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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>landscape.h</h1><a href="landscape_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_LANDSCAPE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPE_H</font>
00028 <font class="preprocessor"></font>
00029
00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="class__id_8h.html">nel/misc/class_id.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="triangle_8h.html">nel/misc/triangle.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="src_23d_2zone_8h.html">3d/zone.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="tile__bank_8h.html">3d/tile_bank.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="patch__rdr__pass_8h.html">3d/patch_rdr_pass.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="tile__far__bank_8h.html">3d/tile_far_bank.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="texture__near_8h.html">3d/texture_near.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="3d_2quad__grid_8h.html">3d/quad_grid.h</a>"</font>
00043 <font class="preprocessor">#include "<a class="code" href="block__memory_8h.html">nel/misc/block_memory.h</a>"</font>
00044 <font class="preprocessor">#include "<a class="code" href="landscapevb__allocator_8h.html">3d/landscapevb_allocator.h</a>"</font>
00045 <font class="preprocessor">#include "<a class="code" href="landscape__face__vector__manager_8h.html">3d/landscape_face_vector_manager.h</a>"</font>
00046 <font class="preprocessor">#include "<a class="code" href="tess__face__priority__list_8h.html">3d/tess_face_priority_list.h</a>"</font>
00047 <font class="preprocessor">#include "<a class="code" href="point__light__influence_8h.html">nel/3d/point_light_influence.h</a>"</font>
00048
00049 <font class="preprocessor">#include <map></font>
00050
<a name="l00051"></a><a class="code" href="landscape_8h.html#a0">00051</a> <font class="preprocessor">#define NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT (NL_MAX_TILES_BY_PATCH_EDGE_SHIFT+NL_NUM_PIXELS_ON_FAR_TILE_EDGE_SHIFT)</font>
<a name="l00052"></a><a class="code" href="landscape_8h.html#a1">00052</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_MAX_SIZE_OF_TEXTURE_EDGE (1<<NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT) // Size max of a far texture edge in pixel</font>
00053 <font class="preprocessor"></font>
00054
00055 <font class="keyword">namespace </font>NL3D
00056 {
00057
00058
00059 <font class="keyword">class </font>CHeightMap;
00060 <font class="keyword">class </font>CTileNoiseMap;
00061 <font class="keyword">class </font>CVegetableManager;
00062 <font class="keyword">class </font>CVegetable;
00063 <font class="keyword">class </font>CTileVegetableDesc;
00064 <font class="keyword">class </font>CScene;
00065 <font class="keyword">class </font>CTextureFar;
00066 <font class="keyword">class </font>CTextureDLM;
00067 <font class="keyword">class </font>CPatchDLMContextList;
00068
00069 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1Exception.html">NLMISC::Exception</a>;
00070 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a>;
00071 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CBlockMemory.html">NLMISC::CBlockMemory</a>;
00072
00073 <font class="comment">// ***************************************************************************</font>
00074 <font class="comment">// The maximum amount of different tiles in world.</font>
00075 <font class="keyword">const</font> sint <a class="code" href="namespaceNL3D.html#a66">NbTilesMax</a>= 65536;
00076 <font class="comment">// Size of a CTextureNear. 256 by default (works everywhere).</font>
00077 <font class="comment">// Texures must be square, because of uvscalebias...</font>
00078 <font class="keyword">const</font> sint <a class="code" href="namespaceNL3D.html#a67">TextureNearSize</a>= 512;
00079 <font class="keyword">const</font> sint <a class="code" href="namespaceNL3D.html#a68">NbTileLightMapByLine</a>= <a class="code" href="namespaceNL3D.html#a67">TextureNearSize</a>/<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>;
00080 <font class="keyword">const</font> sint <a class="code" href="namespaceNL3D.html#a69">NbTileLightMapByTexture</a>= <a class="code" href="namespaceNL3D.html#a68">NbTileLightMapByLine</a>*<a class="code" href="namespaceNL3D.html#a68">NbTileLightMapByLine</a>;
00081
00082
00083
00084 <font class="comment">// ***************************************************************************</font>
<a name="l00091"></a><a class="code" href="structNL3D_1_1EBadBind.html">00091</a> <font class="comment"></font><font class="keyword">struct </font>EBadBind : <font class="keyword">public</font> Exception
00092 {
00093 <font class="keyword">private</font>:
<a name="l00094"></a><a class="code" href="structNL3D_1_1EBadBind.html#o0">00094</a> <font class="keyword">mutable</font> std::string <a class="code" href="structNL3D_1_1EBadBind.html#o0">_Output</a>;
00095
00096 <font class="keyword">public</font>:
<a name="l00097"></a><a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html">00097</a> <font class="keyword">struct </font>CBindError
00098 {
<a name="l00099"></a><a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#a0">00099</a> <a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#a0">CBindError</a>(sint <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, sint p) {<a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m0">ZoneId</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>; <a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m1">PatchId</a>= p;}
<a name="l00100"></a><a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m0">00100</a> sint <a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m0">ZoneId</a>;
<a name="l00101"></a><a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m1">00101</a> sint <a class="code" href="structNL3D_1_1EBadBind_1_1CBindError.html#m1">PatchId</a>;
00102 };
00103
00104
00105 <font class="comment">// The result list of bind errors.</font>
<a name="l00106"></a><a class="code" href="structNL3D_1_1EBadBind.html#m0">00106</a> <a class="code" href="classstd_1_1list.html">std::list<CBindError></a> <a class="code" href="structNL3D_1_1EBadBind.html#m0">BindErrors</a>;
00107
00108 <font class="keyword">public</font>:
<a name="l00109"></a><a class="code" href="structNL3D_1_1EBadBind.html#a0">00109</a> <a class="code" href="structNL3D_1_1EBadBind.html#a0">EBadBind</a>() {}
<a name="l00110"></a><a class="code" href="structNL3D_1_1EBadBind.html#a1">00110</a> <a class="code" href="structNL3D_1_1EBadBind.html#a1">~EBadBind</a>() <font class="keywordflow">throw</font> () {}
00111 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="structNL3D_1_1EBadBind.html#a2">what</a>() <font class="keyword">const</font> <font class="keywordflow">throw</font>();
00112
00113 };
00114
00115
00116
00117 <font class="comment">// ***************************************************************************</font>
