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<hr><h1>landscapeig_manager.cpp</h1><a href="landscapeig__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="landscapeig__manager_8h.html">nel/3d/landscapeig_manager.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="u__scene_8h.html">nel/3d/u_scene.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="u__instance__group_8h.html">nel/3d/u_instance_group.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00035 
00036 <font class="comment">// std.</font>
00037 <font class="preprocessor">#include &lt;fstream&gt;</font>
00038 
00039 
00040 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00041 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00042 
00043 
00044 <font class="keyword">namespace </font>NL3D 
00045 {
00046 
00047 
00048 <font class="comment">// ***************************************************************************</font>
<a name="l00049"></a><a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#a0">00049</a> CLandscapeIGManager::CInstanceGroupElement::CInstanceGroupElement(UInstanceGroup *ig, <font class="keyword">const</font> <font class="keywordtype">char</font> *fileName)
00050 {
00051         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00052         <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m0">Ig</a> = ig;
00053         <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m1">AddedToScene</a> = <font class="keyword">false</font>;
00054         <font class="keywordflow">if</font> (fileName != NULL)
00055                 <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m2">FileName</a> = fileName;
00056 }
00057 
00058 <font class="comment">// ***************************************************************************</font>
<a name="l00059"></a><a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#a1">00059</a> <font class="keywordtype">void</font>    CLandscapeIGManager::CInstanceGroupElement::release()
00060 {
00061         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00062         <font class="keyword">delete</font> <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m0">Ig</a>;
00063         <a class="code" href="structNL3D_1_1CLandscapeIGManager_1_1CInstanceGroupElement.html#m0">Ig</a>= NULL;
00064 }
00065 
00066 
00067 <font class="comment">// ***************************************************************************</font>
<a name="l00068"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a0">00068</a> CLandscapeIGManager::CLandscapeIGManager()
00069 {
00070         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00071         <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>=NULL;
00072 }
00073 <font class="comment">// ***************************************************************************</font>
<a name="l00074"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a1">00074</a> CLandscapeIGManager::~CLandscapeIGManager()
00075 {
00076         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00077         <font class="comment">// reset should have been called.</font>
00078         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>!=NULL)
00079                 <font class="keywordflow">throw</font> Exception(<font class="stringliteral">"CLandscapeIGManager not reseted"</font>);
00080 }
00081 <font class="comment">// ***************************************************************************</font>
<a name="l00082"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a2">00082</a> <font class="keywordtype">void</font>    CLandscapeIGManager::initIG(UScene *scene, <font class="keyword">const</font> std::string &amp;igDesc)
00083 {
00084         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00085         <a class="code" href="debug_8h.html#a6">nlassert</a>(scene);
00086         <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>= scene;
00087 
00088         <font class="comment">// Load the file.</font>
00089         <font class="keywordflow">if</font>(igDesc.empty())
00090                 <font class="keywordflow">return</font>;
00091 
00092         string igFile = CPath::lookup(igDesc);
00093 
00094         <font class="comment">//ifstream file(igFile.c_str(), ios::in);</font>
00095 
00096         CIFile <a class="code" href="cf__lexical_8cpp.html#a95">file</a>;
00097 
00098         <font class="comment">// if loading ok.</font>
00099         <font class="comment">//if(file.is_open())</font>
00100         <font class="keywordflow">if</font> (<a class="code" href="cf__lexical_8cpp.html#a95">file</a>.open (igFile))
00101         {
00102                 <font class="keywordtype">char</font> tmpBuff[260];
00103                 <font class="keywordtype">char</font> delimiterBox[] = <font class="stringliteral">"\t"</font>;
00104                 <font class="comment">// While the end of the file is not reached.</font>
00105                 <font class="keywordflow">while</font>(!<a class="code" href="cf__lexical_8cpp.html#a95">file</a>.eof())
00106                 {
00107                         <font class="comment">// Get a line</font>
00108                         <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.getline(tmpBuff, 260);
00109                         <font class="keywordtype">char</font> *token = strtok(tmpBuff, delimiterBox);
00110                         <font class="comment">// create the instance group.</font>
00111                         <font class="keywordflow">if</font>(token != NULL)
00112                         {
00113                                 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find(token)!=<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() )
