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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>landscape.h</h1><a href="landscape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_LANDSCAPE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPE_H</font>
00028 <font class="preprocessor"></font>
00029 
00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="class__id_8h.html">nel/misc/class_id.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="triangle_8h.html">nel/misc/triangle.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="src_23d_2zone_8h.html">3d/zone.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="tile__bank_8h.html">3d/tile_bank.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="patch__rdr__pass_8h.html">3d/patch_rdr_pass.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="tile__far__bank_8h.html">3d/tile_far_bank.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="texture__near_8h.html">3d/texture_near.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="3d_2quad__grid_8h.html">3d/quad_grid.h</a>"</font>
00043 <font class="preprocessor">#include "<a class="code" href="block__memory_8h.html">nel/misc/block_memory.h</a>"</font>
00044 <font class="preprocessor">#include "<a class="code" href="landscapevb__allocator_8h.html">3d/landscapevb_allocator.h</a>"</font>
00045 <font class="preprocessor">#include "<a class="code" href="landscape__face__vector__manager_8h.html">3d/landscape_face_vector_manager.h</a>"</font>
00046 <font class="preprocessor">#include "<a class="code" href="tess__face__priority__list_8h.html">3d/tess_face_priority_list.h</a>"</font>
00047 <font class="preprocessor">#include "<a class="code" href="point__light__influence_8h.html">nel/3d/point_light_influence.h</a>"</font>
00048 
00049 <font class="preprocessor">#include &lt;map&gt;</font>
00050 
<a name="l00051"></a><a class="code" href="landscape_8h.html#a0">00051</a> <font class="preprocessor">#define NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT (NL_MAX_TILES_BY_PATCH_EDGE_SHIFT+NL_NUM_PIXELS_ON_FAR_TILE_EDGE_SHIFT)</font>
<a name="l00052"></a><a class="code" href="landscape_8h.html#a1">00052</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_MAX_SIZE_OF_TEXTURE_EDGE (1&lt;&lt;NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT)              // Size max of a far texture edge in pixel</font>
00053 <font class="preprocessor"></font>
00054 
00055 <font class="keyword">namespace </font>NL3D 
00056 {
00057 
00058 
00059 <font class="keyword">class   </font>CHeightMap;
00060 <font class="keyword">class   </font>CTileNoiseMap;
00061 <font class="keyword">class   </font>CVegetableManager;
00062 <font class="keyword">class   </font>CVegetable;
00063 <font class="keyword">class   </font>CTileVegetableDesc;
00064 <font class="keyword">class   </font>CScene;
00065 <font class="keyword">class   </font>CTextureFar;
00066 <font class="keyword">class   </font>CTextureDLM;
00067 <font class="keyword">class   </font>CPatchDLMContextList;
00068 
00069 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1Exception.html">NLMISC::Exception</a>;
00070 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a>;
00071 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CBlockMemory.html">NLMISC::CBlockMemory</a>;
00072 
00073 <font class="comment">// ***************************************************************************</font>
00074 <font class="comment">// The maximum amount of different tiles in world.</font>
00075 <font class="keyword">const</font>   sint    <a class="code" href="namespaceNL3D.html#a66">NbTilesMax</a>= 65536;
00076 <font class="comment">// Size of a CTextureNear. 256 by default (works everywhere).</font>
00077 <font class="comment">// Texures must be square, because of uvscalebias...</font>
00078 <font class="keyword">const</font>   sint    <a class="code" href="namespaceNL3D.html#a67">TextureNearSize</a>= 512;
00079 <font class="keyword">const</font>   sint    <a class="code" href="namespaceNL3D.html#a68">NbTileLightMapByLine</a>= <a class="code" href="namespaceNL3D.html#a67">TextureNearSize</a>/<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>;
00080 <font class="keyword">const</font>   sint    <a class="code" href="namespaceNL3D.html#a69">NbTileLightMapByTexture</a>= <a class="code" href="namespaceNL3D.html#a68">NbTileLightMapByLine</a>*<a class="code" href="namespaceNL3D.html#a68">NbTileLightMapByLine</a>;
00081 
00082 
00083 
00084 <font class="comment">// ***************************************************************************</font>
<a name="l00091"></a><a class="code" href="structNL3D_1_1EBadBind.html">00091</a> <font class="comment"></font><font class="keyword">struct </font>EBadBind : <font class="keyword">public</font> Exception
00092 {
00093 <font class="keyword">private</font>:
<a name="l00094"></a><a class="code" href="structNL3D_1_1EBadBind.html#o0">00094</a>         <font class="keyword">mutable</font> std::string             <a class="code" href="structNL3D_1_1EBadBind.html#o0">_Output</a>;
00095 
00096 <font class="keyword">public</font>:
<a name="l00097"></a><a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html">00097</a>         <font class="keyword">struct  </font>CBindError
00098         {
<a name="l00099"></a><a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#a0">00099</a>                 <a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#a0">CBindError</a>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, sint p) {<a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m0">ZoneId</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>; <a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m1">PatchId</a>= p;}
<a name="l00100"></a><a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m0">00100</a>                 sint    <a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m0">ZoneId</a>;
<a name="l00101"></a><a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m1">00101</a>                 sint    <a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m1">PatchId</a>;
00102         };
00103 
00104 
00105         <font class="comment">// The result list of bind errors.</font>
<a name="l00106"></a><a class="code" href="structNL3D_1_1EBadBind.html#m0">00106</a>         <a class="code" href="classstd_1_1list.html">std::list&lt;CBindError&gt;</a>   <a class="code" href="structNL3D_1_1EBadBind.html#m0">BindErrors</a>;
00107 
00108 <font class="keyword">public</font>:
<a name="l00109"></a><a class="code" href="structNL3D_1_1EBadBind.html#a0">00109</a>         <a class="code" href="structNL3D_1_1EBadBind.html#a0">EBadBind</a>() {}
<a name="l00110"></a><a class="code" href="structNL3D_1_1EBadBind.html#a1">00110</a>         <a class="code" href="structNL3D_1_1EBadBind.html#a1">~EBadBind</a>() <font class="keywordflow">throw</font> () {}
00111         <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font>      *<a class="code" href="structNL3D_1_1EBadBind.html#a2">what</a>() <font class="keyword">const</font> <font class="keywordflow">throw</font>();
00112 
00113 };
00114 
00115 
00116 
00117 <font class="comment">// ***************************************************************************</font>
<a name="l00138"></a><a class="code" href="classNL3D_1_1CLandscape.html">00138</a> <font class="comment"></font><font class="keyword">class </font>CLandscape : <font class="keyword">public</font> NLMISC::CRefCount
00139 {
00140 <font class="keyword">public</font>:
00141         <font class="comment">// The bank of tiles information.</font>
<a name="l00142"></a><a class="code" href="classNL3D_1_1CLandscape.html#m0">00142</a>         CTileBank               <a class="code" href="classNL3D_1_1CLandscape.html#m0">TileBank</a>;
<a name="l00143"></a><a class="code" href="classNL3D_1_1CLandscape.html#m1">00143</a>         CTileFarBank    <a class="code" href="classNL3D_1_1CLandscape.html#m1">TileFarBank</a>;
