aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/landscape_8h-source.html
blob: 3374a90aa9b194f4eda878277e46d1957dc26d3a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>landscape.h</h1><a href="landscape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_LANDSCAPE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPE_H</font>
00028 <font class="preprocessor"></font>
00029 
00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="class__id_8h.html">nel/misc/class_id.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="triangle_8h.html">nel/misc/triangle.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="src_23d_2zone_8h.html">3d/zone.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="tile__bank_8h.html">3d/tile_bank.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="patch__rdr__pass_8h.html">3d/patch_rdr_pass.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="tile__far__bank_8h.html">3d/tile_far_bank.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="texture__near_8h.html">3d/texture_near.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="3d_2quad__grid_8h.html">3d/quad_grid.h</a>"</font>
00043 <font class="preprocessor">#include "<a class="code" href="block__memory_8h.html">nel/misc/block_memory.h</a>"</font>
00044 <font class="preprocessor">#include "<a class="code" href="landscapevb__allocator_8h.html">3d/landscapevb_allocator.h</a>"</font>
00045 <font class="preprocessor">#include "<a class="code" href="landscape__face__vector__manager_8h.html">3d/landscape_face_vector_manager.h</a>"</font>
00046 <font class="preprocessor">#include "<a class="code" href="tess__face__priority__list_8h.html">3d/tess_face_priority_list.h</a>"</font>
00047 <font class="preprocessor">#include "<a class="code" href="point__light__influence_8h.html">nel/3d/point_light_influence.h</a>"</font>
00048 
00049 <font class="preprocessor">#include &lt;map&gt;</font>
00050 
<a name="l00051"></a><a class="code" href="landscape_8h.html#a0">00051</a> <font class="preprocessor">#define NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT (NL_MAX_TILES_BY_PATCH_EDGE_SHIFT+NL_NUM_PIXELS_ON_FAR_TILE_EDGE_SHIFT)</font>
<a name="l00052"></a><a class="code" href="landscape_8h.html#a1">00052</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_MAX_SIZE_OF_TEXTURE_EDGE (1&lt;&lt;NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT)              // Size max of a far texture edge in pixel</font>
00053 <font class="preprocessor"></font>
00054 
00055 <font class="keyword">namespace </font>NL3D 
00056 {
00057 
00058 
00059 <font class="keyword">class   </font>CHeightMap;
00060 <font class="keyword">class   </font>CTileNoiseMap;
00061 <font class="keyword">class   </font>CVegetableManager;
00062 <font class="keyword">class   </font>CVegetable;
00063 <font class="keyword">class   </font>CTileVegetableDesc;
00064 <font class="keyword">class   </font>CScene;
00065 <font class="keyword">class   </font>CTextureFar;
00066 <font class="keyword">class   </font>CTextureDLM;
00067 <font class="keyword">class   </font>CPatchDLMContextList;
00068 
00069 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1Exception.html">NLMISC::Exception</a>;
00070 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a>;
00071 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CBlockMemory.html">NLMISC::CBlockMemory</a>;
00072 
00073 <font class="comment">// ***************************************************************************</font>
00074 <font class="comment">// The maximum amount of different tiles in world.</font>
00075 <font class="keyword">const</font>   sint    <a class="code" href="namespaceNL3D.html#a66">NbTilesMax</a>= 65536;
00076 <font class="comment">// Size of a CTextureNear. 256 by default (works everywhere).</font>
00077 <font class="comment">// Texures must be square, because of uvscalebias...</font>
00078 <font class="keyword">const</font>   sint    <a class="code" href="namespaceNL3D.html#a67">TextureNearSize</a>= 512;
00079 <font class="keyword">const</font>   sint    <a class="code" href="namespaceNL3D.html#a68">NbTileLightMapByLine</a>= <a class="code" href="namespaceNL3D.html#a67">TextureNearSize</a>/<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>;
00080 <font class="keyword">const</font>   sint    <a class="code" href="namespaceNL3D.html#a69">NbTileLightMapByTexture</a>= <a class="code" href="namespaceNL3D.html#a68">NbTileLightMapByLine</a>*<a class="code" href="namespaceNL3D.html#a68">NbTileLightMapByLine</a>;
00081 
00082 
00083 
00084 <font class="comment">// ***************************************************************************</font>
<a name="l00091"></a><a class="code" href="structNL3D_1_1EBadBind.html">00091</a> <font class="comment"></font><font class="keyword">struct </font>EBadBind : <font class="keyword">public</font> Exception
00092 {
00093 <font class="keyword">private</font>:
<a name="l00094"></a><a class="code" href="structNL3D_1_1EBadBind.html#o0">00094</a>         <font class="keyword">mutable</font> std::string             <a class="code" href="structNL3D_1_1EBadBind.html#o0">_Output</a>;
00095 
00096 <font class="keyword">public</font>:
<a name="l00097"></a><a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html">00097</a>         <font class="keyword">struct  </font>CBindError
00098         {
<a name="l00099"></a><a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#a0">00099</a>                 <a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#a0">CBindError</a>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, sint p) {<a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m0">ZoneId</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>; <a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m1">PatchId</a>= p;}
<a name="l00100"></a><a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m0">00100</a>                 sint    <a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m0">ZoneId</a>;
<a name="l00101"></a><a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m1">00101</a>                 sint    <a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m1">PatchId</a>;
00102         };
00103 
00104 
00105         <font class="comment">// The result list of bind errors.</font>
<a name="l00106"></a><a class="code" href="structNL3D_1_1EBadBind.html#m0">00106</a>         <a class="code" href="classstd_1_1list.html">std::list&lt;CBindError&gt;</a>   <a class="code" href="structNL3D_1_1EBadBind.html#m0">BindErrors</a>;
00107 
00108 <font class="keyword">public</font>:
<a name="l00109"></a><a class="code" href="structNL3D_1_1EBadBind.html#a0">00109</a>         <a class="code" href="structNL3D_1_1EBadBind.html#a0">EBadBind</a>() {}
<a name="l00110"></a><a class="code" href="structNL3D_1_1EBadBind.html#a1">00110</a>         <a class="code" href="structNL3D_1_1EBadBind.html#a1">~EBadBind</a>() <font class="keywordflow">throw</font> () {}
00111         <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font>      *<a class="code" href="structNL3D_1_1EBadBind.html#a2">what</a>() <font class="keyword">const</font> <font class="keywordflow">throw</font>();
00112 
00113 };
00114 
00115 
00116 
00117 <font class="comment">// ***************************************************************************</font>
<a name="l00138"></a><a class="code" href="classNL3D_1_1CLandscape.html">00138</a> <font class="comment"></font><font class="keyword">class </font>CLandscape : <font class="keyword">public</font> NLMISC::CRefCount
00139 {
00140 <font class="keyword">public</font>:
00141         <font class="comment">// The bank of tiles information.</font>
<a name="l00142"></a><a class="code" href="classNL3D_1_1CLandscape.html#m0">00142</a>         CTileBank               <a class="code" href="classNL3D_1_1CLandscape.html#m0">TileBank</a>;