00114                                         <font class="keywordflow">throw</font> Exception(<font class="stringliteral">"CLandscapeIGManager::initIG() found 2 igs with same name in %s"</font>, igFile.c_str());
00115                                 <font class="keywordflow">else</font>
00116                                 {
00117                                         <font class="comment">// create the instanceGroup.</font>
00118                                         UInstanceGroup  *ig = UInstanceGroup::createInstanceGroup(token);
00119                                         <font class="keywordflow">if</font> (ig)
00120                                         {
00121                                                 <font class="comment">// add it to the map.</font>
00122                                                 string  tokId= token;
00123                                                 strupr(tokId);
00124                                                 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>[tokId]= CInstanceGroupElement(ig, token);
00125                                         }
00126                                         <font class="keywordflow">else</font>
00127                                         {
00128                                                 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CLandscapeIGManager::initIG() Can't load instance group '%s' in '%s'"</font>, token, igFile.c_str());
00129                                         }
00130                                 }
00131                         }
00132                 }
00133                 <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.close();
00134         }
00135         <font class="keywordflow">else</font>
00136         {
00137                 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Couldn't load '%s'"</font>, igFile.c_str());
00138         }
00139 }
00140 <font class="comment">// ***************************************************************************</font>
<a name="l00141"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a3">00141</a> UInstanceGroup *CLandscapeIGManager::loadZoneIG(<font class="keyword">const</font> std::string &amp;name)
00142 {
00143         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00144         <font class="keywordflow">if</font>(name==<font class="stringliteral">""</font>) 
00145                 <font class="keywordflow">return</font> NULL;
00146 
00147         <font class="comment">// try to find this InstanceGroup.</font>
00148         <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u1">ItZoneInstanceGroupMap</a>  it;
00149         it= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a>(name) );
00150 
00151         <font class="comment">// if found.</font>
00152         <font class="keywordflow">if</font>( it!= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() )
00153         {
00154                 <font class="comment">// if not already added to the scene.</font>
00155                 <font class="keywordflow">if</font>( !it-&gt;second.AddedToScene )
00156                 {
00157                         <font class="comment">// add to the scene.</font>
00158                         <font class="keywordflow">if</font> (it-&gt;second.Ig != NULL)
00159                         {
00160                                 it-&gt;second.Ig-&gt;addToScene(*<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>);
00161                                 it-&gt;second.AddedToScene= <font class="keyword">true</font>;
00162                         }
00163                 }
00164                 <font class="keywordflow">return</font> it-&gt;second.Ig;
00165         }
00166         <font class="keywordflow">else</font>
00167         {
00168                 <font class="keywordflow">return</font> NULL;
00169         }
00170 }
00171 <font class="comment">// ***************************************************************************</font>
<a name="l00172"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a4">00172</a> <font class="keywordtype">void</font>    CLandscapeIGManager::loadArrayZoneIG(<font class="keyword">const</font> std::vector&lt;std::string&gt; &amp;names, std::vector&lt;UInstanceGroup *&gt; *dest <font class="comment">/*= NULL*/</font>)
00173 {
00174         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00175         <font class="keywordflow">if</font> (dest)
00176         {
00177                 dest-&gt;clear();
00178                 dest-&gt;reserve(names.size());
00179         }
00180         <font class="keywordflow">for</font>(uint i=0; i&lt;names.size(); i++)
00181         {
00182                 UInstanceGroup *ig = <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a3">loadZoneIG</a>(names[i]);
00183                 <font class="keywordflow">if</font> (dest &amp;&amp; ig)
00184                 {
00185                         dest-&gt;push_back(ig);
00186                 }
00187         }
00188 }
00189 
00190 <font class="comment">// ***************************************************************************</font>
<a name="l00191"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a6">00191</a> <font class="keywordtype">void</font>    CLandscapeIGManager::unloadArrayZoneIG(<font class="keyword">const</font> std::vector&lt;std::string&gt; &amp;names)
00192 {
00193         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00194         <font class="keywordflow">for</font>(uint i=0; i&lt;names.size(); i++)
00195         {
00196                 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a5">unloadZoneIG</a>(names[i]);
00197         }
00198 }
00199 
00200 <font class="comment">// ***************************************************************************</font>