00144 
00145 <font class="keyword">public</font>:
00146 
00148         <a class="code" href="classNL3D_1_1CLandscape.html#a0">CLandscape</a>();
00150         <a class="code" href="classNL3D_1_1CLandscape.html#a1">~CLandscape</a>();
00151 
00152 
00154         <font class="comment">// @{</font>
00156 <font class="comment">        void                    init();</font>
00157 
00163         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z477_1">addZone</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a>     &amp;newZone);
00164         
00170         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z477_2">removeZone</a>(uint16 zoneId);
00171         
00173         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z477_3">clear</a>();
00174 
00176         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z477_4">checkBinds</a>() <font class="keywordflow">throw</font>(EBadBind);
00178         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z477_4">checkBinds</a>(uint16 zoneId) <font class="keywordflow">throw</font>(EBadBind);
00179 
00185         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z477_6">initTileBanks</a> ();
00186         <font class="comment">// @}</font>
00187 
00188         
00190         <font class="comment">// @{</font>
00192 <font class="comment">        void                    setTileNear (float tileNear);</font>
<a name="l00194"></a><a class="code" href="classNL3D_1_1CLandscape.html#z478_1">00194</a> <font class="comment">        float                   getTileNear () const    {return _TileDistNear;}</font>
00196 <font class="comment">        void                    setThreshold (float thre);</font>
<a name="l00198"></a><a class="code" href="classNL3D_1_1CLandscape.html#z478_3">00198</a> <font class="comment">        float                   getThreshold () const   {return _Threshold;}</font>
<a name="l00199"></a><a class="code" href="classNL3D_1_1CLandscape.html#z478_4">00199</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z478_4">setRefineMode</a>(<font class="keywordtype">bool</font> enabled) {<a class="code" href="classNL3D_1_1CLandscape.html#o3">_RefineMode</a>= enabled;}
<a name="l00200"></a><a class="code" href="classNL3D_1_1CLandscape.html#z478_5">00200</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z478_5">getRefineMode</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#o3">_RefineMode</a>;}
00202         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z478_6">setTileMaxSubdivision</a> (uint tileDiv);
00204         uint                    <a class="code" href="classNL3D_1_1CLandscape.html#z478_7">getTileMaxSubdivision</a> ();
00205 
00207         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z478_8">setNoiseMode</a>(<font class="keywordtype">bool</font> enabled);
00208         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z478_9">getNoiseMode</a>() <font class="keyword">const</font>;
00209 
00210         <font class="comment">// \todo yoyo: other landscape param setup (Transition etc...).</font>
00211         <font class="comment">// Store it by landscape, and not only globally in CLandscapeGlobals statics.</font>
00212         <font class="comment">// @}</font>
00213 
00214 
00216         <font class="comment">// @{</font>
00222 <font class="comment"></font>        <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z479_0">setDriver</a>(IDriver *drv);
00226         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z479_1">clip</a>(<font class="keyword">const</font> CVector &amp;refineCenter, <font class="keyword">const</font> std::vector&lt;CPlane&gt;     &amp;pyramid);
00229         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z479_2">refine</a>(<font class="keyword">const</font> CVector &amp;refineCenter);
00236         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z479_3">render</a>(<font class="keyword">const</font> CVector &amp;refineCenter, <font class="keyword">const</font> CVector &amp;frontVector, <font class="keyword">const</font> CPlane pyramid[<a class="code" href="tess__block_8h.html#a0">NL3D_TESSBLOCK_NUM_CLIP_PLANE</a>], <font class="keywordtype">bool</font> doTileAddPass=<font class="keyword">false</font>);
00237 
00239         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z479_4">refineAll</a>(<font class="keyword">const</font> CVector &amp;refineCenter);
00241         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z479_5">excludePatchFromRefineAll</a>(sint zoneId, uint patch, <font class="keywordtype">bool</font> exclude);
00242 
00243 
00248         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z479_6">averageTesselationVertices</a>();
00249 
00250 
00251         <font class="comment">// @}</font>
00252 
00253 
00255         <font class="comment">// @{</font>
00263 <font class="comment"></font>        <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z480_0">buildCollideFaces</a>(<font class="keyword">const</font> CAABBoxExt &amp;bbox, std::vector&lt;CTriangle&gt; &amp;faces, <font class="keywordtype">bool</font> faceSplit);
00267         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z480_0">buildCollideFaces</a>(sint zoneId, sint patch, std::vector&lt;CTriangle&gt; &amp;faces);
00268 
00276         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z480_2">buildTrianglesInBBox</a>(<font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CTrianglePatch&gt; &amp;triangles, uint8 tileTessLevel);
00277 
00278 
00285         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z480_3">buildPatchBlocksInBBox</a>(<font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CPatchBlockIdent&gt; &amp;paBlockIds);
00289         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z480_4">fillPatchQuadBlock</a>(CPatchQuadBlock &amp;quadBlock) <font class="keyword">const</font>;
00290 
00291 
00295         CVector                 <a class="code" href="classNL3D_1_1CLandscape.html#z480_5">getTesselatedPos</a>(<font class="keyword">const</font> CPatchIdent &amp;patchId, <font class="keyword">const</font> CUV &amp;uv) <font class="keyword">const</font>;
00296 
00297 
00301         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z480_6">getTessellationLeaves</a>(std::vector&lt;const CTessFace*&gt;  &amp;leaves) <font class="keyword">const</font>;
00302 
00303         <font class="comment">// @}</font>
00304 
00305 
00306 
00308         <font class="comment">// @{</font>
00314 <font class="comment"></font>        <a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a>*                  <a class="code" href="classNL3D_1_1CLandscape.html#z481_0">getZone</a> (sint zoneId);
00320         <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a>*    <a class="code" href="classNL3D_1_1CLandscape.html#z481_0">getZone</a> (sint zoneId) <font class="keyword">const</font>;
00323         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z481_2">getZoneList</a>(std::vector&lt;uint16&gt; &amp;zoneIds) <font class="keyword">const</font>;
00325         <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="classNL3D_1_1CLandscape.html#z481_3">buildZoneName</a>(sint zoneId, std::string &amp;zoneName);
00326         <font class="comment">// @}</font>
00327 
00328 
00330         <font class="comment">// @{</font>
00332 <font class="comment">        void                    flushTiles(IDriver *drv, uint16 tileStart, uint16 nbTiles);</font>
00334 <font class="comment">        void                    releaseTiles(uint16 tileStart, uint16 nbTiles);</font>
00335 
00337         <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;ITexture&gt;</a>             <a class="code" href="classNL3D_1_1CLandscape.html#z482_2">getTileTexture</a>(uint16 tileId, CTile::TBitmap bitmapType, CVector &amp;uvScaleBias);
00338 
