1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF=><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>instance_lighter.cpp</h1><a href="instance__lighter_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="instance__lighter_8h.html">3d/instance_lighter.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="mesh__multi__lod_8h.html">3d/mesh_multi_lod.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="visual__collision__manager_8h.html">3d/visual_collision_manager.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="visual__collision__entity_8h.html">3d/visual_collision_entity.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="ig__surface__light__build_8h.html">3d/ig_surface_light_build.h</a>"</font>
00035
00036
00037 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00038 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00039
00040 <font class="keyword">namespace </font>NL3D {
00041
00042
00043 <font class="comment">// Bad coded: don't set too big else it allocates too much memory.</font>
<a name="l00044"></a><a class="code" href="instance__lighter_8cpp.html#a0">00044</a> <font class="preprocessor">#define NL3D_INSTANCE_LIGHTER_CUBE_GRID_SIZE 16</font>
00045 <font class="preprocessor"></font>
00046
00047 <font class="comment">// ***************************************************************************</font>
00048 <font class="comment">// ***************************************************************************</font>
00049 <font class="comment">// Setup part</font>
00050 <font class="comment">// ***************************************************************************</font>
00051 <font class="comment">// ***************************************************************************</font>
00052
00053
00054 <font class="comment">// ***************************************************************************</font>
<a name="l00055"></a><a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#a0">00055</a> CInstanceLighter::CLightDesc::CLightDesc ()
00056 {
00057 <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m1">LightDirection</a>.<a class="code" href="classNLMISC_1_1CVector.html#z332_0">set</a> (1, 1, -1);
00058 <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m2">GridSize</a>=512;
00059 <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m3">GridCellSize</a>=4;
00060 <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m4">Shadow</a>= <font class="keyword">true</font>;
00061 <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m5">OverSampling</a>= 0;
00062 <a class="code" href="classNL3D_1_1CInstanceLighter_1_1CLightDesc.html#m0">DisableSunContribution</a>= <font class="keyword">false</font>;
00063 }
00064
00065 <font class="comment">// ***************************************************************************</font>
<a name="l00066"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#a0">00066</a> CInstanceLighter::CInstanceLighter()
00067 {
00068 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o3">_IGSurfaceLightBuild</a>= NULL;
00069 }
00070
00071 <font class="comment">// ***************************************************************************</font>
<a name="l00072"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#a2">00072</a> <font class="keywordtype">void</font> CInstanceLighter::init ()
00073 {
00074 }
00075
00076 <font class="comment">// ***************************************************************************</font>
<a name="l00077"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#d1">00077</a> <font class="keywordtype">void</font> CInstanceLighter::addTriangles (CLandscape &landscape, std::vector<uint> &listZone, uint order, std::vector<CTriangle>& triangleArray)
00078 {
00079 <font class="comment">// Lamed from CZoneLighter.</font>
00080 <font class="comment">// Set all to refine</font>
00081 <a class="code" href="classNL3D_1_1CInstanceLighter.html#f2">excludeAllPatchFromRefineAll</a> (landscape, listZone, <font class="keyword">false</font>);
00082
00083 <font class="comment">// Setup the landscape</font>
00084 landscape.setThreshold (0);
00085 landscape.setTileMaxSubdivision (order);
00086
00087 <font class="comment">// Refine it</font>
00088 landscape.refineAll (CVector (0, 0, 0));
00089
00090 <font class="comment">// Dump tesselated triangles</font>
00091 std::vector<const CTessFace*> leaves;
00092 landscape.getTessellationLeaves(leaves);
00093
00094 <font class="comment">// Number of leaves</font>
00095 uint leavesCount=leaves.size();
00096
00097 <font class="comment">// Reserve the array</font>
00098 triangleArray.reserve (triangleArray.size()+leavesCount);
00099
00100 <font class="comment">// Scan each leaves</font>
00101 <font class="keywordflow">for</font> (uint leave=0; leave<leavesCount; leave++)
00102 {
00103 <font class="comment">// Leave</font>
00104 <font class="keyword">const</font> CTessFace *face=leaves[leave];
00105
00106 <font class="comment">// Add a triangle. -1 because not an instance from an IG</font>
00107 triangleArray.push_back (CTriangle (<a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> (face->VBase->EndPos, face->VLeft->EndPos, face->VRight->EndPos), -1 ));
00108 }
00109
00110 <font class="comment">// Setup the landscape</font>
00111 landscape.setThreshold (1000);
00112 landscape.setTileMaxSubdivision (0);
00113
00114 <font class="comment">// Remove all triangles</font>
00115 landscape.refineAll (CVector (0, 0, 0));
00116 landscape.refineAll (CVector (0, 0, 0));
00117 landscape.refineAll (CVector (0, 0, 0));
00118 landscape.refineAll (CVector (0, 0, 0));
00119 landscape.refineAll (CVector (0, 0, 0));
00120 landscape.refineAll (CVector (0, 0, 0));
00121 landscape.refineAll (CVector (0, 0, 0));
00122 landscape.refineAll (CVector (0, 0, 0));
00123 landscape.refineAll (CVector (0, 0, 0));
00124 landscape.refineAll (CVector (0, 0, 0));
00125
00126 }
00127