<a name="l00138"></a><a class="code" href="classNL3D_1_1CLandscape.html">00138</a> <font class="comment"></font><font class="keyword">class </font>CLandscape : <font class="keyword">public</font> NLMISC::CRefCount
00139 {
00140 <font class="keyword">public</font>:
00141 <font class="comment">// The bank of tiles information.</font>
<a name="l00142"></a><a class="code" href="classNL3D_1_1CLandscape.html#m0">00142</a> CTileBank <a class="code" href="classNL3D_1_1CLandscape.html#m0">TileBank</a>;
<a name="l00143"></a><a class="code" href="classNL3D_1_1CLandscape.html#m1">00143</a> CTileFarBank <a class="code" href="classNL3D_1_1CLandscape.html#m1">TileFarBank</a>;
00144
00145 <font class="keyword">public</font>:
00146
00148 <a class="code" href="classNL3D_1_1CLandscape.html#a0">CLandscape</a>();
00150 <a class="code" href="classNL3D_1_1CLandscape.html#a1">~CLandscape</a>();
00151
00152
00154 <font class="comment">// @{</font>
00156 <font class="comment"> void init();</font>
00157
00163 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#z477_1">addZone</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a> &newZone);
00164
00170 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#z477_2">removeZone</a>(uint16 zoneId);
00171
00173 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z477_3">clear</a>();
00174
00176 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z477_4">checkBinds</a>() <font class="keywordflow">throw</font>(EBadBind);
00178 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z477_4">checkBinds</a>(uint16 zoneId) <font class="keywordflow">throw</font>(EBadBind);
00179
00185 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#z477_6">initTileBanks</a> ();
00186 <font class="comment">// @}</font>
00187
00188
00190 <font class="comment">// @{</font>
00192 <font class="comment"> void setTileNear (float tileNear);</font>
<a name="l00194"></a><a class="code" href="classNL3D_1_1CLandscape.html#z478_1">00194</a> <font class="comment"> float getTileNear () const {return _TileDistNear;}</font>
00196 <font class="comment"> void setThreshold (float thre);</font>
<a name="l00198"></a><a class="code" href="classNL3D_1_1CLandscape.html#z478_3">00198</a> <font class="comment"> float getThreshold () const {return _Threshold;}</font>
<a name="l00199"></a><a class="code" href="classNL3D_1_1CLandscape.html#z478_4">00199</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z478_4">setRefineMode</a>(<font class="keywordtype">bool</font> enabled) {<a class="code" href="classNL3D_1_1CLandscape.html#o3">_RefineMode</a>= enabled;}
<a name="l00200"></a><a class="code" href="classNL3D_1_1CLandscape.html#z478_5">00200</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#z478_5">getRefineMode</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#o3">_RefineMode</a>;}
00202 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z478_6">setTileMaxSubdivision</a> (uint tileDiv);
00204 uint <a class="code" href="classNL3D_1_1CLandscape.html#z478_7">getTileMaxSubdivision</a> ();
00205
00207 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z478_8">setNoiseMode</a>(<font class="keywordtype">bool</font> enabled);
00208 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#z478_9">getNoiseMode</a>() <font class="keyword">const</font>;
00209
00210 <font class="comment">// \todo yoyo: other landscape param setup (Transition etc...).</font>
00211 <font class="comment">// Store it by landscape, and not only globally in CLandscapeGlobals statics.</font>
00212 <font class="comment">// @}</font>
00213
00214
00216 <font class="comment">// @{</font>
00222 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z479_0">setDriver</a>(IDriver *drv);
00226 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z479_1">clip</a>(<font class="keyword">const</font> CVector &refineCenter, <font class="keyword">const</font> std::vector<CPlane> &pyramid);
00229 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z479_2">refine</a>(<font class="keyword">const</font> CVector &refineCenter);
00236 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z479_3">render</a>(<font class="keyword">const</font> CVector &refineCenter, <font class="keyword">const</font> CVector &frontVector, <font class="keyword">const</font> CPlane pyramid[<a class="code" href="tess__block_8h.html#a0">NL3D_TESSBLOCK_NUM_CLIP_PLANE</a>], <font class="keywordtype">bool</font> doTileAddPass=<font class="keyword">false</font>);
00237
00239 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z479_4">refineAll</a>(<font class="keyword">const</font> CVector &refineCenter);
00241 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z479_5">excludePatchFromRefineAll</a>(sint zoneId, uint patch, <font class="keywordtype">bool</font> exclude);
00242
00243
00248 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z479_6">averageTesselationVertices</a>();
00249
00250
00251 <font class="comment">// @}</font>
00252
00253
00255 <font class="comment">// @{</font>
00263 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z480_0">buildCollideFaces</a>(<font class="keyword">const</font> CAABBoxExt &bbox, std::vector<CTriangle> &faces, <font class="keywordtype">bool</font> faceSplit);
00267 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z480_0">buildCollideFaces</a>(sint zoneId, sint patch, std::vector<CTriangle> &faces);
00268
00276 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z480_2">buildTrianglesInBBox</a>(<font class="keyword">const</font> CAABBox &bbox, std::vector<CTrianglePatch> &triangles, uint8 tileTessLevel);
00277
00278
00285 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z480_3">buildPatchBlocksInBBox</a>(<font class="keyword">const</font> CAABBox &bbox, std::vector<CPatchBlockIdent> &paBlockIds);
00289 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z480_4">fillPatchQuadBlock</a>(CPatchQuadBlock &quadBlock) <font class="keyword">const</font>;
00290
00291
00295 CVector <a class="code" href="classNL3D_1_1CLandscape.html#z480_5">getTesselatedPos</a>(<font class="keyword">const</font> CPatchIdent &patchId, <font class="keyword">const</font> CUV &uv) <font class="keyword">const</font>;
00296
00297
00301 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z480_6">getTessellationLeaves</a>(std::vector<const CTessFace*> &leaves) <font class="keyword">const</font>;
00302
00303 <font class="comment">// @}</font>
00304
00305
00306
00308 <font class="comment">// @{</font>
00314 <font class="comment"></font> <a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a>* <a class="code" href="classNL3D_1_1CLandscape.html#z481_0">getZone</a> (sint zoneId);
00320 <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a>* <a class="code" href="classNL3D_1_1CLandscape.html#z481_0">getZone</a> (sint zoneId) <font class="keyword">const</font>;
00323 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z481_2">getZoneList</a>(std::vector<uint16> &zoneIds) <font class="keyword">const</font>;