<a name="l00143"></a><a class="code" href="classNL3D_1_1CLandscape.html#m1">00143</a>         CTileFarBank    <a class="code" href="classNL3D_1_1CLandscape.html#m1">TileFarBank</a>;
00144 
00145 <font class="keyword">public</font>:
00146 
00148         <a class="code" href="classNL3D_1_1CLandscape.html#a0">CLandscape</a>();
00150         <a class="code" href="classNL3D_1_1CLandscape.html#a1">~CLandscape</a>();
00151 
00152 
00154         <font class="comment">// @{</font>
00156 <font class="comment">        void                    init();</font>
00157 
00163         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z477_1">addZone</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a>     &amp;newZone);
00164         
00170         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z477_2">removeZone</a>(uint16 zoneId);
00171         
00173         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z477_3">clear</a>();
00174 
00176         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z477_4">checkBinds</a>() <font class="keywordflow">throw</font>(EBadBind);
00178         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z477_4">checkBinds</a>(uint16 zoneId) <font class="keywordflow">throw</font>(EBadBind);
00179 
00185         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z477_6">initTileBanks</a> ();
00186         <font class="comment">// @}</font>
00187 
00188         
00190         <font class="comment">// @{</font>
00192 <font class="comment">        void                    setTileNear (float tileNear);</font>
<a name="l00194"></a><a class="code" href="classNL3D_1_1CLandscape.html#z478_1">00194</a> <font class="comment">        float                   getTileNear () const    {return _TileDistNear;}</font>
00196 <font class="comment">        void                    setThreshold (float thre);</font>
<a name="l00198"></a><a class="code" href="classNL3D_1_1CLandscape.html#z478_3">00198</a> <font class="comment">        float                   getThreshold () const   {return _Threshold;}</font>
<a name="l00199"></a><a class="code" href="classNL3D_1_1CLandscape.html#z478_4">00199</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z478_4">setRefineMode</a>(<font class="keywordtype">bool</font> enabled) {<a class="code" href="classNL3D_1_1CLandscape.html#o3">_RefineMode</a>= enabled;}
<a name="l00200"></a><a class="code" href="classNL3D_1_1CLandscape.html#z478_5">00200</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z478_5">getRefineMode</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#o3">_RefineMode</a>;}
00202         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z478_6">setTileMaxSubdivision</a> (uint tileDiv);
00204         uint                    <a class="code" href="classNL3D_1_1CLandscape.html#z478_7">getTileMaxSubdivision</a> ();
00205 
00207         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z478_8">setNoiseMode</a>(<font class="keywordtype">bool</font> enabled);
00208         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z478_9">getNoiseMode</a>() <font class="keyword">const</font>;
00209 
00210         <font class="comment">// \todo yoyo: other landscape param setup (Transition etc...).</font>
00211         <font class="comment">// Store it by landscape, and not only globally in CLandscapeGlobals statics.</font>
00212         <font class="comment">// @}</font>
00213 
00214 
00216         <font class="comment">// @{</font>
00222 <font class="comment"></font>        <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z479_0">setDriver</a>(IDriver *drv);
00226         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z479_1">clip</a>(<font class="keyword">const</font> CVector &amp;refineCenter, <font class="keyword">const</font> std::vector&lt;CPlane&gt;     &amp;pyramid);
00229         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z479_2">refine</a>(<font class="keyword">const</font> CVector &amp;refineCenter);
00236         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z479_3">render</a>(<font class="keyword">const</font> CVector &amp;refineCenter, <font class="keyword">const</font> CVector &amp;frontVector, <font class="keyword">const</font> CPlane pyramid[<a class="code" href="tess__block_8h.html#a0">NL3D_TESSBLOCK_NUM_CLIP_PLANE</a>], <font class="keywordtype">bool</font> doTileAddPass=<font class="keyword">false</font>);
00237 
00239         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z479_4">refineAll</a>(<font class="keyword">const</font> CVector &amp;refineCenter);
00241         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z479_5">excludePatchFromRefineAll</a>(sint zoneId, uint patch, <font class="keywordtype">bool</font> exclude);
00242 
00243 
00248         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z479_6">averageTesselationVertices</a>();
00249 
00250 
00251         <font class="comment">// @}</font>
00252 
00253 
00255         <font class="comment">// @{</font>
00263 <font class="comment"></font>        <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z480_0">buildCollideFaces</a>(<font class="keyword">const</font> CAABBoxExt &amp;bbox, std::vector&lt;CTriangle&gt; &amp;faces, <font class="keywordtype">bool</font> faceSplit);
00267         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z480_0">buildCollideFaces</a>(sint zoneId, sint patch, std::vector&lt;CTriangle&gt; &amp;faces);
00268 
00276         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z480_2">buildTrianglesInBBox</a>(<font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CTrianglePatch&gt; &amp;triangles, uint8 tileTessLevel);
00277 
00278 
00285         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z480_3">buildPatchBlocksInBBox</a>(<font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CPatchBlockIdent&gt; &amp;paBlockIds);
00289         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z480_4">fillPatchQuadBlock</a>(CPatchQuadBlock &amp;quadBlock) <font class="keyword">const</font>;
00290 
00291 
00295         CVector                 <a class="code" href="classNL3D_1_1CLandscape.html#z480_5">getTesselatedPos</a>(<font class="keyword">const</font> CPatchIdent &amp;patchId, <font class="keyword">const</font> CUV &amp;uv) <font class="keyword">const</font>;
00296 
00297 
00301         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z480_6">getTessellationLeaves</a>(std::vector&lt;const CTessFace*&gt;  &amp;leaves) <font class="keyword">const</font>;
00302 
00303         <font class="comment">// @}</font>
00304 
00305 
00306 
00308         <font class="comment">// @{</font>
00314 <font class="comment"></font>        <a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a>*                  <a class="code" href="classNL3D_1_1CLandscape.html#z481_0">getZone</a> (sint zoneId);
00320         <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a>*    <a class="code" href="classNL3D_1_1CLandscape.html#z481_0">getZone</a> (sint zoneId) <font class="keyword">const</font>;
00323         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z481_2">getZoneList</a>(std::vector&lt;uint16&gt; &amp;zoneIds) <font class="keyword">const</font>;
00325         <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="classNL3D_1_1CLandscape.html#z481_3">buildZoneName</a>(sint zoneId, std::string &amp;zoneName);
00326         <font class="comment">// @}</font>
00327 
00328 
00330         <font class="comment">// @{</font>
00332 <font class="comment">        void                    flushTiles(IDriver *drv, uint16 tileStart, uint16 nbTiles);</font>
00334 <font class="comment">        void                    releaseTiles(uint16 tileStart, uint16 nbTiles);</font>
00335 
00337         <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a>             <a class="code" href="classNL3D_1_1CLandscape.html#z482_2">getTileTexture</a>(uint16 tileId, CTile::TBitmap bitmapType, CVector &amp;uvScaleBias);
