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<hr><h1>landscape_user.h</h1><a href="landscape__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_LANDSCAPE_USER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPE_USER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="u__landscape_8h.html">nel/3d/u_landscape.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="landscape__model_8h.html">3d/landscape_model.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="zone__manager_8h.html">3d/zone_manager.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00034
<a name="l00035"></a><a class="code" href="landscape__user_8h.html#a0">00035</a> <font class="preprocessor">#define NL3D_MEM_LANDSCAPE NL_ALLOC_CONTEXT( 3dLand )</font>
00036 <font class="preprocessor"></font>
00037 <font class="keyword">namespace </font>NL3D
00038 {
00039
00040
00041 <font class="comment">//****************************************************************************</font>
<a name="l00048"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html">00048</a> <font class="comment"></font><font class="keyword">class </font>CLandscapeUser : <font class="keyword">public</font> ULandscape
00049 {
00050 <font class="keyword">private</font>:
00051 <font class="comment">// The Scene.</font>
<a name="l00052"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">00052</a> CScene *<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>;
00053 <font class="comment">// The landscape, owned by the scene.</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">00054</a> CLandscapeModel *<a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>;
00055 <font class="comment">// The zoneManager.</font>
<a name="l00056"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">00056</a> CZoneManager <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>;
00057
00058 <font class="keyword">public</font>:
00059
00061 <font class="comment">// @{</font>
<a name="l00062"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_0">00062</a> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_0">CLandscapeUser</a>(CScene *scene)
00063 {
00064 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
00065 <a class="code" href="debug_8h.html#a6">nlassert</a>(scene);
00066 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>= scene;
00067 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>= (CLandscapeModel*)<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>->createModel(<a class="code" href="namespaceNL3D.html#a72">LandscapeModelId</a>);
00068 }
<a name="l00069"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_1">00069</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_1">~CLandscapeUser</a>()
00070 {
00071 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
00072 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>->deleteModel(<a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>);
00073 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>= NULL;
00074 }
00075 <font class="comment">// @}</font>
00076
00077
00080 <font class="comment">// @{</font>
00082 <font class="comment"> virtual void setZonePath(const std::string &zonePath);</font>
00084 <font class="comment"> virtual void loadBankFiles(const std::string &tileBankFile, const std::string &farBankFile);</font>
00086 <font class="comment"> virtual void loadAllZonesAround(const CVector &pos, float radius);</font>
00087 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_2">loadAllZonesAround</a>(<font class="keyword">const</font> CVector &pos, <font class="keywordtype">float</font> radius, std::vector<std::string> &zonesAdded);
00089 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">refreshZonesAround</a>(<font class="keyword">const</font> CVector &pos, <font class="keywordtype">float</font> radius);
00090 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">refreshZonesAround</a>(<font class="keyword">const</font> CVector &pos, <font class="keywordtype">float</font> radius, std::string &zoneAdded, std::string &zoneRemoved);
00092 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_6">refreshAllZonesAround</a>(<font class="keyword">const</font> CVector &pos, <font class="keywordtype">float</font> radius, std::vector<std::string> &zonesAdded, std::vector<std::string> &zonesRemoved);
00093 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_7">getAllZoneLoaded</a>(std::vector<std::string> &zoneLoaded) <font class="keyword">const</font>;
00094 <font class="comment">// @}</font>
00095
00096
00098 <font class="comment">// @{</font>
00107 <font class="comment"></font> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_0">setupStaticLight</a> (<font class="keyword">const</font> CRGBA &diffuse, <font class="keyword">const</font> CRGBA &ambiant, <font class="keywordtype">float</font> multiply);
00108
00109 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_1">setPointLightDiffuseMaterial</a>(CRGBA diffuse);
00110 <font class="keyword">virtual</font> CRGBA <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_2">getPointLightDiffuseMaterial</a> () <font class="keyword">const</font>;
00111
00112 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_3">setPointLightFactor</a>(<font class="keyword">const</font> std::string &lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor);
00113
00114 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_4">setUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq);
00115
00116 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_5">updateLightingAll</a>();
00117
00118 <font class="comment">// @}</font>
00119
00120
00122 <font class="comment">// @{</font>
00124 <font class="comment"> virtual void setThreshold (float thre);</font>
00126 <font class="comment"> virtual float getThreshold () const;</font>
00128 <font class="comment"> virtual void setTileNear (float tileNear);</font>
00130 <font class="comment"> virtual float getTileNear () const;</font>
00132 <font class="comment"> virtual void setTileMaxSubdivision (uint tileDiv);</font>
00134 <font class="comment"> virtual uint getTileMaxSubdivision ();</font>
00135 <font class="comment">// @}</font>
00136
00137
00139 <font class="comment">// @{</font>
00141 <font class="comment"> virtual std::string getZoneName(const CVector &pos);</font>
00142
<a name="l00143"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_1">00143</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_1">show</a>()
00144 {
00145 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
00146 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->show();
00147 }
<a name="l00148"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_2">00148</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_2">hide</a>()
00149 {
00150 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
00151 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>->hide();
00152 }
00153
00154 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_3">enableAdditive</a> (<font class="keywordtype">bool</font> enable);
00155 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_4">isAdditiveEnabled</a> () <font class="keyword">const</font>;
00156
00157 <font class="comment">// @}</font>
00158
00159
00161 <font class="comment">// @{</font>
00162 <font class="keyword">virtual</font> CVector <a class="code" href="classNL3D_1_1CLandscapeUser.html#z505_0">getHeightFieldDeltaZ</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) <font class="keyword">const</font>;
00163 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z505_1">setHeightField</a>(<font class="keyword">const</font> CHeightMap &hf);
00164 <font class="comment">// @}</font>
00165
00167 <font class="comment">// @{</font>
00168 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_0">enableVegetable</a>(<font class="keywordtype">bool</font> enable);
00169 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_1">loadVegetableTexture</a>(<font class="keyword">const</font> std::string &textureFileName);
00170 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_2">setupVegetableLighting</a>(<font class="keyword">const</font> CRGBA &ambient, <font class="keyword">const</font> CRGBA &diffuse, <font class="keyword">const</font> CVector &directionalLight);
00171 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_3">setVegetableWind</a>(<font class="keyword">const</font> CVector &windDir, <font class="keywordtype">float</font> windFreq, <font class="keywordtype">float</font> windPower, <font class="keywordtype">float</font> windBendMin);
00172 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_4">setVegetableUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq);
00173 <font class="comment">// @}</font>
00174
00175
00177 <font class="comment">// @{</font>
00178 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z507_0">setDLMGlobalVegetableColor</a>(CRGBA gvc);
00179 <font class="keyword">virtual</font> CRGBA <a class="code" href="classNL3D_1_1CLandscapeUser.html#z507_1">getDLMGlobalVegetableColor</a>() <font class="keyword">const</font>;
00180 <font class="comment">// @}</font>
00181
00182 <font class="keyword">public</font>:
00184 <font class="comment">// @{</font>
<a name="l00185"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z508_0">00185</a> CLandscapeModel *<a class="code" href="classNL3D_1_1CLandscapeUser.html#z508_0">getLandscape</a>()
00186 {
00187 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
00188 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>;
00189 }
00190 <font class="comment">// @}</font>
00191
00192 };
00193
00194
00195 } <font class="comment">// NL3D</font>
00196
00197
00198 <font class="preprocessor">#endif // NL_LANDSCAPE_USER_H</font>
00199 <font class="preprocessor"></font>
00200 <font class="comment">/* End of landscape_user.h */</font>
</pre></div>
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