<a name="l00201"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a5">00201</a> <font class="keywordtype">void</font>    CLandscapeIGManager::unloadZoneIG(<font class="keyword">const</font> std::string &amp;name)
00202 {
00203         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00204         <font class="keywordflow">if</font>(name==<font class="stringliteral">""</font>)
00205                 <font class="keywordflow">return</font>;
00206 
00207         <font class="comment">// try to find this InstanceGroup.</font>
00208         <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u1">ItZoneInstanceGroupMap</a>  it;
00209         it= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a>(name) );
00210 
00211         <font class="comment">// if found.</font>
00212         <font class="keywordflow">if</font>( it!= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() )
00213         {
00214                 <font class="comment">// if really added to the scene.</font>
00215                 <font class="keywordflow">if</font>( it-&gt;second.AddedToScene )
00216                 {
00217                         <font class="comment">// remove from the scene.</font>
00218                         it-&gt;second.Ig-&gt;removeFromScene(*<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>);
00219                         it-&gt;second.AddedToScene= <font class="keyword">false</font>;
00220                 }
00221         }
00222 }
00223 
00224 <font class="comment">// ***************************************************************************</font>
<a name="l00225"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a7">00225</a> <font class="keywordtype">bool</font>    CLandscapeIGManager::isIGAddedToScene(<font class="keyword">const</font> std::string &amp;name)<font class="keyword"> const</font>
00226 <font class="keyword"></font>{
00227         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00228         <font class="keywordflow">if</font>(name==<font class="stringliteral">""</font>)
00229                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00230 
00231         <font class="comment">// try to find this InstanceGroup.</font>
00232         <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u2">ConstItZoneInstanceGroupMap</a>     it;
00233         it= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a>(name) );
00234 
00235         <font class="comment">// if found.</font>
00236         <font class="keywordflow">if</font>( it!= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() )
00237                 <font class="keywordflow">return</font>  it-&gt;second.AddedToScene;
00238         <font class="keywordflow">else</font>
00239                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00240 }
00241 
00242 <font class="comment">// ***************************************************************************</font>
<a name="l00243"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a8">00243</a> UInstanceGroup  *CLandscapeIGManager::getIG(<font class="keyword">const</font> std::string &amp;name)<font class="keyword"> const</font>
00244 <font class="keyword"></font>{
00245         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00246         <font class="keywordflow">if</font>(name==<font class="stringliteral">""</font>)
00247                 <font class="keywordflow">return</font> NULL;
00248 
00249         <font class="comment">// try to find this InstanceGroup.</font>
00250         <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#u2">ConstItZoneInstanceGroupMap</a>     it;
00251         it= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.find( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">translateName</a>(name) );
00252 
00253         <font class="comment">// if found.</font>
00254         <font class="keywordflow">if</font>( it!= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() )
00255                 <font class="keywordflow">return</font> it-&gt;second.Ig;
00256         <font class="keywordflow">else</font>
00257                 <font class="keywordflow">return</font> NULL;
00258 }
00259 
00260 
00261 <font class="comment">// ***************************************************************************</font>
<a name="l00262"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#c0">00262</a> std::string             CLandscapeIGManager::translateName(<font class="keyword">const</font> std::string &amp;name)<font class="keyword"> const</font>
00263 <font class="keyword"></font>{
00264         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00265         std::string             ret;
00266         ret= name + <font class="stringliteral">".ig"</font>;
00267         strupr(ret);
00268 
00269         <font class="keywordflow">return</font> ret;
00270 }
00271 
00272 
00273 <font class="comment">// ***************************************************************************</font>
<a name="l00274"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a9">00274</a> <font class="keywordtype">void</font>    CLandscapeIGManager::reset()
00275 {
00276         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00277         <font class="keywordflow">while</font>( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin() != <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() )
00278         {
00279                 string  name= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()-&gt;first;
00280                 <font class="comment">// first remove from scene</font>
00281                 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a5">unloadZoneIG</a>( name.substr(0, name.find(<font class="charliteral">'.'</font>)) );
