1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>landscape_collision_grid.cpp</h1><a href="landscape__collision__grid_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="landscape__collision__grid_8h.html">3d/landscape_collision_grid.h</a>"</font>
00029 <font class="preprocessor">#include <algorithm></font>
00030
00031
00032 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00034
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037
00038
00039 <font class="comment">// ***************************************************************************</font>
<a name="l00040"></a><a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#a0">00040</a> CLandscapeCollisionGrid::CLandscapeCollisionGrid(CVisualCollisionManager *owner)
00041 {
00042 <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o0">_Owner</a>= owner;
00043 <font class="comment">// reset list to NULL.</font>
00044 memset(<a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o2">_Grid</a>, 0, <a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>*<a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a> * <font class="keyword">sizeof</font>(CVisualTileDescNode*));
00045 <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o1">_Cleared</a>= <font class="keyword">true</font>;
00046
00047 <font class="comment">// sizepower.</font>
00048 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="namespaceNLMISC.html#a225">isPowerOf2</a>(<a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>));
00049 <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o3">_SizePower</a>= <a class="code" href="namespaceNLMISC.html#a224">getPowerOf2</a>(<a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>);
00050 }
00051
00052 <font class="comment">// ***************************************************************************</font>
<a name="l00053"></a><a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#a1">00053</a> CLandscapeCollisionGrid::~CLandscapeCollisionGrid()
00054 {
00055 <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#a2">clear</a>();
00056 }
00057
00058 <font class="comment">// ***************************************************************************</font>
<a name="l00059"></a><a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#a2">00059</a> <font class="keywordtype">void</font> CLandscapeCollisionGrid::clear()
00060 {
00061 <font class="comment">// already cleared? do nothing.</font>
00062 <font class="keywordflow">if</font>(_Cleared)
00063 <font class="keywordflow">return</font>;
00064
00065 <font class="comment">// Parse all quads.</font>
00066 sint i;
00067 <font class="keywordflow">for</font>(i=0;i<<a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>*<a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>;i++)
00068 {
00069 CVisualTileDescNode *ptr, *next;
00070 ptr= <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o2">_Grid</a>[i];
00071
00072 <font class="comment">// delete list of node.</font>
00073 <font class="keywordflow">while</font>(ptr)
00074 {
00075 next= ptr->Next;
00076 <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o0">_Owner</a>->deleteVisualTileDescNode(ptr);
00077 ptr= next;
00078 }
00079
00080 <font class="comment">// reset root.</font>
00081 <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o2">_Grid</a>[i]= NULL;
00082 }
00083
00084 <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o1">_Cleared</a>= <font class="keyword">true</font>;
00085 }
00086
00087
00088 <font class="comment">// ***************************************************************************</font>
<a name="l00089"></a><a class="code" href="structNL3D_1_1CVector2i.html">00089</a> <font class="keyword">struct </font>CVector2i
00090 {
<a name="l00091"></a><a class="code" href="structNL3D_1_1CVector2i.html#m1">00091</a> sint <a class="code" href="structNL3D_1_1CVector2i.html#m0">x</a>,<a class="code" href="structNL3D_1_1CVector2i.html#m1">y</a>;
00092
00093 };
00094
00095
00096 <font class="comment">// ***************************************************************************</font>
00097 <font class="comment">// fastFloor function.</font>
00098 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00099 <font class="preprocessor"></font>
00100 <font class="comment">// The magic constant value. support both positive and negative numbers.</font>
00101 <font class="keyword">static</font> <font class="keywordtype">double</font> FastFloorMagicConst=pow(2,52)+pow(2,51);
00102 <font class="keyword">static</font> uint FastFloorBkupCW;
00103 <font class="comment">// init float CW.</font>
00104 <font class="keyword">static</font> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a372">fastFloorBegin</a>()
00105 {
00106 FastFloorBkupCW= _controlfp(0, 0);
00107 _controlfp( _RC_DOWN|_PC_53, _MCW_RC|_MCW_PC );
00108 }
00109
00110 <font class="comment">// reset float CW.</font>
00111 <font class="keyword">static</font> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a373">fastFloorEnd</a>()
00112 {
00113 _controlfp(FastFloorBkupCW, _MCW_RC|_MCW_PC);
00114 }
00115
00116 <font class="comment">// Force __stdcall to not pass parameters in registers.</font>
00117 <font class="keyword">static</font> <font class="keyword">inline</font> sint __stdcall <a class="code" href="namespaceNL3D.html#a374">fastFloor</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>)
00118 {
00119 sint32 QWord[2];
00120 sint32 *Qw=QWord;
00121 sint32 <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>;
00122 __asm
00123 {
00124 fld <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>
00125 fadd FastFloorMagicConst
00126 mov ebx,Qw
00127 fstp qword ptr [ebx]
00128 mov eax,dword ptr [ebx]
00129 mov <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>, eax
00130 }
00131
