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<hr><h1>landscape_user.cpp</h1><a href="landscape__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="landscape__user_8h.html">3d/landscape_user.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00032 
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00034 
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037 
00038 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UI_Landscape )
00039 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Render_Landscape_updateLightingAll )
00040 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Load_Landscape )
00041 
<a name="l00042"></a><a class="code" href="landscape__user_8cpp.html#a0">00042</a> <font class="preprocessor">#define NL3D_HAUTO_UI_LANDSCAPE                                         H_AUTO_USE( NL3D_UI_Landscape )</font>
<a name="l00043"></a><a class="code" href="landscape__user_8cpp.html#a1">00043</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL        H_AUTO_USE( NL3D_Render_Landscape_updateLightingAll )</font>
<a name="l00044"></a><a class="code" href="landscape__user_8cpp.html#a2">00044</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_LOAD_LANDSCAPE                                       H_AUTO_USE( NL3D_Load_Landscape )</font>
00045 <font class="preprocessor"></font>
00046 
00047 <font class="comment">//****************************************************************************</font>
<a name="l00048"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_0">00048</a> <font class="keywordtype">void</font>    CLandscapeUser::setZonePath(<font class="keyword">const</font> std::string &amp;zonePath)
00049 {
00050         NL3D_MEM_LANDSCAPE
00051         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00052         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.setZonePath(zonePath);
00053 }
00054 <font class="comment">//****************************************************************************</font>
<a name="l00055"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_1">00055</a> <font class="keywordtype">void</font>    CLandscapeUser::loadBankFiles(<font class="keyword">const</font> std::string &amp;tileBankFile, <font class="keyword">const</font> std::string &amp;farBankFile)
00056 {
00057         NL3D_MEM_LANDSCAPE
00058         <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>;
00059 
00060         <font class="comment">// First, load the banks.</font>
00061         <font class="comment">//=======================</font>
00062         CIFile bankFile(CPath::lookup(tileBankFile));
00063         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileBank.serial(bankFile);
00064         <font class="comment">// All textures path are relative!</font>
00065         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileBank.makeAllPathRelative();
00066         <font class="comment">// Use DDS!!!</font>
00067         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileBank.makeAllExtensionDDS();
00068         <font class="comment">// No absolute path</font>
00069         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileBank.setAbsPath (<font class="stringliteral">""</font>);
00070 
00071         <font class="comment">// After loading the TileBank, and before initTileBanks(), must load the vegetables descritpor</font>
00072         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileBank.loadTileVegetableDescs();
00073 
00074         CIFile farbankFile(CPath::lookup(farBankFile));
00075         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileFarBank.serial(farbankFile);
00076         <font class="keywordflow">if</font> ( ! <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.initTileBanks() )
00077         {
00078                 <a class="code" href="debug_8h.html#a2">nlwarning</a>( <font class="stringliteral">"You need to recompute bank.farbank for the far textures"</font> );
00079         }
00080         bankFile.close();
00081         farbankFile.close();
00082 
00083 
00084         <font class="comment">// Second, temporary, flushTiles.</font>
00085         <font class="comment">//===============================</font>
00086         sint    ts;
00087         <font class="keywordflow">for</font> (ts=0; ts&lt;<a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileBank.getTileSetCount (); ts++)
00088         {
00089                 CTileSet *tileSet=<a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileBank.getTileSet (ts);
00090                 sint tl;
00091                 <font class="keywordflow">for</font> (tl=0; tl&lt;tileSet-&gt;getNumTile128(); tl++)
00092                         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.flushTiles (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>-&gt;getDriver(), (uint16)tileSet-&gt;getTile128(tl), 1);
00093                 <font class="keywordflow">for</font> (tl=0; tl&lt;tileSet-&gt;getNumTile256(); tl++)
00094                         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.flushTiles (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>-&gt;getDriver(), (uint16)tileSet-&gt;getTile256(tl), 1);
00095                 <font class="keywordflow">for</font> (tl=0; tl&lt;CTileSet::count; tl++)
00096                         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.flushTiles (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>-&gt;getDriver(), (uint16)tileSet-&gt;getTransition(tl)-&gt;getTile (), 1);
00097         }
00098 
00099 }
00100 
00101 
00102 <font class="comment">//****************************************************************************</font>
<a name="l00103"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_3">00103</a> <font class="keywordtype">void</font>    CLandscapeUser::loadAllZonesAround(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius, std::vector&lt;std::string&gt; &amp;zonesAdded)
