aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/landscape__user_8cpp-source.html
blob: 4131a6a4782e1b31b1d3db087d9c6e74afd9adcb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>landscape_user.cpp</h1><a href="landscape__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="landscape__user_8h.html">3d/landscape_user.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00032 
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00034 
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037 
00038 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UI_Landscape )
00039 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Render_Landscape_updateLightingAll )
00040 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Load_Landscape )
00041 
<a name="l00042"></a><a class="code" href="landscape__user_8cpp.html#a0">00042</a> <font class="preprocessor">#define NL3D_HAUTO_UI_LANDSCAPE                                         H_AUTO_USE( NL3D_UI_Landscape )</font>
<a name="l00043"></a><a class="code" href="landscape__user_8cpp.html#a1">00043</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL        H_AUTO_USE( NL3D_Render_Landscape_updateLightingAll )</font>
<a name="l00044"></a><a class="code" href="landscape__user_8cpp.html#a2">00044</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_LOAD_LANDSCAPE                                       H_AUTO_USE( NL3D_Load_Landscape )</font>
00045 <font class="preprocessor"></font>
00046 
00047 <font class="comment">//****************************************************************************</font>
<a name="l00048"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_0">00048</a> <font class="keywordtype">void</font>    CLandscapeUser::setZonePath(<font class="keyword">const</font> std::string &amp;zonePath)
00049 {
00050         NL3D_MEM_LANDSCAPE
00051         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00052         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.setZonePath(zonePath);
00053 }
00054 <font class="comment">//****************************************************************************</font>
<a name="l00055"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_1">00055</a> <font class="keywordtype">void</font>    CLandscapeUser::loadBankFiles(<font class="keyword">const</font> std::string &amp;tileBankFile, <font class="keyword">const</font> std::string &amp;farBankFile)
00056 {
00057         NL3D_MEM_LANDSCAPE
00058         <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>;
00059 
00060         <font class="comment">// First, load the banks.</font>
00061         <font class="comment">//=======================</font>
00062         CIFile bankFile(CPath::lookup(tileBankFile));
00063         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileBank.serial(bankFile);
00064         <font class="comment">// All textures path are relative!</font>
00065         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileBank.makeAllPathRelative();
00066         <font class="comment">// Use DDS!!!</font>
00067         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileBank.makeAllExtensionDDS();
00068         <font class="comment">// No absolute path</font>
00069         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileBank.setAbsPath (<font class="stringliteral">""</font>);
00070 
00071         <font class="comment">// After loading the TileBank, and before initTileBanks(), must load the vegetables descritpor</font>
00072         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileBank.loadTileVegetableDescs();
00073 
00074         CIFile farbankFile(CPath::lookup(farBankFile));
00075         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileFarBank.serial(farbankFile);
00076         <font class="keywordflow">if</font> ( ! <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.initTileBanks() )
00077         {
00078                 <a class="code" href="debug_8h.html#a2">nlwarning</a>( <font class="stringliteral">"You need to recompute bank.farbank for the far textures"</font> );
00079         }
00080         bankFile.close();
00081         farbankFile.close();
00082 
00083 
00084         <font class="comment">// Second, temporary, flushTiles.</font>
00085         <font class="comment">//===============================</font>
00086         sint    ts;
00087         <font class="keywordflow">for</font> (ts=0; ts&lt;<a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileBank.getTileSetCount (); ts++)
00088         {
00089                 CTileSet *tileSet=<a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.TileBank.getTileSet (ts);
00090                 sint tl;
00091                 <font class="keywordflow">for</font> (tl=0; tl&lt;tileSet-&gt;getNumTile128(); tl++)
00092                         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.flushTiles (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>-&gt;getDriver(), (uint16)tileSet-&gt;getTile128(tl), 1);
00093                 <font class="keywordflow">for</font> (tl=0; tl&lt;tileSet-&gt;getNumTile256(); tl++)
00094                         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.flushTiles (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>-&gt;getDriver(), (uint16)tileSet-&gt;getTile256(tl), 1);
00095                 <font class="keywordflow">for</font> (tl=0; tl&lt;CTileSet::count; tl++)
00096                         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.flushTiles (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o0">_Scene</a>-&gt;getDriver(), (uint16)tileSet-&gt;getTransition(tl)-&gt;getTile (), 1);
00097         }
00098 
00099 }
00100 
00101 
00102 <font class="comment">//****************************************************************************</font>
