointLight</a>[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>];
<a name="l00069"></a><a class="code" href="classNL3D_1_1CLightContribution.html#m1">00069</a> CPointLight::ItTransformList <a class="code" href="classNL3D_1_1CLightContribution.html#m1">TransformIterator</a>[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>];
<a name="l00071"></a><a class="code" href="classNL3D_1_1CLightContribution.html#m2">00071</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNL3D_1_1CLightContribution.html#m2">Factor</a>[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>];
<a name="l00073"></a><a class="code" href="classNL3D_1_1CLightContribution.html#m3">00073</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNL3D_1_1CLightContribution.html#m3">AttFactor</a>[<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>];
<a name="l00075"></a><a class="code" href="classNL3D_1_1CLightContribution.html#m4">00075</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CLightContribution.html#m4">LocalAmbient</a>;
00076
00077
<a name="l00079"></a><a class="code" href="classNL3D_1_1CLightContribution.html#m5">00079</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLightContribution.html#m5">FrozenStaticLightSetup</a>;
<a name="l00084"></a><a class="code" href="classNL3D_1_1CLightContribution.html#m6">00084</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNL3D_1_1CLightContribution.html#m6">NumFrozenStaticLight</a>;
00085 <font class="comment">// The contribution of the sun (directionnal light) on this model. This not apply to ambient part of the sun</font>
<a name="l00086"></a><a class="code" href="classNL3D_1_1CLightContribution.html#m7">00086</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNL3D_1_1CLightContribution.html#m7">SunContribution</a>;
<a name="l00091"></a><a class="code" href="classNL3D_1_1CLightContribution.html#m8">00091</a> CPointLight *<a class="code" href="classNL3D_1_1CLightContribution.html#m8">FrozenAmbientLight</a>;
00092
00093 <font class="keyword">public</font>:
00094
00096 <a class="code" href="classNL3D_1_1CLightContribution.html#a0">CLightContribution</a>();
00097
00098 };
00099
00100
00101 } <font class="comment">// NL3D</font>
00102
00103
00104 <font class="preprocessor">#endif // NL_LIGHT_CONTRIBUTION_H</font>
00105 <font class="preprocessor"></font>
00106 <font class="comment">/* End of light_contribution.h */</font>
</pre></div>
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