00104 {
00105         NL3D_MEM_LANDSCAPE
00106         <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>;
00107 
00108         zonesAdded.clear();
00109 
00110         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround ((uint)pos.x, (uint)(-pos.y), (uint)radius);
00111         <font class="keywordflow">while</font> (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.isWorking())
00112         {
00113                 CZoneManager::SZoneManagerWork Work;
00114                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.isWorkComplete(Work))
00115                 {
00116                         <a class="code" href="debug_8h.html#a6">nlassert</a>(!Work.ZoneRemoved);
00117                         <font class="keywordflow">if</font> (Work.ZoneAdded)
00118                         {
00119                                 <font class="keywordflow">if</font> (Work.Zone == (CZone*)-1)
00120                                 {
00121                                         <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Can't load zone %s"</font>, Work.NameZoneAdded.c_str ());
00122                                 }
00123                                 <font class="keywordflow">else</font>
00124                                 {
00125                                         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.addZone (*Work.Zone);
00126 
00127                                         <font class="keyword">delete</font> Work.Zone;
00128                                         std::string zoneadd = Work.NameZoneAdded;
00129                                         zoneadd = zoneadd.substr(0, zoneadd.find(<font class="charliteral">'.'</font>));
00130                                         zonesAdded.push_back(zoneadd);
00131                                 }
00132                         }
00133                 }
00134                 <font class="keywordflow">else</font>
00135                 {
00136                         <a class="code" href="namespaceNLMISC.html#a236">nlSleep</a> (1);
00137                 }
00138                 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround ((uint)pos.x, (uint)(-pos.y), (uint)radius);
00139         }
00140         <font class="comment">// Yoyo: must check the binds of the zones.</font>
00141         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.checkBinds();
00142 }
00143 
00144 <font class="comment">//****************************************************************************</font>
<a name="l00145"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_6">00145</a> <font class="keywordtype">void</font>    CLandscapeUser::refreshAllZonesAround(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius, std::vector&lt;std::string&gt; &amp;zonesAdded, std::vector&lt;std::string&gt; &amp;zonesRemoved)
00146 {
00147         NL3D_MEM_LANDSCAPE
00148         <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>;
00149 
00150         zonesAdded.clear();
00151         zonesRemoved.clear();
00152         std::string             za, zr;
00153 
00154         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround ((uint)pos.x, (uint)(-pos.y), (uint)radius);
00155         <font class="keywordflow">while</font> (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.isWorking())
00156         {
00157                 <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">refreshZonesAround</a> (pos, radius, za, zr);
00158 
00159                 <font class="comment">// some zone added or removed??</font>
00160                 <font class="keywordflow">if</font>(za != <font class="stringliteral">""</font>)
00161                         zonesAdded.push_back(za);
00162                 <font class="keywordflow">if</font>(zr != <font class="stringliteral">""</font>)
00163                         zonesRemoved.push_back(zr);
00164                 
00165                 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround ((uint)pos.x, (uint)(-pos.y), (uint)radius);
00166         }
00167 }
00168 
00169 <font class="comment">// ***************************************************************************</font>
<a name="l00170"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_7">00170</a> <font class="keywordtype">void</font>    CLandscapeUser::getAllZoneLoaded(std::vector&lt;std::string&gt;       &amp;zoneLoaded)<font class="keyword"> const</font>
00171 <font class="keyword"></font>{
00172         NL3D_MEM_LANDSCAPE
00173         <font class="comment">// Build the list of zoneId.</font>
00174         std::vector&lt;uint16&gt;     zoneIds;
00175         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.getZoneList(zoneIds);
00176 
00177         <font class="comment">// transcript</font>
00178         zoneLoaded.clear();
00179         zoneLoaded.resize(zoneIds.size());
00180         <font class="keywordflow">for</font>(uint i=0;i&lt;zoneLoaded.size();i++)
00181         {
00182                 CLandscape::buildZoneName(zoneIds[i], zoneLoaded[i]);
00183         }
00184 }
00185 
00186 <font class="comment">//****************************************************************************</font>
<a name="l00187"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_2">00187</a> <font class="keywordtype">void</font>    CLandscapeUser::loadAllZonesAround(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius)
00188 {
00189         NL3D_MEM_LANDSCAPE
00190         std::vector&lt;std::string&gt;        dummy;
00191         <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_2">loadAllZonesAround</a>(pos, radius, dummy);
00192 }
00193 
00194 
00195 <font class="comment">//****************************************************************************</font>