00338 
00340         CTileElement                                    *<a class="code" href="classNL3D_1_1CLandscape.html#z482_3">getTileElement</a>(<font class="keyword">const</font> CPatchIdent &amp;patchId, <font class="keyword">const</font> CUV &amp;uv);
00341         <font class="comment">// @}</font>
00342 
00344         <font class="comment">// @{</font>
00352 <font class="comment"></font>        <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z483_0">setupStaticLight</a> (<font class="keyword">const</font> CRGBA &amp;diffuse, <font class="keyword">const</font> CRGBA &amp;ambiant, <font class="keywordtype">float</font> multiply);
<a name="l00358"></a><a class="code" href="classNL3D_1_1CLandscape.html#z483_1">00358</a>         <font class="keyword">const</font> CRGBA* <a class="code" href="classNL3D_1_1CLandscape.html#z483_1">getStaticLight</a> ()<font class="keyword"> const</font>
00359 <font class="keyword">        </font>{
00360                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#o17">_LightValue</a>;
00361         }
00362 
00363 
00368         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscape.html#z483_2">setPointLightDiffuseMaterial</a>(CRGBA diffuse);
<a name="l00372"></a><a class="code" href="classNL3D_1_1CLandscape.html#z483_3">00372</a>         CRGBA   <a class="code" href="classNL3D_1_1CLandscape.html#z483_3">getPointLightDiffuseMaterial</a> ()<font class="keyword"> const</font>
00373 <font class="keyword">        </font>{
00374                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#z499_6">_PointLightDiffuseMaterial</a>;
00375         }
00376 
00377 
00383         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscape.html#z483_4">enableAutomaticLighting</a>(<font class="keywordtype">bool</font> enable);
00389         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscape.html#z483_5">setupAutomaticLightDir</a>(<font class="keyword">const</font> CVector &amp;lightDir);
<a name="l00391"></a><a class="code" href="classNL3D_1_1CLandscape.html#z483_6">00391</a>         <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CLandscape.html#z483_6">getAutomaticLighting</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#o18">_AutomaticLighting</a>;}
<a name="l00393"></a><a class="code" href="classNL3D_1_1CLandscape.html#z483_7">00393</a>         <font class="keyword">const</font> CVector &amp;<a class="code" href="classNL3D_1_1CLandscape.html#z483_7">getAutomaticLightDir</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#o19">_AutomaticLightDir</a>;}
00394 
00395 
00398         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscape.html#z483_8">removeAllPointLights</a>();
00399 
00400 
00406         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscape.html#z483_9">setPointLightFactor</a>(<font class="keyword">const</font> std::string &amp;lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor);
00407 
00408 
00409         <font class="comment">// @}</font>
00410 
00411 
00413         <font class="comment">// @{</font>
00415 <font class="comment">        CVector         getHeightFieldDeltaZ(float x, float y) const;</font>
00421 <font class="comment"></font>        <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z484_1">setHeightField</a>(<font class="keyword">const</font> CHeightMap &amp;hf);
00422         <font class="comment">// @}</font>
00423 
00424 
00426         <font class="comment">// @{</font>
00427 
00431         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_0">createVegetableBlendLayersModels</a>(CScene *scene);
00432 
00436         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_1">setVegetableTime</a>(<font class="keywordtype">double</font> time);
00437 
00441         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_2">setVegetableUpdateLightingTime</a>(<font class="keywordtype">double</font> time);
00442 
00443 
00447         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_3">enableVegetable</a>(<font class="keywordtype">bool</font> enable);
00448 
00452         <font class="keywordtype">bool</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_4">isVegetableActive</a>() <font class="keyword">const</font>;
00453 
00456         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_5">loadVegetableTexture</a>(<font class="keyword">const</font> std::string &amp;textureFileName);
00457 
00460         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_6">setupVegetableLighting</a>(<font class="keyword">const</font> CRGBA &amp;ambient, <font class="keyword">const</font> CRGBA &amp;diffuse, <font class="keyword">const</font> CVector &amp;directionalLight);
00461 
00471         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_7">setVegetableWind</a>(<font class="keyword">const</font> CVector &amp;windDir, <font class="keywordtype">float</font> windFreq, <font class="keywordtype">float</font> windPower, <font class="keywordtype">float</font> windBendMin);
00472 
00473 
00477         uint            <a class="code" href="classNL3D_1_1CLandscape.html#z485_8">getNumVegetableFaceRendered</a>() <font class="keyword">const</font>;
00478 
00479 
00484         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_9">setVegetableUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq);
00485 
00486 
00495         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_10">setupColorsFromTileFlags</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> colors[4]);
00496 
00497         <font class="comment">// @}</font>
00498 
00499 
00501         <font class="comment">// @{</font>
00502 
00504         uint8           <a class="code" href="classNL3D_1_1CLandscape.html#z486_0">getLumel</a>(<font class="keyword">const</font> CPatchIdent &amp;patchId, <font class="keyword">const</font> CUV &amp;uv) <font class="keyword">const</font>;
00505 
00507         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z486_1">appendTileLightInfluences</a>(<font class="keyword">const</font> CPatchIdent &amp;patchId, <font class="keyword">const</font> CUV &amp;uv, 
00508                 std::vector&lt;CPointLightInfluence&gt; &amp;pointLightList) <font class="keyword">const</font>;
00509 
00510         <font class="comment">// @}</font>
00511 
00512 
00514         <font class="comment">// @{</font>
00515 
00523         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z487_0">setPZBModelPosition</a>(<font class="keyword">const</font> CVector &amp;pos);
00524 
<a name="l00526"></a><a class="code" href="classNL3D_1_1CLandscape.html#z487_1">00526</a>         <font class="keyword">const</font> CVector   &amp;<a class="code" href="classNL3D_1_1CLandscape.html#z487_1">getPZBModelPosition</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#z497_0">_PZBModelPosition</a>;}
00527 
00528         <font class="comment">// @}</font>
00529 
00530 
00532         <font class="comment">// @{</font>
00533 
00537         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z488_0">updateLighting</a>(<font class="keywordtype">double</font> time);
00538 
00543         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z488_1">setUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq);
00544 
00548         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z488_2">updateLightingAll</a>();
00549 
00550 
00551         <font class="comment">// @}</font>
00552 
00553 
00555         <font class="comment">// @{</font>
00556 
00560         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z489_0">computeDynamicLighting</a>(<font class="keyword">const</font> std::vector&lt;CPointLight*&gt;  &amp;pls);
00561 
00566         uint                    <a class="code" href="classNL3D_1_1CLandscape.html#z489_1">getDynamicLightingMemoryLoad</a>() <font class="keyword">const</font>;
00567 
