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<hr><h1>landscape_model.h</h1><a href="landscape__model_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_LANDSCAPE_MODEL_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPE_MODEL_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="render__trav_8h.html">3d/render_trav.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="landscape_8h.html">3d/landscape.h</a>"</font>
00033 
00034 
00035 <font class="keyword">namespace </font>NL3D 
00036 {
00037 
00038 <font class="keyword">class   </font>CLandscape;
00039 
00040 <font class="comment">// ***************************************************************************</font>
00041 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>          <a class="code" href="namespaceNL3D.html#a72">LandscapeModelId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x5a573b55, 0x6b395829);
00042 
00043 
00044 <font class="comment">// ***************************************************************************</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html">00051</a> <font class="comment"></font><font class="keyword">class   </font>CLandscapeModel : <font class="keyword">public</font> CTransform
00052 {
00053 <font class="keyword">public</font>:
00055         <font class="keyword">static</font>  <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscapeModel.html#d0">registerBasic</a>();
00056 
00057 <font class="keyword">public</font>:
<a name="l00058"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#m0">00058</a>         CLandscape              <a class="code" href="classNL3D_1_1CLandscapeModel.html#m0">Landscape</a>;
00059 
<a name="l00064"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#a0">00064</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscapeModel.html#a0">setAdditive</a> (<font class="keywordtype">float</font> additive)
00065         {
00066                 <a class="code" href="classNL3D_1_1CLandscapeModel.html#o1">_Additive</a>=additive;
00067         }
00068 
<a name="l00073"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#a1">00073</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CLandscapeModel.html#a1">getAdditive</a> ()<font class="keyword"> const</font>
00074 <font class="keyword">        </font>{
00075                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#o1">_Additive</a>;
00076         }
00077 
<a name="l00082"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#a2">00082</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscapeModel.html#a2">enableAdditive</a> (<font class="keywordtype">bool</font> enable)
00083         {
00084                 <a class="code" href="classNL3D_1_1CLandscapeModel.html#o0">_ActiveAdditive</a>=enable;
00085         }
00086 
<a name="l00091"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#a3">00091</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscapeModel.html#a3">isAdditive</a> ()<font class="keyword"> const</font>
00092 <font class="keyword">        </font>{
00093                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#o0">_ActiveAdditive</a>;
00094         }
00095 
00096 
00100         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscapeModel.html#a4">initModel</a>();
00101 
00102 
00103 <font class="keyword">protected</font>:
00104         <a class="code" href="classNL3D_1_1CLandscapeModel.html#b0">CLandscapeModel</a>();
<a name="l00105"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#b1">00105</a>         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#b1">~CLandscapeModel</a>() {}
00106 
00107 <font class="keyword">private</font>:
<a name="l00108"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#f0">00108</a>         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a>   *<a class="code" href="classNL3D_1_1CLandscapeModel.html#f0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CLandscapeModel.html#b0">CLandscapeModel</a>;}
00109 
<a name="l00110"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#o0">00110</a>         <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CLandscapeModel.html#o0">_ActiveAdditive</a>;
<a name="l00111"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#o1">00111</a>         <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CLandscapeModel.html#o1">_Additive</a>;
00112 
<a name="l00113"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#l0">00113</a>         <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CLandscapeModel.html#l0">CLandscapeClipObs</a>;
<a name="l00114"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#l1">00114</a>         <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CLandscapeModel.html#l1">CLandscapeRenderObs</a>;
00115 
00116         <font class="comment">// The current small pyramid, for faster clip.</font>
<a name="l00117"></a><a class="code" href="classNL3D_1_1CLandscapeModel.html#o2">00117</a>         CPlane          <a class="code" href="classNL3D_1_1CLandscapeModel.html#o2">CurrentPyramid</a>[<a class="code" href="tess__block_8h.html#a0">NL3D_TESSBLOCK_NUM_CLIP_PLANE</a>];
00118 };
00119 
00120 
00121 <font class="comment">// Clip obs.</font>
00122 <font class="comment">//*************</font>
<a name="l00124"></a><a class="code" href="classNL3D_1_1CLandscapeClipObs.html">00124</a> <font class="comment">class   CLandscapeClipObs : public CTransformClipObs</font>
00125 {
00126 <font class="keyword">public</font>:
00127 
00129         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    init();
00130 
00132         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>    clip(IBaseClipObs *caller);
00133 
00134         <font class="comment">// The creator.</font>
<a name="l00135"></a><a class="code" href="classNL3D_1_1CLandscapeClipObs.html#d0">00135</a>         <font class="keyword">static</font> IObs     *creator() {<font class="keywordflow">return</font> <font class="keyword">new</font> CLandscapeClipObs;}
00136 };
00137 <font class="comment">// Render obs.</font>
00138 <font class="comment">//*************</font>
<a name="l00140"></a><a class="code" href="classNL3D_1_1CLandscapeRenderObs.html">00140</a> <font class="comment">class   CLandscapeRenderObs : public CTransformRenderObs</font>
00141 {
00142 <font class="keyword">public</font>:
00144         <font class="keyword">virtual</font> <font class="keywordtype">void</font>    traverse(IObs *caller);
00145 
00146         <font class="comment">// The creator.</font>
<a name="l00147"></a><a class="code" href="classNL3D_1_1CLandscapeRenderObs.html#d0">00147</a>         <font class="keyword">static</font> IObs     *creator() {<font class="keywordflow">return</font> <font class="keyword">new</font> CLandscapeRenderObs;}
00148 };
00149 
00150 
00151 
00152 
00153 } <font class="comment">// NL3D</font>
00154 
00155 
00156 <font class="preprocessor">#endif // NL_LANDSCAPE_MODEL_H</font>
00157 <font class="preprocessor"></font>
00158 <font class="comment">/* End of landscape_model.h */</font>
</pre></div>

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