1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>landscape_vegetable_block.cpp</h1><a href="landscape__vegetable__block_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="landscape__vegetable__block_8h.html">3d/landscape_vegetable_block.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="vegetable__manager_8h.html">3d/vegetable_manager.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="vegetable__clip__block_8h.html">3d/vegetable_clip_block.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="vegetable__instance__group_8h.html">3d/vegetable_instance_group.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="patch_8h.html">3d/patch.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="bezier__patch_8h.html">3d/bezier_patch.h</a>"</font>
00034
00035
00036 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00037 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00038
00039
00040 <font class="keyword">namespace </font>NL3D
00041 {
00042
00043
00044 <font class="comment">// ***************************************************************************</font>
00045 <font class="comment">/*</font>
00046 <font class="comment"> Distances type squared.</font>
00047 <font class="comment">*/</font>
<a name="l00048"></a><a class="code" href="classNL3D_1_1CLVBSqrDistLUT.html">00048</a> <font class="keyword">class </font>CLVBSqrDistLUT
00049 {
00050 <font class="keyword">public</font>:
00051 <font class="keyword">static</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CLVBSqrDistLUT.html#p0">Array</a>[<a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>+1];
00052
<a name="l00053"></a><a class="code" href="classNL3D_1_1CLVBSqrDistLUT.html#a0">00053</a> <a class="code" href="classNL3D_1_1CLVBSqrDistLUT.html#a0">CLVBSqrDistLUT</a>()
00054 {
00055 <font class="comment">// 0, 10, 20, 30, 40, 50</font>
00056 <font class="keywordflow">for</font>(uint i=0;i<<a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>+1;i++)
00057 {
00058 <a class="code" href="classNL3D_1_1CLVBSqrDistLUT.html#p0">Array</a>[i]= i*<a class="code" href="vegetable__def_8h.html#a8">NL3D_VEGETABLE_BLOCK_ELTDIST</a>;
00059 <a class="code" href="classNL3D_1_1CLVBSqrDistLUT.html#p0">Array</a>[i]= <a class="code" href="namespaceNLMISC.html#a214">sqr</a>(<a class="code" href="classNL3D_1_1CLVBSqrDistLUT.html#p0">Array</a>[i]);
00060 }
00061 }
00062
00063 };
00064
00065
00066 CLVBSqrDistLUT <a class="code" href="namespaceNL3D.html#a85">NL3D_InitSqrDistLUT</a>;
<a name="l00067"></a><a class="code" href="classNL3D_1_1CLVBSqrDistLUT.html#p0">00067</a> <font class="keywordtype">float</font> CLVBSqrDistLUT::Array[<a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>+1];
00068
00069
00070 <font class="comment">// ***************************************************************************</font>
<a name="l00071"></a><a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#a0">00071</a> CLandscapeVegetableBlock::CLandscapeVegetableBlock()
00072 {
00073 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o1">_VegetableClipBlock</a>= NULL;
00074 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o5">_CurDistType</a>= <a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>;
00075
00076 <font class="keywordflow">for</font>(uint j=0;j<<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>;j++)
00077 {
00078 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o6">_VegetableSortBlock</a>[j]= NULL;
00079 <font class="keywordflow">for</font>(uint i=0;i<<a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>;i++)
00080 {
00081 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o7">_VegetableIG</a>[j][i]= NULL;
00082 }
00083 }
00084 }
00085
00086
00087
00088 <font class="comment">// ***************************************************************************</font>
<a name="l00089"></a><a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#a1">00089</a> <font class="keywordtype">void</font> CLandscapeVegetableBlock::init(<font class="keyword">const</font> CVector &center, CVegetableManager *vegetManager,
00090 CVegetableClipBlock *vegetableClipBlock, CPatch *patch, uint ts, uint tt, CTessList<CLandscapeVegetableBlock> &vblist)
00091 {
00092 <a class="code" href="debug_8h.html#a6">nlassert</a>(patch);
00093 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o0">_Center</a>= center;
00094 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o1">_VegetableClipBlock</a>= vegetableClipBlock;
00095 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o2">_Patch</a>= patch;
00096 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o3">_Ts</a>= ts;
00097 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o4">_Tt</a>= tt;
00098
00099 <font class="comment">// Create the Vegetable SortBlocks</font>
00100 sint tms,tmt;
00101 <font class="comment">// for all tiles</font>
00102 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>==4);
00103 <font class="keywordflow">for</font>(tmt= <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o4">_Tt</a>; tmt<<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o4">_Tt</a>+2; tmt++)
00104 {
00105 <font class="keywordflow">for</font>(tms= <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o3">_Ts</a>; tms<<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o3">_Ts</a>+2; tms++)