00571         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z489_2">setDynamicLightingMaxAttEnd</a>(<font class="keywordtype">float</font> maxAttEnd);
00572 
<a name="l00575"></a><a class="code" href="classNL3D_1_1CLandscape.html#z489_3">00575</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CLandscape.html#z489_3">getDynamicLightingMaxAttEnd</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#z499_4">_DLMMaxAttEnd</a>;}
00576 
00580         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z489_4">setDLMGlobalVegetableColor</a>(CRGBA gvc);
00581 
<a name="l00584"></a><a class="code" href="classNL3D_1_1CLandscape.html#z489_5">00584</a>         CRGBA                   <a class="code" href="classNL3D_1_1CLandscape.html#z489_5">getDLMGlobalVegetableColor</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#z499_5">_DLMGlobalVegetableColor</a>;}
00585 
00586         <font class="comment">// @}</font>
00587 
00588 
00589 
00590 <font class="comment">// ********************************</font>
00591 <font class="keyword">private</font>:
00592         <font class="comment">// Private part used by CTessFace / CPatch / CZone.</font>
<a name="l00593"></a><a class="code" href="classNL3D_1_1CLandscape.html#l0">00593</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CLandscape.html#l0">CTessFace</a>;
<a name="l00594"></a><a class="code" href="classNL3D_1_1CLandscape.html#l1">00594</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a>;
<a name="l00595"></a><a class="code" href="classNL3D_1_1CLandscape.html#l2">00595</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a>;
00596 
00597 
00599         <font class="comment">// @{</font>
00600 
<a name="l00601"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_12">00601</a>         CBlockMemory&lt;CTessFace&gt;                 <a class="code" href="classNL3D_1_1CLandscape.html#z490_12">TessFaceAllocator</a>;
<a name="l00602"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_13">00602</a>         CBlockMemory&lt;CTessVertex&gt;               <a class="code" href="classNL3D_1_1CLandscape.html#z490_13">TessVertexAllocator</a>;
<a name="l00603"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_14">00603</a>         CBlockMemory&lt;CTessNearVertex&gt;   <a class="code" href="classNL3D_1_1CLandscape.html#z490_14">TessNearVertexAllocator</a>;
<a name="l00604"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_15">00604</a>         CBlockMemory&lt;CTessFarVertex&gt;    <a class="code" href="classNL3D_1_1CLandscape.html#z490_15">TessFarVertexAllocator</a>;
<a name="l00605"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_16">00605</a>         CBlockMemory&lt;CTileMaterial&gt;             <a class="code" href="classNL3D_1_1CLandscape.html#z490_16">TileMaterialAllocator</a>;
<a name="l00606"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_17">00606</a>         CBlockMemory&lt;CTileFace&gt;                 <a class="code" href="classNL3D_1_1CLandscape.html#z490_17">TileFaceAllocator</a>;
00607 
00608         <a class="code" href="classNL3D_1_1CLandscape.html#l0">CTessFace</a>                       *<a class="code" href="classNL3D_1_1CLandscape.html#z490_0">newTessFace</a>();
00609         CTessVertex                     *<a class="code" href="classNL3D_1_1CLandscape.html#z490_1">newTessVertex</a>();
00610         CTessNearVertex         *<a class="code" href="classNL3D_1_1CLandscape.html#z490_2">newTessNearVertex</a>();
00611         CTessFarVertex          *<a class="code" href="classNL3D_1_1CLandscape.html#z490_3">newTessFarVertex</a>();
00612         CTileMaterial           *<a class="code" href="classNL3D_1_1CLandscape.html#z490_4">newTileMaterial</a>();
00613         CTileFace                       *<a class="code" href="classNL3D_1_1CLandscape.html#z490_5">newTileFace</a>();
00614 
00615         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscape.html#z490_6">deleteTessFace</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l0">CTessFace</a> *f);
00616         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscape.html#z490_7">deleteTessVertex</a>(CTessVertex *<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00617         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscape.html#z490_8">deleteTessNearVertex</a>(CTessNearVertex *<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00618         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscape.html#z490_9">deleteTessFarVertex</a>(CTessFarVertex *<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00619         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscape.html#z490_10">deleteTileMaterial</a>(CTileMaterial *tm);
00620         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscape.html#z490_11">deleteTileFace</a>(CTileFace *tf);
00621 
00622         <font class="comment">// Allocator of FaceVector for allocation of packed triangles indices.</font>
<a name="l00623"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_18">00623</a>         CLandscapeFaceVectorManager             <a class="code" href="classNL3D_1_1CLandscape.html#z490_18">_FaceVectorManager</a>;
00624         <font class="comment">// This is not a valid TessBlock. But it is used as a Root for modification list.</font>
00625         <font class="comment">// Can't use a ptr, because of ~CTessBlock().</font>
<a name="l00626"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_19">00626</a>         CTessBlock                                              <a class="code" href="classNL3D_1_1CLandscape.html#z490_19">_TessBlockModificationRoot</a>;
00627         <font class="comment">// @}</font>
00628 
00629 
00630         <font class="comment">// Return the render pass for a far texture here.</font>
00631         CPatchRdrPass   *<a class="code" href="classNL3D_1_1CLandscape.html#c0">getFarRenderPass</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a>* pPatch, uint farIndex, <font class="keywordtype">float</font>&amp; far1UScale, <font class="keywordtype">float</font>&amp; far1VScale, <font class="keywordtype">float</font>&amp; far1UBias, <font class="keywordtype">float</font>&amp; far1VBias, <font class="keywordtype">bool</font>&amp; bRot);
00632         <font class="comment">// Free the render pass for a far texture here.</font>
00633         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#c1">freeFarRenderPass</a> (<a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a>* pPatch, CPatchRdrPass* pass, uint farIndex);
00634         <font class="comment">// Return the render pass for a tile Id, and a patch Lightmap.</font>
00635         CPatchRdrPass   *<a class="code" href="classNL3D_1_1CLandscape.html#c2">getTileRenderPass</a>(uint16 tileId, <font class="keywordtype">bool</font> additiveRdrPass);
00636         <font class="comment">// Return the UvScaleBias for a tile Id. uv.z has the scale info. uv.x has the BiasU, and uv.y has the BiasV.</font>
00637         <font class="comment">// if bitmap type is CTile::alpha, Return also the additionla rot for alpha (else 0).</font>
00638         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#c3">getTileUvScaleBiasRot</a>(uint16 tileId, CTile::TBitmap bitmapType, CVector &amp;uvScaleBias, uint8 &amp;rotAlpha);
00639 
00640         <font class="comment">// release Far render pass/reset Tile/Far render. Delete also VB, and FaceVectors</font>
00641         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#c4">resetRenderFarAndDeleteVBFV</a>();
00643         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#c5">forceMergeAtTileLevel</a>();
00644 
00645         <font class="comment">// Update globals value to CTessFace, and lock Buffers if possible.</font>
00646         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c6">updateGlobalsAndLockBuffers</a> (<font class="keyword">const</font> CVector &amp;refineCenter);
00647         <font class="comment">// lockBuffers(), called by updateGlobalsAndLockBuffers().</font>