00325 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z481_3">buildZoneName</a>(sint zoneId, std::string &zoneName);
00326 <font class="comment">// @}</font>
00327
00328
00330 <font class="comment">// @{</font>
00332 <font class="comment"> void flushTiles(IDriver *drv, uint16 tileStart, uint16 nbTiles);</font>
00334 <font class="comment"> void releaseTiles(uint16 tileStart, uint16 nbTiles);</font>
00335
00337 <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<ITexture></a> <a class="code" href="classNL3D_1_1CLandscape.html#z482_2">getTileTexture</a>(uint16 tileId, CTile::TBitmap bitmapType, CVector &uvScaleBias);
00338
00340 CTileElement *<a class="code" href="classNL3D_1_1CLandscape.html#z482_3">getTileElement</a>(<font class="keyword">const</font> CPatchIdent &patchId, <font class="keyword">const</font> CUV &uv);
00341 <font class="comment">// @}</font>
00342
00344 <font class="comment">// @{</font>
00352 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z483_0">setupStaticLight</a> (<font class="keyword">const</font> CRGBA &diffuse, <font class="keyword">const</font> CRGBA &ambiant, <font class="keywordtype">float</font> multiply);
<a name="l00358"></a><a class="code" href="classNL3D_1_1CLandscape.html#z483_1">00358</a> <font class="keyword">const</font> CRGBA* <a class="code" href="classNL3D_1_1CLandscape.html#z483_1">getStaticLight</a> ()<font class="keyword"> const</font>
00359 <font class="keyword"> </font>{
00360 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#o17">_LightValue</a>;
00361 }
00362
00363
00368 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z483_2">setPointLightDiffuseMaterial</a>(CRGBA diffuse);
<a name="l00372"></a><a class="code" href="classNL3D_1_1CLandscape.html#z483_3">00372</a> CRGBA <a class="code" href="classNL3D_1_1CLandscape.html#z483_3">getPointLightDiffuseMaterial</a> ()<font class="keyword"> const</font>
00373 <font class="keyword"> </font>{
00374 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#z499_6">_PointLightDiffuseMaterial</a>;
00375 }
00376
00377
00383 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z483_4">enableAutomaticLighting</a>(<font class="keywordtype">bool</font> enable);
00389 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z483_5">setupAutomaticLightDir</a>(<font class="keyword">const</font> CVector &lightDir);
<a name="l00391"></a><a class="code" href="classNL3D_1_1CLandscape.html#z483_6">00391</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#z483_6">getAutomaticLighting</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#o18">_AutomaticLighting</a>;}
<a name="l00393"></a><a class="code" href="classNL3D_1_1CLandscape.html#z483_7">00393</a> <font class="keyword">const</font> CVector &<a class="code" href="classNL3D_1_1CLandscape.html#z483_7">getAutomaticLightDir</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#o19">_AutomaticLightDir</a>;}
00394
00395
00398 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z483_8">removeAllPointLights</a>();
00399
00400
00406 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z483_9">setPointLightFactor</a>(<font class="keyword">const</font> std::string &lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor);
00407
00408
00409 <font class="comment">// @}</font>
00410
00411
00413 <font class="comment">// @{</font>
00415 <font class="comment"> CVector getHeightFieldDeltaZ(float x, float y) const;</font>
00421 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z484_1">setHeightField</a>(<font class="keyword">const</font> CHeightMap &hf);
00422 <font class="comment">// @}</font>
00423
00424
00426 <font class="comment">// @{</font>
00427
00431 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z485_0">createVegetableBlendLayersModels</a>(CScene *scene);
00432
00436 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z485_1">setVegetableTime</a>(<font class="keywordtype">double</font> time);
00437
00441 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z485_2">setVegetableUpdateLightingTime</a>(<font class="keywordtype">double</font> time);
00442
00443
00447 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z485_3">enableVegetable</a>(<font class="keywordtype">bool</font> enable);
00448
00452 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#z485_4">isVegetableActive</a>() <font class="keyword">const</font>;
00453
00456 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z485_5">loadVegetableTexture</a>(<font class="keyword">const</font> std::string &textureFileName);
00457
00460 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z485_6">setupVegetableLighting</a>(<font class="keyword">const</font> CRGBA &ambient, <font class="keyword">const</font> CRGBA &diffuse, <font class="keyword">const</font> CVector &directionalLight);
00461
00471 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z485_7">setVegetableWind</a>(<font class="keyword">const</font> CVector &windDir, <font class="keywordtype">float</font> windFreq, <font class="keywordtype">float</font> windPower, <font class="keywordtype">float</font> windBendMin);
00472
00473
00477 uint <a class="code" href="classNL3D_1_1CLandscape.html#z485_8">getNumVegetableFaceRendered</a>() <font class="keyword">const</font>;
00478
00479
00484 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z485_9">setVegetableUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq);
00485
00486
00495 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z485_10">setupColorsFromTileFlags</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> colors[4]);
00496
00497 <font class="comment">// @}</font>
00498
00499
00501 <font class="comment">// @{</font>
00502
00504 uint8 <a class="code" href="classNL3D_1_1CLandscape.html#z486_0">getLumel</a>(<font class="keyword">const</font> CPatchIdent &patchId, <font class="keyword">const</font> CUV &uv) <font class="keyword">const</font>;
00505
00507 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z486_1">appendTileLightInfluences</a>(<font class="keyword">const</font> CPatchIdent &patchId, <font class="keyword">const</font> CUV &uv,
00508 std::vector<CPointLightInfluence> &pointLightList) <font class="keyword">const</font>;
00509
00510 <font class="comment">// @}</font>
00511
00512
00514 <font class="comment">// @{</font>
00515
00523 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z487_0">setPZBModelPosition</a>(<font class="keyword">const</font> CVector &pos);
00524
<a name="l00526"></a><a class="code" href="classNL3D_1_1CLandscape.html#z487_1">00526</a> <font class="keyword">const</font> CVector &<a class="code" href="classNL3D_1_1CLandscape.html#z487_1">getPZBModelPosition</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#z497_0">_PZBModelPosition</a>;}
00527
00528 <font class="comment">// @}</font>
00529
00530
00532 <font class="comment">// @{</font>
00533
00537 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z488_0">updateLighting</a>(<font class="keywordtype">double</font> time);
