aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/landscapevb__allocator_8h-source.html
blob: ffea6980e926e80dc4707f9d418e6c5d941b0f4e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG  SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>landscapevb_allocator.h</h1><a href="landscapevb__allocator_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_LANDSCAPEVB_ALLOCATOR_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPEVB_ALLOCATOR_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="tessellation_8h.html">3d/tessellation.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00033 
00034 
00035 <font class="keyword">namespace </font>NL3D 
00036 {
00037 
00038 
00039 <font class="keyword">class   </font>IDriver;
00040 
00041 
00042 <font class="comment">// ***************************************************************************</font>
00043 <font class="comment">// Landscape VertexProgram: Position of vertices in VertexBuffer.</font>
<a name="l00044"></a><a class="code" href="landscapevb__allocator_8h.html#a0">00044</a> <font class="preprocessor">#define NL3D_LANDSCAPE_VPPOS_STARTPOS           (CVertexBuffer::Position)</font>
<a name="l00045"></a><a class="code" href="landscapevb__allocator_8h.html#a1">00045</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_LANDSCAPE_VPPOS_TEX0                       (CVertexBuffer::TexCoord0)</font>
<a name="l00046"></a><a class="code" href="landscapevb__allocator_8h.html#a2">00046</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_LANDSCAPE_VPPOS_TEX1                       (CVertexBuffer::TexCoord1)</font>
<a name="l00047"></a><a class="code" href="landscapevb__allocator_8h.html#a3">00047</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_LANDSCAPE_VPPOS_TEX2                       (CVertexBuffer::TexCoord5)</font>
<a name="l00048"></a><a class="code" href="landscapevb__allocator_8h.html#a4">00048</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_LANDSCAPE_VPPOS_GEOMINFO           (CVertexBuffer::TexCoord2)</font>
<a name="l00049"></a><a class="code" href="landscapevb__allocator_8h.html#a5">00049</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_LANDSCAPE_VPPOS_DELTAPOS           (CVertexBuffer::TexCoord3)</font>
<a name="l00050"></a><a class="code" href="landscapevb__allocator_8h.html#a6">00050</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_LANDSCAPE_VPPOS_ALPHAINFO          (CVertexBuffer::TexCoord4)</font>
00051 <font class="preprocessor"></font>
00052 
00053 <font class="comment">// ***************************************************************************</font>
<a name="l00060"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html">00060</a> <font class="comment"></font><font class="keyword">class </font>CLandscapeVBAllocator
00061 {
00062 <font class="keyword">public</font>:
00063 
<a name="l00064"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#s3">00064</a>         <font class="keyword">enum</font>    <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#s3">TType</a>   {<a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#s3s0">Far0</a>, <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#s3s1">Far1</a>, <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#s3s2">Tile</a>};
00065 
00067         <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#a0">CLandscapeVBAllocator</a>(<a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#s3">TType</a> <a class="code" href="driver__opengl__extension__def_8h.html#a251">type</a>);
00068         <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#a1">~CLandscapeVBAllocator</a>();
00069 
00079         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#a2">updateDriver</a>(IDriver *driver);
00080 
00081 
00082         <font class="comment">// delete all VB, and free driver ressources (if RefPtr driver not deleted). clear list too.</font>
00083         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#a3">clear</a>();
00084 
00085 
00087         <font class="comment">// @{</font>
00088 
00089         <font class="comment">// true if reallocationOccurs during a allocateVertex() or a setDriver().</font>
00090         <font class="comment">// a buildVBInfo() should be done and ALL data are lost, so all VB must be rewrited.</font>
<a name="l00091"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z492_0">00091</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z492_0">reallocationOccurs</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#o1">_ReallocationOccur</a>;}
00092         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z492_1">resetReallocation</a>();
00093 
00094         <font class="comment">// Allocate free vertices in VB. (AGP or RAM). work with locked or unlocked buffer.</font>
00095         <font class="comment">// NB: if reallocationOccurs(), then ALL data are lost.</font>
00096         <a class="code" href="types__nl_8h.html#a14">uint</a>                    <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z492_2">allocateVertex</a>();
00097         <font class="comment">// Delete free vertices in VB. (AGP or RAM).</font>
00098         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z492_3">deleteVertex</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> vid);
00099         <font class="comment">// @}</font>
00100 
00101 
00103         <font class="comment">// @{</font>
00107 <font class="comment"></font>        <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z493_0">lockBuffer</a>(CFarVertexBufferInfo &amp;farVB);
00108         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z493_0">lockBuffer</a>(CNearVertexBufferInfo &amp;tileVB);
00109         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z493_2">unlockBuffer</a>();