00128 <font class="comment">// ***************************************************************************</font>
<a name="l00129"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#d2">00129</a> <font class="keywordtype">void</font> CInstanceLighter::addTriangles (<font class="keyword">const</font> IShape &shape, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>& modelMT, std::vector<CTriangle>& triangleArray, sint instanceId)
00130 {
00131 <font class="comment">// Lamed from CZoneLighter.</font>
00132
00133 <font class="comment">// Cast to CMesh</font>
00134 <font class="keyword">const</font> CMesh *mesh=dynamic_cast<const CMesh*>(&shape);
00135
00136 <font class="comment">// Cast to CMeshMultiLod</font>
00137 <font class="keyword">const</font> CMeshMultiLod *meshMulti=dynamic_cast<const CMeshMultiLod*>(&shape);
00138
00139 <font class="comment">// Cast to CMeshMultiLod</font>
00140 <font class="keyword">const</font> CMeshMRM *meshMRM=dynamic_cast<const CMeshMRM*>(&shape);
00141
00142 <font class="comment">// It is a mesh ?</font>
00143 <font class="keywordflow">if</font> (mesh)
00144 {
00145 <font class="comment">// Add its triangles</font>
00146 <a class="code" href="classNL3D_1_1CInstanceLighter.html#d1">addTriangles</a> (mesh->getMeshGeom (), modelMT, triangleArray, instanceId);
00147 }
00148 <font class="comment">// It is a CMeshMultiLod ?</font>
00149 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (meshMulti)
00150 {
00151 <font class="comment">// Get the first geommesh</font>
00152 <font class="keyword">const</font> IMeshGeom *meshGeom=&meshMulti->getMeshGeom (0);
00153
00154 <font class="comment">// Dynamic cast</font>
00155 <font class="keyword">const</font> CMeshGeom *geomMesh=dynamic_cast<const CMeshGeom*>(meshGeom);
00156 <font class="keywordflow">if</font> (geomMesh)
00157 {
00158 <a class="code" href="classNL3D_1_1CInstanceLighter.html#d1">addTriangles</a> (*geomMesh, modelMT, triangleArray, instanceId);
00159 }
00160
00161 <font class="comment">// Dynamic cast</font>
00162 <font class="keyword">const</font> CMeshMRMGeom *mrmGeomMesh=dynamic_cast<const CMeshMRMGeom*>(meshGeom);
00163 <font class="keywordflow">if</font> (mrmGeomMesh)
00164 {
00165 <a class="code" href="classNL3D_1_1CInstanceLighter.html#d1">addTriangles</a> (*mrmGeomMesh, modelMT, triangleArray, instanceId);
00166 }
00167 }
00168 <font class="comment">// It is a CMeshMultiLod ?</font>
00169 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (meshMRM)
00170 {
00171 <font class="comment">// Get the first lod mesh geom</font>
00172 <a class="code" href="classNL3D_1_1CInstanceLighter.html#d1">addTriangles</a> (meshMRM->getMeshGeom (), modelMT, triangleArray, instanceId);
00173 }
00174 }
00175
00176
00177 <font class="comment">// ***************************************************************************</font>
00178
<a name="l00179"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#f0">00179</a> <font class="keywordtype">void</font> CInstanceLighter::addTriangles (<font class="keyword">const</font> CMeshGeom &meshGeom, <font class="keyword">const</font> CMatrix& modelMT, std::vector<CTriangle>& triangleArray, sint instanceId)
00180 {
00181 <font class="comment">// Get the vertex buffer</font>
00182 <font class="keyword">const</font> CVertexBuffer &vb=meshGeom.getVertexBuffer();
00183
00184 <font class="comment">// For each matrix block</font>
00185 uint numBlock=meshGeom.getNbMatrixBlock();
00186 <font class="keywordflow">for</font> (uint block=0; block<numBlock; block++)
00187 {
00188 <font class="comment">// For each render pass</font>
00189 uint numRenderPass=meshGeom.getNbRdrPass(block);
00190 <font class="keywordflow">for</font> (uint pass=0; pass<numRenderPass; pass++)
00191 {
00192 <font class="comment">// Get the primitive block</font>
00193 <font class="keyword">const</font> CPrimitiveBlock &primitive=meshGeom.getRdrPassPrimitiveBlock ( block, pass);
00194
00195 <font class="comment">// Dump triangles</font>
00196 <font class="keyword">const</font> uint32* triIndex=primitive.getTriPointer ();
00197 uint numTri=primitive.getNumTri ();
00198 uint tri;
00199 <font class="keywordflow">for</font> (tri=0; tri<numTri; tri++)
00200 {
00201 <font class="comment">// Vertex</font>
00202 CVector v0=modelMT*(*(CVector*)vb.getVertexCoordPointer (triIndex[tri*3]));
00203 CVector v1=modelMT*(*(CVector*)vb.getVertexCoordPointer (triIndex[tri*3+1]));
00204 CVector v2=modelMT*(*(CVector*)vb.getVertexCoordPointer (triIndex[tri*3+2]));
00205
00206 <font class="comment">// Make a triangle</font>
00207 triangleArray.push_back (CTriangle (<a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> (v0, v1, v2), instanceId));
00208 }
00209
00210 <font class="comment">// Dump quad</font>
00211 triIndex=primitive.getQuadPointer ();
00212 numTri=primitive.getNumQuad ();
00213 <font class="keywordflow">for</font> (tri=0; tri<numTri; tri++)
00214 {
00215 <font class="comment">// Vertex</font>
00216 CVector v0=modelMT*(*(CVector*)vb.getVertexCoordPointer (triIndex[tri*4]));
00217 CVector v1=modelMT*(*(CVector*)vb.getVertexCoordPointer (triIndex[tri*4+1]));
00218 CVector v2=modelMT*(*(CVector*)vb.getVertexCoordPointer (triIndex[tri*4+2]));
00219 CVector v3=modelMT*(*(CVector*)vb.getVertexCoordPointer (triIndex[tri*4+3]));
00220
00221 <font class="comment">// Make 2 triangles</font>
00222 triangleArray.push_back (CTriangle (<a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> (v0, v1, v2), instanceId));
00223 triangleArray.push_back (CTriangle (<a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> (v0, v2, v3), instanceId));
00224 }
00225 }
00226 }
00227 }
00228
00229 <font class="comment">// ***************************************************************************</font>
00230