00106 {
00107 <font class="comment">// compute approximate center of the tile.</font>
00108 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>= (tms + 0.5f) / <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o2">_Patch</a>->getOrderS();
00109 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>= (tmt + 0.5f) / <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o2">_Patch</a>->getOrderT();
00110 CBezierPatch *bpatch= <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o2">_Patch</a>->unpackIntoCache();
00111 CVector center= bpatch->eval(<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>);
00112
00113 <font class="comment">// create the sortBlock. NB: very approximate SortBlock radius....</font>
00114 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o6">_VegetableSortBlock</a>[(tmt-<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o4">_Tt</a>)*2 + (tms-<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o3">_Ts</a>)]= vegetManager->createSortBlock(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o1">_VegetableClipBlock</a>, center, <a class="code" href="landscape__def_8h.html#a12">NL3D_PATCH_TILE_RADIUS</a>);
00115 }
00116 }
00117
00118 <font class="comment">// append to list.</font>
00119 vblist.append(<font class="keyword">this</font>);
00120 }
00121
00122
00123 <font class="comment">// ***************************************************************************</font>
<a name="l00124"></a><a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#a2">00124</a> <font class="keywordtype">void</font> CLandscapeVegetableBlock::release(CVegetableManager *vegeManager, CTessList<CLandscapeVegetableBlock> &vblist)
00125 {
00126 <font class="comment">// release all Igs, and all Sbs.</font>
00127 <font class="keywordflow">for</font>(uint j=0;j<<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>;j++)
00128 {
00129 <font class="comment">// release IGs first.</font>
00130 <font class="keywordflow">for</font>(uint i=0;i<<a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>;i++)
00131 {
00132 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o7">_VegetableIG</a>[j][i])
00133 {
00134 vegeManager->deleteIg(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o7">_VegetableIG</a>[j][i]);
00135 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o7">_VegetableIG</a>[j][i]= NULL;
00136 }
00137 }
00138
00139 <font class="comment">// release SB</font>
00140 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o6">_VegetableSortBlock</a>[j])
00141 {
00142 vegeManager->deleteSortBlock(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o6">_VegetableSortBlock</a>[j]);
00143 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o6">_VegetableSortBlock</a>[j]= NULL;
00144 }
00145 }
00146
00147 <font class="comment">// reset state.</font>
00148 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o5">_CurDistType</a>= <a class="code" href="vegetable__def_8h.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>;
00149
00150 <font class="comment">// remove from list.</font>
00151 vblist.remove(<font class="keyword">this</font>);
00152 }
00153
00154 <font class="comment">// ***************************************************************************</font>
<a name="l00155"></a><a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#a3">00155</a> <font class="keywordtype">void</font> CLandscapeVegetableBlock::update(<font class="keyword">const</font> CVector &viewCenter, CVegetableManager *vegeManager)
00156 {
00157 <font class="keywordtype">float</font> sqrDist= (viewCenter-<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o0">_Center</a>).sqrnorm();
00158
00159 <font class="comment">// compute new distance type. Incremental mode.</font>
00160 uint newDistType= <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o5">_CurDistType</a>;
00161 <font class="keywordflow">while</font>(sqrDist<CLVBSqrDistLUT::Array[newDistType])
00162 {
00163 newDistType--;
00164 }
00165 <font class="keywordflow">while</font>(newDistType<NL3D_VEGETABLE_BLOCK_NUMDIST && sqrDist>CLVBSqrDistLUT::Array[newDistType+1])
00166 {
00167 newDistType++;
00168 }
00169 <font class="comment">/*</font>
00170 <font class="comment"> NB: to test but may be better than </font>
00171 <font class="comment"> newDistType= floor()(delta.norm() / NL3D_VEGETABLE_BLOCK_ELTDIST);</font>
00172 <font class="comment"> */</font>
00173
00174
00175 <font class="comment">// Change of distance type??</font>
00176 <font class="keywordflow">if</font>(newDistType!=<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o5">_CurDistType</a>)
00177 {
00178 <font class="comment">// Erase or create IGs.</font>
00179 <font class="keywordflow">if</font>(newDistType><a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o5">_CurDistType</a>)
00180 {
00181 <font class="comment">// For all tiles</font>
00182 <font class="keywordflow">for</font>(uint j=0;j<<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>;j++)
00183 {
00184 <font class="comment">// Erase no more needed Igs.</font>
00185 <font class="keywordflow">for</font>(uint i=<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o5">_CurDistType</a>; i<newDistType; i++)
00186 {
