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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>instance_lighter.h</h1><a href="instance__lighter_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_INSTANCE_LIGHTER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_INSTANCE_LIGHTER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="triangle_8h.html">nel/misc/triangle.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="plane_8h.html">nel/misc/plane.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="scene__group_8h.html">3d/scene_group.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="landscape_8h.html">3d/landscape.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="mesh__mrm_8h.html">3d/mesh_mrm.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="cube__grid_8h.html">3d/cube_grid.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="ig__surface__light__build_8h.html">3d/ig_surface_light_build.h</a>"</font>
00041 
00042 
00043 <font class="keyword">namespace </font>NL3D 
00044 {
00045 
00046 
00047 <font class="comment">// ***************************************************************************</font>
<a name="l00055"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html">00055</a> <font class="comment"></font><font class="keyword">class </font>CInstanceLighter
00056 {
00057 <font class="keyword">public</font>:
00058 
00059         <font class="keyword">enum</font>    {<a class="code" href="classNL3D_1_1CInstanceLighter.html#s1s0">MaxOverSamples</a>= 16};
00060 
00061 <font class="keyword">public</font>:
00062 
00063         <font class="comment">// Light Options decription structure</font>
<a name="l00064"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html">00064</a>         <font class="keyword">class </font>CLightDesc
00065         {
00066         <font class="keyword">public</font>:
00067                 <font class="comment">// Default Ctor</font>
00068                 <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#a0">CLightDesc</a> ();
00069 
00070                 <font class="comment">// Disable Sun contribution: ie set 0 to all contributions of sun on instances and surfaces?? false by default</font>
<a name="l00071"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m0">00071</a>                 <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m0">DisableSunContribution</a>;
00072 
00073                 <font class="comment">// Sun direction</font>
<a name="l00074"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m1">00074</a>                 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>                 <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m1">LightDirection</a>;
00075 
00076                 <font class="comment">// Grid size</font>
<a name="l00077"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m2">00077</a>                 <a class="code" href="types__nl_8h.html#a14">uint</a>                                    <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m2">GridSize</a>;
00078 
00079                 <font class="comment">// Grid size</font>
<a name="l00080"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m3">00080</a>                 <font class="keywordtype">float</font>                                   <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m3">GridCellSize</a>;
00081 
00082                 <font class="comment">// Project shadows on instances.</font>
<a name="l00083"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m4">00083</a>                 <font class="keywordtype">bool</font>                                    <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m4">Shadow</a>;
00084 
00085                 <font class="comment">// Number of samples For sun shadowing only. Must be: 0 (disable), 2, 4, 8, 16</font>
<a name="l00086"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m5">00086</a>                 <a class="code" href="types__nl_8h.html#a14">uint</a>                                    <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m5">OverSampling</a>;
00087 
00088                 <font class="comment">// This is a user shapeMap.</font>
<a name="l00089"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m6">00089</a>                 std::map&lt;std::string, IShape*&gt;                          <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m6">UserShapeMap</a>;
00090 
00091         };
00092 
00093         <font class="comment">// A triangle used to light the zone</font>
<a name="l00094"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html">00094</a>         <font class="keyword">class </font>CTriangle
00095         {
<a name="l00096"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#l0">00096</a>                 <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#l0">CInstanceLighter</a>;
00097         <font class="keyword">public</font>:
00098                 <font class="comment">// Ctors</font>
<a name="l00099"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#a0">00099</a>                 <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#a0">CTriangle</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a>&amp; triangle, <a class="code" href="types__nl_8h.html#a13">sint</a> instanceId)
00100                 {
00101                         <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#m0">Triangle</a>=triangle;
00102                         <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#m1">InstanceId</a>= instanceId;
00103                 }
00104 
00105                 <font class="comment">// The triangle</font>
<a name="l00106"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#m0">00106</a>                 <a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a>       <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#m0">Triangle</a>;
00107 
00108                 <font class="comment">// which instance owns this triangle. -1 if none (landscape or others ig).</font>