00538
00543 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z488_1">setUpdateLightingFrequency</a>(<font class="keywordtype">float</font> freq);
00544
00548 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z488_2">updateLightingAll</a>();
00549
00550
00551 <font class="comment">// @}</font>
00552
00553
00555 <font class="comment">// @{</font>
00556
00560 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z489_0">computeDynamicLighting</a>(<font class="keyword">const</font> std::vector<CPointLight*> &pls);
00561
00566 uint <a class="code" href="classNL3D_1_1CLandscape.html#z489_1">getDynamicLightingMemoryLoad</a>() <font class="keyword">const</font>;
00567
00571 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z489_2">setDynamicLightingMaxAttEnd</a>(<font class="keywordtype">float</font> maxAttEnd);
00572
<a name="l00575"></a><a class="code" href="classNL3D_1_1CLandscape.html#z489_3">00575</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CLandscape.html#z489_3">getDynamicLightingMaxAttEnd</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#z499_4">_DLMMaxAttEnd</a>;}
00576
00580 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z489_4">setDLMGlobalVegetableColor</a>(CRGBA gvc);
00581
<a name="l00584"></a><a class="code" href="classNL3D_1_1CLandscape.html#z489_5">00584</a> CRGBA <a class="code" href="classNL3D_1_1CLandscape.html#z489_5">getDLMGlobalVegetableColor</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CLandscape.html#z499_5">_DLMGlobalVegetableColor</a>;}
00585
00586 <font class="comment">// @}</font>
00587
00588
00589
00590 <font class="comment">// ********************************</font>
00591 <font class="keyword">private</font>:
00592 <font class="comment">// Private part used by CTessFace / CPatch / CZone.</font>
<a name="l00593"></a><a class="code" href="classNL3D_1_1CLandscape.html#l0">00593</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CLandscape.html#l0">CTessFace</a>;
<a name="l00594"></a><a class="code" href="classNL3D_1_1CLandscape.html#l1">00594</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a>;
<a name="l00595"></a><a class="code" href="classNL3D_1_1CLandscape.html#l2">00595</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a>;
00596
00597
00599 <font class="comment">// @{</font>
00600
<a name="l00601"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_12">00601</a> CBlockMemory<CTessFace> <a class="code" href="classNL3D_1_1CLandscape.html#z490_12">TessFaceAllocator</a>;
<a name="l00602"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_13">00602</a> CBlockMemory<CTessVertex> <a class="code" href="classNL3D_1_1CLandscape.html#z490_13">TessVertexAllocator</a>;
<a name="l00603"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_14">00603</a> CBlockMemory<CTessNearVertex> <a class="code" href="classNL3D_1_1CLandscape.html#z490_14">TessNearVertexAllocator</a>;
<a name="l00604"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_15">00604</a> CBlockMemory<CTessFarVertex> <a class="code" href="classNL3D_1_1CLandscape.html#z490_15">TessFarVertexAllocator</a>;
<a name="l00605"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_16">00605</a> CBlockMemory<CTileMaterial> <a class="code" href="classNL3D_1_1CLandscape.html#z490_16">TileMaterialAllocator</a>;
<a name="l00606"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_17">00606</a> CBlockMemory<CTileFace> <a class="code" href="classNL3D_1_1CLandscape.html#z490_17">TileFaceAllocator</a>;
00607
00608 <a class="code" href="classNL3D_1_1CLandscape.html#l0">CTessFace</a> *<a class="code" href="classNL3D_1_1CLandscape.html#z490_0">newTessFace</a>();
00609 CTessVertex *<a class="code" href="classNL3D_1_1CLandscape.html#z490_1">newTessVertex</a>();
00610 CTessNearVertex *<a class="code" href="classNL3D_1_1CLandscape.html#z490_2">newTessNearVertex</a>();
00611 CTessFarVertex *<a class="code" href="classNL3D_1_1CLandscape.html#z490_3">newTessFarVertex</a>();
00612 CTileMaterial *<a class="code" href="classNL3D_1_1CLandscape.html#z490_4">newTileMaterial</a>();
00613 CTileFace *<a class="code" href="classNL3D_1_1CLandscape.html#z490_5">newTileFace</a>();
00614
00615 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z490_6">deleteTessFace</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l0">CTessFace</a> *f);
00616 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z490_7">deleteTessVertex</a>(CTessVertex *<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00617 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z490_8">deleteTessNearVertex</a>(CTessNearVertex *<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00618 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z490_9">deleteTessFarVertex</a>(CTessFarVertex *<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00619 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z490_10">deleteTileMaterial</a>(CTileMaterial *tm);
00620 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z490_11">deleteTileFace</a>(CTileFace *tf);
00621
00622 <font class="comment">// Allocator of FaceVector for allocation of packed triangles indices.</font>
<a name="l00623"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_18">00623</a> CLandscapeFaceVectorManager <a class="code" href="classNL3D_1_1CLandscape.html#z490_18">_FaceVectorManager</a>;
00624 <font class="comment">// This is not a valid TessBlock. But it is used as a Root for modification list.</font>
00625 <font class="comment">// Can't use a ptr, because of ~CTessBlock().</font>
<a name="l00626"></a><a class="code" href="classNL3D_1_1CLandscape.html#z490_19">00626</a> CTessBlock <a class="code" href="classNL3D_1_1CLandscape.html#z490_19">_TessBlockModificationRoot</a>;
00627 <font class="comment">// @}</font>
00628
00629
00630 <font class="comment">// Return the render pass for a far texture here.</font>
00631 CPatchRdrPass *<a class="code" href="classNL3D_1_1CLandscape.html#c0">getFarRenderPass</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a>* pPatch, uint farIndex, <font class="keywordtype">float</font>& far1UScale, <font class="keywordtype">float</font>& far1VScale, <font class="keywordtype">float</font>& far1UBias, <font class="keywordtype">float</font>& far1VBias, <font class="keywordtype">bool</font>& bRot);
00632 <font class="comment">// Free the render pass for a far texture here.</font>
00633 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c1">freeFarRenderPass</a> (<a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a>* pPatch, CPatchRdrPass* pass, uint farIndex);
00634 <font class="comment">// Return the render pass for a tile Id, and a patch Lightmap.</font>
00635 CPatchRdrPass *<a class="code" href="classNL3D_1_1CLandscape.html#c2">getTileRenderPass</a>(uint16 tileId, <font class="keywordtype">bool</font> additiveRdrPass);
00636 <font class="comment">// Return the UvScaleBias for a tile Id. uv.z has the scale info. uv.x has the BiasU, and uv.y has the BiasV.</font>
