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<hr><h1>landscape_model.h</h1><a href="landscape_model_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
</font>00008 <font class="comment"> *
</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
</font>00013 <font class="comment"> * any later version.
</font>00014 <font class="comment">
</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
</font>00018 <font class="comment"> * General Public License for more details.
</font>00019 <font class="comment">
</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
</font>00023 <font class="comment"> * MA 02111-1307, USA.
</font>00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_LANDSCAPE_MODEL_H
</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPE_MODEL_H
</font>00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types_nl_h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="transform_h.html">nel/3d/transform.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="render_trav_h.html">nel/3d/render_trav.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="landscape_h.html">nel/3d/landscape.h</a>"</font>
00033 
00034 
00035 <font class="keyword">namespace</font> NL3D 
00036 {
00037 
00038 <font class="keyword">class   </font>CLandscape;
00039 
00040 <font class="comment">// ***************************************************************************</font>
<a name="l00041"></a><a class="code" href="namespace_NL3D.html#a36">00041</a> <font class="keyword">const</font> <a class="code" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>          LandscapeModelId=NLMISC::CClassId(0x5a573b55, 0x6b395829);
00042 
00043 
00044 <font class="comment">// ***************************************************************************
</font><a name="l00051"></a><a class="code" href="class_NL3D__CLandscapeModel.html">00051</a> <font class="comment"></font><font class="keyword">class   </font>CLandscapeModel : <font class="keyword">public</font> CTransform
00052 {
00053 <font class="keyword">public</font>:
00055         <font class="keyword">static</font>  <font class="keywordtype">void</font>    registerBasic();
00056 
00057 <font class="keyword">public</font>:
<a name="l00058"></a><a class="code" href="class_NL3D__CLandscapeModel.html#m0">00058</a>         CLandscape              Landscape;
00059 
<a name="l00064"></a><a class="code" href="class_NL3D__CLandscapeModel.html#a0">00064</a>         <font class="keywordtype">void</font>                    setAdditive (<font class="keywordtype">float</font> additive)<font class="keyword">
</font>00065 <font class="keyword">        </font>{
00066                 _Additive=additive;
00067         }
00068 
<a name="l00073"></a><a class="code" href="class_NL3D__CLandscapeModel.html#a1">00073</a>         <font class="keywordtype">float</font>                   getAdditive ()<font class="keyword"> const
</font>00074 <font class="keyword">        </font>{
00075                 <font class="keywordflow">return</font> _Additive;
00076         }
00077 
<a name="l00082"></a><a class="code" href="class_NL3D__CLandscapeModel.html#a2">00082</a>         <font class="keywordtype">void</font>                    enableAdditive (<font class="keywordtype">bool</font> enable)<font class="keyword">
</font>00083 <font class="keyword">        </font>{
00084                 _ActiveAdditive=enable;
00085         }
00086 
<a name="l00091"></a><a class="code" href="class_NL3D__CLandscapeModel.html#a3">00091</a>         <font class="keywordtype">bool</font>                    isAdditive ()<font class="keyword"> const
</font>00092 <font class="keyword">        </font>{
00093                 <font class="keywordflow">return</font> _ActiveAdditive;
00094         }
00095 
00096 <font class="keyword">protected</font>:
<a name="l00097"></a><a class="code" href="class_NL3D__CLandscapeModel.html#b0">00097</a>         CLandscapeModel()<font class="keyword">
</font>00098 <font class="keyword">        </font>{
00099                 Landscape.init();
00100                 _ActiveAdditive=<font class="keyword">false</font>;
00101                 _Additive=1.f;
00102         }
<a name="l00103"></a><a class="code" href="class_NL3D__CLandscapeModel.html#b1">00103</a>         <font class="keyword">virtual</font> ~CLandscapeModel()<font class="keyword"> </font>{}
00104 
00105 <font class="keyword">private</font>:
<a name="l00106"></a><a class="code" href="class_NL3D__CLandscapeModel.html#f0">00106</a>         <font class="keyword">static</font> IModel   *creator()<font class="keyword"> </font>{<font class="keywordflow">return</font> <font class="keyword">new</font> CLandscapeModel;}
00107 
<a name="l00108"></a><a class="code" href="class_NL3D__CLandscapeModel.html#o0">00108</a>         <font class="keywordtype">bool</font>    _ActiveAdditive;
<a name="l00109"></a><a class="code" href="class_NL3D__CLandscapeModel.html#o1">00109</a>         <font class="keywordtype">float</font>   _Additive;
00110 
<a name="l00111"></a><a class="code" href="class_NL3D__CLandscapeModel.html#l0">00111</a>         <font class="keyword">friend</font> <font class="keyword">class </font>CLandscapeClipObs;
<a name="l00112"></a><a class="code" href="class_NL3D__CLandscapeModel.html#l1">00112</a>         <font class="keyword">friend</font> <font class="keyword">class </font>CLandscapeRenderObs;
00113 
<a name="l00114"></a><a class="code" href="class_NL3D__CLandscapeModel.html#o2">00114</a>         std::vector&lt;CPlane&gt;             CurrentPyramid;
00115 };
00116 
00117 
00118 <font class="comment">// Clip obs.</font>
00119 <font class="comment">//*************
</font><a name="l00121"></a><a class="code" href="class_NL3D__CLandscapeClipObs.html">00121</a> <font class="comment">class   CLandscapeClipObs : public CTransformClipObs</font>
00122 {
00123 <font class="keyword">public</font>:
00124 
<a name="l00126"></a><a class="code" href="class_NL3D__CLandscapeClipObs.html#a0">00126</a>         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    isRenderable()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <font class="keyword">true</font>;}
00127 
00129         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    clip(IBaseClipObs *caller);
00130 
00131         <font class="comment">// The creator.</font>
<a name="l00132"></a><a class="code" href="class_NL3D__CLandscapeClipObs.html#d0">00132</a>         <font class="keyword">static</font> IObs     *creator()<font class="keyword"> </font>{<font class="keywordflow">return</font> <font class="keyword">new</font> CLandscapeClipObs;}
00133 };
00134 <font class="comment">// Render obs.</font>
00135 <font class="comment">//*************
</font><a name="l00137"></a><a class="code" href="class_NL3D__CLandscapeRenderObs.html">00137</a> <font class="comment">class   CLandscapeRenderObs : public IBaseRenderObs</font>
00138 {
00139 <font class="keyword">public</font>:
00141         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    traverse(IObs *caller);
00142 
00143         <font class="comment">// The creator.</font>
<a name="l00144"></a><a class="code" href="class_NL3D__CLandscapeRenderObs.html#d0">00144</a>         <font class="keyword">static</font> IObs     *creator()<font class="keyword"> </font>{<font class="keywordflow">return</font> <font class="keyword">new</font> CLandscapeRenderObs;}
00145 };
00146 
00147 
00148 
00149 
00150 } <font class="comment">// NL3D</font>
00151 
00152 
00153 <font class="preprocessor">#endif // NL_LANDSCAPE_MODEL_H
</font>00154 <font class="preprocessor"></font>
00155 <font class="comment">/* End of landscape_model.h */</font>
</div></pre>

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