00340         CTileElement                                    *<a class="code" href="classNL3D_1_1CLandscape.html#z482_3">getTileElement</a>(<font class="keyword">const</font> CPatchIdent &amp;patchId, <font class="keyword">const</font> CUV &amp;uv);
00341         <font class="comment">// @}</font>
00342 
00344         <font class="comment">// @{</font>
00352 <font class="comment"></font>        <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z483_0">setupStaticLight</a> (<font class="keyword">const</font> CRGBA &amp;diffuse, <font class="keyword">const</font> CRGBA &amp;ambiant, <font class="keywordtype">float</font> multiply);
<a name="l00358"></a><a class="code" href="classNL3D_1_1CLandscape.html#z483_1">00358</a>         <font class="keyword">const</font> CRGBA* <a class="code" href="classNL3D_1_1CLandscape.html#z483_1">getStaticLight</a> ()<font class="keyword"> const</font>
00359 <font class="keyword">        </font>{
00360                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#o17">_LightValue</a>;
00361         }
00362 
00363 
00368         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscape.html#z483_2">setPointLightDiffuseMaterial</a>(CRGBA diffuse);
<a name="l00372"></a><a class="code" href="classNL3D_1_1CLandscape.html#z483_3">00372</a>         CRGBA   <a class="code" href="classNL3D_1_1CLandscape.html#z483_3">getPointLightDiffuseMaterial</a> ()<font class="keyword"> const</font>
00373 <font class="keyword">        </font>{
00374                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#z499_6">_PointLightDiffuseMaterial</a>;
00375         }
00376 
00377 
00383         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscape.html#z483_4">enableAutomaticLighting</a>(<font class="keywordtype">bool</font> enable);
00389         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscape.html#z483_5">setupAutomaticLightDir</a>(<font class="keyword">const</font> CVector &amp;lightDir);
<a name="l00391"></a><a class="code" href="classNL3D_1_1CLandscape.html#z483_6">00391</a>         <font class="keywordtype">bool</font>    <a class="code" href="classNL3D_1_1CLandscape.html#z483_6">getAutomaticLighting</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#o18">_AutomaticLighting</a>;}
<a name="l00393"></a><a class="code" href="classNL3D_1_1CLandscape.html#z483_7">00393</a>         <font class="keyword">const</font> CVector &amp;<a class="code" href="classNL3D_1_1CLandscape.html#z483_7">getAutomaticLightDir</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#o19">_AutomaticLightDir</a>;}
00394 
00395 
00398         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscape.html#z483_8">removeAllPointLights</a>();
00399 
00400 
00406         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CLandscape.html#z483_9">setPointLightFactor</a>(<font class="keyword">const</font> std::string &amp;lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor);
00407 
00408 
00409         <font class="comment">// @}</font>
00410 
00411 
00413         <font class="comment">// @{</font>
00415 <font class="comment">        CVector         getHeightFieldDeltaZ(float x, float y) const;</font>
00421 <font class="comment"></font>        <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z484_1">setHeightField</a>(<font class="keyword">const</font> CHeightMap &amp;hf);
00422         <font class="comment">// @}</font>
00423 
00424 
00426         <font class="comment">// @{</font>
00427 
00431         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_0">createVegetableBlendLayersModels</a>(CScene *scene);
00432 
00436         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_1">setVegetableTime</a>(<font class="keywordtype">double</font> time);
00437 
00441         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_2">setVegetableUpdateLightingTime</a>(<font class="keywordtype">double</font> time);
00442 
00443 
00447         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_3">enableVegetable</a>(<font class="keywordtype">bool</font> enable);
00448 
00452         <font class="keywordtype">bool</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_4">isVegetableActive</a>() <font class="keyword">const</font>;
00453 
00456         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_5">loadVegetableTexture</a>(<font class="keyword">const</font> std::string &amp;textureFileName);
00457 
00460         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_6">setupVegetableLighting</a>(<font class="keyword">const</font> CRGBA &amp;ambient, <font class="keyword">const</font> CRGBA &amp;diffuse, <font class="keyword">const</font> CVector &amp;directionalLight);
00461 
00471         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_7">setVegetableWind</a>(<font class="keyword">const</font> CVector &amp;windDir, <font class="keywordtype">float</font> windFreq, <font class="keywordtype">float</font> windPower, <font class="keywordtype">float</font> windBendMin);
00472 
00473 
00477         uint            <a class="code" href="classNL3D_1_1CLandscape.html#z485_8">getNumVegetableFaceRendered</a>() <font class="keyword">const</font>;
00478 
00479 
00484         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_9">setVegetableUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq);
00485 
00486 
00495         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z485_10">setupColorsFromTileFlags</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> colors[4]);
00496 
00497         <font class="comment">// @}</font>
00498 
00499 
00501         <font class="comment">// @{</font>
00502 
00504         uint8           <a class="code" href="classNL3D_1_1CLandscape.html#z486_0">getLumel</a>(<font class="keyword">const</font> CPatchIdent &amp;patchId, <font class="keyword">const</font> CUV &amp;uv) <font class="keyword">const</font>;
00505 
00507         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z486_1">appendTileLightInfluences</a>(<font class="keyword">const</font> CPatchIdent &amp;patchId, <font class="keyword">const</font> CUV &amp;uv, 
00508                 std::vector&lt;CPointLightInfluence&gt; &amp;pointLightList) <font class="keyword">const</font>;
00509 
00510         <font class="comment">// @}</font>
00511 
00512 
00514         <font class="comment">// @{</font>
00515 
00523         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z487_0">setPZBModelPosition</a>(<font class="keyword">const</font> CVector &amp;pos);
00524 
<a name="l00526"></a><a class="code" href="classNL3D_1_1CLandscape.html#z487_1">00526</a>         <font class="keyword">const</font> CVector   &amp;<a class="code" href="classNL3D_1_1CLandscape.html#z487_1">getPZBModelPosition</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#z497_0">_PZBModelPosition</a>;}
00527 
00528         <font class="comment">// @}</font>
00529 
00530 
00532         <font class="comment">// @{</font>
00533 
00537         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z488_0">updateLighting</a>(<font class="keywordtype">double</font> time);
00538 
00543         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z488_1">setUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq);
00544 
00548         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z488_2">updateLightingAll</a>();
00549 
00550 
00551         <font class="comment">// @}</font>
00552 
00553 
00555         <font class="comment">// @{</font>
00556 
00560         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z489_0">computeDynamicLighting</a>(<font class="keyword">const</font> std::vector&lt;CPointLight*&gt;  &amp;pls);
00561 
00566         uint                    <a class="code" href="classNL3D_1_1CLandscape.html#z489_1">getDynamicLightingMemoryLoad</a>() <font class="keyword">const</font>;
00567 
00571         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z489_2">setDynamicLightingMaxAttEnd</a>(<font class="keywordtype">float</font> maxAttEnd);