<a name="l00231"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#f1">00231</a> <font class="keywordtype">void</font> CInstanceLighter::addTriangles (<font class="keyword">const</font> CMeshMRMGeom &meshGeom, <font class="keyword">const</font> CMatrix& modelMT, std::vector<CTriangle>& triangleArray, sint instanceId)
00232 {
00233 <font class="comment">// Get the vertex buffer</font>
00234 <font class="keyword">const</font> CVertexBuffer &vb=meshGeom.getVertexBuffer();
00235
00236 <font class="comment">// For each render pass</font>
00237 uint numRenderPass=meshGeom.getNbRdrPass(0);
00238 <font class="keywordflow">for</font> (uint pass=0; pass<numRenderPass; pass++)
00239 {
00240 <font class="comment">// Get the primitive block</font>
00241 <font class="keyword">const</font> CPrimitiveBlock &primitive=meshGeom.getRdrPassPrimitiveBlock ( 0, pass);
00242
00243 <font class="comment">// Dump triangles</font>
00244 <font class="keyword">const</font> uint32* triIndex=primitive.getTriPointer ();
00245 uint numTri=primitive.getNumTri ();
00246 uint tri;
00247 <font class="keywordflow">for</font> (tri=0; tri<numTri; tri++)
00248 {
00249 <font class="comment">// Vertex</font>
00250 CVector v0=modelMT*(*(CVector*)vb.getVertexCoordPointer (triIndex[tri*3]));
00251 CVector v1=modelMT*(*(CVector*)vb.getVertexCoordPointer (triIndex[tri*3+1]));
00252 CVector v2=modelMT*(*(CVector*)vb.getVertexCoordPointer (triIndex[tri*3+2]));
00253
00254 <font class="comment">// Make a triangle</font>
00255 triangleArray.push_back (CTriangle (<a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> (v0, v1, v2), instanceId));
00256 }
00257
00258 <font class="comment">// Dump quad</font>
00259 triIndex=primitive.getQuadPointer ();
00260 numTri=primitive.getNumQuad ();
00261 <font class="keywordflow">for</font> (tri=0; tri<numTri; tri++)
00262 {
00263 <font class="comment">// Vertex</font>
00264 CVector v0=modelMT*(*(CVector*)vb.getVertexCoordPointer (triIndex[tri*4]));
00265 CVector v1=modelMT*(*(CVector*)vb.getVertexCoordPointer (triIndex[tri*4+1]));
00266 CVector v2=modelMT*(*(CVector*)vb.getVertexCoordPointer (triIndex[tri*4+2]));
00267 CVector v3=modelMT*(*(CVector*)vb.getVertexCoordPointer (triIndex[tri*4+3]));
00268
00269 <font class="comment">// Make 2 triangles</font>
00270 triangleArray.push_back (CTriangle (<a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> (v0, v1, v2), instanceId));
00271 triangleArray.push_back (CTriangle (<a class="code" href="classNLMISC_1_1CTriangle.html">NLMISC::CTriangle</a> (v0, v2, v3), instanceId));
00272 }
00273 }
00274 }
00275
00276 <font class="comment">// ***************************************************************************</font>
00277
<a name="l00278"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#f2">00278</a> <font class="keywordtype">void</font> CInstanceLighter::excludeAllPatchFromRefineAll (CLandscape &landscape, vector<uint> &listZone, <font class="keywordtype">bool</font> exclude)
00279 {
00280 <font class="comment">// For each zone</font>
00281 <font class="keywordflow">for</font> (uint zone=0; zone<listZone.size(); zone++)
00282 {
00283 <font class="comment">// Get num patches</font>
00284 uint patchCount=landscape.getZone(listZone[zone])->getNumPatchs();
00285
00286 <font class="comment">// For each patches</font>
00287 <font class="keywordflow">for</font> (uint patch=0; patch<patchCount; patch++)
00288 {
00289 <font class="comment">// Exclude all the patches from refine all</font>
00290 landscape.excludePatchFromRefineAll (listZone[zone], patch, exclude);
00291 }
00292 }
00293 }
00294
00295
00296 <font class="comment">// ***************************************************************************</font>
00297 <font class="comment">// ***************************************************************************</font>
00298 <font class="comment">// light part</font>
00299 <font class="comment">// ***************************************************************************</font>
00300 <font class="comment">// ***************************************************************************</font>
00301
00302
00303
00304 <font class="comment">// ***************************************************************************</font>
<a name="l00305"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#a3">00305</a> <font class="keywordtype">void</font> CInstanceLighter::light (<font class="keyword">const</font> CInstanceGroup &igIn, CInstanceGroup &igOut, <font class="keyword">const</font> CLightDesc &lightDesc,
00306 std::vector<CTriangle>& obstacles, CLandscape *landscape, CIGSurfaceLightBuild *igSurfaceLightBuild)
00307 {
00308 sint i;
00309 CVector outGlobalPos;
00310 std::vector<CCluster> outClusters;
00311 std::vector<CPortal> outPortals;
00312 std::vector<CPointLightNamed> pointLightList;
00313
00314 <a class="code" href="debug_8h.html#a6">nlassert</a>(lightDesc.OverSampling==0 || lightDesc.OverSampling==2 || lightDesc.OverSampling==4
00315 || lightDesc.OverSampling==8 || lightDesc.OverSampling==16);
00316
00317 <font class="comment">// Setup.</font>
00318 <font class="comment">//========</font>
00319
00320 <font class="comment">// Prepare IGSurfaceLight lighting</font>
00321 <font class="comment">//-----------</font>
00322 <font class="comment">// Bkup SurfaceLightBuild to know if must light the surfaces, in differents part of the process.</font>
00323 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o3">_IGSurfaceLightBuild</a>= igSurfaceLightBuild;
00324 <font class="comment">// Prepare _IGRetrieverGridMap.</font>
00325 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o4">_IGRetrieverGridMap</a>.clear();
00326 <font class="keywordflow">if</font>(_IGSurfaceLightBuild)
00327 {
00328 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_17">_TotalCellNumber</a>= 0;
00329 CIGSurfaceLightBuild::ItRetrieverGridMap itSrc;
00330 itSrc= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o3">_IGSurfaceLightBuild</a>->RetrieverGridMap.begin();
