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<hr><h1>landscape_user.h</h1><a href="landscape__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_LANDSCAPE_USER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPE_USER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="u__landscape_8h.html">nel/3d/u_landscape.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="landscape__model_8h.html">3d/landscape_model.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="zone__manager_8h.html">3d/zone_manager.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00034 
<a name="l00035"></a><a class="code" href="landscape__user_8h.html#a0">00035</a> <font class="preprocessor">#define NL3D_MEM_LANDSCAPE                                              NL_ALLOC_CONTEXT( 3dLand )</font>
00036 <font class="preprocessor"></font>
00037 <font class="keyword">namespace </font>NL3D
00038 {
00039 
00040 
00041 <font class="comment">//****************************************************************************</font>
<a name="l00048"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html">00048</a> <font class="comment"></font><font class="keyword">class </font>CLandscapeUser : <font class="keyword">public</font> ULandscape
00049 {
00050 <font class="keyword">private</font>:
00051         <font class="comment">// The Scene.</font>
<a name="l00052"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">00052</a>         CScene                          *<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>;
00053         <font class="comment">// The landscape, owned by the scene.</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">00054</a>         CLandscapeModel         *<a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>;
00055         <font class="comment">// The zoneManager.</font>
<a name="l00056"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">00056</a>         CZoneManager            <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>;
00057 
00058 <font class="keyword">public</font>:
00059 
00061         <font class="comment">// @{</font>
<a name="l00062"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_0">00062</a>         <a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_0">CLandscapeUser</a>(CScene *scene)
00063         {
00064                 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
00065                 <a class="code" href="debug_8h.html#a6">nlassert</a>(scene);
00066                 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>= scene;
00067                 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>= (CLandscapeModel*)<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>-&gt;createModel(<a class="code" href="namespaceNL3D.html#a72">LandscapeModelId</a>);
00068         }
<a name="l00069"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_1">00069</a>         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#z500_1">~CLandscapeUser</a>()
00070         {
00071                 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
00072                 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>-&gt;deleteModel(<a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>);
00073                 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>= NULL;
00074         }
00075         <font class="comment">// @}</font>
00076 
00077 
00080         <font class="comment">// @{</font>
00082 <font class="comment">        virtual void    setZonePath(const std::string &amp;zonePath);</font>
00084 <font class="comment">        virtual void    loadBankFiles(const std::string &amp;tileBankFile, const std::string &amp;farBankFile);</font>
00086 <font class="comment">        virtual void    loadAllZonesAround(const CVector &amp;pos, float radius);</font>
00087         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_2">loadAllZonesAround</a>(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius, std::vector&lt;std::string&gt; &amp;zonesAdded);
00089         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">refreshZonesAround</a>(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius);
00090         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">refreshZonesAround</a>(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius, std::string &amp;zoneAdded, std::string &amp;zoneRemoved);
00092         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_6">refreshAllZonesAround</a>(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius, std::vector&lt;std::string&gt; &amp;zonesAdded, std::vector&lt;std::string&gt; &amp;zonesRemoved);
00093         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_7">getAllZoneLoaded</a>(std::vector&lt;std::string&gt;       &amp;zoneLoaded) <font class="keyword">const</font>;
00094         <font class="comment">// @}</font>
00095 
00096 
00098         <font class="comment">// @{</font>
00107 <font class="comment"></font>        <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_0">setupStaticLight</a> (<font class="keyword">const</font> CRGBA &amp;diffuse, <font class="keyword">const</font> CRGBA &amp;ambiant, <font class="keywordtype">float</font> multiply);
00108 
00109         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_1">setPointLightDiffuseMaterial</a>(CRGBA diffuse);
00110         <font class="keyword">virtual</font> CRGBA   <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_2">getPointLightDiffuseMaterial</a> () <font class="keyword">const</font>;
