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<hr><h1>instance_material_user.cpp</h1><a href="instance__material__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="instance__material__user_8h.html">3d/instance_material_user.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="async__texture__block_8h.html">3d/async_texture_block.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="mesh__base__instance_8h.html">3d/mesh_base_instance.h</a>"</font>
00031
00032
00033 <font class="keyword">namespace </font>NL3D
00034 {
00035
00036
00037 <font class="comment">// ***************************************************************************</font>
<a name="l00038"></a><a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#z470_0">00038</a> <font class="keywordtype">bool</font> CInstanceMaterialUser::isTextureFile(uint stage)<font class="keyword"> const</font>
00039 <font class="keyword"></font>{
00040 <a class="code" href="instance__material__user_8h.html#a0">NL3D_MEM_MATERIAL_INSTANCE</a>
00041 <font class="keywordflow">if</font> (stage >= <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>)
00042 {
00043 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"UInstanceMaterialUser::isTextureFile : invalid stage"</font>);
00044 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00045 }
00046 <font class="keywordflow">return</font> dynamic_cast<CTextureFile *>(<a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#o1">_Material</a>->getTexture(stage)) != NULL;
00047 }
00048
00049 <font class="comment">// ***************************************************************************</font>
<a name="l00050"></a><a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#z470_1">00050</a> std::string CInstanceMaterialUser::getTextureFileName(uint stage)<font class="keyword"> const</font>
00051 <font class="keyword"></font>{
00052 <a class="code" href="instance__material__user_8h.html#a0">NL3D_MEM_MATERIAL_INSTANCE</a>
00053 <font class="keywordflow">if</font> (stage >= <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>)
00054 {
00055 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"UInstanceMaterialUser::getTextureFileName : invalid stage"</font>);
00056 <font class="keywordflow">return</font> <font class="stringliteral">""</font>;
00057 }
00058
00059 <font class="comment">// If Async mode</font>
00060 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#o0">_MBI</a>->getAsyncTextureMode())
00061 {
00062 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#o2">_AsyncTextureBlock</a>->isTextureFile(stage));
00063 <font class="comment">// return name of the async one.</font>
00064 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#o2">_AsyncTextureBlock</a>->TextureNames[stage];
00065 }
00066 <font class="keywordflow">else</font>
00067 {
00068 <font class="comment">// return the name in the material</font>
00069 <font class="keywordflow">return</font> NLMISC::safe_cast<CTextureFile *>(<a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#o1">_Material</a>->getTexture(stage))->getFileName();
00070 }
00071 }
00072
00073 <font class="comment">// ***************************************************************************</font>
<a name="l00074"></a><a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#z470_2">00074</a> <font class="keywordtype">void</font> CInstanceMaterialUser::setTextureFileName(<font class="keyword">const</font> std::string &fileName, uint stage)
00075 {
00076 <a class="code" href="instance__material__user_8h.html#a0">NL3D_MEM_MATERIAL_INSTANCE</a>
00077 <font class="keywordflow">if</font> (stage >= <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>)
00078 {
00079 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"UInstanceMaterialUser::setTextureFileName : invalid stage"</font>);
00080 <font class="keywordflow">return</font>;
00081 }
00082
00083 <font class="comment">// If Async mode</font>
00084 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#o0">_MBI</a>->getAsyncTextureMode())
00085 {
00086 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#o2">_AsyncTextureBlock</a>->isTextureFile(stage))
00087 {
00088 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"UInstanceMaterialUser::setTextureFileName : the texture is not a texture file"</font>);
00089 <font class="keywordflow">return</font>;
00090 }
00091 <font class="comment">// replace the fileName</font>
00092 <a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#o2">_AsyncTextureBlock</a>->TextureNames[stage]= fileName;
00093 <font class="comment">// Flag the instance.</font>
00094 <a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#o0">_MBI</a>->setAsyncTextureDirty(<font class="keyword">true</font>);
00095 }
00096 <font class="keywordflow">else</font>
00097 {
00098 CTextureFile *otherTex = dynamic_cast<CTextureFile *>(<a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#o1">_Material</a>->getTexture(stage));
00099 <font class="keywordflow">if</font> (!otherTex)
00100 {
00101 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"UInstanceMaterialUser::setTextureFileName : the texture is not a texture file"</font>);
00102 <font class="keywordflow">return</font>;
00103 }
00104 CTextureFile *tf = <font class="keyword">new</font> CTextureFile(*otherTex);
00105 tf->setFileName(fileName);
00106 <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<ITexture></a> old = <a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#o1">_Material</a>->getTexture(stage);
00107 <a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#o1">_Material</a>->setTexture(stage, tf);
00108 }
00109 }
00110
00111 <font class="comment">// ***************************************************************************</font>
<a name="l00112"></a><a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#a2">00112</a> <font class="keywordtype">void</font> CInstanceMaterialUser::emptyTexture(uint stage <font class="comment">/*=0*/</font>)
00113 {
00114 <a class="code" href="instance__material__user_8h.html#a0">NL3D_MEM_MATERIAL_INSTANCE</a>
00115 <font class="keywordflow">if</font> (stage >= <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>)
00116 {
00117 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"UInstanceMaterialUser::emptyTexture : invalid stage"</font>);
00118 <font class="keywordflow">return</font>;
00119 }
00120 <a class="code" href="classNL3D_1_1CInstanceMaterialUser.html#o1">_Material</a>->setTexture(stage, NULL);
00121 }
00122
00123
00124
00125 } <font class="comment">// NL3D</font>
</pre></div>
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