00331 <font class="comment">// For all retrievers Infos in _IGSurfaceLightBuild</font>
00332 <font class="keywordflow">while</font>(itSrc!=<a class="code" href="classNL3D_1_1CInstanceLighter.html#o3">_IGSurfaceLightBuild</a>->RetrieverGridMap.end())
00333 {
00334 uint numSurfaces= itSrc->second.Grids.size();
00335 <font class="comment">// If !empty retriever.</font>
00336 <font class="keywordflow">if</font>(numSurfaces>0)
00337 {
00338 <font class="comment">// Add it to the map, </font>
00339 CIGSurfaceLight::CRetrieverLightGrid &rlgDst= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o4">_IGRetrieverGridMap</a>[itSrc->first];
00340 <font class="comment">// resize Array of surfaces.</font>
00341 rlgDst.Grids.resize(numSurfaces);
00342 <font class="comment">// For all surfaces, init them in rlgDst.</font>
00343 <font class="keywordflow">for</font>(uint i=0; i<numSurfaces; i++)
00344 {
00345 CIGSurfaceLightBuild::CSurface &surfSrc= itSrc->second.Grids[i];
00346 CSurfaceLightGrid &surfDst= rlgDst.Grids[i];
00347 <font class="comment">// Init Cells with a default CellCorner</font>
00348 CSurfaceLightGrid::CCellCorner defaultCellCorner;
00349 defaultCellCorner.SunContribution= 0;
00350 defaultCellCorner.Light[0]= 0xFF;
00351 defaultCellCorner.LocalAmbientId= 0xFF;
00352
00353 <font class="comment">// Init the grid.</font>
00354 surfDst.Origin= surfSrc.Origin;
00355 surfDst.Width= surfSrc.Width;
00356 surfDst.Height= surfSrc.Height;
00357 surfDst.Cells.resize(surfSrc.Cells.size());
00358 surfDst.Cells.fill(defaultCellCorner);
00359 <font class="comment">// The grid must be valid an not empty</font>
00360 <a class="code" href="debug_8h.html#a6">nlassert</a>( surfDst.Cells.size() == surfDst.Width*surfDst.Height );
00361 <a class="code" href="debug_8h.html#a6">nlassert</a>( surfDst.Width>= 2 );
00362 <a class="code" href="debug_8h.html#a6">nlassert</a>( surfDst.Height>= 2 );
00363
00364 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_17">_TotalCellNumber</a>+= surfDst.Cells.size();
00365 }
00366 }
00367
00368 <font class="comment">// Next localRetriever info.</font>
00369 itSrc++;
00370 }
00371 }
00372 <font class="comment">// Reset cell iteration.</font>
00373 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_15">_IsEndCell</a>= <font class="keyword">true</font>;
00374
00375
00376 <font class="comment">// Retrieve info from igIn.</font>
00377 <font class="comment">//-----------</font>
00378 igIn.retrieve (outGlobalPos, <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>, outClusters, outPortals, pointLightList);
00379
00380
00381 <font class="comment">// set All Instances StaticLightEnabled= true, and Build _InstanceInfos.</font>
00382 <font class="comment">//-----------</font>
00383 <font class="comment">// Map of shape</font>
00384 std::map<string, IShape*> shapeMap;
00385 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o1">_InstanceInfos</a>.resize(<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>.size());
00386 <font class="keywordflow">for</font>(i=0; i<(sint)<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>.size();i++)
00387 {
00388 <font class="comment">// Avoid StaticLight precomputing??</font>
00389 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].AvoidStaticLightPreCompute)
00390 {
00391 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].StaticLightEnabled= <font class="keyword">false</font>;
00392 <font class="comment">// Next instance.</font>
00393 <font class="keywordflow">continue</font>;
00394 }
00395
00396 <font class="comment">// Else let's do it.</font>
00397 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].StaticLightEnabled= <font class="keyword">true</font>;
00398
00399
00400 <font class="comment">// Get the shape centerPos;</font>
00401 <font class="comment">//------------</font>
00402 CVector shapeCenterPos;
00403 CVector overSamples[<a class="code" href="classNL3D_1_1CInstanceLighter.html#s1s0">MaxOverSamples</a>];
00404
00405 <font class="comment">// Get the instance shape name</font>
00406 string name= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].Name;
00407 <font class="keywordtype">bool</font> shapeFound= <font class="keyword">true</font>;
00408
00409 <font class="comment">// Try to find the shape in the UseShapeMap.</font>
00410 std::map<string, IShape*>::const_iterator iteMap= lightDesc.UserShapeMap.find (name);
00411
00412 <font class="comment">// If not found in userShape map, try to load it from the temp loaded ShapeBank.</font>
00413 <font class="keywordflow">if</font>( iteMap == lightDesc.UserShapeMap.end() )
00414 {
00415 <font class="comment">// Add a .shape at the end ?</font>
00416 <font class="keywordflow">if</font> (name.find(<font class="charliteral">'.'</font>) == std::string::npos)
00417 name += <font class="stringliteral">".shape"</font>;
00418
00419 <font class="comment">// Get the instance shape name</font>
00420 string nameLookup = CPath::lookup (name, <font class="keyword">false</font>, <font class="keyword">false</font>);
00421 <font class="keywordflow">if</font> (!nameLookup.empty())
00422 name = nameLookup;
00423
00424 <font class="comment">// Find the shape in the bank</font>
00425 iteMap= shapeMap.find (name);
00426 <font class="keywordflow">if</font> (iteMap==shapeMap.end())
00427 {
00428 <font class="comment">// Input file</font>
00429 CIFile inputFile;
00430
00431 <font class="keywordflow">if</font> (!name.empty() && inputFile.open (name))
00432 {
00433 <font class="comment">// Load it</font>
00434 CShapeStream stream;
00435 stream.serial (inputFile);
00436
00437 <font class="comment">// Get the pointer</font>
00438 iteMap=shapeMap.insert (std::map<string, IShape*>::value_type (name, stream.getShapePointer ())).first;
00439 }
00440 <font class="keywordflow">else</font>
00441 {
00442 <font class="comment">// Error</font>
00443 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"WARNING can't load shape %s\n"</font>, name.c_str());