00111 
00112         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_3">setPointLightFactor</a>(<font class="keyword">const</font> std::string &amp;lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor);
00113 
00114         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_4">setUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq);
00115 
00116         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_5">updateLightingAll</a>();
00117 
00118         <font class="comment">// @}</font>
00119 
00120 
00122         <font class="comment">// @{</font>
00124 <font class="comment">        virtual void    setThreshold (float thre);</font>
00126 <font class="comment">        virtual float   getThreshold () const;</font>
00128 <font class="comment">        virtual void    setTileNear (float tileNear);</font>
00130 <font class="comment">        virtual float   getTileNear () const;</font>
00132 <font class="comment">        virtual void    setTileMaxSubdivision (uint tileDiv);</font>
00134 <font class="comment">        virtual uint    getTileMaxSubdivision ();</font>
00135         <font class="comment">// @}</font>
00136 
00137 
00139         <font class="comment">// @{</font>
00141 <font class="comment">        virtual std::string     getZoneName(const CVector &amp;pos);</font>
00142 
<a name="l00143"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_1">00143</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_1">show</a>()
00144         {
00145                 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
00146                 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;show();
00147         }
<a name="l00148"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_2">00148</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_2">hide</a>()
00149         {
00150                 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
00151                 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;hide();
00152         }
00153 
00154         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_3">enableAdditive</a> (<font class="keywordtype">bool</font> enable);
00155         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>            <a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_4">isAdditiveEnabled</a> () <font class="keyword">const</font>;
00156 
00157         <font class="comment">// @}</font>
00158 
00159 
00161         <font class="comment">// @{</font>
00162         <font class="keyword">virtual</font> CVector         <a class="code" href="classNL3D_1_1CLandscapeUser.html#z505_0">getHeightFieldDeltaZ</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) <font class="keyword">const</font>;
00163         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscapeUser.html#z505_1">setHeightField</a>(<font class="keyword">const</font> CHeightMap &amp;hf);
00164         <font class="comment">// @}</font>
00165 
00167         <font class="comment">// @{</font>
00168         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_0">enableVegetable</a>(<font class="keywordtype">bool</font> enable);
00169         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_1">loadVegetableTexture</a>(<font class="keyword">const</font> std::string &amp;textureFileName);
00170         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_2">setupVegetableLighting</a>(<font class="keyword">const</font> CRGBA &amp;ambient, <font class="keyword">const</font> CRGBA &amp;diffuse, <font class="keyword">const</font> CVector &amp;directionalLight);
00171         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_3">setVegetableWind</a>(<font class="keyword">const</font> CVector &amp;windDir, <font class="keywordtype">float</font> windFreq, <font class="keywordtype">float</font> windPower, <font class="keywordtype">float</font> windBendMin);
00172         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_4">setVegetableUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq);
00173         <font class="comment">// @}</font>
00174 
00175 
00177         <font class="comment">// @{</font>
00178         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscapeUser.html#z507_0">setDLMGlobalVegetableColor</a>(CRGBA gvc);
00179         <font class="keyword">virtual</font> CRGBA           <a class="code" href="classNL3D_1_1CLandscapeUser.html#z507_1">getDLMGlobalVegetableColor</a>() <font class="keyword">const</font>;
00180         <font class="comment">// @}</font>
00181 
00182 <font class="keyword">public</font>:
00184         <font class="comment">// @{</font>
<a name="l00185"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z508_0">00185</a>         CLandscapeModel         *<a class="code" href="classNL3D_1_1CLandscapeUser.html#z508_0">getLandscape</a>()
00186         {
00187                 <a class="code" href="landscape__user_8h.html#a0">NL3D_MEM_LANDSCAPE</a>
00188                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>;
00189         }
00190         <font class="comment">// @}</font>
00191 
00192 };
00193 
00194 
00195 } <font class="comment">// NL3D</font>
00196 
00197 
00198 <font class="preprocessor">#endif // NL_LANDSCAPE_USER_H</font>
00199 <font class="preprocessor"></font>
00200 <font class="comment">/* End of landscape_user.h */</font>
</pre></div>

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