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<hr><h1>landscape_collision_grid.h</h1><a href="landscape__collision__grid_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_LANDSCAPE_COLLISION_GRID_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPE_COLLISION_GRID_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="patch_8h.html">3d/patch.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="visual__collision__manager_8h.html">3d/visual_collision_manager.h</a>"</font>
00032 <font class="preprocessor">#include <vector></font>
00033
00034
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037
00038
00039 <font class="keyword">class </font>CVisualCollisionManager;
00040
00041
00042 <font class="comment">// must be a power of 2.</font>
<a name="l00043"></a><a class="code" href="landscape__collision__grid_8h.html#a0">00043</a> <font class="preprocessor">#define NL_COLGRID_SIZE 32 // Size of the grid.</font>
00044 <font class="preprocessor"></font><font class="comment">// NB: for speedup, one elt is always size of 2 meters.</font>
00045
00046
00047 <font class="comment">// ***************************************************************************</font>
<a name="l00055"></a><a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html">00055</a> <font class="comment"></font><font class="keyword">class </font>CLandscapeCollisionGrid
00056 {
00057 <font class="keyword">public</font>:
00058
00060 <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#a0">CLandscapeCollisionGrid</a>(CVisualCollisionManager *owner);
00061 <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#a1">~CLandscapeCollisionGrid</a>();
00062
00063
00065 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#a2">clear</a>();
00069 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#a3">build</a>(<font class="keyword">const</font> std::vector<CPatchQuadBlock*> &quadBlocks, <font class="keyword">const</font> CVector &delta);
00070
00071
00073 CVisualTileDescNode *<a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#a4">select</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos);
00074
00075
00076 <font class="comment">// ***********************</font>
00077 <font class="keyword">private</font>:
<a name="l00078"></a><a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o0">00078</a> CVisualCollisionManager *<a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o0">_Owner</a>;
00079
00080
<a name="l00082"></a><a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o1">00082</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o1">_Cleared</a>;
<a name="l00083"></a><a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o2">00083</a> CVisualTileDescNode *<a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o2">_Grid</a>[<a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>*<a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>];
<a name="l00084"></a><a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o3">00084</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o3">_SizePower</a>;
<a name="l00085"></a><a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o4">00085</a> CVector <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o4">_Delta</a>;
00086
00087
00088 <font class="keyword">private</font>:
00089 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#c0">addQuadToGrid</a>(<a class="code" href="types__nl_8h.html#a8">uint16</a> paBlockId, <a class="code" href="types__nl_8h.html#a8">uint16</a> quadId, <a class="code" href="types__nl_8h.html#a13">sint</a> minx, <a class="code" href="types__nl_8h.html#a13">sint</a> maxx, <a class="code" href="types__nl_8h.html#a13">sint</a> miny, <a class="code" href="types__nl_8h.html#a13">sint</a> maxy);
00090
00091
00092 };
00093
00094
00095 } <font class="comment">// NL3D</font>
00096
00097
00098 <font class="preprocessor">#endif // NL_LANDSCAPE_COLLISION_GRID_H</font>
00099 <font class="preprocessor"></font>
00100 <font class="comment">/* End of landscape_collision_grid.h */</font>
</pre></div>
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