00444 shapeFound= <font class="keyword">false</font>;
00445 }
00446 }
00447 }
00448
00449
00450 <font class="comment">// Last chance to skip it: fully LightMapped ??</font>
00451 <font class="comment">//-----------</font>
00452 <font class="keywordflow">if</font>(shapeFound)
00453 {
00454 CMeshBase *mesh= dynamic_cast<CMeshBase*>(iteMap->second);
00455 <font class="keywordflow">if</font>(mesh)
00456 {
00457 <font class="comment">// If this mesh is not lightable (fully lightMapped)</font>
00458 <font class="keywordflow">if</font>(!mesh->isLightable())
00459 {
00460 <font class="comment">// Force Avoid StaticLight precomputing</font>
00461 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].AvoidStaticLightPreCompute= <font class="keyword">true</font>;
00462 <font class="comment">// Disable static lighting.</font>
00463 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].StaticLightEnabled= <font class="keyword">false</font>;
00464 <font class="comment">// Next instance.</font>
00465 <font class="keywordflow">continue</font>;
00466 }
00467 }
00468 }
00469
00470
00471 <font class="comment">// Compute pos and OverSamples</font>
00472 <font class="comment">//-----------</font>
00473 {
00474 <font class="comment">// Compute bbox, or default bbox</font>
00475 CAABBox bbox;
00476 <font class="keywordflow">if</font>(!shapeFound)
00477 {
00478 bbox.setCenter(CVector::Null);
00479 bbox.setHalfSize(CVector::Null);
00480 }
00481 <font class="keywordflow">else</font>
00482 {
00483 iteMap->second->getAABBox(bbox);
00484 }
00485 <font class="comment">// get pos</font>
00486 shapeCenterPos= bbox.getCenter();
00487
00488
00489 <font class="comment">// Compute overSamples</font>
00490 <font class="keywordtype">float</font> qx= bbox.getHalfSize().x/2;
00491 <font class="keywordtype">float</font> qy= bbox.getHalfSize().y/2;
00492 <font class="keywordtype">float</font> qz= bbox.getHalfSize().z/2;
00493 <font class="comment">// No OverSampling => just copy.</font>
00494 <font class="keywordflow">if</font>(lightDesc.OverSampling==0)
00495 overSamples[0]= shapeCenterPos;
00496 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(lightDesc.OverSampling==2)
00497 {
00498 <font class="comment">// Prefer Z Axis.</font>
00499 overSamples[0]= shapeCenterPos + CVector(0, 0, qz);
00500 overSamples[1]= shapeCenterPos - CVector(0, 0, qz);
00501 }
00502 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(lightDesc.OverSampling==4)
00503 {
00504 <font class="comment">// Apply an overSampling such that we see 4 points if we look on each side of the bbox.</font>
00505 overSamples[0]= shapeCenterPos + CVector(-qx, -qy, -qz);
00506 overSamples[1]= shapeCenterPos + CVector(+qx, -qy, +qz);
00507 overSamples[2]= shapeCenterPos + CVector(-qx, +qy, +qz);
00508 overSamples[3]= shapeCenterPos + CVector(+qx, +qy, -qz);
00509 }
00510 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(lightDesc.OverSampling==8 || lightDesc.OverSampling==16)
00511 {
00512 <font class="comment">// 8x is the best overSampling shceme for bbox</font>
00513 overSamples[0]= shapeCenterPos + CVector(-qx, -qy, -qz);
00514 overSamples[1]= shapeCenterPos + CVector(+qx, -qy, -qz);
00515 overSamples[2]= shapeCenterPos + CVector(-qx, +qy, -qz);
00516 overSamples[3]= shapeCenterPos + CVector(+qx, +qy, -qz);
00517 overSamples[4]= shapeCenterPos + CVector(-qx, -qy, +qz);
00518 overSamples[5]= shapeCenterPos + CVector(+qx, -qy, +qz);
00519 overSamples[6]= shapeCenterPos + CVector(-qx, +qy, +qz);
00520 overSamples[7]= shapeCenterPos + CVector(+qx, +qy, +qz);
00521
00522 <font class="comment">// 16x => use this setup, and decal from 1/8</font>
00523 <font class="keywordflow">if</font>(lightDesc.OverSampling==16)
00524 {
00525 CVector decal(qx/2, qy/2, qz/2);
00526 <font class="keywordflow">for</font>(uint sample=0; sample<8; sample++)
00527 {
00528 <font class="comment">// Copy and decal</font>
00529 overSamples[sample+8]= overSamples[sample] + decal;
00530 <font class="comment">// neg decal me</font>
00531 overSamples[sample]-= decal;
00532 }
00533 }
00534 }
00535 }
00536
00537
00538 <font class="comment">// Compute pos of the instance</font>
00539 <font class="comment">//------------</font>
00540 CMatrix matInst;
00541 matInst.setPos(<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].Pos);
00542 matInst.setRot(<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].Rot);
00543 matInst.scale(<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].Scale);
00544 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o1">_InstanceInfos</a>[i].CenterPos= matInst * shapeCenterPos;
00545 <font class="comment">// Apply matInst to samples.</font>
00546 uint nSamples= max(1U, lightDesc.OverSampling);
00547 <font class="keywordflow">for</font>(uint sample=0; sample<nSamples; sample++)
00548 {
00549 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o1">_InstanceInfos</a>[i].OverSamples[sample]= matInst * overSamples[sample];
00550 }
00551 }
00552
00553 <font class="comment">// Clean Up shapes.</font>
00554 <font class="comment">//-----------</font>
00555 std::map<string, IShape*>::iterator iteMap;
00556 iteMap= shapeMap.begin();
00557 <font class="keywordflow">while</font>(iteMap!= shapeMap.end())
00558 {
00559 <font class="comment">// delte shape</font>
00560 <font class="keyword">delete</font> iteMap->second;
00561 <font class="comment">// delete entry in map</font>
00562 shapeMap.erase(iteMap);
00563 <font class="comment">// next</font>
00564 iteMap= shapeMap.begin();
00565 }
00566
00567 <font class="comment">// Build all obstacles plane.</font>
00568 <font class="comment">//-----------</font>
00569 <font class="keywordflow">for</font>(i=0; i<(sint)obstacles.size();i++)
00570 {
00571 CInstanceLighter::CTriangle& triangle=obstacles[i];
00572 <font class="comment">// Calc the plane</font>