00637 <font class="comment">// if bitmap type is CTile::alpha, Return also the additionla rot for alpha (else 0).</font>
00638 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c3">getTileUvScaleBiasRot</a>(uint16 tileId, CTile::TBitmap bitmapType, CVector &uvScaleBias, uint8 &rotAlpha);
00639
00640 <font class="comment">// release Far render pass/reset Tile/Far render. Delete also VB, and FaceVectors</font>
00641 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c4">resetRenderFarAndDeleteVBFV</a>();
00643 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c5">forceMergeAtTileLevel</a>();
00644
00645 <font class="comment">// Update globals value to CTessFace, and lock Buffers if possible.</font>
00646 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c6">updateGlobalsAndLockBuffers</a> (<font class="keyword">const</font> CVector &refineCenter);
00647 <font class="comment">// lockBuffers(), called by updateGlobalsAndLockBuffers().</font>
00648 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c7">lockBuffers</a> ();
00649 <font class="comment">// unlockBuffers. This is the END call for updateGlobalsAndLockBuffers().</font>
00650 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c8">unlockBuffers</a> ();
00651 <font class="comment">// special for ATI. called in render()</font>
00652 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c9">synchronizeATIVBHards</a>();
00653 <font class="comment">// update TheFaceVector for which the faces may have been modified during refine(), refineAll() etc....</font>
00654 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c10">updateTessBlocksFaceVector</a>();
00655
00656
00657 <font class="comment">// System: update UL links, and call _FarRdrPassSet.erase()</font>
00658 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c11">eraseFarRenderPassFromSet</a> (CPatchRdrPass* pass);
00659
00660
00661
00662 <font class="keyword">private</font>:
<a name="l00663"></a><a class="code" href="classNL3D_1_1CLandscape.html#o0">00663</a> <a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> <a class="code" href="classNL3D_1_1CLandscape.html#o0">Zones</a>;
00664
00665 <font class="comment">// Parameters.</font>
<a name="l00666"></a><a class="code" href="classNL3D_1_1CLandscape.html#o1">00666</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CLandscape.html#o1">_TileDistNear</a>;
<a name="l00667"></a><a class="code" href="classNL3D_1_1CLandscape.html#o2">00667</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CLandscape.html#o2">_Threshold</a>;
<a name="l00668"></a><a class="code" href="classNL3D_1_1CLandscape.html#o3">00668</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#o3">_RefineMode</a>;
<a name="l00669"></a><a class="code" href="classNL3D_1_1CLandscape.html#o4">00669</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CLandscape.html#o4">_FarTransition</a>;
<a name="l00670"></a><a class="code" href="classNL3D_1_1CLandscape.html#o5">00670</a> uint <a class="code" href="classNL3D_1_1CLandscape.html#o5">_TileMaxSubdivision</a>;
00671 <font class="comment">// For VertexProgram. true if change has occured in threshold since the last render().</font>
<a name="l00672"></a><a class="code" href="classNL3D_1_1CLandscape.html#o6">00672</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CLandscape.html#o6">_VPThresholdChange</a>;
00673
00675 <font class="comment">// @{</font>
<a name="l00676"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_0">00676</a> CRefPtr<IDriver> <a class="code" href="classNL3D_1_1CLandscape.html#z491_0">_Driver</a>;
<a name="l00677"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_1">00677</a> CLandscapeVBAllocator <a class="code" href="classNL3D_1_1CLandscape.html#z491_1">_Far0VB</a>;
<a name="l00678"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_2">00678</a> CLandscapeVBAllocator <a class="code" href="classNL3D_1_1CLandscape.html#z491_2">_Far1VB</a>;
<a name="l00679"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_3">00679</a> CLandscapeVBAllocator <a class="code" href="classNL3D_1_1CLandscape.html#z491_3">_TileVB</a>;
00680 <font class="comment">// True if we can compute Geomorph and Alpha with VertexShader.</font>
<a name="l00681"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_4">00681</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#z491_4">_VertexShaderOk</a>;
00682 <font class="comment">// For CZone::refreshTesselationGeometry().</font>
<a name="l00683"></a><a class="code" href="classNL3D_1_1CLandscape.html#z491_5">00683</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#z491_5">_RenderMustRefillVB</a>;
00684 <font class="comment">// @}</font>
00685
00686
00687 <font class="comment">// Tiles Types.</font>
00688 <font class="comment">//=============</font>
00689 <font class="comment">// Texture Map. Use a RefPtr because TileTextureMap must not reference the object, but the ptr.</font>
<a name="l00690"></a><a class="code" href="classNL3D_1_1CLandscape.html#u0">00690</a> <font class="keyword">typedef</font> <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr<ITexture></a> <a class="code" href="classNLMISC_1_1CRefPtr.html">RPTexture</a>;
<a name="l00691"></a><a class="code" href="classNL3D_1_1CLandscape.html#u1">00691</a> <font class="keyword">typedef</font> std::map<std::string, RPTexture> <a class="code" href="classNL3D_1_1CLandscape.html#u1">TTileTextureMap</a>;
<a name="l00692"></a><a class="code" href="classNL3D_1_1CLandscape.html#u2">00692</a> <font class="keyword">typedef</font> TTileTextureMap::iterator <a class="code" href="classNL3D_1_1CLandscape.html#u2">ItTileTextureMap</a>;
00693 <font class="comment">// RdrPass Set.</font>
<a name="l00694"></a><a class="code" href="classNL3D_1_1CLandscape.html#u3">00694</a> <font class="keyword">typedef</font> std::set<CPatchRdrPass> <a class="code" href="classNL3D_1_1CLandscape.html#u3">TTileRdrPassSet</a>;
<a name="l00695"></a><a class="code" href="classNL3D_1_1CLandscape.html#u4">00695</a> <font class="keyword">typedef</font> TTileRdrPassSet::iterator <a class="code" href="classNL3D_1_1CLandscape.html#u4">ItTileRdrPassSet</a>;
<a name="l00696"></a><a class="code" href="classNL3D_1_1CLandscape.html#u5">00696</a> <font class="keyword">typedef</font> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<CPatchRdrPass></a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">TSPRenderPass</a>;
00697
00698 <font class="comment">// The additional realtime structure for a tile.</font>
<a name="l00699"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html">00699</a> <font class="keyword">struct </font>CTileInfo
00700 {
00701 <font class="comment">// NB: CSmartPtr are not used for simplicity, and because of TTileRdrPassSet...</font>
00702 <font class="comment">// CPatchRdrPass::RefCount are excplictly incremented/decremented...</font>
00703 <font class="comment">// The rdrpass for diffuse+Alpha material.</font>