<a name="l00103"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_3">00103</a> <font class="keywordtype">void</font>    CLandscapeUser::loadAllZonesAround(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius, std::vector&lt;std::string&gt; &amp;zonesAdded)
00104 {
00105         NL3D_MEM_LANDSCAPE
00106         <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>;
00107 
00108         zonesAdded.clear();
00109 
00110         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround ((uint)pos.x, (uint)(-pos.y), (uint)radius);
00111         <font class="keywordflow">while</font> (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.isWorking())
00112         {
00113                 CZoneManager::SZoneManagerWork Work;
00114                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.isWorkComplete(Work))
00115                 {
00116                         <a class="code" href="debug_8h.html#a6">nlassert</a>(!Work.ZoneRemoved);
00117                         <font class="keywordflow">if</font> (Work.ZoneAdded)
00118                         {
00119                                 <font class="keywordflow">if</font> (Work.Zone == (CZone*)-1)
00120                                 {
00121                                         <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Can't load zone %s"</font>, Work.NameZoneAdded.c_str ());
00122                                 }
00123                                 <font class="keywordflow">else</font>
00124                                 {
00125                                         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.addZone (*Work.Zone);
00126 
00127                                         <font class="keyword">delete</font> Work.Zone;
00128                                         std::string zoneadd = Work.NameZoneAdded;
00129                                         zoneadd = zoneadd.substr(0, zoneadd.find(<font class="charliteral">'.'</font>));
00130                                         zonesAdded.push_back(zoneadd);
00131                                 }
00132                         }
00133                 }
00134                 <font class="keywordflow">else</font>
00135                 {
00136                         <a class="code" href="namespaceNLMISC.html#a236">nlSleep</a> (1);
00137                 }
00138                 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround ((uint)pos.x, (uint)(-pos.y), (uint)radius);
00139         }
00140         <font class="comment">// Yoyo: must check the binds of the zones.</font>
00141         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.checkBinds();
00142 }
00143 
00144 <font class="comment">//****************************************************************************</font>
<a name="l00145"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_6">00145</a> <font class="keywordtype">void</font>    CLandscapeUser::refreshAllZonesAround(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius, std::vector&lt;std::string&gt; &amp;zonesAdded, std::vector&lt;std::string&gt; &amp;zonesRemoved)
00146 {
00147         NL3D_MEM_LANDSCAPE
00148         <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>;
00149 
00150         zonesAdded.clear();
00151         zonesRemoved.clear();
00152         std::string             za, zr;
00153 
00154         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround ((uint)pos.x, (uint)(-pos.y), (uint)radius);
00155         <font class="keywordflow">while</font> (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.isWorking())
00156         {
00157                 <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">refreshZonesAround</a> (pos, radius, za, zr);
00158 
00159                 <font class="comment">// some zone added or removed??</font>
00160                 <font class="keywordflow">if</font>(za != <font class="stringliteral">""</font>)
00161                         zonesAdded.push_back(za);
00162                 <font class="keywordflow">if</font>(zr != <font class="stringliteral">""</font>)
00163                         zonesRemoved.push_back(zr);
00164                 
00165                 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround ((uint)pos.x, (uint)(-pos.y), (uint)radius);
00166         }
00167 }
00168 
00169 <font class="comment">// ***************************************************************************</font>
<a name="l00170"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_7">00170</a> <font class="keywordtype">void</font>    CLandscapeUser::getAllZoneLoaded(std::vector&lt;std::string&gt;       &amp;zoneLoaded)<font class="keyword"> const</font>
00171 <font class="keyword"></font>{
00172         NL3D_MEM_LANDSCAPE
00173         <font class="comment">// Build the list of zoneId.</font>
00174         std::vector&lt;uint16&gt;     zoneIds;
00175         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.getZoneList(zoneIds);
00176 
00177         <font class="comment">// transcript</font>
00178         zoneLoaded.clear();
00179         zoneLoaded.resize(zoneIds.size());
00180         <font class="keywordflow">for</font>(uint i=0;i&lt;zoneLoaded.size();i++)
00181         {
00182                 CLandscape::buildZoneName(zoneIds[i], zoneLoaded[i]);
00183         }
00184 }
00185 
00186 <font class="comment">//****************************************************************************</font>
<a name="l00187"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_2">00187</a> <font class="keywordtype">void</font>    CLandscapeUser::loadAllZonesAround(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius)
00188 {
00189         NL3D_MEM_LANDSCAPE
00190         std::vector&lt;std::string&gt;        dummy;
00191         <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_2">loadAllZonesAround</a>(pos, radius, dummy);
00192 }
00193 
00194 
00195 <font class="comment">//****************************************************************************</font>