00572 
<a name="l00575"></a><a class="code" href="classNL3D_1_1CLandscape.html#z489_3">00575</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CLandscape.html#z489_3">getDynamicLightingMaxAttEnd</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#z499_4">_DLMMaxAttEnd</a>;}
00576 
00580         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z489_4">setDLMGlobalVegetableColor</a>(CRGBA gvc);
00581 
<a name="l00584"></a><a class="code" href="classNL3D_1_1CLandscape.html#z489_5">00584</a>         CRGBA                   <a class="code" href="classNL3D_1_1CLandscape.html#z489_5">getDLMGlobalVegetableColor</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#z499_5">_DLMGlobalVegetableColor</a>;}
00585 
00586         <font class="comment">// @}</font>
00587 
00588 
00589 
00590 <font class="comment">// ********************************</font>
00591 <font class="keyword">private</font>:
00592         <font class="comment">// Private part used by CTessFace / CPatch / CZone.</font>
<a name="l00593"></a><a class="code" href="classNL3D_1_1CLandscape.html#l0">00593</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CLandscape.html#l0">CTessFace</a>;
<a name="l00594"></a><a class="code" href="classNL3D_1_1CLandscape.html#l1">00594</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a>;
<a name="l00595"></a><a class="code" href="classNL3D_1_1CLandscape.html#l2">00595</a>         <font class="keyword">friend</font> <font class="keyword">class    </font><a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a>;
00596 
00597 
00599         <font class="comment">// @{</font>
00600 
<a name="l00601"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_12">00601</a>         CBlockMemory&lt;CTessFace&gt;                 <a class="code" href="classNL3D_1_1CLandscape.html#z490_12">TessFaceAllocator</a>;
<a name="l00602"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_13">00602</a>         CBlockMemory&lt;CTessVertex&gt;               <a class="code" href="classNL3D_1_1CLandscape.html#z490_13">TessVertexAllocator</a>;
<a name="l00603"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_14">00603</a>         CBlockMemory&lt;CTessNearVertex&gt;   <a class="code" href="classNL3D_1_1CLandscape.html#z490_14">TessNearVertexAllocator</a>;
<a name="l00604"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_15">00604</a>         CBlockMemory&lt;CTessFarVertex&gt;    <a class="code" href="classNL3D_1_1CLandscape.html#z490_15">TessFarVertexAllocator</a>;
<a name="l00605"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_16">00605</a>         CBlockMemory&lt;CTileMaterial&gt;             <a class="code" href="classNL3D_1_1CLandscape.html#z490_16">TileMaterialAllocator</a>;
<a name="l00606"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_17">00606</a>         CBlockMemory&lt;CTileFace&gt;                 <a class="code" href="classNL3D_1_1CLandscape.html#z490_17">TileFaceAllocator</a>;
00607 
00608         <a class="code" href="classNL3D_1_1CLandscape.html#l0">CTessFace</a>                       *<a class="code" href="classNL3D_1_1CLandscape.html#z490_0">newTessFace</a>();
00609         CTessVertex                     *<a class="code" href="classNL3D_1_1CLandscape.html#z490_1">newTessVertex</a>();
00610         CTessNearVertex         *<a class="code" href="classNL3D_1_1CLandscape.html#z490_2">newTessNearVertex</a>();
00611         CTessFarVertex          *<a class="code" href="classNL3D_1_1CLandscape.html#z490_3">newTessFarVertex</a>();
00612         CTileMaterial           *<a class="code" href="classNL3D_1_1CLandscape.html#z490_4">newTileMaterial</a>();
00613         CTileFace                       *<a class="code" href="classNL3D_1_1CLandscape.html#z490_5">newTileFace</a>();
00614 
00615         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscape.html#z490_6">deleteTessFace</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l0">CTessFace</a> *f);
00616         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscape.html#z490_7">deleteTessVertex</a>(CTessVertex *<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00617         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscape.html#z490_8">deleteTessNearVertex</a>(CTessNearVertex *<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00618         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscape.html#z490_9">deleteTessFarVertex</a>(CTessFarVertex *<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00619         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscape.html#z490_10">deleteTileMaterial</a>(CTileMaterial *tm);
00620         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CLandscape.html#z490_11">deleteTileFace</a>(CTileFace *tf);
00621 
00622         <font class="comment">// Allocator of FaceVector for allocation of packed triangles indices.</font>
<a name="l00623"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_18">00623</a>         CLandscapeFaceVectorManager             <a class="code" href="classNL3D_1_1CLandscape.html#z490_18">_FaceVectorManager</a>;
00624         <font class="comment">// This is not a valid TessBlock. But it is used as a Root for modification list.</font>
00625         <font class="comment">// Can't use a ptr, because of ~CTessBlock().</font>
<a name="l00626"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_19">00626</a>         CTessBlock                                              <a class="code" href="classNL3D_1_1CLandscape.html#z490_19">_TessBlockModificationRoot</a>;
00627         <font class="comment">// @}</font>
00628 
00629 
00630         <font class="comment">// Return the render pass for a far texture here.</font>
00631         CPatchRdrPass   *<a class="code" href="classNL3D_1_1CLandscape.html#c0">getFarRenderPass</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a>* pPatch, uint farIndex, <font class="keywordtype">float</font>&amp; far1UScale, <font class="keywordtype">float</font>&amp; far1VScale, <font class="keywordtype">float</font>&amp; far1UBias, <font class="keywordtype">float</font>&amp; far1VBias, <font class="keywordtype">bool</font>&amp; bRot);
00632         <font class="comment">// Free the render pass for a far texture here.</font>
00633         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#c1">freeFarRenderPass</a> (<a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a>* pPatch, CPatchRdrPass* pass, uint farIndex);
00634         <font class="comment">// Return the render pass for a tile Id, and a patch Lightmap.</font>
00635         CPatchRdrPass   *<a class="code" href="classNL3D_1_1CLandscape.html#c2">getTileRenderPass</a>(uint16 tileId, <font class="keywordtype">bool</font> additiveRdrPass);
00636         <font class="comment">// Return the UvScaleBias for a tile Id. uv.z has the scale info. uv.x has the BiasU, and uv.y has the BiasV.</font>
00637         <font class="comment">// if bitmap type is CTile::alpha, Return also the additionla rot for alpha (else 0).</font>
00638         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#c3">getTileUvScaleBiasRot</a>(uint16 tileId, CTile::TBitmap bitmapType, CVector &amp;uvScaleBias, uint8 &amp;rotAlpha);
00639 
00640         <font class="comment">// release Far render pass/reset Tile/Far render. Delete also VB, and FaceVectors</font>
00641         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#c4">resetRenderFarAndDeleteVBFV</a>();
00643         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#c5">forceMergeAtTileLevel</a>();
00644 
00645         <font class="comment">// Update globals value to CTessFace, and lock Buffers if possible.</font>
00646         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c6">updateGlobalsAndLockBuffers</a> (<font class="keyword">const</font> CVector &amp;refineCenter);