00132 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>;
00133 }
00134
00135 <font class="preprocessor">#else</font>
00136 <font class="preprocessor"></font><font class="keyword">static</font> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a372">fastFloorBegin</a>() {}
00137 <font class="keyword">static</font> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a373">fastFloorEnd</a>() {}
00138 <font class="keyword">static</font> <font class="keyword">inline</font> sint <a class="code" href="namespaceNL3D.html#a374">fastFloor</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>)
00139 {
00140 <font class="keywordflow">return</font> (sint)floor(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>);
00141 }
00142 <font class="preprocessor">#endif</font>
00143 <font class="preprocessor"></font>
00144
00145
00146 <font class="comment">// ***************************************************************************</font>
<a name="l00147"></a><a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#a3">00147</a> <font class="keywordtype">void</font> CLandscapeCollisionGrid::build(<font class="keyword">const</font> std::vector<CPatchQuadBlock*> &quadBlocks, <font class="keyword">const</font> CVector &delta)
00148 {
00149 sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00150 <font class="keyword">static</font> CVector2i floorVals[<a class="code" href="patch_8h.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>*<a class="code" href="patch_8h.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>];
00151
00152 <font class="comment">// first clear</font>
00153 <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#a2">clear</a>();
00154
00155 <font class="comment">// init for fast floor.</font>
00156 <a class="code" href="namespaceNL3D.html#a372">fastFloorBegin</a>();
00157
00158 <font class="comment">// then fill.</font>
00159 <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o1">_Cleared</a>= <font class="keyword">false</font>;
00160 <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o4">_Delta</a>= delta;
00161 <font class="comment">// parse all quad blocks.</font>
00162 <font class="keywordflow">for</font>(sint i=0; i<(sint)quadBlocks.size();i++)
00163 {
00164 CPatchQuadBlock &qb= *quadBlocks[i];
00165 sint lenS= qb.PatchBlockId.S1 - qb.PatchBlockId.S0;
00166 sint lenT= qb.PatchBlockId.T1 - qb.PatchBlockId.T0;
00167
00168 <font class="comment">// First, floor all vertices of interest.</font>
00169 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a><lenT+1; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
00170 {
00171 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a><lenS+1; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
00172 {
00173 sint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="patch_8h.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00174 <font class="comment">// Add delta, and floor to sint.</font>
00175 floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].x= <a class="code" href="namespaceNL3D.html#a374">fastFloor</a>(qb.Vertices[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].x + delta.x);
00176 floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].y= <a class="code" href="namespaceNL3D.html#a374">fastFloor</a>(qb.Vertices[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].y + delta.y);
00177 }
00178 }
00179
00180 <font class="comment">// Then compute min max for all quads, and insert quad id in the quadGrid.</font>
00181 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a><lenT; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
00182 {
00183 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a><lenS; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
00184 {
00185 sint minx, maxx, miny, maxy;
00186 sint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="patch_8h.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00187 <font class="comment">// Compute min max of the 4 vertices.</font>
00188 minx= floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].x; maxx= floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].x;
00189 miny= floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].y; maxy= floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].y;
00190 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>++;
00191 minx= <a class="code" href="bit__set_8cpp.html#a0">min</a>(minx, floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>); maxx= max(maxx, floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>);
00192 miny= <a class="code" href="bit__set_8cpp.html#a0">min</a>(miny, floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>); maxy= max(maxy, floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00193 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>+= <a class="code" href="patch_8h.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>;
00194 minx= <a class="code" href="bit__set_8cpp.html#a0">min</a>(minx, floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>); maxx= max(maxx, floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>);
00195 miny= <a class="code" href="bit__set_8cpp.html#a0">min</a>(miny, floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>); maxy= max(maxy, floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00196 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>--;
00197 minx= <a class="code" href="bit__set_8cpp.html#a0">min</a>(minx, floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>); maxx= max(maxx, floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>);
00198 miny= <a class="code" href="bit__set_8cpp.html#a0">min</a>(miny, floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>); maxy= max(maxy, floorVals[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>].<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00199