<a name="l00196"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">00196</a> <font class="keywordtype">void</font>    CLandscapeUser::refreshZonesAround(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius)
00197 {
00198         NL3D_MEM_LANDSCAPE
00199         <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>;
00200 
00201         std::string     dummy1, dummy2;
00202         <a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_4">refreshZonesAround</a>(pos, radius, dummy1, dummy2);
00203 }
00204 <font class="comment">//****************************************************************************</font>
<a name="l00205"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z501_5">00205</a> <font class="keywordtype">void</font>    CLandscapeUser::refreshZonesAround(<font class="keyword">const</font> CVector &amp;pos, <font class="keywordtype">float</font> radius, std::string &amp;zoneAdded, std::string &amp;zoneRemoved)
00206 {
00207         NL3D_MEM_LANDSCAPE
00208         <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>;
00209 
00210         zoneRemoved= <font class="stringliteral">""</font>;
00211         zoneAdded= <font class="stringliteral">""</font>;
00212         CZoneManager::SZoneManagerWork Work;
00213         <font class="comment">// Check if new zone must be added to landscape</font>
00214         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.isWorkComplete(Work))
00215         {
00216                 <font class="keywordflow">if</font> (Work.ZoneAdded)
00217                 {
00218                         <font class="keywordflow">if</font> (Work.Zone == (CZone*)-1)
00219                         {
00220                                 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Can't load zone %s"</font>, Work.NameZoneAdded.c_str ());
00221                         }
00222                         <font class="keywordflow">else</font>
00223                         {
00224                                 <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.addZone(*Work.Zone);
00225 
00226                                 <font class="comment">// Yoyo: must check the binds of the new inserted zone.</font>
00227                                 <font class="keywordflow">try</font>
00228                                 {
00229                                         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.checkBinds(Work.Zone-&gt;getZoneId());
00230                                 }
00231                                 <font class="keywordflow">catch</font> (EBadBind &amp;e)
00232                                 {
00233                                         <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Bind error : %s"</font>, e.what());
00234                                 }
00235 
00236                                 <font class="keyword">delete</font> Work.Zone;
00237                                 zoneAdded = Work.NameZoneAdded;
00238                                 zoneAdded = zoneAdded.substr(0, zoneAdded.find(<font class="charliteral">'.'</font>));
00239                         }
00240                 }
00241 
00242                 <font class="comment">// Check if a zone must be removed from landscape</font>
00243                 <font class="keywordflow">if</font> (Work.ZoneRemoved)
00244                 {
00245                         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.removeZone (Work.IdZoneToRemove);
00246                         zoneRemoved = Work.NameZoneRemoved;
00247                         zoneRemoved = zoneRemoved.substr(0, zoneRemoved.find(<font class="charliteral">'.'</font>));
00248                 }
00249         }
00250 
00251         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.checkZonesAround((uint)pos.x, (uint)(-pos.y), (uint)radius);
00252 }
00253 
00254 
00255 <font class="comment">//****************************************************************************</font>
<a name="l00256"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_0">00256</a> <font class="keywordtype">void</font>    CLandscapeUser::setupStaticLight (<font class="keyword">const</font> CRGBA &amp;diffuse, <font class="keyword">const</font> CRGBA &amp;ambiant, <font class="keywordtype">float</font> multiply)
00257 {
00258         NL3D_MEM_LANDSCAPE
00259         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00260         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setupStaticLight(diffuse, ambiant, multiply);
00261 }
00262 
00263 
00264 
00265 <font class="comment">//****************************************************************************</font>
<a name="l00266"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_0">00266</a> <font class="keywordtype">void</font>    CLandscapeUser::setThreshold (<font class="keywordtype">float</font> thre)
00267 {
00268         NL3D_MEM_LANDSCAPE
00269         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00270         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setThreshold(thre);
00271 }
00272 <font class="comment">//****************************************************************************</font>
<a name="l00273"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_1">00273</a> <font class="keywordtype">float</font>   CLandscapeUser::getThreshold ()<font class="keyword"> const</font>
00274 <font class="keyword"></font>{
00275         NL3D_MEM_LANDSCAPE
00276         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00277         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.getThreshold();
00278 }
00279 <font class="comment">//****************************************************************************</font>
<a name="l00280"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_2">00280</a> <font class="keywordtype">void</font>    CLandscapeUser::setTileNear (<font class="keywordtype">float</font> tileNear)
00281 {
00282         NL3D_MEM_LANDSCAPE
