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<hr><h1>instance_user.cpp</h1><a href="instance__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="instance__user_8h.html">3d/instance_user.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00030
00031
00032 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00033
00034 <font class="keyword">namespace </font>NL3D
00035 {
00036
00037
00038
00039 <font class="comment">// ***************************************************************************</font>
<a name="l00040"></a><a class="code" href="classNL3D_1_1CInstanceUser.html#z457_0">00040</a> CInstanceUser::CInstanceUser(CScene *scene, IModel *trans) :
00041 CTransformUser(scene, trans)
00042 {
00043 <a class="code" href="classNL3D_1_1CInstanceUser.html#m0">_Instance</a>= safe_cast<CTransformShape*>(_Transform);
00044 CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(_Instance);
00045
00046 <font class="comment">// If It it is a CMeshBaseInstance (with materials).</font>
00047 <font class="keywordflow">if</font>(mi)
00048 {
00049 <font class="comment">// create user mats.</font>
00050 <a class="code" href="types__nl_8h.html#a14">uint</a> numMat= mi->Materials.size();
00051 <a class="code" href="classNL3D_1_1CInstanceUser.html#m1">_Materials</a>.reserve(numMat);
00052 <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a14">uint</a> i=0;i<numMat;i++)
00053 {
00054 <a class="code" href="classNL3D_1_1CInstanceUser.html#m1">_Materials</a>.push_back(&mi->Materials[i]);
00055 }
00056 }
00057 }
00058
00059
00060 <font class="comment">// ***************************************************************************</font>
<a name="l00061"></a><a class="code" href="classNL3D_1_1CInstanceUser.html#a0">00061</a> <font class="keywordtype">void</font> CInstanceUser::getShapeAABBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox)<font class="keyword"> const</font>
00062 <font class="keyword"></font>{
00063 <a class="code" href="classNL3D_1_1CInstanceUser.html#m0">_Instance</a>->getAABBox(bbox);
00064 }
00065
00066 <font class="comment">// ***************************************************************************</font>
<a name="l00067"></a><a class="code" href="classNL3D_1_1CInstanceUser.html#a1">00067</a> <font class="keywordtype">void</font> CInstanceUser::setBlendShapeFactor (<font class="keyword">const</font> std::string &blendShapeName, <font class="keywordtype">float</font> factor, <font class="keywordtype">bool</font> dynamic)
00068 {
00069 CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(_Instance);
00070
00071 <font class="keywordflow">if</font> (mi)
00072 {
00073 mi->setBlendShapeFactor (blendShapeName, factor);
00074 <font class="comment">// \todo trap takes care of the dynamic flag</font>
00075 }
00076 }
00077
00078 <font class="comment">// ***************************************************************************</font>
<a name="l00079"></a><a class="code" href="classNL3D_1_1CInstanceUser.html#a2">00079</a> <font class="keywordtype">void</font> CInstanceUser::changeMRMDistanceSetup(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest)
00080 {
00081 CMeshBaseInstance *mi= dynamic_cast<CMeshBaseInstance*>(_Instance);
00082
00083 <font class="comment">// Just for CMeshBaseInstance.</font>
00084 <font class="keywordflow">if</font> (mi)
00085 {
00086 mi->changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
00087 }
00088 }
00089
00090
00091 <font class="comment">// ***************************************************************************</font>
<a name="l00092"></a><a class="code" href="classNL3D_1_1CInstanceUser.html#a3">00092</a> <font class="keywordtype">void</font> CInstanceUser::setShapeDistMax(<font class="keywordtype">float</font> distMax)
00093 {
00094 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceUser.html#m0">_Instance</a> && <a class="code" href="classNL3D_1_1CInstanceUser.html#m0">_Instance</a>->Shape)
00095 {
00096 <a class="code" href="classNL3D_1_1CInstanceUser.html#m0">_Instance</a>->Shape->setDistMax(distMax);
00097 }
00098 }
00099
00100 <font class="comment">// ***************************************************************************</font>
<a name="l00101"></a><a class="code" href="classNL3D_1_1CInstanceUser.html#a4">00101</a> <font class="keywordtype">float</font> CInstanceUser::getShapeDistMax()<font class="keyword"> const</font>
00102 <font class="keyword"></font>{
00103 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceUser.html#m0">_Instance</a> && <a class="code" href="classNL3D_1_1CInstanceUser.html#m0">_Instance</a>->Shape)
00104 {
00105 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceUser.html#m0">_Instance</a>->Shape->getDistMax();
00106 }
00107 <font class="keywordflow">else</font>
00108 <font class="keywordflow">return</font> -1;
00109 }
00110
00111
00112 } <font class="comment">// NL3D</font>
</pre></div>
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