00573 triangle.Plane.make (triangle.Triangle.V0, triangle.Triangle.V1, triangle.Triangle.V2);
00574 }
00575
00576
00577 <font class="comment">// Lighting</font>
00578 <font class="comment">//========</font>
00579 <font class="comment">// Light With Sun: build the grid, and do it on all _Instances, using _InstanceInfos</font>
00580 <font class="comment">// Compute also Lighting on surface.</font>
00581 <a class="code" href="classNL3D_1_1CInstanceLighter.html#c0">computeSunContribution</a>(lightDesc, obstacles, landscape);
00582
00583 <font class="comment">// Light With PointLights</font>
00584 <font class="comment">// build the cubeGrids</font>
00585 <a class="code" href="classNL3D_1_1CInstanceLighter.html#c2">compilePointLightRT</a>(lightDesc.GridSize, lightDesc.GridCellSize, obstacles, lightDesc.Shadow);
00586 <font class="comment">// kill pointLightList, because will use mine.</font>
00587 pointLightList.clear();
00588 <font class="comment">// Light for all _Instances, using _InstanceInfos</font>
00589 <font class="comment">// Compute also Lighting on surface.</font>
00590 <a class="code" href="classNL3D_1_1CInstanceLighter.html#c3">processIGPointLightRT</a>(pointLightList);
00591
00592 <font class="comment">// If _IGSurfaceLightBuild, then dilate lighting</font>
00593 <font class="keywordflow">if</font>(_IGSurfaceLightBuild)
00594 {
00595 <a class="code" href="classNL3D_1_1CInstanceLighter.html#c1">dilateLightingOnSurfaceCells</a>();
00596 }
00597
00598
00599 <font class="comment">// Build result.</font>
00600 <font class="comment">//========</font>
00601 <font class="keywordflow">if</font>(_IGSurfaceLightBuild)
00602 {
00603 <font class="comment">// build with IGSurfaceLight lighting</font>
00604 igOut.build(outGlobalPos, <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>, outClusters, outPortals, pointLightList,
00605 &<a class="code" href="classNL3D_1_1CInstanceLighter.html#o4">_IGRetrieverGridMap</a>, <a class="code" href="classNL3D_1_1CInstanceLighter.html#o3">_IGSurfaceLightBuild</a>->CellSize);
00606 }
00607 <font class="keywordflow">else</font>
00608 {
00609 <font class="comment">// build without IGSurfaceLight lighting</font>
00610 igOut.build(outGlobalPos, <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>, outClusters, outPortals, pointLightList);
00611 }
00612
00613 }
00614
00615
00616 <font class="comment">// ***************************************************************************</font>
00617 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a369">NEL3DCalcBase</a> (CVector &direction, CMatrix& <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>)
00618 {
00619 direction.normalize();
00620 CVector I=(fabs(direction*CVector(1.f,0,0))>0.99)?CVector(0.f,1.f,0.f):CVector(1.f,0.f,0.f);
00621 CVector K=-direction;
00622 CVector J=K^I;
00623 J.normalize();
00624 I=J^K;
00625 I.normalize();
00626 <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>.identity();
00627 <a class="code" href="driver__opengl__extension__def_8h.html#a370">matrix</a>.setRot(I,J,K, <font class="keyword">true</font>);
00628 }
00629
00630
00631
00632 <font class="comment">// ***************************************************************************</font>
<a name="l00633"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#c0">00633</a> <font class="keywordtype">void</font> CInstanceLighter::computeSunContribution(<font class="keyword">const</font> CLightDesc &lightDesc, std::vector<CTriangle>& obstacles, CLandscape *landscape)
00634 {
00635 sint i;
00636 <font class="comment">// Use precoputed landscape SunContribution</font>
00637 CVisualCollisionManager *VCM= NULL;
00638 CVisualCollisionEntity *VCE= NULL;
00639 <font class="keywordflow">if</font>(landscape)
00640 {
00641 <font class="comment">// create a CVisualCollisionManager and a CVisualCollisionEntity</font>
00642 VCM= <font class="keyword">new</font> CVisualCollisionManager;
00643 VCM->setLandscape(landscape);
00644 VCE= VCM->createEntity();
00645 }
00646 std::vector<CPointLightInfluence> dummyPointLightFromLandscape;
00647 dummyPointLightFromLandscape.reserve(1024);
00648
00649
00650 <font class="comment">// If DisableSunContribution, easy, </font>
00651 <font class="keywordflow">if</font>(lightDesc.DisableSunContribution)
00652 {
00653 <font class="comment">// Light all instances.</font>
00654 <font class="comment">//==========</font>
00655 <font class="keywordflow">for</font>(i=0; i<(sint)<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>.size(); i++)
00656 {
00657 <font class="comment">// If staticLight not enabled, skip.</font>
00658 <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].StaticLightEnabled )
00659 <font class="keywordflow">continue</font>;
00660
00661 <font class="comment">// fill SunContribution to 0</font>
00662 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].SunContribution= 0;
00663 }
00664
00665 <font class="comment">// Light SurfaceGrid Cells.</font>
00666 <font class="comment">//==========</font>
00667 <font class="keywordflow">if</font>(_IGSurfaceLightBuild)
00668 {
00669 <font class="comment">// Begin cell iteration</font>
00670 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_0">beginCell</a>();
00671 <font class="comment">// For all surface cell corners</font>
00672 <font class="keywordflow">while</font>( !<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_2">isEndCell</a>() )
00673 {
00674 <font class="comment">// get the current cell and cellInfo iterated.</font>
00675 CIGSurfaceLightBuild::CCellCorner &cellInfo= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_4">getCurrentCellInfo</a>();
00676 CSurfaceLightGrid::CCellCorner &cell= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_3">getCurrentCell</a>();
00677
00678 <font class="comment">// if the cell corner lies in the polygon surface.</font>
00679 <font class="keywordflow">if</font>(cellInfo.InSurface)