00647         <font class="comment">// lockBuffers(), called by updateGlobalsAndLockBuffers().</font>
00648         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c7">lockBuffers</a> ();
00649         <font class="comment">// unlockBuffers. This is the END call for updateGlobalsAndLockBuffers().</font>
00650         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c8">unlockBuffers</a> ();
00651         <font class="comment">// special for ATI. called in render()</font>
00652         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c9">synchronizeATIVBHards</a>();
00653         <font class="comment">// update TheFaceVector for which the faces may have been modified during refine(), refineAll() etc....</font>
00654         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c10">updateTessBlocksFaceVector</a>();
00655 
00656 
00657         <font class="comment">// System: update UL links, and call _FarRdrPassSet.erase()</font>
00658         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c11">eraseFarRenderPassFromSet</a> (CPatchRdrPass* pass);
00659 
00660 
00661 
00662 <font class="keyword">private</font>:
<a name="l00663"></a><a class="code" href="classNL3D_1_1CLandscape.html#o0">00663</a>         <a class="code" href="namespaceNL3D.html#a312">TZoneMap</a>                <a class="code" href="classNL3D_1_1CLandscape.html#o0">Zones</a>;
00664 
00665         <font class="comment">// Parameters.</font>
<a name="l00666"></a><a class="code" href="classNL3D_1_1CLandscape.html#o1">00666</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CLandscape.html#o1">_TileDistNear</a>;
<a name="l00667"></a><a class="code" href="classNL3D_1_1CLandscape.html#o2">00667</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CLandscape.html#o2">_Threshold</a>;
<a name="l00668"></a><a class="code" href="classNL3D_1_1CLandscape.html#o3">00668</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#o3">_RefineMode</a>;
<a name="l00669"></a><a class="code" href="classNL3D_1_1CLandscape.html#o4">00669</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CLandscape.html#o4">_FarTransition</a>;
<a name="l00670"></a><a class="code" href="classNL3D_1_1CLandscape.html#o5">00670</a>         uint                    <a class="code" href="classNL3D_1_1CLandscape.html#o5">_TileMaxSubdivision</a>;
00671         <font class="comment">// For VertexProgram. true if change has occured in threshold since the last render().</font>
<a name="l00672"></a><a class="code" href="classNL3D_1_1CLandscape.html#o6">00672</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CLandscape.html#o6">_VPThresholdChange</a>;
00673 
00675         <font class="comment">// @{</font>
<a name="l00676"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_0">00676</a>         CRefPtr&lt;IDriver&gt;                        <a class="code" href="classNL3D_1_1CLandscape.html#z491_0">_Driver</a>;
<a name="l00677"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_1">00677</a>         CLandscapeVBAllocator           <a class="code" href="classNL3D_1_1CLandscape.html#z491_1">_Far0VB</a>;
<a name="l00678"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_2">00678</a>         CLandscapeVBAllocator           <a class="code" href="classNL3D_1_1CLandscape.html#z491_2">_Far1VB</a>;
<a name="l00679"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_3">00679</a>         CLandscapeVBAllocator           <a class="code" href="classNL3D_1_1CLandscape.html#z491_3">_TileVB</a>;
00680         <font class="comment">// True if we can compute Geomorph and Alpha with VertexShader.</font>
<a name="l00681"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_4">00681</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CLandscape.html#z491_4">_VertexShaderOk</a>;
00682         <font class="comment">// For CZone::refreshTesselationGeometry().</font>
<a name="l00683"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_5">00683</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CLandscape.html#z491_5">_RenderMustRefillVB</a>;
00684         <font class="comment">// @}</font>
00685 
00686 
00687         <font class="comment">// Tiles Types.</font>
00688         <font class="comment">//=============</font>
00689         <font class="comment">// Texture Map. Use a RefPtr because TileTextureMap must not reference the object, but the ptr.</font>
<a name="l00690"></a><a class="code" href="classNL3D_1_1CLandscape.html#u0">00690</a>         <font class="keyword">typedef</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr&lt;ITexture&gt;</a>                       <a class="code" href="classNLMISC_1_1CRefPtr.html">RPTexture</a>;
<a name="l00691"></a><a class="code" href="classNL3D_1_1CLandscape.html#u1">00691</a>         <font class="keyword">typedef</font> std::map&lt;std::string, RPTexture&gt;        <a class="code" href="classNL3D_1_1CLandscape.html#u1">TTileTextureMap</a>;
<a name="l00692"></a><a class="code" href="classNL3D_1_1CLandscape.html#u2">00692</a>         <font class="keyword">typedef</font> TTileTextureMap::iterator                       <a class="code" href="classNL3D_1_1CLandscape.html#u2">ItTileTextureMap</a>;
00693         <font class="comment">// RdrPass Set.</font>
<a name="l00694"></a><a class="code" href="classNL3D_1_1CLandscape.html#u3">00694</a>         <font class="keyword">typedef</font> std::set&lt;CPatchRdrPass&gt;                         <a class="code" href="classNL3D_1_1CLandscape.html#u3">TTileRdrPassSet</a>;
<a name="l00695"></a><a class="code" href="classNL3D_1_1CLandscape.html#u4">00695</a>         <font class="keyword">typedef</font> TTileRdrPassSet::iterator                       <a class="code" href="classNL3D_1_1CLandscape.html#u4">ItTileRdrPassSet</a>;
<a name="l00696"></a><a class="code" href="classNL3D_1_1CLandscape.html#u5">00696</a>         <font class="keyword">typedef</font> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;CPatchRdrPass&gt;</a>        <a class="code" href="classNLMISC_1_1CSmartPtr.html">TSPRenderPass</a>;
00697 
00698         <font class="comment">// The additional realtime structure for a tile.</font>
<a name="l00699"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html">00699</a>         <font class="keyword">struct  </font>CTileInfo
00700         {
00701                 <font class="comment">// NB: CSmartPtr are not used for simplicity, and because of TTileRdrPassSet...</font>
00702                 <font class="comment">// CPatchRdrPass::RefCount are excplictly incremented/decremented...</font>
00703                 <font class="comment">// The rdrpass for diffuse+Alpha material.</font>
<a name="l00704"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m0">00704</a>                 CPatchRdrPass   *<a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m0">DiffuseRdrPass</a>;
00705                 <font class="comment">// The rdrpass for additive material (may be NULL if no additive part).</font>
<a name="l00706"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m1">00706</a>                 CPatchRdrPass   *<a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m1">AdditiveRdrPass</a>;
00707                 <font class="comment">// The scale/Bias to access those tiles in the big texture.</font>
00708                 <font class="comment">// uv.z has the scale info. uv.x has the BiasU, and uv.y has the BiasV.</font>
00709                 <font class="comment">// Manages the demi-texel on tile border too.</font>
<a name="l00710"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m2">00710</a>                 CVector                 <a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m2">DiffuseUvScaleBias</a>;
<a name="l00711"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m3">00711</a>                 CVector                 <a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m3">AlphaUvScaleBias</a>;