<a name="l00196"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">00196</a> <font class="keywordtype">void</font>    CLandscapeUser::refreshZonesAround(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius)
00197 {
00198         NL3D_MEM_LANDSCAPE
00199         <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>;
00200 
00201         std::string     dummy1, dummy2;
00202         <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">refreshZonesAround</a>(pos, radius, dummy1, dummy2);
00203 }
00204 <font class="comment">//****************************************************************************</font>
<a name="l00205"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_5">00205</a> <font class="keywordtype">void</font>    CLandscapeUser::refreshZonesAround(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius, std::string &amp;zoneAdded, std::string &amp;zoneRemoved)
00206 {
00207         NL3D_MEM_LANDSCAPE
00208         <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>;
00209 
00210         zoneRemoved= <font class="stringliteral">""</font>;
00211         zoneAdded= <font class="stringliteral">""</font>;
00212         CZoneManager::SZoneManagerWork Work;
00213         <font class="comment">// Check if new zone must be added to landscape</font>
00214         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.isWorkComplete(Work))
00215         {
00216                 <font class="keywordflow">if</font> (Work.ZoneAdded)
00217                 {
00218                         <font class="keywordflow">if</font> (Work.Zone == (CZone*)-1)
00219                         {
00220                                 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Can't load zone %s"</font>, Work.NameZoneAdded.c_str ());
00221                         }
00222                         <font class="keywordflow">else</font>
00223                         {
00224                                 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.addZone(*Work.Zone);
00225 
00226                                 <font class="comment">// Yoyo: must check the binds of the new inserted zone.</font>
00227                                 <font class="keywordflow">try</font>
00228                                 {
00229                                         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.checkBinds(Work.Zone-&gt;getZoneId());
00230                                 }
00231                                 <font class="keywordflow">catch</font> (EBadBind &amp;e)
00232                                 {
00233                                         <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Bind error : %s"</font>, e.what());
00234                                 }
00235 
00236                                 <font class="keyword">delete</font> Work.Zone;
00237                                 zoneAdded = Work.NameZoneAdded;
00238                                 zoneAdded = zoneAdded.substr(0, zoneAdded.find(<font class="charliteral">'.'</font>));
00239                         }
00240                 }
00241 
00242                 <font class="comment">// Check if a zone must be removed from landscape</font>
00243                 <font class="keywordflow">if</font> (Work.ZoneRemoved)
00244                 {
00245                         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.removeZone (Work.IdZoneToRemove);
00246                         zoneRemoved = Work.NameZoneRemoved;
00247                         zoneRemoved = zoneRemoved.substr(0, zoneRemoved.find(<font class="charliteral">'.'</font>));
00248                 }
00249         }
00250 
00251         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround((uint)pos.x, (uint)(-pos.y), (uint)radius);
00252 }
00253 
00254 
00255 <font class="comment">//****************************************************************************</font>
<a name="l00256"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_0">00256</a> <font class="keywordtype">void</font>    CLandscapeUser::setupStaticLight (<font class="keyword">const</font> CRGBA &amp;diffuse, <font class="keyword">const</font> CRGBA &amp;ambiant, <font class="keywordtype">float</font> multiply)
00257 {
00258         NL3D_MEM_LANDSCAPE
00259         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00260         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setupStaticLight(diffuse, ambiant, multiply);
00261 }
00262 
00263 
00264 
00265 <font class="comment">//****************************************************************************</font>
<a name="l00266"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_0">00266</a> <font class="keywordtype">void</font>    CLandscapeUser::setThreshold (<font class="keywordtype">float</font> thre)
00267 {
00268         NL3D_MEM_LANDSCAPE
00269         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00270         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setThreshold(thre);
00271 }
00272 <font class="comment">//****************************************************************************</font>
<a name="l00273"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_1">00273</a> <font class="keywordtype">float</font>   CLandscapeUser::getThreshold ()<font class="keyword"> const</font>
00274 <font class="keyword"></font>{
00275         NL3D_MEM_LANDSCAPE
00276         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00277         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.getThreshold();
00278 }
00279 <font class="comment">//****************************************************************************</font>
<a name="l00280"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_2">00280</a> <font class="keywordtype">void</font>    CLandscapeUser::setTileNear (<font class="keywordtype">float</font> tileNear)
00281 {