<a name="l00110"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z493_3">00110</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z493_3">bufferLocked</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z494_6">_BufferLocked</a>;}
00111 
00116         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z493_4">activate</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> vpId);
00117         <font class="comment">// @}</font>
00118 
00119 
00120 <font class="comment">// ******************</font>
00121 <font class="keyword">private</font>:
00122 
00123         <font class="comment">// For Debug.</font>
<a name="l00124"></a><a class="code" href="structNL3D_1_1CLandscapeVBAllocator_1_1CVertexInfo.html">00124</a>         <font class="keyword">struct  </font>CVertexInfo
00125         {
<a name="l00126"></a><a class="code" href="structNL3D_1_1CLandscapeVBAllocator_1_1CVertexInfo.html#m0">00126</a>                 <font class="keywordtype">bool</font>    <a class="code" href="structNL3D_1_1CLandscapeVBAllocator_1_1CVertexInfo.html#m0">Free</a>;
00127         };
00128 
00129 <font class="keyword">private</font>:
<a name="l00130"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#o0">00130</a>         <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#s3">TType</a>                                           <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#o0">_Type</a>;
00131         
<a name="l00132"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#o1">00132</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#o1">_ReallocationOccur</a>;
00133         <font class="comment">// List of vertices free.</font>
<a name="l00134"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#o2">00134</a>         std::vector&lt;uint&gt;                       <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#o2">_VertexFreeMemory</a>;
<a name="l00135"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#o3">00135</a>         std::vector&lt;CVertexInfo&gt;        <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#o3">_VertexInfos</a>;
<a name="l00136"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#o4">00136</a>         <a class="code" href="types__nl_8h.html#a14">uint</a>                                            <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#o4">_NumVerticesAllocated</a>;
00137 
00138 
00140         <font class="comment">// @{</font>
00141 
00142         <font class="comment">// a refPtr on the driver, to delete VBuffer Hard at clear().</font>
<a name="l00143"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z494_2">00143</a>         <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;IDriver&gt;</a>                        <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z494_2">_Driver</a>;
00144         <font class="comment">// tell if VBHard is possible.</font>
<a name="l00145"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z494_3">00145</a>         <font class="keywordtype">bool</font>                                                            <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z494_3">_VBHardOk</a>;
<a name="l00146"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z494_4">00146</a>         CVertexBuffer                                           <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z494_4">_VB</a>;
<a name="l00147"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z494_5">00147</a>         <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;IVertexBufferHard&gt;</a>      <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z494_5">_VBHard</a>;
<a name="l00148"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z494_6">00148</a>         <font class="keywordtype">bool</font>                                                            <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z494_6">_BufferLocked</a>;
00149 
00150         <font class="comment">/* try to create a vertexBufferHard or a vbSoft if not possible.</font>
00151 <font class="comment">                After this call, the vertexBufferHard may be NULL.</font>
00152 <font class="comment">        */</font>
00153         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z494_0">deleteVertexBuffer</a>();
00154         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z494_1">allocateVertexBuffer</a>(<a class="code" href="types__nl_8h.html#a10">uint32</a> numVertices);
00155         <font class="comment">// @}</font>
00156 
00157 
00159         <font class="comment">// @{</font>
00160         <font class="keyword">enum</font>    {<a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z495_0u0">MaxVertexProgram</a>= 2,};
00161         <font class="comment">// Vertex Program , NULL if not enabled.</font>
<a name="l00162"></a><a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z495_3">00162</a>         CVertexProgram          *<a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z495_3">_VertexProgram</a>[<a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z495_0u0">MaxVertexProgram</a>];
00163         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z495_1">deleteVertexProgram</a>();
00164         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscapeVBAllocator.html#z495_2">setupVBFormatAndVertexProgram</a>(<font class="keywordtype">bool</font> withVertexProgram);
00165         <font class="comment">// @}</font>
00166 
00167 };
00168 
00169 
00170 } <font class="comment">// NL3D</font>
00171 
00172 
00173 <font class="preprocessor">#endif // NL_LANDSCAPEVB_ALLOCATOR_H</font>
00174 <font class="preprocessor"></font>
00175 <font class="comment">/* End of landscapevb_allocator.h */</font>
</pre></div>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>