00187 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o7">_VegetableIG</a>[j][i])
00188 {
00189 vegeManager->deleteIg(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o7">_VegetableIG</a>[j][i]);
00190 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o7">_VegetableIG</a>[j][i]= NULL;
00191 }
00192 }
00193
00194 <font class="comment">// update the sort block for this tile</font>
00195 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o6">_VegetableSortBlock</a>[j]->updateSortBlock(*vegeManager);
00196 }
00197 }
00198 <font class="keywordflow">else</font>
00199 {
00200 <font class="comment">// Create a context for creation.</font>
00201 CLandscapeVegetableBlockCreateContext ctx;
00202 ctx.init(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o2">_Patch</a>, <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o3">_Ts</a>, <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o4">_Tt</a>);
00203
00204 <font class="comment">// create new Igs, for all tiles</font>
00205 <font class="keywordflow">for</font>(uint i=newDistType; i<<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o5">_CurDistType</a>; i++)
00206 {
00207 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#c0">createVegetableIGForDistType</a>(i, vegeManager, ctx);
00208 }
00209
00210 <font class="comment">// For all tiles</font>
00211 <font class="keywordflow">for</font>(uint j=0;j<<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>;j++)
00212 {
00213 <font class="comment">// update the sort block for this tile</font>
00214 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o6">_VegetableSortBlock</a>[j]->updateSortBlock(*vegeManager);
00215 }
00216 }
00217
00218 <font class="comment">// copy new dist type.</font>
00219 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o5">_CurDistType</a>= newDistType;
00220 }
00221
00222
00223 }
00224
00225
00226 <font class="comment">// ***************************************************************************</font>
<a name="l00227"></a><a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#c0">00227</a> <font class="keywordtype">void</font> CLandscapeVegetableBlock::createVegetableIGForDistType(uint i, CVegetableManager *vegeManager,
00228 CLandscapeVegetableBlockCreateContext &vbCreateCtx)
00229 {
00230 <font class="comment">// check</font>
00231 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>==4);
00232 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o7">_VegetableIG</a>[0][i]==NULL);
00233 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o7">_VegetableIG</a>[1][i]==NULL);
00234 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o7">_VegetableIG</a>[2][i]==NULL);
00235 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o7">_VegetableIG</a>[3][i]==NULL);
00236
00237 <font class="comment">// Create vegetables instances per tile_material.</font>
00238 sint tms,tmt;
00239 <font class="comment">// for all tiles</font>
00240 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>==4);
00241 <font class="keywordflow">for</font>(tmt= <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o4">_Tt</a>; tmt<<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o4">_Tt</a>+2; tmt++)
00242 {
00243 <font class="keywordflow">for</font>(tms= <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o3">_Ts</a>; tms<<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o3">_Ts</a>+2; tms++)
00244 {
00245 uint tileId= tms-<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o3">_Ts</a> + (tmt-<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o4">_Tt</a>)*2;
00246
00247 <font class="comment">// create the instance group in the good sortBlock</font>
00248 CVegetableInstanceGroup *vegetIg= vegeManager->createIg(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o6">_VegetableSortBlock</a>[tileId]);
00249 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o7">_VegetableIG</a>[tileId][i]= vegetIg;
00250
00251 <font class="comment">// generate </font>
00252 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o2">_Patch</a>->generateTileVegetable(vegetIg, i, tms, tmt, vbCreateCtx);
00253
00254 <font class="comment">// If the ig is empty, delete him. This optimize rendering because no unusefull ig are </font>
00255 <font class="comment">// tested for rendering. This speed up some 1/10 of ms...</font>
00256 <font class="keywordflow">if</font>(vegetIg->isEmpty())
00257 {
00258 vegeManager->deleteIg(vegetIg);
00259 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlock.html#o7">_VegetableIG</a>[tileId][i]= NULL;
00260 }
00261
00262 <font class="comment">// NB: vegtable SortBlock is updated in CLandscapeVegetableBlock::update() after</font>
00263 }
00264 }
00265
00266 }
00267
00268
00269 <font class="comment">// ***************************************************************************</font>
00270 <font class="comment">// ***************************************************************************</font>
00271 <font class="comment">// CLandscapeVegetableIGCreateContext</font>
00272 <font class="comment">// ***************************************************************************</font>
00273 <font class="comment">// ***************************************************************************</font>
00274
00275