00283         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00284         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setTileNear(tileNear);
00285 }
00286 <font class="comment">//****************************************************************************</font>
<a name="l00287"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_3">00287</a> <font class="keywordtype">float</font>   CLandscapeUser::getTileNear ()<font class="keyword"> const</font>
00288 <font class="keyword"></font>{
00289         NL3D_MEM_LANDSCAPE
00290         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00291         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.getTileNear();
00292 }
00293 <font class="comment">//****************************************************************************</font>
<a name="l00294"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_4">00294</a> <font class="keywordtype">void</font>    CLandscapeUser::setTileMaxSubdivision (uint tileDiv)
00295 {
00296         NL3D_MEM_LANDSCAPE
00297         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00298         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setTileMaxSubdivision(tileDiv);
00299 }
00300 <font class="comment">//****************************************************************************</font>
<a name="l00301"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z503_5">00301</a> uint    CLandscapeUser::getTileMaxSubdivision ()
00302 {
00303         NL3D_MEM_LANDSCAPE
00304         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00305         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.getTileMaxSubdivision();
00306 }
00307 
00308 
00309 <font class="comment">//****************************************************************************</font>
<a name="l00310"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_0">00310</a> std::string     CLandscapeUser::getZoneName(<font class="keyword">const</font> CVector &amp;pos)
00311 {
00312         NL3D_MEM_LANDSCAPE
00313         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00314         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o2">_ZoneManager</a>.getZoneName((uint)pos.x, (uint)(-pos.y), 0, 0).first;
00315 }
00316 
00317 
00318 <font class="comment">//****************************************************************************</font>
<a name="l00319"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z505_0">00319</a> CVector         CLandscapeUser::getHeightFieldDeltaZ(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)<font class="keyword"> const</font>
00320 <font class="keyword"></font>{
00321         NL3D_MEM_LANDSCAPE
00322         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00323         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.getHeightFieldDeltaZ(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00324 }
00325 
00326 <font class="comment">//****************************************************************************</font>
<a name="l00327"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z505_1">00327</a> <font class="keywordtype">void</font>            CLandscapeUser::setHeightField(<font class="keyword">const</font> CHeightMap &amp;hf)
00328 {
00329         NL3D_MEM_LANDSCAPE
00330         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00331         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setHeightField(hf);
00332 }
00333 
00334 
00335 <font class="comment">//****************************************************************************</font>
<a name="l00336"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_0">00336</a> <font class="keywordtype">void</font>            CLandscapeUser::enableVegetable(<font class="keywordtype">bool</font> enable)
00337 {
00338         NL3D_MEM_LANDSCAPE
00339         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00340         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.enableVegetable(enable);
00341 }
00342 
00343 <font class="comment">//****************************************************************************</font>
<a name="l00344"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_1">00344</a> <font class="keywordtype">void</font>            CLandscapeUser::loadVegetableTexture(<font class="keyword">const</font> std::string &amp;textureFileName)
00345 {
00346         NL3D_MEM_LANDSCAPE
00347         <a class="code" href="landscape__user_8cpp.html#a2">NL3D_HAUTO_LOAD_LANDSCAPE</a>;
00348         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.loadVegetableTexture(textureFileName);
00349 }
00350 
00351 <font class="comment">//****************************************************************************</font>
<a name="l00352"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_2">00352</a> <font class="keywordtype">void</font>            CLandscapeUser::setupVegetableLighting(<font class="keyword">const</font> CRGBA &amp;ambient, <font class="keyword">const</font> CRGBA &amp;diffuse, <font class="keyword">const</font> CVector &amp;directionalLight)
00353 {
00354         NL3D_MEM_LANDSCAPE
00355         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00356         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setupVegetableLighting(ambient, diffuse, directionalLight);
00357 }
00358 
00359 <font class="comment">//****************************************************************************</font>
<a name="l00360"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_3">00360</a> <font class="keywordtype">void</font>            CLandscapeUser::setVegetableWind(<font class="keyword">const</font> CVector &amp;windDir, <font class="keywordtype">float</font> windFreq, <font class="keywordtype">float</font> windPower, <font class="keywordtype">float</font> windBendMin)
00361 {
00362         NL3D_MEM_LANDSCAPE