00648         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c7">lockBuffers</a> ();
00649         <font class="comment">// unlockBuffers. This is the END call for updateGlobalsAndLockBuffers().</font>
00650         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c8">unlockBuffers</a> ();
00651         <font class="comment">// special for ATI. called in render()</font>
00652         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c9">synchronizeATIVBHards</a>();
00653         <font class="comment">// update TheFaceVector for which the faces may have been modified during refine(), refineAll() etc....</font>
00654         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c10">updateTessBlocksFaceVector</a>();
00655 
00656 
00657         <font class="comment">// System: update UL links, and call _FarRdrPassSet.erase()</font>
00658         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c11">eraseFarRenderPassFromSet</a> (CPatchRdrPass* pass);
00659 
00660 
00661 
00662 <font class="keyword">private</font>:
<a name="l00663"></a><a class="code" href="classNL3D_1_1CLandscape.html#o0">00663</a>         <a class="code" href="namespaceNL3D.html#a312">TZoneMap</a>                <a class="code" href="classNL3D_1_1CLandscape.html#o0">Zones</a>;
00664 
00665         <font class="comment">// Parameters.</font>
<a name="l00666"></a><a class="code" href="classNL3D_1_1CLandscape.html#o1">00666</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CLandscape.html#o1">_TileDistNear</a>;
<a name="l00667"></a><a class="code" href="classNL3D_1_1CLandscape.html#o2">00667</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CLandscape.html#o2">_Threshold</a>;
<a name="l00668"></a><a class="code" href="classNL3D_1_1CLandscape.html#o3">00668</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#o3">_RefineMode</a>;
<a name="l00669"></a><a class="code" href="classNL3D_1_1CLandscape.html#o4">00669</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CLandscape.html#o4">_FarTransition</a>;
<a name="l00670"></a><a class="code" href="classNL3D_1_1CLandscape.html#o5">00670</a>         uint                    <a class="code" href="classNL3D_1_1CLandscape.html#o5">_TileMaxSubdivision</a>;
00671         <font class="comment">// For VertexProgram. true if change has occured in threshold since the last render().</font>
<a name="l00672"></a><a class="code" href="classNL3D_1_1CLandscape.html#o6">00672</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CLandscape.html#o6">_VPThresholdChange</a>;
00673 
00675         <font class="comment">// @{</font>
<a name="l00676"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_0">00676</a>         CRefPtr&lt;IDriver&gt;                        <a class="code" href="classNL3D_1_1CLandscape.html#z491_0">_Driver</a>;
<a name="l00677"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_1">00677</a>         CLandscapeVBAllocator           <a class="code" href="classNL3D_1_1CLandscape.html#z491_1">_Far0VB</a>;
<a name="l00678"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_2">00678</a>         CLandscapeVBAllocator           <a class="code" href="classNL3D_1_1CLandscape.html#z491_2">_Far1VB</a>;
<a name="l00679"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_3">00679</a>         CLandscapeVBAllocator           <a class="code" href="classNL3D_1_1CLandscape.html#z491_3">_TileVB</a>;
00680         <font class="comment">// True if we can compute Geomorph and Alpha with VertexShader.</font>
<a name="l00681"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_4">00681</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CLandscape.html#z491_4">_VertexShaderOk</a>;
00682         <font class="comment">// For CZone::refreshTesselationGeometry().</font>
<a name="l00683"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_5">00683</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CLandscape.html#z491_5">_RenderMustRefillVB</a>;
00684         <font class="comment">// @}</font>
00685 
00686 
00687         <font class="comment">// Tiles Types.</font>
00688         <font class="comment">//=============</font>
00689         <font class="comment">// Texture Map. Use a RefPtr because TileTextureMap must not reference the object, but the ptr.</font>
<a name="l00690"></a><a class="code" href="classNL3D_1_1CLandscape.html#u0">00690</a>         <font class="keyword">typedef</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;ITexture&gt;</a>                       <a class="code" href="classNLMISC_1_1CRefPtr.html">RPTexture</a>;
<a name="l00691"></a><a class="code" href="classNL3D_1_1CLandscape.html#u1">00691</a>         <font class="keyword">typedef</font> std::map&lt;std::string, RPTexture&gt;        <a class="code" href="classNL3D_1_1CLandscape.html#u1">TTileTextureMap</a>;
<a name="l00692"></a><a class="code" href="classNL3D_1_1CLandscape.html#u2">00692</a>         <font class="keyword">typedef</font> TTileTextureMap::iterator                       <a class="code" href="classNL3D_1_1CLandscape.html#u2">ItTileTextureMap</a>;
00693         <font class="comment">// RdrPass Set.</font>
<a name="l00694"></a><a class="code" href="classNL3D_1_1CLandscape.html#u3">00694</a>         <font class="keyword">typedef</font> std::set&lt;CPatchRdrPass&gt;                         <a class="code" href="classNL3D_1_1CLandscape.html#u3">TTileRdrPassSet</a>;
<a name="l00695"></a><a class="code" href="classNL3D_1_1CLandscape.html#u4">00695</a>         <font class="keyword">typedef</font> TTileRdrPassSet::iterator                       <a class="code" href="classNL3D_1_1CLandscape.html#u4">ItTileRdrPassSet</a>;
<a name="l00696"></a><a class="code" href="classNL3D_1_1CLandscape.html#u5">00696</a>         <font class="keyword">typedef</font> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;CPatchRdrPass&gt;</a>        <a class="code" href="classNLMISC_1_1CSmartPtr.html">TSPRenderPass</a>;
00697 
00698         <font class="comment">// The additional realtime structure for a tile.</font>
<a name="l00699"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html">00699</a>         <font class="keyword">struct  </font>CTileInfo
00700         {
00701                 <font class="comment">// NB: CSmartPtr are not used for simplicity, and because of TTileRdrPassSet...</font>
00702                 <font class="comment">// CPatchRdrPass::RefCount are excplictly incremented/decremented...</font>
00703                 <font class="comment">// The rdrpass for diffuse+Alpha material.</font>
<a name="l00704"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m0">00704</a>                 CPatchRdrPass   *<a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m0">DiffuseRdrPass</a>;
00705                 <font class="comment">// The rdrpass for additive material (may be NULL if no additive part).</font>
<a name="l00706"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m1">00706</a>                 CPatchRdrPass   *<a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m1">AdditiveRdrPass</a>;
00707                 <font class="comment">// The scale/Bias to access those tiles in the big texture.</font>
00708                 <font class="comment">// uv.z has the scale info. uv.x has the BiasU, and uv.y has the BiasV.</font>
00709                 <font class="comment">// Manages the demi-texel on tile border too.</font>
<a name="l00710"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m2">00710</a>                 CVector                 <a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m2">DiffuseUvScaleBias</a>;
<a name="l00711"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m3">00711</a>                 CVector                 <a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m3">AlphaUvScaleBias</a>;