00282         NL3D_MEM_LANDSCAPE
00283         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00284         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setTileNear(tileNear);
00285 }
00286 <font class="comment">//****************************************************************************</font>
<a name="l00287"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_3">00287</a> <font class="keywordtype">float</font>   CLandscapeUser::getTileNear ()<font class="keyword"> const</font>
00288 <font class="keyword"></font>{
00289         NL3D_MEM_LANDSCAPE
00290         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00291         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.getTileNear();
00292 }
00293 <font class="comment">//****************************************************************************</font>
<a name="l00294"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_4">00294</a> <font class="keywordtype">void</font>    CLandscapeUser::setTileMaxSubdivision (uint tileDiv)
00295 {
00296         NL3D_MEM_LANDSCAPE
00297         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00298         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setTileMaxSubdivision(tileDiv);
00299 }
00300 <font class="comment">//****************************************************************************</font>
<a name="l00301"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_5">00301</a> uint    CLandscapeUser::getTileMaxSubdivision ()
00302 {
00303         NL3D_MEM_LANDSCAPE
00304         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00305         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.getTileMaxSubdivision();
00306 }
00307 
00308 
00309 <font class="comment">//****************************************************************************</font>
<a name="l00310"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_0">00310</a> std::string     CLandscapeUser::getZoneName(<font class="keyword">const</font> CVector &amp;pos)
00311 {
00312         NL3D_MEM_LANDSCAPE
00313         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00314         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.getZoneName((uint)pos.x, (uint)(-pos.y), 0, 0).first;
00315 }
00316 
00317 
00318 <font class="comment">//****************************************************************************</font>
<a name="l00319"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z505_0">00319</a> CVector         CLandscapeUser::getHeightFieldDeltaZ(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)<font class="keyword"> const</font>
00320 <font class="keyword"></font>{
00321         NL3D_MEM_LANDSCAPE
00322         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00323         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.getHeightFieldDeltaZ(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00324 }
00325 
00326 <font class="comment">//****************************************************************************</font>
<a name="l00327"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z505_1">00327</a> <font class="keywordtype">void</font>            CLandscapeUser::setHeightField(<font class="keyword">const</font> CHeightMap &amp;hf)
00328 {
00329         NL3D_MEM_LANDSCAPE
00330         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00331         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setHeightField(hf);
00332 }
00333 
00334 
00335 <font class="comment">//****************************************************************************</font>
<a name="l00336"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_0">00336</a> <font class="keywordtype">void</font>            CLandscapeUser::enableVegetable(<font class="keywordtype">bool</font> enable)
00337 {
00338         NL3D_MEM_LANDSCAPE
00339         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00340         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.enableVegetable(enable);
00341 }
00342 
00343 <font class="comment">//****************************************************************************</font>
<a name="l00344"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_1">00344</a> <font class="keywordtype">void</font>            CLandscapeUser::loadVegetableTexture(<font class="keyword">const</font> std::string &amp;textureFileName)
00345 {
00346         NL3D_MEM_LANDSCAPE
00347         <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>;
00348         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.loadVegetableTexture(textureFileName);
00349 }
00350 
00351 <font class="comment">//****************************************************************************</font>
<a name="l00352"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_2">00352</a> <font class="keywordtype">void</font>            CLandscapeUser::setupVegetableLighting(<font class="keyword">const</font> CRGBA &amp;ambient, <font class="keyword">const</font> CRGBA &amp;diffuse, <font class="keyword">const</font> CVector &amp;directionalLight)
00353 {
00354         NL3D_MEM_LANDSCAPE
00355         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00356         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setupVegetableLighting(ambient, diffuse, directionalLight);
00357 }
00358 
00359 <font class="comment">//****************************************************************************</font>
<a name="l00360"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_3">00360</a> <font class="keywordtype">void</font>            CLandscapeUser::setVegetableWind(<font class="keyword">const</font> CVector &amp;windDir, <font class="keywordtype">float</font> windFreq, <font class="keywordtype">float</font> windPower, <font class="keywordtype">float</font> windBendMin)
00361 {
00362         NL3D_MEM_LANDSCAPE