<a name="l00704"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m0">00704</a> CPatchRdrPass *<a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m0">DiffuseRdrPass</a>;
00705 <font class="comment">// The rdrpass for additive material (may be NULL if no additive part).</font>
<a name="l00706"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m1">00706</a> CPatchRdrPass *<a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m1">AdditiveRdrPass</a>;
00707 <font class="comment">// The scale/Bias to access those tiles in the big texture.</font>
00708 <font class="comment">// uv.z has the scale info. uv.x has the BiasU, and uv.y has the BiasV.</font>
00709 <font class="comment">// Manages the demi-texel on tile border too.</font>
<a name="l00710"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m2">00710</a> CVector <a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m2">DiffuseUvScaleBias</a>;
<a name="l00711"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m3">00711</a> CVector <a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m3">AlphaUvScaleBias</a>;
<a name="l00712"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m4">00712</a> CVector <a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m4">AdditiveUvScaleBias</a>;
00713 <font class="comment">// The additional rotation for this tile, in alpha.</font>
<a name="l00714"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m5">00714</a> uint8 <a class="code" href="structNL3D_1_1CLandscape_1_1CTileInfo.html#m5">RotAlpha</a>;
00715 };
00716
00717
00718 <font class="comment">// Tiles Data.</font>
00719 <font class="comment">//=============</font>
00720 <font class="comment">// The map of tile texture loaded.</font>
<a name="l00721"></a><a class="code" href="classNL3D_1_1CLandscape.html#o7">00721</a> <a class="code" href="classNL3D_1_1CLandscape.html#u1">TTileTextureMap</a> <a class="code" href="classNL3D_1_1CLandscape.html#o7">TileTextureMap</a>;
00722 <font class="comment">// The set of tile Rdr Pass.</font>
<a name="l00723"></a><a class="code" href="classNL3D_1_1CLandscape.html#o8">00723</a> <a class="code" href="classNL3D_1_1CLandscape.html#u3">TTileRdrPassSet</a> <a class="code" href="classNL3D_1_1CLandscape.html#o8">TileRdrPassSet</a>;
00724 <font class="comment">// The parrallel array of tile of those existing in TileBank. size of NbTilesMax.</font>
<a name="l00725"></a><a class="code" href="classNL3D_1_1CLandscape.html#o9">00725</a> std::vector<CTileInfo*> <a class="code" href="classNL3D_1_1CLandscape.html#o9">TileInfos</a>;
00726 <font class="comment">// The Lightmap rdrpass for tiles.</font>
00727 <font class="comment">// must have a vector of pointer, because of vector reallocation.</font>
<a name="l00728"></a><a class="code" href="classNL3D_1_1CLandscape.html#o10">00728</a> std::vector<TSPRenderPass> <a class="code" href="classNL3D_1_1CLandscape.html#o10">_TextureNears</a>;
<a name="l00729"></a><a class="code" href="classNL3D_1_1CLandscape.html#o11">00729</a> uint <a class="code" href="classNL3D_1_1CLandscape.html#o11">_NFreeLightMaps</a>;
00730
00731
00732 <font class="comment">// The Tile material.</font>
<a name="l00733"></a><a class="code" href="classNL3D_1_1CLandscape.html#o12">00733</a> CMaterial <a class="code" href="classNL3D_1_1CLandscape.html#o12">TileMaterial</a>;
00734
00735 <font class="comment">// The Far material.</font>
<a name="l00736"></a><a class="code" href="classNL3D_1_1CLandscape.html#o13">00736</a> CMaterial <a class="code" href="classNL3D_1_1CLandscape.html#o13">FarMaterial</a>;
00737
00738
00739 <font class="comment">// *** Far texture </font>
00740
00741 <font class="comment">// ** Some types</font>
00742
00743 <font class="comment">// The vector of set of far render pass</font>
<a name="l00744"></a><a class="code" href="classNL3D_1_1CLandscape.html#u6">00744</a> <font class="keyword">typedef</font> std::set<TSPRenderPass> <a class="code" href="classNL3D_1_1CLandscape.html#u6">TSPRenderPassSet</a>;
<a name="l00745"></a><a class="code" href="classNL3D_1_1CLandscape.html#u7">00745</a> <font class="keyword">typedef</font> TSPRenderPassSet::iterator <a class="code" href="classNL3D_1_1CLandscape.html#u7">ItSPRenderPassSet</a>;
<a name="l00746"></a><a class="code" href="classNL3D_1_1CLandscape.html#u8">00746</a> <font class="keyword">typedef</font> std::vector<TSPRenderPassSet> <a class="code" href="classNL3D_1_1CLandscape.html#u8">TSPRdrPassSetVector</a>;
<a name="l00747"></a><a class="code" href="classNL3D_1_1CLandscape.html#o14">00747</a> <a class="code" href="classNL3D_1_1CLandscape.html#u6">TSPRenderPassSet</a> <a class="code" href="classNL3D_1_1CLandscape.html#o14">_FarRdrPassSet</a>; <font class="comment">// Contain all the render pass not empty for pass0 and pass1</font>
<a name="l00748"></a><a class="code" href="classNL3D_1_1CLandscape.html#o15">00748</a> <a class="code" href="classNL3D_1_1CLandscape.html#u8">TSPRdrPassSetVector</a> <a class="code" href="classNL3D_1_1CLandscape.html#o15">_FarRdrPassSetVectorFree</a>; <font class="comment">// Contain the render pass not filled yet sorted by size for pass0 and pass1</font>
<a name="l00749"></a><a class="code" href="classNL3D_1_1CLandscape.html#o16">00749</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#o16">_FarInitialized</a>;
00750
00751 <font class="comment">// Used internaly by initTileBanks</font>
00752 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#c12">eraseTileFarIfNotGood</a> (uint tileNumber, uint sizeOrder0, uint sizeOrder1, uint sizeOrder2);
00753
00754 <font class="comment">// ** Some private methods</font>
00755 <font class="keyword">static</font> uint <a class="code" href="classNL3D_1_1CLandscape.html#f0">getRdrPassIndexWithSize</a> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
00756 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c13">addPatch</a> ();
00757 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c14">removePatch</a> ();
00758
00759
00760 <font class="comment">// *** Lighting</font>
<a name="l00761"></a><a class="code" href="classNL3D_1_1CLandscape.html#o17">00761</a> CRGBA <a class="code" href="classNL3D_1_1CLandscape.html#o17">_LightValue</a>[256];
00762
<a name="l00763"></a><a class="code" href="classNL3D_1_1CLandscape.html#o18">00763</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#o18">_AutomaticLighting</a>;
<a name="l00764"></a><a class="code" href="classNL3D_1_1CLandscape.html#o19">00764</a> CVector <a class="code" href="classNL3D_1_1CLandscape.html#o19">_AutomaticLightDir</a>;
00765
00766 <font class="comment">// The map LightGroupName -> Color.</font>
<a name="l00767"></a><a class="code" href="classNL3D_1_1CLandscape.html#u9">00767</a> <font class="keyword">typedef</font> std::map<std::string, NLMISC::CRGBA> <a class="code" href="classNL3D_1_1CLandscape.html#u9">TLightGroupColorMap</a>;
<a name="l00768"></a><a class="code" href="classNL3D_1_1CLandscape.html#u10">00768</a> <font class="keyword">typedef</font> TLightGroupColorMap::iterator <a class="code" href="classNL3D_1_1CLandscape.html#u10">ItLightGroupColorMap</a>;