<a name="l00109"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#m1">00109</a>                 <a class="code" href="types__nl_8h.html#a13">sint</a>                            <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#m1">InstanceId</a>;
00110 
00111                 <font class="comment">// Other info</font>
<a name="l00112"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#a1">00112</a>                 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>            &amp;<a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#a1">getPlane</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#o0">Plane</a>;}
00113 
00114         <font class="keyword">private</font>:
<a name="l00115"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#o0">00115</a>                 <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>          <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CTriangle.html#o0">Plane</a>;
00116         };
00117 
00118 
00119 <font class="keyword">public</font>:
00120 
00124         <font class="keyword">static</font>  <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CInstanceLighter.html#d0">lightIgSimple</a>(<a class="code" href="classNL3D_1_1CInstanceLighter.html#a0">CInstanceLighter</a> &amp;instLighter, <font class="keyword">const</font> CInstanceGroup &amp;igIn, CInstanceGroup &amp;igOut, <font class="keyword">const</font> CLightDesc &amp;lightDesc);
00125 
00126 <font class="keyword">public</font>:
00127 
00129         <a class="code" href="classNL3D_1_1CInstanceLighter.html#a0">CInstanceLighter</a>();
<a name="l00131"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#a1">00131</a>         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#a1">~CInstanceLighter</a>() {}
00132 
00133         <font class="comment">// Init the system</font>
00134         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#a2">init</a> ();
00135 
00146         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#a3">light</a> (<font class="keyword">const</font> CInstanceGroup &amp;igIn, CInstanceGroup &amp;igOut, <font class="keyword">const</font> CLightDesc &amp;lightDesc, std::vector&lt;CTriangle&gt;&amp; obstacles, 
00147                 CLandscape *landscape= NULL, CIGSurfaceLightBuild *igSurfaceLightBuild= NULL);
00148 
00149 
00150         <font class="comment">// Add triangles from a landscape</font>
00151         <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#d1">addTriangles</a> (CLandscape &amp;landscape, std::vector&lt;uint&gt; &amp;listZone, <a class="code" href="types__nl_8h.html#a14">uint</a> order, std::vector&lt;CTriangle&gt;&amp; triangleArray);
00152 
00156         <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#d1">addTriangles</a> (<font class="keyword">const</font> IShape &amp;shape, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&amp; modelMT, std::vector&lt;CTriangle&gt;&amp; triangleArray, <a class="code" href="types__nl_8h.html#a13">sint</a> instanceId);
00157 
00158         <font class="comment">// Progress callback</font>
<a name="l00159"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#a4">00159</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#a4">progress</a> (<font class="keyword">const</font> <font class="keywordtype">char</font> *message, <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#a4">progress</a>) {};
00160 
00161 
00163 
00164 
00168         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CInstanceLighter.html#z449_0">addStaticPointLight</a>(<font class="keyword">const</font> CPointLightNamed &amp;pln);
00169 
00171 
00172 
00173 <font class="comment">// ********************************</font>
00174 <font class="keyword">private</font>:
00175 
00176 
00177         <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#d1">addTriangles</a> (<font class="keyword">const</font> CMeshGeom &amp;meshGeom, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&amp; modelMT, std::vector&lt;CTriangle&gt;&amp; triangleArray, <a class="code" href="types__nl_8h.html#a13">sint</a> instanceId);
00178         <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#d1">addTriangles</a> (<font class="keyword">const</font> CMeshMRMGeom &amp;meshGeom, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&amp; modelMT, std::vector&lt;CTriangle&gt;&amp; triangleArray, <a class="code" href="types__nl_8h.html#a13">sint</a> instanceId);
00179         <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#f2">excludeAllPatchFromRefineAll</a> (CLandscape &amp;landscape, std::vector&lt;uint&gt; &amp;listZone, <font class="keywordtype">bool</font> exclude);
00180 
00181 
00182         <font class="comment">// light / rayTrace against sun.</font>
00183         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CInstanceLighter.html#c0">computeSunContribution</a>(<font class="keyword">const</font> CLightDesc &amp;lightDesc, std::vector&lt;CTriangle&gt;&amp; obstacles, CLandscape *landscape);
00184 
00185         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CInstanceLighter.html#c1">dilateLightingOnSurfaceCells</a>();
00186 
00187 <font class="keyword">private</font>:
00188         <font class="keyword">struct  </font>CPointLightRT;
00189 
<a name="l00190"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html">00190</a>         <font class="keyword">struct  </font>CInstanceInfo
00191         {
00192                 <font class="comment">// Center of the mesh to compute lighting.</font>
<a name="l00193"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m0">00193</a>                 CVector                 <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m0">CenterPos</a>;
00194 
00195                 <font class="comment">// Pos of samples, for overSampling. if none, OverSamples[0]== CenterPos</font>