00363         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00364         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setVegetableWind(windDir, windFreq, windPower, windBendMin);
00365 }
00366 
00367 <font class="comment">//****************************************************************************</font>
<a name="l00368"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_4">00368</a> <font class="keywordtype">void</font>            CLandscapeUser::setVegetableUpdateLightingFrequency(<font class="keywordtype">float</font> freq)
00369 {
00370         NL3D_MEM_LANDSCAPE
00371         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00372         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setVegetableUpdateLightingFrequency(freq);
00373 }
00374 
00375 
00376 <font class="comment">//****************************************************************************</font>
<a name="l00377"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_3">00377</a> <font class="keywordtype">void</font>            CLandscapeUser::setPointLightFactor(<font class="keyword">const</font> std::string &amp;lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor)
00378 {
00379         NL3D_MEM_LANDSCAPE
00380         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00381         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setPointLightFactor(lightGroupName, nFactor);
00382 }
00383 
00384 <font class="comment">//****************************************************************************</font>
<a name="l00385"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_4">00385</a> <font class="keywordtype">void</font>            CLandscapeUser::setUpdateLightingFrequency(<font class="keywordtype">float</font> freq)
00386 {
00387         NL3D_MEM_LANDSCAPE
00388         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00389         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setUpdateLightingFrequency(freq);
00390 }
00391 
00392 
00393 <font class="comment">//****************************************************************************</font>
<a name="l00394"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_3">00394</a> <font class="keywordtype">void</font>            CLandscapeUser::enableAdditive (<font class="keywordtype">bool</font> enable)
00395 {
00396         NL3D_MEM_LANDSCAPE
00397         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00398         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;enableAdditive(enable);
00399 }
00400 <font class="comment">//****************************************************************************</font>
<a name="l00401"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_4">00401</a> <font class="keywordtype">bool</font>            CLandscapeUser::isAdditiveEnabled ()<font class="keyword"> const</font>
00402 <font class="keyword"></font>{
00403         NL3D_MEM_LANDSCAPE
00404         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00405         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;isAdditive ();
00406 }
00407 
00408 <font class="comment">//****************************************************************************</font>
<a name="l00409"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_1">00409</a> <font class="keywordtype">void</font>            CLandscapeUser::setPointLightDiffuseMaterial(CRGBA diffuse)
00410 {
00411         NL3D_MEM_LANDSCAPE
00412         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00413         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setPointLightDiffuseMaterial(diffuse);
00414 }
00415 <font class="comment">//****************************************************************************</font>
<a name="l00416"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_2">00416</a> CRGBA           CLandscapeUser::getPointLightDiffuseMaterial ()<font class="keyword"> const</font>
00417 <font class="keyword"></font>{
00418         NL3D_MEM_LANDSCAPE
00419         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00420         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.getPointLightDiffuseMaterial();
00421 }
00422 
00423 <font class="comment">//****************************************************************************</font>
<a name="l00424"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z507_0">00424</a> <font class="keywordtype">void</font>            CLandscapeUser::setDLMGlobalVegetableColor(CRGBA gvc)
00425 {
00426         NL3D_MEM_LANDSCAPE
00427         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00428         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setDLMGlobalVegetableColor(gvc);
00429 }
00430 <font class="comment">//****************************************************************************</font>
<a name="l00431"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z507_1">00431</a> CRGBA           CLandscapeUser::getDLMGlobalVegetableColor()<font class="keyword"> const</font>
00432 <font class="keyword"></font>{
00433         NL3D_MEM_LANDSCAPE
00434         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00435         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.getDLMGlobalVegetableColor();
00436 }
00437 <font class="comment">//****************************************************************************</font>
<a name="l00438"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_5">00438</a> <font class="keywordtype">void</font>            CLandscapeUser::updateLightingAll()
00439 {
00440         NL3D_MEM_LANDSCAPE
00441         <a class="code" href="landscape__user_8cpp.html#a1">NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL</a>;
00442         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.updateLightingAll();
00443 }
00444 
00445 
00446 
00447 } <font class="comment">// NL3D</font>
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