00680 {
00681 <font class="comment">// fill SunContribution to 0</font>
00682 cell.SunContribution= 0;
00683 <font class="comment">// copy it to cellInfo</font>
00684 cellInfo.SunContribution= cell.SunContribution;
00685 }
00686
00687 <font class="comment">// next cell</font>
00688 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_1">nextCell</a>();
00689 }
00690 }
00691 }
00692 <font class="comment">// If no Raytrace Shadow, easy, </font>
00693 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(!lightDesc.Shadow)
00694 {
00695 <font class="comment">// Light all instances.</font>
00696 <font class="comment">//==========</font>
00697 <font class="keywordflow">for</font>(i=0; i<(sint)<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>.size(); i++)
00698 {
00699 <a class="code" href="classNL3D_1_1CInstanceLighter.html#a4">progress</a> (<font class="stringliteral">"Compute SunContribution on Instances"</font>, i / <font class="keywordtype">float</font>(<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>.size()) );
00700
00701 <font class="comment">// If staticLight not enabled, skip.</font>
00702 <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].StaticLightEnabled )
00703 <font class="keywordflow">continue</font>;
00704
00705 <font class="comment">// by default, fill SunContribution to 255</font>
00706 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].SunContribution= 255;
00707 <font class="comment">// Try to get landscape SunContribution (better)</font>
00708 <font class="keywordflow">if</font>(landscape)
00709 {
00710 CVector pos= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o1">_InstanceInfos</a>[i].CenterPos;
00711 uint8 landSunContribution;
00712 dummyPointLightFromLandscape.clear();
00713 <font class="comment">// If find faces under me</font>
00714 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> dummyAmbient;
00715 <font class="keywordflow">if</font>(VCE->getStaticLightSetup(pos, dummyPointLightFromLandscape, landSunContribution, dummyAmbient) )
00716 {
00717 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].SunContribution= landSunContribution;
00718 }
00719 }
00720 }
00721
00722 <font class="comment">// Light SurfaceGrid Cells.</font>
00723 <font class="comment">//==========</font>
00724 <font class="keywordflow">if</font>(_IGSurfaceLightBuild)
00725 {
00726 <font class="comment">// Begin cell iteration</font>
00727 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_0">beginCell</a>();
00728 <font class="comment">// For all surface cell corners</font>
00729 <font class="keywordflow">while</font>( !<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_2">isEndCell</a>() )
00730 {
00731 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_10">progressCell</a>(<font class="stringliteral">"Compute SunContribution on Surfaces"</font>);
00732
00733 <font class="comment">// get the current cell and cellInfo iterated.</font>
00734 CIGSurfaceLightBuild::CCellCorner &cellInfo= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_4">getCurrentCellInfo</a>();
00735 CSurfaceLightGrid::CCellCorner &cell= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_3">getCurrentCell</a>();
00736
00737 <font class="comment">// if the cell corner lies in the polygon surface.</font>
00738 <font class="keywordflow">if</font>(cellInfo.InSurface)
00739 {
00740 <font class="comment">// Just init SunContribution to 255, since no shadowing.</font>
00741 cell.SunContribution= 255;
00742 <font class="comment">// copy it to cellInfo</font>
00743 cellInfo.SunContribution= cell.SunContribution;
00744 }
00745
00746 <font class="comment">// next cell</font>
00747 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_1">nextCell</a>();
00748 }
00749 }
00750 }
00751 <font class="keywordflow">else</font>
00752 {
00753 <font class="comment">// Compute rayBasis</font>
00754 CVector rayDir= lightDesc.LightDirection;
00755 CMatrix rayBasis;
00756 rayDir.normalize();
00757 <a class="code" href="zone__lighter_8cpp.html#a7">NEL3DCalcBase</a>(rayDir, rayBasis);
00758 CMatrix invRayBasis;
00759 invRayBasis= rayBasis.inverted();
00760
00761 <font class="comment">// Build QuadGrid of obstacles.</font>
00762 <font class="comment">//=========</font>
00763 <font class="comment">// setup quadGrid</font>
00764 CQuadGrid<const CTriangle*> quadGrid;
00765 quadGrid.changeBase (invRayBasis);
00766 quadGrid.create(lightDesc.GridSize, lightDesc.GridCellSize);
00767 <font class="comment">// Insert all obstacles in quadGrid</font>
00768 <font class="keywordflow">for</font>(i=0; i<(sint)obstacles.size(); i++)
00769 {
00770 CAABBox triBBox;
00771 <font class="comment">// Compute the bbox in rayBasis.</font>
00772 triBBox.setCenter(invRayBasis * obstacles[i].Triangle.V0);
00773 triBBox.extend(invRayBasis * obstacles[i].Triangle.V1);
00774 triBBox.extend(invRayBasis * obstacles[i].Triangle.V2);
00775 <font class="comment">// And set the coord in our world, because will be multiplied with invRayBasis in insert()</font>
00776 quadGrid.insert(rayBasis * triBBox.getMin(), rayBasis * triBBox.getMax(), &obstacles[i]);
00777 }
00778
00779 <font class="comment">// For all instances, light them.</font>
00780 <font class="comment">//=========</font>
00781 <font class="keywordflow">for</font>(i=0; i<(sint)<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>.size(); i++)
00782 {
00783 <a class="code" href="classNL3D_1_1CInstanceLighter.html#a4">progress</a> (<font class="stringliteral">"Compute SunContribution on Instances"</font>, i / <font class="keywordtype">float</font>(<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>.size()) );
00784
00785 <font class="comment">// If staticLight not enabled, skip.</font>
00786 <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].StaticLightEnabled )
00787 <font class="keywordflow">continue</font>;
00788
00789 <font class="comment">// try to use landscape SunContribution.</font>