<a name="l00769"></a><a class="code" href="classNL3D_1_1CLandscape.html#o20">00769</a> <a class="code" href="classNL3D_1_1CLandscape.html#u9">TLightGroupColorMap</a> <a class="code" href="classNL3D_1_1CLandscape.html#o20">_LightGroupColorMap</a>;
00770
00771
00772 <font class="keyword">private</font>:
00773 <font class="comment">// Internal only. Force load of the tile (with TileBank).</font>
00774 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c15">loadTile</a>(uint16 tileId);
00775 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c16">releaseTile</a>(uint16 tileId);
00776 ITexture *<a class="code" href="classNL3D_1_1CLandscape.html#c17">findTileTexture</a>(<font class="keyword">const</font> std::string &textName);
00777 CPatchRdrPass *<a class="code" href="classNL3D_1_1CLandscape.html#c18">findTileRdrPass</a>(<font class="keyword">const</font> CPatchRdrPass &pass);
00778
00779 <font class="comment">// Tile LightMap mgt. NB: a lightmap is now a 2x2 tiles lightmap (10x10 pixels).</font>
00780 <font class="comment">// @{</font>
00781 <font class="comment">// Compute and get a lightmapId/lightmap renderpass.</font>
00782 <font class="comment">// lightmap returned is to be uses with getTileRenderPass(). The id returned must be stored.</font>
00783 uint <a class="code" href="classNL3D_1_1CLandscape.html#z492_0">getTileLightMap</a>(CRGBA map[<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>*<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>], CPatchRdrPass *&lightmapRdrPass);
00784 <font class="comment">// tileLightMapId must be the id returned by getTileLightMap().</font>
00785 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z492_1">getTileLightMapUvInfo</a>(uint tileLightMapId, CVector &uvScaleBias);
00786 <font class="comment">// tileLightMapId must be the id returned by getTileLightMap().</font>
00787 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z492_2">releaseTileLightMap</a>(uint tileLightMapId);
00788
00789 <font class="comment">// refill a lightmap already computed. tileLightMapId must be the id returned by getTileLightMap().</font>
00790 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z492_3">refillTileLightMap</a>(uint tileLightMapId, CRGBA map[<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>*<a class="code" href="texture__near_8h.html#a0">NL_TILE_LIGHTMAP_SIZE</a>]);
00791
00792 <font class="comment">// @}</font>
00793
00794
00795 <font class="comment">// check a zone, adding error to exception.</font>
00796 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#c19">checkZoneBinds</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l2">CZone</a> &curZone, EBadBind &bindError);
00797
00798
<a name="l00802"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html">00802</a> <font class="keyword">struct </font>CBezierPatchZ
00803 {
<a name="l00805"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m0">00805</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m0">Vertices</a>[4];
<a name="l00807"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m1">00807</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m1">Tangents</a>[8];
<a name="l00809"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m2">00809</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#m2">Interiors</a>[4];
00810
00812 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#a0">makeInteriors</a>();
00814 <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLandscape_1_1CBezierPatchZ.html#a1">eval</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>; <font class="comment">// s,t coordinates for quad.</font>
00815 };
00816
00817
00818 <font class="comment">// HeightFields.</font>
<a name="l00819"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html">00819</a> <font class="keyword">struct </font>CHeightField
00820 {
<a name="l00821"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m0">00821</a> std::vector<CBezierPatchZ> <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m0">ZPatchs</a>;
00822
<a name="l00824"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m2">00824</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m1">OriginX</a>, <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m2">OriginY</a>;
<a name="l00826"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m4">00826</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m3">SizeX</a>, <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m4">SizeY</a>;
<a name="l00827"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m6">00827</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m5">OOSizeX</a>, <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m6">OOSizeY</a>;
<a name="l00829"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m7">00829</a> uint <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m7">Width</a>, <a class="code" href="structNL3D_1_1CLandscape_1_1CHeightField.html#m8">Height</a>;
00830 };
<a name="l00831"></a><a class="code" href="classNL3D_1_1CLandscape.html#o21">00831</a> CHeightField <a class="code" href="classNL3D_1_1CLandscape.html#o21">_HeightField</a>;
00832
00833
00835 <font class="comment">// @{</font>
00836
00837 <font class="comment">// A CPatchIdent, with a ptr to the compiled CPatch </font>
<a name="l00838"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CPatchIdentEx.html">00838</a> <font class="keyword">struct </font>CPatchIdentEx : <font class="keyword">public</font> CPatchIdent
00839 {
<a name="l00840"></a><a class="code" href="structNL3D_1_1CLandscape_1_1CPatchIdentEx.html#m0">00840</a> <font class="keyword">const</font> CPatch *<a class="code" href="structNL3D_1_1CLandscape_1_1CPatchIdentEx.html#m0">Patch</a>;
00841 };
00842
<a name="l00844"></a><a class="code" href="classNL3D_1_1CLandscape.html#z493_2">00844</a> CQuadGrid<CPatchIdentEx> <a class="code" href="classNL3D_1_1CLandscape.html#z493_2">_PatchQuadGrid</a>;
00845 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="classNL3D_1_1CLandscape.html#z493_3">_PatchQuadGridSize</a>;
00846 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CLandscape.html#z493_4">_PatchQuadGridEltSize</a>;
00847
00854 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z493_0">addTrianglesInBBox</a>(<font class="keyword">const</font> CPatchIdentEx &paIdEx, <font class="keyword">const</font> CAABBox &bbox, std::vector<CTrianglePatch> &triangles, uint8 tileTessLevel) <font class="keyword">const</font>;
00855
00858 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z493_1">addPatchBlocksInBBox</a>(<font class="keyword">const</font> CPatchIdentEx &paIdEx, <font class="keyword">const</font> CAABBox &bbox, std::vector<CPatchBlockIdent> &paBlockIds);
00859 <font class="comment">// @}</font>
00860
00861
00863 <font class="comment">// @{</font>
00864 <font class="comment">// guess.</font>