<a name="l00712"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m4">00712</a>                 CVector                 <a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m4">AdditiveUvScaleBias</a>;
00713                 <font class="comment">// The additional rotation for this tile, in alpha.</font>
<a name="l00714"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m5">00714</a>                 uint8                   <a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m5">RotAlpha</a>;
00715         };
00716 
00717 
00718         <font class="comment">// Tiles Data.</font>
00719         <font class="comment">//=============</font>
00720         <font class="comment">// The map of tile texture loaded.</font>
<a name="l00721"></a><a class="code" href="classNL3D_1_1CLandscape.html#o7">00721</a>         <a class="code" href="classNL3D_1_1CLandscape.html#u1">TTileTextureMap</a>                         <a class="code" href="classNL3D_1_1CLandscape.html#o7">TileTextureMap</a>;
00722         <font class="comment">// The set of tile Rdr Pass.</font>
<a name="l00723"></a><a class="code" href="classNL3D_1_1CLandscape.html#o8">00723</a>         <a class="code" href="classNL3D_1_1CLandscape.html#u3">TTileRdrPassSet</a>                         <a class="code" href="classNL3D_1_1CLandscape.html#o8">TileRdrPassSet</a>;
00724         <font class="comment">// The parrallel array of tile of those existing in TileBank. size of NbTilesMax.</font>
<a name="l00725"></a><a class="code" href="classNL3D_1_1CLandscape.html#o9">00725</a>         std::vector&lt;CTileInfo*&gt;         <a class="code" href="classNL3D_1_1CLandscape.html#o9">TileInfos</a>;
00726         <font class="comment">// The Lightmap rdrpass for tiles.</font>
00727         <font class="comment">// must have a vector of pointer, because of vector reallocation.</font>
<a name="l00728"></a><a class="code" href="classNL3D_1_1CLandscape.html#o10">00728</a>         std::vector&lt;TSPRenderPass&gt;              <a class="code" href="classNL3D_1_1CLandscape.html#o10">_TextureNears</a>;
<a name="l00729"></a><a class="code" href="classNL3D_1_1CLandscape.html#o11">00729</a>         uint                                                    <a class="code" href="classNL3D_1_1CLandscape.html#o11">_NFreeLightMaps</a>;
00730 
00731 
00732         <font class="comment">// The Tile material.</font>
<a name="l00733"></a><a class="code" href="classNL3D_1_1CLandscape.html#o12">00733</a>         CMaterial               <a class="code" href="classNL3D_1_1CLandscape.html#o12">TileMaterial</a>;
00734 
00735         <font class="comment">// The Far material.</font>
<a name="l00736"></a><a class="code" href="classNL3D_1_1CLandscape.html#o13">00736</a>         CMaterial               <a class="code" href="classNL3D_1_1CLandscape.html#o13">FarMaterial</a>;
00737 
00738 
00739         <font class="comment">// *** Far texture      </font>
00740 
00741         <font class="comment">// ** Some types</font>
00742 
00743         <font class="comment">// The vector of set of far render pass</font>
<a name="l00744"></a><a class="code" href="classNL3D_1_1CLandscape.html#u6">00744</a>         <font class="keyword">typedef</font> std::set&lt;TSPRenderPass&gt;                         <a class="code" href="classNL3D_1_1CLandscape.html#u6">TSPRenderPassSet</a>;
<a name="l00745"></a><a class="code" href="classNL3D_1_1CLandscape.html#u7">00745</a>         <font class="keyword">typedef</font> TSPRenderPassSet::iterator                      <a class="code" href="classNL3D_1_1CLandscape.html#u7">ItSPRenderPassSet</a>;
<a name="l00746"></a><a class="code" href="classNL3D_1_1CLandscape.html#u8">00746</a>         <font class="keyword">typedef</font> std::vector&lt;TSPRenderPassSet&gt;           <a class="code" href="classNL3D_1_1CLandscape.html#u8">TSPRdrPassSetVector</a>;
<a name="l00747"></a><a class="code" href="classNL3D_1_1CLandscape.html#o14">00747</a>         <a class="code" href="classNL3D_1_1CLandscape.html#u6">TSPRenderPassSet</a>                                                        <a class="code" href="classNL3D_1_1CLandscape.html#o14">_FarRdrPassSet</a>;                                 <font class="comment">// Contain all the render pass not empty for pass0 and pass1</font>
<a name="l00748"></a><a class="code" href="classNL3D_1_1CLandscape.html#o15">00748</a>         <a class="code" href="classNL3D_1_1CLandscape.html#u8">TSPRdrPassSetVector</a>                                                     <a class="code" href="classNL3D_1_1CLandscape.html#o15">_FarRdrPassSetVectorFree</a>;               <font class="comment">// Contain the render pass not filled yet sorted by size for pass0 and pass1</font>
<a name="l00749"></a><a class="code" href="classNL3D_1_1CLandscape.html#o16">00749</a>         <font class="keywordtype">bool</font>                                                                            <a class="code" href="classNL3D_1_1CLandscape.html#o16">_FarInitialized</a>;
00750 
00751         <font class="comment">// Used internaly by initTileBanks</font>
00752         <font class="keywordtype">bool</font>                                                                            <a class="code" href="classNL3D_1_1CLandscape.html#c12">eraseTileFarIfNotGood</a> (uint tileNumber, uint sizeOrder0, uint sizeOrder1, uint sizeOrder2);
00753 
00754         <font class="comment">// ** Some private methods</font>
00755         <font class="keyword">static</font> uint                                                                     <a class="code" href="classNL3D_1_1CLandscape.html#f0">getRdrPassIndexWithSize</a> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
00756         <font class="keywordtype">void</font>                                                                            <a class="code" href="classNL3D_1_1CLandscape.html#c13">addPatch</a> ();
00757         <font class="keywordtype">void</font>                                                                            <a class="code" href="classNL3D_1_1CLandscape.html#c14">removePatch</a> ();
00758 
00759 
00760         <font class="comment">// *** Lighting</font>
<a name="l00761"></a><a class="code" href="classNL3D_1_1CLandscape.html#o17">00761</a>         CRGBA                   <a class="code" href="classNL3D_1_1CLandscape.html#o17">_LightValue</a>[256];
00762 
<a name="l00763"></a><a class="code" href="classNL3D_1_1CLandscape.html#o18">00763</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#o18">_AutomaticLighting</a>;
<a name="l00764"></a><a class="code" href="classNL3D_1_1CLandscape.html#o19">00764</a>         CVector                 <a class="code" href="classNL3D_1_1CLandscape.html#o19">_AutomaticLightDir</a>;
00765 
00766         <font class="comment">// The map LightGroupName -&gt; Color.</font>
<a name="l00767"></a><a class="code" href="classNL3D_1_1CLandscape.html#u9">00767</a>         <font class="keyword">typedef</font> std::map&lt;std::string, NLMISC::CRGBA&gt;    <a class="code" href="classNL3D_1_1CLandscape.html#u9">TLightGroupColorMap</a>;
<a name="l00768"></a><a class="code" href="classNL3D_1_1CLandscape.html#u10">00768</a>         <font class="keyword">typedef</font> TLightGroupColorMap::iterator                   <a class="code" href="classNL3D_1_1CLandscape.html#u10">ItLightGroupColorMap</a>;
<a name="l00769"></a><a class="code" href="classNL3D_1_1CLandscape.html#o20">00769</a>         <a class="code" href="classNL3D_1_1CLandscape.html#u9">TLightGroupColorMap</a>             <a class="code" href="classNL3D_1_1CLandscape.html#o20">_LightGroupColorMap</a>;
00770 
00771 
00772 <font class="keyword">private</font>:
00773         <font class="comment">// Internal only. Force load of the tile (with TileBank).</font>
00774         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#c15">loadTile</a>(uint16 tileId);
00775         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#c16">releaseTile</a>(uint16 tileId);
