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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>landscape.h File Reference</h1>&lt;File description&gt;. 
<a href="#_details">More...</a>
<p>
<code>#include "<a class="el" href="types__nl_8h-source.html">nel/misc/types_nl.h</a>"</code><br>
<code>#include "<a class="el" href="class__id_8h-source.html">nel/misc/class_id.h</a>"</code><br>
<code>#include "<a class="el" href="smart__ptr_8h-source.html">nel/misc/smart_ptr.h</a>"</code><br>
<code>#include "<a class="el" href="triangle_8h-source.html">nel/misc/triangle.h</a>"</code><br>
<code>#include "<a class="el" href="src_23d_2zone_8h-source.html">3d/zone.h</a>"</code><br>
<code>#include "<a class="el" href="tile__bank_8h-source.html">3d/tile_bank.h</a>"</code><br>
<code>#include "<a class="el" href="patch__rdr__pass_8h-source.html">3d/patch_rdr_pass.h</a>"</code><br>
<code>#include "<a class="el" href="vertex__buffer_8h-source.html">3d/vertex_buffer.h</a>"</code><br>
<code>#include "<a class="el" href="3d_2primitive__block_8h-source.html">3d/primitive_block.h</a>"</code><br>
<code>#include "<a class="el" href="material_8h-source.html">3d/material.h</a>"</code><br>
<code>#include "<a class="el" href="tile__far__bank_8h-source.html">3d/tile_far_bank.h</a>"</code><br>
<code>#include "<a class="el" href="texture__near_8h-source.html">3d/texture_near.h</a>"</code><br>
<code>#include "<a class="el" href="3d_2quad__grid_8h-source.html">3d/quad_grid.h</a>"</code><br>
<code>#include "<a class="el" href="block__memory_8h-source.html">nel/misc/block_memory.h</a>"</code><br>
<code>#include "<a class="el" href="landscapevb__allocator_8h-source.html">3d/landscapevb_allocator.h</a>"</code><br>
<code>#include "<a class="el" href="landscape__face__vector__manager_8h-source.html">3d/landscape_face_vector_manager.h</a>"</code><br>
<code>#include "<a class="el" href="tess__face__priority__list_8h-source.html">3d/tess_face_priority_list.h</a>"</code><br>
<code>#include "<a class="el" href="point__light__influence_8h-source.html">nel/3d/point_light_influence.h</a>"</code><br>
<code>#include &lt;map&gt;</code><br>

<p>
<a href="landscape_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceNL3D.html">NL3D</a></td></tr>
<tr><td colspan=2><br><h2>Defines</h2></td></tr>
<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape_8h.html#a0">NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT</a>&nbsp;&nbsp;&nbsp;(NL_MAX_TILES_BY_PATCH_EDGE_SHIFT+NL_NUM_PIXELS_ON_FAR_TILE_EDGE_SHIFT)</td></tr>
<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="landscape_8h.html#a1">NL_MAX_SIZE_OF_TEXTURE_EDGE</a>&nbsp;&nbsp;&nbsp;(1&lt;&lt;NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT)</td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
&lt;File description&gt;.
<p>
 <dl compact><dt><b>
Id: </b><dd>
 landscape.h,v 1.43 2002/09/10 13:38:26 berenguier Exp </dl>
<p>

<p>
Definition in file <a class="el" href="landscape_8h-source.html">landscape.h</a>.<hr><h2>Define Documentation</h2>
<a name="a1" doxytag="landscape.h::NL_MAX_SIZE_OF_TEXTURE_EDGE"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
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          <td class="md" nowrap valign="top"> #define NL_MAX_SIZE_OF_TEXTURE_EDGE&nbsp;&nbsp;&nbsp;(1&lt;&lt;NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT)
      </table>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="landscape_8h-source.html#l00052">52</a> of file <a class="el" href="landscape_8h-source.html">landscape.h</a>.
<p>
Referenced by <a class="el" href="landscape_8cpp-source.html#l00177">NL3D::CLandscape::CLandscape</a>.    </td>
  </tr>
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<a name="a0" doxytag="landscape.h::NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> #define NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT&nbsp;&nbsp;&nbsp;(NL_MAX_TILES_BY_PATCH_EDGE_SHIFT+NL_NUM_PIXELS_ON_FAR_TILE_EDGE_SHIFT)
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      &nbsp;
    </td>
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<p>

<p>
Definition at line <a class="el" href="landscape_8h-source.html#l00051">51</a> of file <a class="el" href="landscape_8h-source.html">landscape.h</a>.
<p>
Referenced by <a class="el" href="landscape_8cpp-source.html#l02530">NL3D::CLandscape::getRdrPassIndexWithSize</a>.    </td>
  </tr>
</table>


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