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<hr><h1>landscapeig_manager.h</h1><a href="landscapeig__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_LANDSCAPEIG_MANAGER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPEIG_MANAGER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include <vector></font>
00031 <font class="preprocessor">#include <map></font>
00032 <font class="preprocessor">#include <string></font>
00033
00034
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037
00038
00039 <font class="keyword">class </font>UInstanceGroup;
00040 <font class="keyword">class </font>UScene;
00041
00042
00043 <font class="comment">// ***************************************************************************</font>
<a name="l00050"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html">00050</a> <font class="comment"></font><font class="keyword">class </font>CLandscapeIGManager
00051 {
00052 <font class="keyword">public</font>:
00053
00055 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a0">CLandscapeIGManager</a>();
00056 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a1">~CLandscapeIGManager</a>();
00057
00062 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a2">initIG</a>(UScene *scene, <font class="keyword">const</font> std::string &igDesc);
00063
00068 UInstanceGroup *<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a3">loadZoneIG</a>(<font class="keyword">const</font> std::string &name);
00069
00075 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a4">loadArrayZoneIG</a>(<font class="keyword">const</font> std::vector<std::string> &names, std::vector<UInstanceGroup *> *dest = NULL);
00076
00081 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a5">unloadZoneIG</a>(<font class="keyword">const</font> std::string &name);
00082
00086 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a6">unloadArrayZoneIG</a>(<font class="keyword">const</font> std::vector<std::string> &names);
00087
00089 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a7">isIGAddedToScene</a>(<font class="keyword">const</font> std::string &name) <font class="keyword">const</font>;
00090
00092 UInstanceGroup *<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a8">getIG</a>(<font class="keyword">const</font> std::string &name) <font class="keyword">const</font>;
00093
00095 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a9">reset</a>();
00096
00097
00099 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a10">reloadAllIgs</a>();
00100
00102 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a11">getAllIG</a>(std::vector<UInstanceGroup *> &dest) <font class="keyword">const</font>;
00103
00105 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a12">getAllIGWithNames</a>(std::vector<std::pair<UInstanceGroup *, std::string> > &dest) <font class="keyword">const</font>;
00106
00107
00108 <font class="keyword">private</font>:
<a name="l00109"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">00109</a> UScene *<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>;
<a name="l00110"></a><a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html">00110</a> <font class="keyword">struct </font>CInstanceGroupElement
00111 {
<a name="l00112"></a><a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m0">00112</a> UInstanceGroup *<a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m0">Ig</a>;
<a name="l00113"></a><a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m1">00113</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m1">AddedToScene</a>;
<a name="l00114"></a><a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m2">00114</a> std::string <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m2">FileName</a>;
00115
00116 <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#a0">CInstanceGroupElement</a>(UInstanceGroup *ig= NULL, <font class="keyword">const</font> <font class="keywordtype">char</font> *fileName= NULL);
00117
00118 <font class="comment">// delete the ig.</font>
00119 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#a1">release</a>();
00120 };
<a name="l00121"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u0">00121</a> <font class="keyword">typedef</font> std::map<std::string, CInstanceGroupElement> <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u0">TZoneInstanceGroupMap</a>;
<a name="l00122"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u1">00122</a> <font class="keyword">typedef</font> TZoneInstanceGroupMap::iterator <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u1">ItZoneInstanceGroupMap</a>;
<a name="l00123"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u2">00123</a> <font class="keyword">typedef</font> TZoneInstanceGroupMap::const_iterator <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u2">ConstItZoneInstanceGroupMap</a>;
<a name="l00124"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">00124</a> <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u0">TZoneInstanceGroupMap</a> <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>;
00125
00126 std::string <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a>(<font class="keyword">const</font> std::string &name) <font class="keyword">const</font>;
00127
00128 };
00129
00130
00131 } <font class="comment">// NL3D</font>
00132
00133
00134 <font class="preprocessor">#endif // NL_LANDSCAPEIG_MANAGER_H</font>
00135 <font class="preprocessor"></font>
00136 <font class="comment">/* End of landscapeig_manager.h */</font>
</pre></div>
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