<a name="l00865"></a><a class="code" href="classNL3D_1_1CLandscape.html#z494_0">00865</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#z494_0">_NoiseEnabled</a>;
00866 <font class="comment">// @}</font>
00867
00868
00870 <font class="comment">// @{</font>
<a name="l00872"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_0">00872</a> <font class="comment"> CTessFacePriorityList _SplitPriorityList;</font>
<a name="l00874"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_1">00874</a> <font class="comment"> CTessFacePriorityList _MergePriorityList;</font>
<a name="l00876"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_2">00876</a> <font class="comment"> CVector _OldRefineCenter;</font>
<a name="l00877"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_3">00877</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#z495_3">_OldRefineCenterSetuped</a>;
<a name="l00879"></a><a class="code" href="classNL3D_1_1CLandscape.html#z495_4">00879</a> CTessFacePListNode <a class="code" href="classNL3D_1_1CLandscape.html#z495_4">_RootNewLeaves</a>;
00880 <font class="comment">// @}</font>
00881
00882
00884 <font class="comment">// @{</font>
<a name="l00886"></a><a class="code" href="classNL3D_1_1CLandscape.html#z496_1">00886</a> <font class="comment"> CVegetableManager *_VegetableManager;</font>
00887
<a name="l00889"></a><a class="code" href="classNL3D_1_1CLandscape.html#z496_2">00889</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#z496_2">_VegetableManagerEnabled</a>;
<a name="l00891"></a><a class="code" href="classNL3D_1_1CLandscape.html#z496_3">00891</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#z496_3">_DriverOkForVegetable</a>;
00892
<a name="l00894"></a><a class="code" href="classNL3D_1_1CLandscape.html#z496_4">00894</a> CTessList<CLandscapeVegetableBlock> <a class="code" href="classNL3D_1_1CLandscape.html#z496_4">_VegetableBlockList</a>;
00895
00899 <font class="keyword">const</font> CTileVegetableDesc &<a class="code" href="classNL3D_1_1CLandscape.html#z496_0">getTileVegetableDesc</a>(uint16 tileId);
00900
00901 <font class="comment">// @}</font>
00902
00903
00905 <font class="comment">// @{</font>
<a name="l00907"></a><a class="code" href="classNL3D_1_1CLandscape.html#z497_0">00907</a> <font class="comment"> CVector _PZBModelPosition;</font>
00908 <font class="comment">// @}</font>
00909
00910
00912 <font class="comment">// @{</font>
00913 <font class="comment">// Last update time.</font>
<a name="l00914"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_4">00914</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CLandscape.html#z498_4">_ULPrecTime</a>;
<a name="l00915"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_5">00915</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CLandscape.html#z498_5">_ULPrecTimeInit</a>;
<a name="l00916"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_6">00916</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CLandscape.html#z498_6">_ULTime</a>;
<a name="l00918"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_7">00918</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CLandscape.html#z498_7">_ULFrequency</a>;
00919
00920
<a name="l00922"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_8">00922</a> sint <a class="code" href="classNL3D_1_1CLandscape.html#z498_8">_ULTotalFarPixels</a>;
<a name="l00924"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_9">00924</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CLandscape.html#z498_9">_ULFarPixelsToUpdate</a>;
<a name="l00926"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_10">00926</a> CTextureFar *<a class="code" href="classNL3D_1_1CLandscape.html#z498_10">_ULRootTextureFar</a>;
<a name="l00928"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_11">00928</a> uint <a class="code" href="classNL3D_1_1CLandscape.html#z498_11">_ULFarCurrentPatchId</a>;
00929
00930
<a name="l00932"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_12">00932</a> sint <a class="code" href="classNL3D_1_1CLandscape.html#z498_12">_ULTotalNearPixels</a>;
<a name="l00934"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_13">00934</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CLandscape.html#z498_13">_ULNearPixelsToUpdate</a>;
<a name="l00936"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_14">00936</a> <a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a> *<a class="code" href="classNL3D_1_1CLandscape.html#z498_14">_ULRootNearPatch</a>;
<a name="l00938"></a><a class="code" href="classNL3D_1_1CLandscape.html#z498_15">00938</a> uint <a class="code" href="classNL3D_1_1CLandscape.html#z498_15">_ULNearCurrentTessBlockId</a>;
00939
00941 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z498_0">linkPatchToNearUL</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a> *patch);
00942 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z498_1">unlinkPatchFromNearUL</a>(<a class="code" href="classNL3D_1_1CLandscape.html#l1">CPatch</a> *patch);
00943
00944
00946 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z498_2">updateLightingTextureFar</a>(<font class="keywordtype">float</font> ratio);
00948 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CLandscape.html#z498_3">updateLightingTextureNear</a>(<font class="keywordtype">float</font> ratio);
00949
00950
00951 <font class="comment">// @}</font>
00952
00953
00955 <font class="comment">// @{</font>
<a name="l00957"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_2">00957</a> <font class="comment"> NLMISC::CSmartPtr<ITexture> _TextureDLM;</font>
<a name="l00959"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_0">00959</a> <font class="comment"> CTextureDLM *getTextureDLM() const {return (CTextureDLM*)(ITexture*)_TextureDLM;}</font>
<a name="l00961"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_3">00961</a> <font class="comment"> CPatchDLMContextList *_PatchDLMContextList;</font>
<a name="l00963"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_1">00963</a> <font class="comment"> CPatchDLMContextList *getPatchDLMContextList() const {return _PatchDLMContextList;}</font>
<a name="l00965"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_4">00965</a> <font class="comment"> float _DLMMaxAttEnd;</font>
00966
<a name="l00968"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_5">00968</a> CRGBA <a class="code" href="classNL3D_1_1CLandscape.html#z499_5">_DLMGlobalVegetableColor</a>;
00969
<a name="l00971"></a><a class="code" href="classNL3D_1_1CLandscape.html#z499_6">00971</a> CRGBA <a class="code" href="classNL3D_1_1CLandscape.html#z499_6">_PointLightDiffuseMaterial</a>;
00972
00973 <font class="comment">// @}</font>
00974
00975 };
00976
00977
00978
00979 } <font class="comment">// NL3D</font>
00980
00981
00982 <font class="preprocessor">#endif // NL_LANDSCAPE_H</font>
00983 <font class="preprocessor"></font>
00984 <font class="comment">/* End of landscape.h */</font>
</pre></div>
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