00776         ITexture                *<a class="code" href="classNL3D_1_1CLandscape.html#c17">findTileTexture</a>(<font class="keyword">const</font> std::string &amp;textName);
00777         CPatchRdrPass   *<a class="code" href="classNL3D_1_1CLandscape.html#c18">findTileRdrPass</a>(<font class="keyword">const</font> CPatchRdrPass &amp;pass);
00778 
00779         <font class="comment">// Tile LightMap mgt. NB: a lightmap is now a 2x2 tiles lightmap (10x10 pixels).</font>
00780         <font class="comment">// @{</font>
00781         <font class="comment">// Compute and get a lightmapId/lightmap renderpass.</font>
00782         <font class="comment">// lightmap returned is to be uses with getTileRenderPass(). The id returned must be stored.</font>
00783         uint            <a class="code" href="classNL3D_1_1CLandscape.html#z492_0">getTileLightMap</a>(CRGBA  map[<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>*<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>], CPatchRdrPass *&amp;lightmapRdrPass);
00784         <font class="comment">// tileLightMapId must be the id returned  by getTileLightMap().</font>
00785         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z492_1">getTileLightMapUvInfo</a>(uint tileLightMapId, CVector &amp;uvScaleBias);
00786         <font class="comment">// tileLightMapId must be the id returned  by getTileLightMap().</font>
00787         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z492_2">releaseTileLightMap</a>(uint tileLightMapId);
00788 
00789         <font class="comment">// refill a lightmap already computed. tileLightMapId must be the id returned  by getTileLightMap().</font>
00790         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z492_3">refillTileLightMap</a>(uint tileLightMapId, CRGBA  map[<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>*<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>]);
00791 
00792         <font class="comment">// @}</font>
00793 
00794 
00795         <font class="comment">// check a zone, adding error to exception.</font>
00796         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#c19">checkZoneBinds</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a> &amp;curZone, EBadBind &amp;bindError);
00797 
00798 
<a name="l00802"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html">00802</a>         <font class="keyword">struct  </font>CBezierPatchZ
00803         {
<a name="l00805"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m0">00805</a>                 <font class="keywordtype">float</font>           <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m0">Vertices</a>[4];            
<a name="l00807"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m1">00807</a>                 <font class="keywordtype">float</font>           <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m1">Tangents</a>[8];            
<a name="l00809"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m2">00809</a>                 <font class="keywordtype">float</font>           <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m2">Interiors</a>[4];           
00810 
00812                 <font class="keywordtype">void</font>            <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#a0">makeInteriors</a>();
00814                 <font class="keywordtype">float</font>           <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#a1">eval</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;                   <font class="comment">// s,t coordinates for quad.</font>
00815         };
00816 
00817 
00818         <font class="comment">// HeightFields.</font>
<a name="l00819"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html">00819</a>         <font class="keyword">struct  </font>CHeightField
00820         {
<a name="l00821"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m0">00821</a>                 std::vector&lt;CBezierPatchZ&gt;              <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m0">ZPatchs</a>;
00822 
<a name="l00824"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m2">00824</a>                 <font class="keywordtype">float</font>                   <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m1">OriginX</a>, <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m2">OriginY</a>;
<a name="l00826"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m4">00826</a>                 <font class="keywordtype">float</font>                   <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m3">SizeX</a>, <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m4">SizeY</a>;
<a name="l00827"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m6">00827</a>                 <font class="keywordtype">float</font>                   <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m5">OOSizeX</a>, <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m6">OOSizeY</a>;
<a name="l00829"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m7">00829</a>                 uint                    <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m7">Width</a>, <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m8">Height</a>;
00830         };
<a name="l00831"></a><a class="code" href="classNL3D_1_1CLandscape.html#o21">00831</a>         CHeightField    <a class="code" href="classNL3D_1_1CLandscape.html#o21">_HeightField</a>;
00832 
00833 
00835         <font class="comment">// @{</font>
00836 
00837         <font class="comment">// A CPatchIdent, with a ptr to the compiled CPatch </font>
<a name="l00838"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CPatchIdentEx.html">00838</a>         <font class="keyword">struct  </font>CPatchIdentEx : <font class="keyword">public</font> CPatchIdent
00839         {
<a name="l00840"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CPatchIdentEx.html#m0">00840</a>                 <font class="keyword">const</font> CPatch    *<a class="code" href="structNL3D_1_1CLandscape_1_1CPatchIdentEx.html#m0">Patch</a>;
00841         };
00842 
<a name="l00844"></a><a class="code" href="classNL3D_1_1CLandscape.html#z493_2">00844</a>         CQuadGrid&lt;CPatchIdentEx&gt;        <a class="code" href="classNL3D_1_1CLandscape.html#z493_2">_PatchQuadGrid</a>;
00845         <font class="keyword">static</font>  <font class="keyword">const</font> uint                      <a class="code" href="classNL3D_1_1CLandscape.html#z493_3">_PatchQuadGridSize</a>;
00846         <font class="keyword">static</font>  <font class="keyword">const</font> <font class="keywordtype">float</font>                     <a class="code" href="classNL3D_1_1CLandscape.html#z493_4">_PatchQuadGridEltSize</a>;
00847 
00854         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z493_0">addTrianglesInBBox</a>(<font class="keyword">const</font> CPatchIdentEx &amp;paIdEx, <font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CTrianglePatch&gt; &amp;triangles, uint8 tileTessLevel) <font class="keyword">const</font>;
00855 
00858         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z493_1">addPatchBlocksInBBox</a>(<font class="keyword">const</font> CPatchIdentEx &amp;paIdEx, <font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CPatchBlockIdent&gt; &amp;paBlockIds);
00859         <font class="comment">// @}</font>
00860 
00861 
00863         <font class="comment">// @{</font>
00864         <font class="comment">// guess.</font>
<a name="l00865"></a><a class="code" href="classNL3D_1_1CLandscape.html#z494_0">00865</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z494_0">_NoiseEnabled</a>;
00866         <font class="comment">// @}</font>
00867 
00868 
00870         <font class="comment">// @{</font>
<a name="l00872"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_0">00872</a> <font class="comment">        CTessFacePriorityList           _SplitPriorityList;</font>