<a name="l00196"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m1">00196</a>                 CVector                 <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m1">OverSamples</a>[MaxOverSamples];
00197 
00198                 <font class="comment">// Temp light which influence this instance.</font>
<a name="l00199"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m2">00199</a>                 CPointLightRT   *<a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m2">Light</a>[CInstanceGroup::NumStaticLightPerInstance];
00200 
00201                 <font class="comment">// Temp Ambient light which influence this instance.</font>
<a name="l00202"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m3">00202</a>                 CPointLightRT   *<a class="code" href="structNL3D_1_1CInstanceLighter_1_1CInstanceInfo.html#m3">LocalAmbientLight</a>;
00203         };
00204 
00205         <font class="comment">// Instance of the current ig to be lighted.</font>
<a name="l00206"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">00206</a>         std::vector&lt;CInstanceGroup::CInstance&gt;  <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>;
00207         <font class="comment">// Instance Lighting Info of the current ig to be lighted.</font>
<a name="l00208"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#o1">00208</a>         std::vector&lt;CInstanceInfo&gt;                              <a class="code" href="classNL3D_1_1CInstanceLighter.html#o1">_InstanceInfos</a>;
00209         <font class="comment">// The current instance computed. Used to skip it in raytracing</font>
<a name="l00210"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#o2">00210</a>         <a class="code" href="types__nl_8h.html#a13">sint</a>                                                                    <a class="code" href="classNL3D_1_1CInstanceLighter.html#o2">_CurrentInstanceComputed</a>;
00211         <font class="comment">// CIGSurfaceLight Info.</font>
<a name="l00212"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#o3">00212</a>         CIGSurfaceLightBuild                                    *<a class="code" href="classNL3D_1_1CInstanceLighter.html#o3">_IGSurfaceLightBuild</a>;
00213         <font class="comment">// The RetrieverGridMap currently builded.</font>
<a name="l00214"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#o4">00214</a>         CIGSurfaceLight::TRetrieverGridMap              <a class="code" href="classNL3D_1_1CInstanceLighter.html#o4">_IGRetrieverGridMap</a>;
00215 
00216 
<a name="l00218"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html">00218</a>         <font class="keyword">struct  </font>CPointLightRT
00219         {
<a name="l00220"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m0">00220</a>                 CPointLightNamed                <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m0">PointLight</a>;
<a name="l00221"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m1">00221</a>                 <font class="keywordtype">float</font>                                   <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m1">OODeltaAttenuation</a>;
00222                 <font class="comment">// BBox of the pointLight</font>
<a name="l00223"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m2">00223</a>                 <a class="code" href="classNLMISC_1_1CBSphere.html">NLMISC::CBSphere</a>                <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m2">BSphere</a>;
00224 
00225                 <font class="comment">// Faces that may occlude the light. Only Back Faces (from the light pov) are inserted</font>
<a name="l00226"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m3">00226</a>                 CCubeGrid&lt;const CTriangle*&gt;             <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m3">FaceCubeGrid</a>;
00227                 <font class="comment">// Number of TileLightInfluences which use this PointLight.</font>
<a name="l00228"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m4">00228</a>                 <a class="code" href="types__nl_8h.html#a14">uint</a>                                    <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m4">RefCount</a>;
00229                 <font class="comment">// Final id of the pointLight in the Ig.</font>
<a name="l00230"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m5">00230</a>                 <a class="code" href="types__nl_8h.html#a14">uint</a>                                    <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m5">DstId</a>;
00231 
00232                 <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#a0">CPointLightRT</a>();
00233 
00239                 <font class="keywordtype">bool</font>            <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#a1">testRaytrace</a>(<font class="keyword">const</font> CVector &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a246">v</a>, <a class="code" href="types__nl_8h.html#a13">sint</a> instanceComputed= -1);
00240         };
00241 
00242 
<a name="l00244"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPredPointLightToPoint.html">00244</a>         <font class="keyword">struct          </font>CPredPointLightToPoint
00245         {
<a name="l00246"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPredPointLightToPoint.html#m0">00246</a>                 CVector         <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPredPointLightToPoint.html#m0">Point</a>;
00247 
00248                 <font class="keywordtype">bool</font>    <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPredPointLightToPoint.html#a0">operator() </a>(CPointLightRT *pla, CPointLightRT *plb) <font class="keyword">const</font>;
00249         };
00250 
00251 
<a name="l00253"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">00253</a>         std::vector&lt;CPointLightRT&gt;              <a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">_StaticPointLights</a>;