00363         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00364         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setVegetableWind(windDir, windFreq, windPower, windBendMin);
00365 }
00366 
00367 <font class="comment">//****************************************************************************</font>
<a name="l00368"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z506_4">00368</a> <font class="keywordtype">void</font>            CLandscapeUser::setVegetableUpdateLightingFrequency(<font class="keywordtype">float</font> freq)
00369 {
00370         NL3D_MEM_LANDSCAPE
00371         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00372         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setVegetableUpdateLightingFrequency(freq);
00373 }
00374 
00375 
00376 <font class="comment">//****************************************************************************</font>
<a name="l00377"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_3">00377</a> <font class="keywordtype">void</font>            CLandscapeUser::setPointLightFactor(<font class="keyword">const</font> std::string &amp;lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor)
00378 {
00379         NL3D_MEM_LANDSCAPE
00380         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00381         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setPointLightFactor(lightGroupName, nFactor);
00382 }
00383 
00384 <font class="comment">//****************************************************************************</font>
<a name="l00385"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_4">00385</a> <font class="keywordtype">void</font>            CLandscapeUser::setUpdateLightingFrequency(<font class="keywordtype">float</font> freq)
00386 {
00387         NL3D_MEM_LANDSCAPE
00388         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00389         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setUpdateLightingFrequency(freq);
00390 }
00391 
00392 
00393 <font class="comment">//****************************************************************************</font>
<a name="l00394"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_3">00394</a> <font class="keywordtype">void</font>            CLandscapeUser::enableAdditive (<font class="keywordtype">bool</font> enable)
00395 {
00396         NL3D_MEM_LANDSCAPE
00397         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00398         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;enableAdditive(enable);
00399 }
00400 <font class="comment">//****************************************************************************</font>
<a name="l00401"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z504_4">00401</a> <font class="keywordtype">bool</font>            CLandscapeUser::isAdditiveEnabled ()<font class="keyword"> const</font>
00402 <font class="keyword"></font>{
00403         NL3D_MEM_LANDSCAPE
00404         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00405         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;isAdditive ();
00406 }
00407 
00408 <font class="comment">//****************************************************************************</font>
<a name="l00409"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_1">00409</a> <font class="keywordtype">void</font>            CLandscapeUser::setPointLightDiffuseMaterial(CRGBA diffuse)
00410 {
00411         NL3D_MEM_LANDSCAPE
00412         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00413         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setPointLightDiffuseMaterial(diffuse);
00414 }
00415 <font class="comment">//****************************************************************************</font>
<a name="l00416"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_2">00416</a> CRGBA           CLandscapeUser::getPointLightDiffuseMaterial ()<font class="keyword"> const</font>
00417 <font class="keyword"></font>{
00418         NL3D_MEM_LANDSCAPE
00419         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00420         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.getPointLightDiffuseMaterial();
00421 }
00422 
00423 <font class="comment">//****************************************************************************</font>
<a name="l00424"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z507_0">00424</a> <font class="keywordtype">void</font>            CLandscapeUser::setDLMGlobalVegetableColor(CRGBA gvc)
00425 {
00426         NL3D_MEM_LANDSCAPE
00427         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00428         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.setDLMGlobalVegetableColor(gvc);
00429 }
00430 <font class="comment">//****************************************************************************</font>
<a name="l00431"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z507_1">00431</a> CRGBA           CLandscapeUser::getDLMGlobalVegetableColor()<font class="keyword"> const</font>
00432 <font class="keyword"></font>{
00433         NL3D_MEM_LANDSCAPE
00434         <a class="code" href="landscape__user_8cpp.html#a0">NL3D_HAUTO_UI_LANDSCAPE</a>;
00435         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.getDLMGlobalVegetableColor();
00436 }
00437 <font class="comment">//****************************************************************************</font>
<a name="l00438"></a><a class="code" href="classNL3D_1_1CLandscapeUser.html#z502_5">00438</a> <font class="keywordtype">void</font>            CLandscapeUser::updateLightingAll()
00439 {
00440         NL3D_MEM_LANDSCAPE
00441         <a class="code" href="landscape__user_8cpp.html#a1">NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL</a>;
00442         <a class="code" href="classNL3D_1_1CLandscapeUser.html#o1">_Landscape</a>-&gt;Landscape.updateLightingAll();
00443 }
00444 
00445 
00446 
00447 } <font class="comment">// NL3D</font>
</pre></div>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>