<a name="l00712"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m4">00712</a>                 CVector                 <a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m4">AdditiveUvScaleBias</a>;
00713                 <font class="comment">// The additional rotation for this tile, in alpha.</font>
<a name="l00714"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m5">00714</a>                 uint8                   <a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m5">RotAlpha</a>;
00715         };
00716 
00717 
00718         <font class="comment">// Tiles Data.</font>
00719         <font class="comment">//=============</font>
00720         <font class="comment">// The map of tile texture loaded.</font>
<a name="l00721"></a><a class="code" href="classNL3D_1_1CLandscape.html#o7">00721</a>         <a class="code" href="classNL3D_1_1CLandscape.html#u1">TTileTextureMap</a>                         <a class="code" href="classNL3D_1_1CLandscape.html#o7">TileTextureMap</a>;
00722         <font class="comment">// The set of tile Rdr Pass.</font>
<a name="l00723"></a><a class="code" href="classNL3D_1_1CLandscape.html#o8">00723</a>         <a class="code" href="classNL3D_1_1CLandscape.html#u3">TTileRdrPassSet</a>                         <a class="code" href="classNL3D_1_1CLandscape.html#o8">TileRdrPassSet</a>;
00724         <font class="comment">// The parrallel array of tile of those existing in TileBank. size of NbTilesMax.</font>
<a name="l00725"></a><a class="code" href="classNL3D_1_1CLandscape.html#o9">00725</a>         std::vector&lt;CTileInfo*&gt;         <a class="code" href="classNL3D_1_1CLandscape.html#o9">TileInfos</a>;
00726         <font class="comment">// The Lightmap rdrpass for tiles.</font>
00727         <font class="comment">// must have a vector of pointer, because of vector reallocation.</font>
<a name="l00728"></a><a class="code" href="classNL3D_1_1CLandscape.html#o10">00728</a>         std::vector&lt;TSPRenderPass&gt;              <a class="code" href="classNL3D_1_1CLandscape.html#o10">_TextureNears</a>;
<a name="l00729"></a><a class="code" href="classNL3D_1_1CLandscape.html#o11">00729</a>         uint                                                    <a class="code" href="classNL3D_1_1CLandscape.html#o11">_NFreeLightMaps</a>;
00730 
00731 
00732         <font class="comment">// The Tile material.</font>
<a name="l00733"></a><a class="code" href="classNL3D_1_1CLandscape.html#o12">00733</a>         CMaterial               <a class="code" href="classNL3D_1_1CLandscape.html#o12">TileMaterial</a>;
00734 
00735         <font class="comment">// The Far material.</font>
<a name="l00736"></a><a class="code" href="classNL3D_1_1CLandscape.html#o13">00736</a>         CMaterial               <a class="code" href="classNL3D_1_1CLandscape.html#o13">FarMaterial</a>;
00737 
00738 
00739         <font class="comment">// *** Far texture      </font>
00740 
00741         <font class="comment">// ** Some types</font>
00742 
00743         <font class="comment">// The vector of set of far render pass</font>
<a name="l00744"></a><a class="code" href="classNL3D_1_1CLandscape.html#u6">00744</a>         <font class="keyword">typedef</font> std::set&lt;TSPRenderPass&gt;                         <a class="code" href="classNL3D_1_1CLandscape.html#u6">TSPRenderPassSet</a>;
<a name="l00745"></a><a class="code" href="classNL3D_1_1CLandscape.html#u7">00745</a>         <font class="keyword">typedef</font> TSPRenderPassSet::iterator                      <a class="code" href="classNL3D_1_1CLandscape.html#u7">ItSPRenderPassSet</a>;
<a name="l00746"></a><a class="code" href="classNL3D_1_1CLandscape.html#u8">00746</a>         <font class="keyword">typedef</font> std::vector&lt;TSPRenderPassSet&gt;           <a class="code" href="classNL3D_1_1CLandscape.html#u8">TSPRdrPassSetVector</a>;
<a name="l00747"></a><a class="code" href="classNL3D_1_1CLandscape.html#o14">00747</a>         <a class="code" href="classNL3D_1_1CLandscape.html#u6">TSPRenderPassSet</a>                                                        <a class="code" href="classNL3D_1_1CLandscape.html#o14">_FarRdrPassSet</a>;                                 <font class="comment">// Contain all the render pass not empty for pass0 and pass1</font>
<a name="l00748"></a><a class="code" href="classNL3D_1_1CLandscape.html#o15">00748</a>         <a class="code" href="classNL3D_1_1CLandscape.html#u8">TSPRdrPassSetVector</a>                                                     <a class="code" href="classNL3D_1_1CLandscape.html#o15">_FarRdrPassSetVectorFree</a>;               <font class="comment">// Contain the render pass not filled yet sorted by size for pass0 and pass1</font>
<a name="l00749"></a><a class="code" href="classNL3D_1_1CLandscape.html#o16">00749</a>         <font class="keywordtype">bool</font>                                                                            <a class="code" href="classNL3D_1_1CLandscape.html#o16">_FarInitialized</a>;
00750 
00751         <font class="comment">// Used internaly by initTileBanks</font>
00752         <font class="keywordtype">bool</font>                                                                            <a class="code" href="classNL3D_1_1CLandscape.html#c12">eraseTileFarIfNotGood</a> (uint tileNumber, uint sizeOrder0, uint sizeOrder1, uint sizeOrder2);
00753 
00754         <font class="comment">// ** Some private methods</font>
00755         <font class="keyword">static</font> uint                                                                     <a class="code" href="classNL3D_1_1CLandscape.html#f0">getRdrPassIndexWithSize</a> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
00756         <font class="keywordtype">void</font>                                                                            <a class="code" href="classNL3D_1_1CLandscape.html#c13">addPatch</a> ();
00757         <font class="keywordtype">void</font>                                                                            <a class="code" href="classNL3D_1_1CLandscape.html#c14">removePatch</a> ();
00758 
00759 
00760         <font class="comment">// *** Lighting</font>
<a name="l00761"></a><a class="code" href="classNL3D_1_1CLandscape.html#o17">00761</a>         CRGBA                   <a class="code" href="classNL3D_1_1CLandscape.html#o17">_LightValue</a>[256];
00762 
<a name="l00763"></a><a class="code" href="classNL3D_1_1CLandscape.html#o18">00763</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#o18">_AutomaticLighting</a>;
<a name="l00764"></a><a class="code" href="classNL3D_1_1CLandscape.html#o19">00764</a>         CVector                 <a class="code" href="classNL3D_1_1CLandscape.html#o19">_AutomaticLightDir</a>;
00765 
00766         <font class="comment">// The map LightGroupName -&gt; Color.</font>
<a name="l00767"></a><a class="code" href="classNL3D_1_1CLandscape.html#u9">00767</a>         <font class="keyword">typedef</font> std::map&lt;std::string, NLMISC::CRGBA&gt;    <a class="code" href="classNL3D_1_1CLandscape.html#u9">TLightGroupColorMap</a>;
<a name="l00768"></a><a class="code" href="classNL3D_1_1CLandscape.html#u10">00768</a>         <font class="keyword">typedef</font> TLightGroupColorMap::iterator                   <a class="code" href="classNL3D_1_1CLandscape.html#u10">ItLightGroupColorMap</a>;
<a name="l00769"></a><a class="code" href="classNL3D_1_1CLandscape.html#o20">00769</a>         <a class="code" href="classNL3D_1_1CLandscape.html#u9">TLightGroupColorMap</a>             <a class="code" href="classNL3D_1_1CLandscape.html#o20">_LightGroupColorMap</a>;
00770 
00771 
00772 <font class="keyword">private</font>:
00773         <font class="comment">// Internal only. Force load of the tile (with TileBank).</font>
00774         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#c15">loadTile</a>(uint16 tileId);
00775         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#c16">releaseTile</a>(uint16 tileId);