00282 
00283                 <font class="comment">// then delete this entry.</font>
00284                 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()-&gt;second.release();
00285                 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.erase(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin());
00286         }
00287 
00288         <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o0">_Scene</a>=NULL;
00289 }
00290 
00291 
00292 <font class="comment">// ***************************************************************************</font>
<a name="l00293"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a10">00293</a> <font class="keywordtype">void</font>    CLandscapeIGManager::reloadAllIgs()
00294 {
00295         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00296         vector&lt;std::string&gt;             bkupIgFileNameList;
00297         vector&lt;bool&gt;                    bkupIgAddedToScene;
00298 
00299         <font class="comment">// First, erase all igs.</font>
00300         <font class="keywordflow">while</font>( <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin() != <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end() )
00301         {
00302                 string  name= <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()-&gt;first;
00303 
00304                 <font class="comment">// bkup the state of this ig.</font>
00305                 bkupIgFileNameList.push_back(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()-&gt;second.FileName);
00306                 bkupIgAddedToScene.push_back(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()-&gt;second.AddedToScene);
00307 
00308                 <font class="comment">// first remove from scene</font>
00309                 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a5">unloadZoneIG</a>( name.substr(0, name.find(<font class="charliteral">'.'</font>)) );
00310 
00311                 <font class="comment">// then delete this entry.</font>
00312                 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin()-&gt;second.release();
00313                 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.erase(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin());
00314         }
00315 
00316         <font class="comment">// Then reload all Igs.</font>
00317         <font class="keywordflow">for</font>(uint i=0; i&lt;bkupIgFileNameList.size(); i++)
00318         {
00319                 <font class="keyword">const</font>   <font class="keywordtype">char</font>    *token= bkupIgFileNameList[i].c_str();
00320                 UInstanceGroup  *ig = UInstanceGroup::createInstanceGroup(token);
00321                 <font class="comment">// add it to the map.</font>
00322                 string  tokId= token;
00323                 strupr(tokId);
00324                 <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>[tokId]= CInstanceGroupElement(ig, token);
00325 
00326                 <font class="comment">// If was addedToScene before, re-add to scene now.</font>
00327                 <font class="keywordflow">if</font>(bkupIgAddedToScene[i])
00328                 {
00329                         <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a3">loadZoneIG</a>( tokId.substr(0, tokId.find(<font class="charliteral">'.'</font>)) );
00330                 }
00331         }
00332 }
00333 
00334 
00335 <font class="comment">// ***************************************************************************</font>
<a name="l00336"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a11">00336</a> <font class="keywordtype">void</font> CLandscapeIGManager::getAllIG(std::vector&lt;UInstanceGroup *&gt; &amp;dest)<font class="keyword"> const</font>
00337 <font class="keyword"></font>{       
00338         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00339         dest.clear();
00340         dest.reserve(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.size());
00341         <font class="comment">// add the instances</font>
00342         <font class="keywordflow">for</font>(TZoneInstanceGroupMap::const_iterator it = <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin(); it != <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end(); ++it)
00343         {                       
00344                 dest.push_back(it-&gt;second.Ig);                  
00345         }
00346 }
00347 
00348 <font class="comment">// ***************************************************************************</font>
<a name="l00349"></a><a class="code" href="classNL3D_1_1CLandscapeIGManager.html#a12">00349</a> <font class="keywordtype">void</font> CLandscapeIGManager::getAllIGWithNames(std::vector&lt;std::pair&lt;UInstanceGroup *, std::string&gt; &gt; &amp;dest)<font class="keyword"> const</font>
00350 <font class="keyword"></font>{
00351         <a class="code" href="landscapeig__manager_8h.html#a0">NL3D_MEM_LANDSCAPE_IG</a>
00352         dest.clear();
00353         dest.reserve(<a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.size());
00354         <font class="comment">// add the instances</font>
00355         <font class="keywordflow">for</font>(TZoneInstanceGroupMap::const_iterator it = <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.begin(); it != <a class="code" href="classNL3D_1_1CLandscapeIGManager.html#o1">_ZoneInstanceGroupMap</a>.end(); ++it)
00356         {                       
00357                 dest.push_back(std::make_pair(it-&gt;second.Ig, it-&gt;second.FileName));                     
00358         }
00359 }
00360 
00361 
00362 } <font class="comment">// NL3D</font>
</pre></div>

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