<a name="l00255"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#o6">00255</a>         CQuadGrid&lt;CPointLightRT*&gt;               <a class="code" href="classNL3D_1_1CInstanceLighter.html#o6">_StaticPointLightQuadGrid</a>;
00256 
00257 
00259         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CInstanceLighter.html#c2">compilePointLightRT</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> gridSize, <font class="keywordtype">float</font> gridCellSize, std::vector&lt;CTriangle&gt;&amp; obstacles, <font class="keywordtype">bool</font> doShadow);
00260 
00264         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CInstanceLighter.html#c3">processIGPointLightRT</a>(std::vector&lt;CPointLightNamed&gt; &amp;listPointLight);
00265 
00266 
00267 <font class="keyword">private</font>:
00268 
00270         <font class="comment">// @{</font>
00271 
00272         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_0">beginCell</a>();
00273         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_1">nextCell</a>();
00274         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_2">isEndCell</a>();
00275         <font class="comment">// get current cell iterated.</font>
00276         CSurfaceLightGrid::CCellCorner          &amp;<a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_3">getCurrentCell</a>();
00277         <font class="comment">// get current cellInfo iterated.</font>
00278         CIGSurfaceLightBuild::CCellCorner       &amp;<a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_4">getCurrentCellInfo</a>();
00279         <font class="comment">// Neighboring of the cell</font>
00280         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_5">isCurrentNeighborCellInSurface</a>(<a class="code" href="types__nl_8h.html#a13">sint</a> xnb, <a class="code" href="types__nl_8h.html#a13">sint</a> ynb);
00281         CSurfaceLightGrid::CCellCorner          &amp;<a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_6">getCurrentNeighborCell</a>(<a class="code" href="types__nl_8h.html#a13">sint</a> xnb, <a class="code" href="types__nl_8h.html#a13">sint</a> ynb);
00282         CIGSurfaceLightBuild::CCellCorner       &amp;<a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_7">getCurrentNeighborCellInfo</a>(<a class="code" href="types__nl_8h.html#a13">sint</a> xnb, <a class="code" href="types__nl_8h.html#a13">sint</a> ynb);
00283 
<a name="l00284"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_8">00284</a>         <a class="code" href="types__nl_8h.html#a14">uint</a>                    <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_8">getCurrentCellNumber</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_16">_ItCurrentCellNumber</a>;}
<a name="l00285"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_9">00285</a>         <a class="code" href="types__nl_8h.html#a14">uint</a>                    <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_9">getTotalCellNumber</a>()<font class="keyword"> const      </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_17">_TotalCellNumber</a>;}
00286         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_10">progressCell</a>(<font class="keyword">const</font> <font class="keywordtype">char</font> *message);
00287 
00288         <font class="comment">// Iteration Data.</font>
<a name="l00289"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_11">00289</a>         CIGSurfaceLight::ItRetrieverGridMap                     <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_11">_ItRetriever</a>;
<a name="l00290"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_12">00290</a>         CIGSurfaceLightBuild::ItRetrieverGridMap        <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_12">_ItRetrieverInfo</a>;
<a name="l00291"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_13">00291</a>         <a class="code" href="types__nl_8h.html#a14">uint</a>                                                                            <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_13">_ItSurfId</a>;
<a name="l00292"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_14">00292</a>         <a class="code" href="types__nl_8h.html#a14">uint</a>                                                                            <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_14">_ItCellId</a>;
<a name="l00293"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_15">00293</a>         <font class="keywordtype">bool</font>                                                                            <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_15">_IsEndCell</a>;
<a name="l00294"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_16">00294</a>         <a class="code" href="types__nl_8h.html#a14">uint</a>                                                                            <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_16">_ItCurrentCellNumber</a>;
<a name="l00295"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_17">00295</a>         <a class="code" href="types__nl_8h.html#a14">uint</a>                                                                            <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_17">_TotalCellNumber</a>;
<a name="l00296"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_18">00296</a>         <font class="keywordtype">float</font>                                                                           <a class="code" href="classNL3D_1_1CInstanceLighter.html#z450_18">_LastCellProgress</a>;
00297 
00298         <font class="comment">// @}</font>
00299 
00300 };
00301 
00302 
00303 } <font class="comment">// NL3D</font>
00304 
00305 
00306 <font class="preprocessor">#endif // NL_INSTANCE_LIGHTER_H</font>
00307 <font class="preprocessor"></font>
00308 <font class="comment">/* End of instance_lighter.h */</font>
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