<a name="l00874"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_1">00874</a> <font class="comment">        CTessFacePriorityList           _MergePriorityList;</font>
<a name="l00876"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_2">00876</a> <font class="comment">        CVector                                         _OldRefineCenter;</font>
<a name="l00877"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_3">00877</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CLandscape.html#z495_3">_OldRefineCenterSetuped</a>;
<a name="l00879"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_4">00879</a>         CTessFacePListNode                      <a class="code" href="classNL3D_1_1CLandscape.html#z495_4">_RootNewLeaves</a>;
00880         <font class="comment">// @}</font>
00881 
00882 
00884         <font class="comment">// @{</font>
<a name="l00886"></a><a class="code" href="classNL3D_1_1CLandscape.html#z496_1">00886</a> <font class="comment">        CVegetableManager                       *_VegetableManager;</font>
00887 
<a name="l00889"></a><a class="code" href="classNL3D_1_1CLandscape.html#z496_2">00889</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CLandscape.html#z496_2">_VegetableManagerEnabled</a>;
<a name="l00891"></a><a class="code" href="classNL3D_1_1CLandscape.html#z496_3">00891</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CLandscape.html#z496_3">_DriverOkForVegetable</a>;
00892 
<a name="l00894"></a><a class="code" href="classNL3D_1_1CLandscape.html#z496_4">00894</a>         CTessList&lt;CLandscapeVegetableBlock&gt;             <a class="code" href="classNL3D_1_1CLandscape.html#z496_4">_VegetableBlockList</a>;
00895 
00899         <font class="keyword">const</font> CTileVegetableDesc        &amp;<a class="code" href="classNL3D_1_1CLandscape.html#z496_0">getTileVegetableDesc</a>(uint16 tileId);
00900 
00901         <font class="comment">// @}</font>
00902 
00903 
00905         <font class="comment">// @{</font>
<a name="l00907"></a><a class="code" href="classNL3D_1_1CLandscape.html#z497_0">00907</a> <font class="comment">        CVector                                         _PZBModelPosition;</font>
00908         <font class="comment">// @}</font>
00909 
00910 
00912         <font class="comment">// @{</font>
00913         <font class="comment">// Last update time.</font>
<a name="l00914"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_4">00914</a>         <font class="keywordtype">double</font>                                          <a class="code" href="classNL3D_1_1CLandscape.html#z498_4">_ULPrecTime</a>;
<a name="l00915"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_5">00915</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CLandscape.html#z498_5">_ULPrecTimeInit</a>;
<a name="l00916"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_6">00916</a>         <font class="keywordtype">double</font>                                          <a class="code" href="classNL3D_1_1CLandscape.html#z498_6">_ULTime</a>;
<a name="l00918"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_7">00918</a>         <font class="keywordtype">float</font>                                           <a class="code" href="classNL3D_1_1CLandscape.html#z498_7">_ULFrequency</a>;
00919 
00920 
<a name="l00922"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_8">00922</a>         sint                                            <a class="code" href="classNL3D_1_1CLandscape.html#z498_8">_ULTotalFarPixels</a>;
<a name="l00924"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_9">00924</a>         <font class="keywordtype">float</font>                                           <a class="code" href="classNL3D_1_1CLandscape.html#z498_9">_ULFarPixelsToUpdate</a>;
<a name="l00926"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_10">00926</a>         CTextureFar                                     *<a class="code" href="classNL3D_1_1CLandscape.html#z498_10">_ULRootTextureFar</a>;
<a name="l00928"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_11">00928</a>         uint                                            <a class="code" href="classNL3D_1_1CLandscape.html#z498_11">_ULFarCurrentPatchId</a>;
00929 
00930 
<a name="l00932"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_12">00932</a>         sint                                            <a class="code" href="classNL3D_1_1CLandscape.html#z498_12">_ULTotalNearPixels</a>;
<a name="l00934"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_13">00934</a>         <font class="keywordtype">float</font>                                           <a class="code" href="classNL3D_1_1CLandscape.html#z498_13">_ULNearPixelsToUpdate</a>;
<a name="l00936"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_14">00936</a>         <a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a>                                          *<a class="code" href="classNL3D_1_1CLandscape.html#z498_14">_ULRootNearPatch</a>;
<a name="l00938"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_15">00938</a>         uint                                            <a class="code" href="classNL3D_1_1CLandscape.html#z498_15">_ULNearCurrentTessBlockId</a>;
00939 
00941         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z498_0">linkPatchToNearUL</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a> *patch);
00942         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z498_1">unlinkPatchFromNearUL</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a> *patch);
00943 
00944 
00946         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z498_2">updateLightingTextureFar</a>(<font class="keywordtype">float</font> ratio);
00948         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z498_3">updateLightingTextureNear</a>(<font class="keywordtype">float</font> ratio);
00949 
00950 
00951         <font class="comment">// @}</font>
00952 
00953 
00955         <font class="comment">// @{</font>
<a name="l00957"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_2">00957</a> <font class="comment">        NLMISC::CSmartPtr&lt;ITexture&gt;     _TextureDLM;</font>
<a name="l00959"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_0">00959</a> <font class="comment">        CTextureDLM                                     *getTextureDLM() const {return (CTextureDLM*)(ITexture*)_TextureDLM;}</font>
<a name="l00961"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_3">00961</a> <font class="comment">        CPatchDLMContextList            *_PatchDLMContextList;</font>
<a name="l00963"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_1">00963</a> <font class="comment">        CPatchDLMContextList            *getPatchDLMContextList() const {return _PatchDLMContextList;}</font>
<a name="l00965"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_4">00965</a> <font class="comment">        float                                           _DLMMaxAttEnd;</font>
00966 
<a name="l00968"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_5">00968</a>         CRGBA                                           <a class="code" href="classNL3D_1_1CLandscape.html#z499_5">_DLMGlobalVegetableColor</a>;
00969 
<a name="l00971"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_6">00971</a>         CRGBA                                           <a class="code" href="classNL3D_1_1CLandscape.html#z499_6">_PointLightDiffuseMaterial</a>;
00972 
00973         <font class="comment">// @}</font>
00974 
00975 };
00976 
00977 
00978 
00979 } <font class="comment">// NL3D</font>
00980 
00981 
00982 <font class="preprocessor">#endif // NL_LANDSCAPE_H</font>
00983 <font class="preprocessor"></font>
00984 <font class="comment">/* End of landscape.h */</font>
</pre></div>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>