00276 <font class="comment">// ***************************************************************************</font>
<a name="l00277"></a><a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#a0">00277</a> CLandscapeVegetableBlockCreateContext::CLandscapeVegetableBlockCreateContext()
00278 {
00279 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o1">_Patch</a>= NULL;
00280 }
00281
00282
00283 <font class="comment">// ***************************************************************************</font>
<a name="l00284"></a><a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#a1">00284</a> <font class="keywordtype">void</font> CLandscapeVegetableBlockCreateContext::init(CPatch *patch, uint ts, uint tt)
00285 {
00286 <a class="code" href="debug_8h.html#a6">nlassert</a>(patch);
00287 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o0">_Empty</a>= <font class="keyword">true</font>;
00288 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o1">_Patch</a>= patch;
00289 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o2">_Ts</a>= ts;
00290 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o3">_Tt</a>= tt;
00291 }
00292
00293
00294 <font class="comment">// ***************************************************************************</font>
<a name="l00295"></a><a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#a2">00295</a> <font class="keywordtype">void</font> CLandscapeVegetableBlockCreateContext::eval(uint ts, uint tt, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, CVector &pos)
00296 {
00297 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>==4);
00298
00299 <font class="comment">// If never created, do it now</font>
00300 <font class="comment">// ==================</font>
00301 <font class="keywordflow">if</font>(_Empty)
00302 {
00303 <font class="comment">// Eval Position and normals for the 9 vertices (around the 2x2 tiles)</font>
00304 <font class="keywordflow">for</font>(uint j=0; j<3;j++)
00305 {
00306 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>= (float)(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o3">_Tt</a>+j)/<a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o1">_Patch</a>->getOrderT();
00307 <font class="keywordflow">for</font>(uint i=0; i<3;i++)
00308 {
00309 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>= (float)(<a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o2">_Ts</a>+i)/<a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o1">_Patch</a>->getOrderS();
00310 <font class="comment">// eval position.</font>
00311 <font class="comment">// use computeVertex() and not bpatch->eval() because vegetables must follow the </font>
00312 <font class="comment">// noise (at least at tile precision...). It is slower but necessary.</font>
00313 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o4">_Pos</a>[j*3+i]= <a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o1">_Patch</a>->computeVertex(<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>);
00314 }
00315 }
00316
00317 <font class="comment">// Ok, it's done</font>
00318 <a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o0">_Empty</a>= <font class="keyword">false</font>;
00319 }
00320
00321
00322 <font class="comment">// Eval, with simple bilinear</font>
00323 <font class="comment">// ==================</font>
00324 <a class="code" href="debug_8h.html#a6">nlassert</a>(ts==<a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o2">_Ts</a> || ts==<a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o2">_Ts</a>+1);
00325 <a class="code" href="debug_8h.html#a6">nlassert</a>(tt==<a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o3">_Tt</a> || tt==<a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o3">_Tt</a>+1);
00326 uint ds= ts-<a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o2">_Ts</a>;
00327 uint dt= tt-<a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o3">_Tt</a>;
00328 <font class="comment">// Indices.</font>
00329 uint v00= dt*3 + ds;
00330 uint v10= v00 + 1;
00331 uint v01= v00 + 3;
00332 uint v11= v00 + 4;
00333 <font class="comment">// BiLinearFactor.</font>
00334 <font class="keywordtype">float</font> dxdy= (1-<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>)*(1-<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00335 <font class="keywordtype">float</font> dx2dy= <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*(1-<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00336 <font class="keywordtype">float</font> dxdy2= (1-<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>)*<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00337 <font class="keywordtype">float</font> dx2dy2= <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00338
00339 <font class="comment">// Compute Pos.</font>
00340 pos = <a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o4">_Pos</a>[v00] * dxdy;
00341 pos+= <a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o4">_Pos</a>[v10] * dx2dy;
00342 pos+= <a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o4">_Pos</a>[v01] * dxdy2;
00343 pos+= <a class="code" href="classNL3D_1_1CLandscapeVegetableBlockCreateContext.html#o4">_Pos</a>[v11] * dx2dy2;
00344 }
00345
00346
00347 } <font class="comment">// NL3D</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|