00776         ITexture                *<a class="code" href="classNL3D_1_1CLandscape.html#c17">findTileTexture</a>(<font class="keyword">const</font> std::string &amp;textName);
00777         CPatchRdrPass   *<a class="code" href="classNL3D_1_1CLandscape.html#c18">findTileRdrPass</a>(<font class="keyword">const</font> CPatchRdrPass &amp;pass);
00778 
00779         <font class="comment">// Tile LightMap mgt. NB: a lightmap is now a 2x2 tiles lightmap (10x10 pixels).</font>
00780         <font class="comment">// @{</font>
00781         <font class="comment">// Compute and get a lightmapId/lightmap renderpass.</font>
00782         <font class="comment">// lightmap returned is to be uses with getTileRenderPass(). The id returned must be stored.</font>
00783         uint            <a class="code" href="classNL3D_1_1CLandscape.html#z492_0">getTileLightMap</a>(CRGBA  map[<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>*<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>], CPatchRdrPass *&amp;lightmapRdrPass);
00784         <font class="comment">// tileLightMapId must be the id returned  by getTileLightMap().</font>
00785         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z492_1">getTileLightMapUvInfo</a>(uint tileLightMapId, CVector &amp;uvScaleBias);
00786         <font class="comment">// tileLightMapId must be the id returned  by getTileLightMap().</font>
00787         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z492_2">releaseTileLightMap</a>(uint tileLightMapId);
00788 
00789         <font class="comment">// refill a lightmap already computed. tileLightMapId must be the id returned  by getTileLightMap().</font>
00790         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CLandscape.html#z492_3">refillTileLightMap</a>(uint tileLightMapId, CRGBA  map[<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>*<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>]);
00791 
00792         <font class="comment">// @}</font>
00793 
00794 
00795         <font class="comment">// check a zone, adding error to exception.</font>
00796         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#c19">checkZoneBinds</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a> &amp;curZone, EBadBind &amp;bindError);
00797 
00798 
<a name="l00802"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html">00802</a>         <font class="keyword">struct  </font>CBezierPatchZ
00803         {
<a name="l00805"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m0">00805</a>                 <font class="keywordtype">float</font>           <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m0">Vertices</a>[4];            
<a name="l00807"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m1">00807</a>                 <font class="keywordtype">float</font>           <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m1">Tangents</a>[8];            
<a name="l00809"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m2">00809</a>                 <font class="keywordtype">float</font>           <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m2">Interiors</a>[4];           
00810 
00812                 <font class="keywordtype">void</font>            <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#a0">makeInteriors</a>();
00814                 <font class="keywordtype">float</font>           <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#a1">eval</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;                   <font class="comment">// s,t coordinates for quad.</font>
00815         };
00816 
00817 
00818         <font class="comment">// HeightFields.</font>
<a name="l00819"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html">00819</a>         <font class="keyword">struct  </font>CHeightField
00820         {
<a name="l00821"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m0">00821</a>                 std::vector&lt;CBezierPatchZ&gt;              <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m0">ZPatchs</a>;
00822 
<a name="l00824"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m2">00824</a>                 <font class="keywordtype">float</font>                   <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m1">OriginX</a>, <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m2">OriginY</a>;
<a name="l00826"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m4">00826</a>                 <font class="keywordtype">float</font>                   <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m3">SizeX</a>, <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m4">SizeY</a>;
<a name="l00827"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m6">00827</a>                 <font class="keywordtype">float</font>                   <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m5">OOSizeX</a>, <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m6">OOSizeY</a>;
<a name="l00829"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m7">00829</a>                 uint                    <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m7">Width</a>, <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m8">Height</a>;
00830         };
<a name="l00831"></a><a class="code" href="classNL3D_1_1CLandscape.html#o21">00831</a>         CHeightField    <a class="code" href="classNL3D_1_1CLandscape.html#o21">_HeightField</a>;
00832 
00833 
00835         <font class="comment">// @{</font>
00836 
00837         <font class="comment">// A CPatchIdent, with a ptr to the compiled CPatch </font>
<a name="l00838"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CPatchIdentEx.html">00838</a>         <font class="keyword">struct  </font>CPatchIdentEx : <font class="keyword">public</font> CPatchIdent
00839         {
<a name="l00840"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CPatchIdentEx.html#m0">00840</a>                 <font class="keyword">const</font> CPatch    *<a class="code" href="structNL3D_1_1CLandscape_1_1CPatchIdentEx.html#m0">Patch</a>;
00841         };
00842 
<a name="l00844"></a><a class="code" href="classNL3D_1_1CLandscape.html#z493_2">00844</a>         CQuadGrid&lt;CPatchIdentEx&gt;        <a class="code" href="classNL3D_1_1CLandscape.html#z493_2">_PatchQuadGrid</a>;
00845         <font class="keyword">static</font>  <font class="keyword">const</font> uint                      <a class="code" href="classNL3D_1_1CLandscape.html#z493_3">_PatchQuadGridSize</a>;
00846         <font class="keyword">static</font>  <font class="keyword">const</font> <font class="keywordtype">float</font>                     <a class="code" href="classNL3D_1_1CLandscape.html#z493_4">_PatchQuadGridEltSize</a>;
00847 
00854         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z493_0">addTrianglesInBBox</a>(<font class="keyword">const</font> CPatchIdentEx &amp;paIdEx, <font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CTrianglePatch&gt; &amp;triangles, uint8 tileTessLevel) <font class="keyword">const</font>;
00855 
00858         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z493_1">addPatchBlocksInBBox</a>(<font class="keyword">const</font> CPatchIdentEx &amp;paIdEx, <font class="keyword">const</font> CAABBox &amp;bbox, std::vector&lt;CPatchBlockIdent&gt; &amp;paBlockIds);
00859         <font class="comment">// @}</font>
00860 
00861 
00863         <font class="comment">// @{</font>
00864         <font class="comment">// guess.</font>
<a name="l00865"></a><a class="code" href="classNL3D_1_1CLandscape.html#z494_0">00865</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z494_0">_NoiseEnabled</a>;
00866         <font class="comment">// @}</font>
00867 
00868 
00870         <font class="comment">// @{</font>
<a name="l00872"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_0">00872</a> <font class="comment">        CTessFacePriorityList           _SplitPriorityList;</font>