00200 <font class="comment">// store minmax in the quad.</font>
00201 sint quadId= <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="patch_8h.html#a9">NL_PATCH_BLOCK_MAX_QUAD</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00202 <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#c0">addQuadToGrid</a>(i, quadId, minx, maxx, miny, maxy);
00203 }
00204 }
00205 }
00206
00207 <font class="comment">// init for fast floor.</font>
00208 <a class="code" href="namespaceNL3D.html#a373">fastFloorEnd</a>();
00209 }
00210
00211
00212 <font class="comment">// ***************************************************************************</font>
<a name="l00213"></a><a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#c0">00213</a> <font class="keywordtype">void</font> CLandscapeCollisionGrid::addQuadToGrid(uint16 paBlockId, uint16 quadId, sint x0, sint x1, sint y0, sint y1)
00214 {
00215 <font class="comment">// coordinate should be positive.</font>
00216 <a class="code" href="debug_8h.html#a6">nlassert</a>(x0>=0 && x1>=x0);
00217 <a class="code" href="debug_8h.html#a6">nlassert</a>(y0>=0 && y1>=y0);
00218
00219 <font class="comment">// first, transform coordinate (in meters) in quadgrid eltSize (ie 2 meters).</font>
00220 x0= (x0>>1); <font class="comment">// floor().</font>
00221 x1= (x1>>1) + 1; <font class="comment">// equivalent of ceil().</font>
00222 y0= (y0>>1); <font class="comment">// floor().</font>
00223 y1= (y1>>1) + 1; <font class="comment">// equivalent of ceil().</font>
00224
00225 <font class="comment">// setup bounds in quadgrid coordinate.</font>
00226 <font class="keywordflow">if</font>(x1-x0>=<a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>)
00227 x0=0, x1= <a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>;
00228 <font class="keywordflow">else</font>
00229 {
00230 x0&= <a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>-1;
00231 x1&= <a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>-1;
00232 <font class="keywordflow">if</font>(x1<=x0)
00233 x1+=<a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>;
00234 }
00235 <font class="keywordflow">if</font>(y1-y0>=<a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>)
00236 y0=0, y1= <a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>;
00237 <font class="keywordflow">else</font>
00238 {
00239 y0&= <a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>-1;
00240 y1&= <a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>-1;
00241 <font class="keywordflow">if</font>(y1<=y0)
00242 y1+=<a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>;
00243 }
00244
00245 <font class="comment">// fill all cases with element.</font>
00246 sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00247 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>= y0;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a><y1;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
00248 {
00249 sint xe,ye;
00250 ye= <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> &(<a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>-1);
00251 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>= x0;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a><x1;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
00252 {
00253 xe= <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> &(<a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>-1);
00254 <font class="comment">// which case we add the element.</font>
00255 sint gridId= (ye<<<a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o3">_SizePower</a>)+xe;
00256
00257 <font class="comment">// allocate element.</font>
00258 CVisualTileDescNode *elt= <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o0">_Owner</a>->newVisualTileDescNode();
00259
00260 <font class="comment">// fill elt.</font>
00261 elt->PatchQuadBlocId= paBlockId;
00262 elt->QuadId= quadId;
00263
00264 <font class="comment">// bind elt to the list.</font>
00265 elt->Next= <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o2">_Grid</a>[gridId];
00266 <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o2">_Grid</a>[gridId]= elt;
00267 }
00268 }
00269 }
00270
00271
00272 <font class="comment">// ***************************************************************************</font>
<a name="l00273"></a><a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#a4">00273</a> CVisualTileDescNode *CLandscapeCollisionGrid::select(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos)
00274 {
00275 <font class="comment">// compute pos in the quadgrid.</font>
00276 CVector localPos;
00277 localPos= pos + <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o4">_Delta</a>;
00278 <font class="comment">// cases are 2x2 meters.</font>
00279 localPos/=2;
00280
00281 <font class="comment">// floor, bound in quadgrid coordinate.</font>
00282 sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00283 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>= (sint)floor(localPos.x);
00284 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>= (sint)floor(localPos.y);
00285 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>&= <a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>-1;
00286 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&= <a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>-1;
00287
00288 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscapeCollisionGrid.html#o2">_Grid</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="landscape__collision__grid_8h.html#a0">NL_COLGRID_SIZE</a>+<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>];
00289 }
00290
00291
00292
00293 } <font class="comment">// NL3D</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|