<a name="l00874"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_1">00874</a> <font class="comment">        CTessFacePriorityList           _MergePriorityList;</font>
<a name="l00876"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_2">00876</a> <font class="comment">        CVector                                         _OldRefineCenter;</font>
<a name="l00877"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_3">00877</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CLandscape.html#z495_3">_OldRefineCenterSetuped</a>;
<a name="l00879"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_4">00879</a>         CTessFacePListNode                      <a class="code" href="classNL3D_1_1CLandscape.html#z495_4">_RootNewLeaves</a>;
00880         <font class="comment">// @}</font>
00881 
00882 
00884         <font class="comment">// @{</font>
<a name="l00886"></a><a class="code" href="classNL3D_1_1CLandscape.html#z496_1">00886</a> <font class="comment">        CVegetableManager                       *_VegetableManager;</font>
00887 
<a name="l00889"></a><a class="code" href="classNL3D_1_1CLandscape.html#z496_2">00889</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CLandscape.html#z496_2">_VegetableManagerEnabled</a>;
<a name="l00891"></a><a class="code" href="classNL3D_1_1CLandscape.html#z496_3">00891</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CLandscape.html#z496_3">_DriverOkForVegetable</a>;
00892 
<a name="l00894"></a><a class="code" href="classNL3D_1_1CLandscape.html#z496_4">00894</a>         CTessList&lt;CLandscapeVegetableBlock&gt;             <a class="code" href="classNL3D_1_1CLandscape.html#z496_4">_VegetableBlockList</a>;
00895 
00899         <font class="keyword">const</font> CTileVegetableDesc        &amp;<a class="code" href="classNL3D_1_1CLandscape.html#z496_0">getTileVegetableDesc</a>(uint16 tileId);
00900 
00901         <font class="comment">// @}</font>
00902 
00903 
00905         <font class="comment">// @{</font>
<a name="l00907"></a><a class="code" href="classNL3D_1_1CLandscape.html#z497_0">00907</a> <font class="comment">        CVector                                         _PZBModelPosition;</font>
00908         <font class="comment">// @}</font>
00909 
00910 
00912         <font class="comment">// @{</font>
00913         <font class="comment">// Last update time.</font>
<a name="l00914"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_4">00914</a>         <font class="keywordtype">double</font>                                          <a class="code" href="classNL3D_1_1CLandscape.html#z498_4">_ULPrecTime</a>;
<a name="l00915"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_5">00915</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CLandscape.html#z498_5">_ULPrecTimeInit</a>;
<a name="l00916"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_6">00916</a>         <font class="keywordtype">double</font>                                          <a class="code" href="classNL3D_1_1CLandscape.html#z498_6">_ULTime</a>;
<a name="l00918"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_7">00918</a>         <font class="keywordtype">float</font>                                           <a class="code" href="classNL3D_1_1CLandscape.html#z498_7">_ULFrequency</a>;
00919 
00920 
<a name="l00922"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_8">00922</a>         sint                                            <a class="code" href="classNL3D_1_1CLandscape.html#z498_8">_ULTotalFarPixels</a>;
<a name="l00924"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_9">00924</a>         <font class="keywordtype">float</font>                                           <a class="code" href="classNL3D_1_1CLandscape.html#z498_9">_ULFarPixelsToUpdate</a>;
<a name="l00926"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_10">00926</a>         CTextureFar                                     *<a class="code" href="classNL3D_1_1CLandscape.html#z498_10">_ULRootTextureFar</a>;
<a name="l00928"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_11">00928</a>         uint                                            <a class="code" href="classNL3D_1_1CLandscape.html#z498_11">_ULFarCurrentPatchId</a>;
00929 
00930 
<a name="l00932"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_12">00932</a>         sint                                            <a class="code" href="classNL3D_1_1CLandscape.html#z498_12">_ULTotalNearPixels</a>;
<a name="l00934"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_13">00934</a>         <font class="keywordtype">float</font>                                           <a class="code" href="classNL3D_1_1CLandscape.html#z498_13">_ULNearPixelsToUpdate</a>;
<a name="l00936"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_14">00936</a>         <a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a>                                          *<a class="code" href="classNL3D_1_1CLandscape.html#z498_14">_ULRootNearPatch</a>;
<a name="l00938"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_15">00938</a>         uint                                            <a class="code" href="classNL3D_1_1CLandscape.html#z498_15">_ULNearCurrentTessBlockId</a>;
00939 
00941         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z498_0">linkPatchToNearUL</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a> *patch);
00942         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z498_1">unlinkPatchFromNearUL</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a> *patch);
00943 
00944 
00946         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z498_2">updateLightingTextureFar</a>(<font class="keywordtype">float</font> ratio);
00948         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CLandscape.html#z498_3">updateLightingTextureNear</a>(<font class="keywordtype">float</font> ratio);
00949 
00950 
00951         <font class="comment">// @}</font>
00952 
00953 
00955         <font class="comment">// @{</font>
<a name="l00957"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_2">00957</a> <font class="comment">        NLMISC::CSmartPtr&lt;ITexture&gt;     _TextureDLM;</font>
<a name="l00959"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_0">00959</a> <font class="comment">        CTextureDLM                                     *getTextureDLM() const {return (CTextureDLM*)(ITexture*)_TextureDLM;}</font>
<a name="l00961"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_3">00961</a> <font class="comment">        CPatchDLMContextList            *_PatchDLMContextList;</font>
<a name="l00963"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_1">00963</a> <font class="comment">        CPatchDLMContextList            *getPatchDLMContextList() const {return _PatchDLMContextList;}</font>
<a name="l00965"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_4">00965</a> <font class="comment">        float                                           _DLMMaxAttEnd;</font>
00966 
<a name="l00968"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_5">00968</a>         CRGBA                                           <a class="code" href="classNL3D_1_1CLandscape.html#z499_5">_DLMGlobalVegetableColor</a>;
00969 
<a name="l00971"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_6">00971</a>         CRGBA                                           <a class="code" href="classNL3D_1_1CLandscape.html#z499_6">_PointLightDiffuseMaterial</a>;
00972 
00973         <font class="comment">// @}</font>
00974 
00975 };
00976 
00977 
00978 
00979 } <font class="comment">// NL3D</font>
00980 
00981 
00982 <font class="preprocessor">#endif // NL_LANDSCAPE_H</font>
00983 <font class="preprocessor"></font>
00984 <font class="comment">/* End of landscape.h */</font>
</pre></div>

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