00790 <font class="keywordtype">bool</font> landUsed= <font class="keyword">false</font>;
00791 <font class="keywordflow">if</font>(landscape)
00792 {
00793 CVector pos= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o1">_InstanceInfos</a>[i].CenterPos;
00794 uint8 landSunContribution;
00795 dummyPointLightFromLandscape.clear();
00796 <font class="comment">// If find faces under me</font>
00797 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> dummyAmbient;
00798 <font class="keywordflow">if</font>(VCE->getStaticLightSetup(pos, dummyPointLightFromLandscape, landSunContribution, dummyAmbient) )
00799 {
00800 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].SunContribution= landSunContribution;
00801 landUsed= <font class="keyword">true</font>;
00802 }
00803 }
00804
00805 <font class="comment">// If failed to use landscape SunContribution, rayTrace</font>
00806 <font class="keywordflow">if</font>(!landUsed)
00807 {
00808 <font class="comment">// number of samples (1 if no overSampling)</font>
00809 uint nSamples= max(1U, lightDesc.OverSampling);
00810
00811 <font class="comment">// Default is full lighted.</font>
00812 uint sunAccum= 255*nSamples;
00813
00814 <font class="comment">// For all samples</font>
00815 <font class="keywordflow">for</font>(uint sample=0; sample<nSamples; sample++)
00816 {
00817 <font class="comment">// pos to rayTrace against</font>
00818 CVector pos= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o1">_InstanceInfos</a>[i].OverSamples[sample];
00819
00820 <font class="comment">// rayTrace from this pos.</font>
00821 CVector lightPos= pos-(rayDir*1000.f);
00822 <font class="comment">// Select an element with the X axis as a 3d ray</font>
00823 quadGrid.select (lightPos, lightPos);
00824 <font class="comment">// For each triangle selected</font>
00825 CQuadGrid<const CTriangle*>::CIterator it=quadGrid.begin();
00826 <font class="keywordflow">while</font> (it!=quadGrid.end())
00827 {
00828 <font class="keyword">const</font> CTriangle *tri= *it;
00829
00830 <font class="comment">// If same instanceId, skip</font>
00831 <font class="keywordflow">if</font>(tri->InstanceId != i)
00832 {
00833 CVector hit;
00834 <font class="comment">// If triangle occlude the ray, no sun Contribution</font>
00835 <font class="keywordflow">if</font>(tri->Triangle.intersect(lightPos, pos, hit, tri->Plane))
00836 {
00837 <font class="comment">// The sample is not touched by sun. sub his contribution</font>
00838 sunAccum-= 255;
00839 <font class="comment">// End</font>
00840 <font class="keywordflow">break</font>;
00841 }
00842 }
00843
00844 it++;
00845 }
00846 }
00847
00848 <font class="comment">// Average samples</font>
00849 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].SunContribution= sunAccum / nSamples;
00850 }
00851
00852 }
00853
00854
00855 <font class="comment">// Light SurfaceGrid Cells.</font>
00856 <font class="comment">//==========</font>
00857 <font class="keywordflow">if</font>(_IGSurfaceLightBuild)
00858 {
00859 <font class="comment">// No instance currenlty computed, since we compute surface cells.</font>
00860 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o2">_CurrentInstanceComputed</a>= -1;
00861
00862 <font class="comment">// Begin cell iteration</font>
00863 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_0">beginCell</a>();
00864 <font class="comment">// For all surface cell corners</font>
00865 <font class="keywordflow">while</font>( !<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_2">isEndCell</a>() )
00866 {
00867 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_10">progressCell</a>(<font class="stringliteral">"Compute SunContribution on Surfaces"</font>);
00868
00869 <font class="comment">// get the current cell and cellInfo iterated.</font>
00870 CIGSurfaceLightBuild::CCellCorner &cellInfo= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_4">getCurrentCellInfo</a>();
00871 CSurfaceLightGrid::CCellCorner &cell= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_3">getCurrentCell</a>();
00872
00873 <font class="comment">// if the cell corner lies in the polygon surface.</font>
00874 <font class="keywordflow">if</font>(cellInfo.InSurface)
00875 {
00876 <font class="comment">// number of samples (at least 1 if no overSampling)</font>
00877 uint nSamples= cellInfo.NumOverSamples;
00878 <a class="code" href="debug_8h.html#a6">nlassert</a>(nSamples>=1);
00879
00880 <font class="comment">// Default is full lighted.</font>
00881 uint sunAccum= 255*nSamples;
00882
00883 <font class="comment">// For all samples</font>
00884 <font class="keywordflow">for</font>(uint sample=0; sample<nSamples; sample++)
00885 {
00886 <font class="comment">// Get pos to rayTrace.</font>
00887 CVector pos= cellInfo.OverSamples[sample];
00888
00889 <font class="comment">// rayTrace from the pos of this Cell sample.</font>
00890 CVector lightPos= pos-(rayDir*1000.f);
00891 <font class="comment">// Select an element with the X axis as a 3d ray</font>
00892 quadGrid.select (lightPos, lightPos);
00893 <font class="comment">// For each triangle selected</font>
00894 CQuadGrid<const CTriangle*>::CIterator it=quadGrid.begin();
00895 <font class="keywordflow">while</font> (it!=quadGrid.end())
00896 {
00897 <font class="keyword">const</font> CTriangle *tri= *it;
00898
00899 CVector hit;
00900 <font class="comment">// If triangle occlude the ray, no sun Contribution</font>
00901 <font class="keywordflow">if</font>(tri->Triangle.intersect(lightPos, pos, hit, tri->Plane))
00902 {
00903 <font class="comment">// The cell sample is not touched by sun. sub his contribution</font>
00904 sunAccum-= 255;
00905 <font class="comment">// End</font>
00906 <font class="keywordflow">break</font>;
00907 }
00908
00909 it++;
00910 }
00911 }
00912
00913 <font class="comment">// Average SunContribution</font>
00914 cell.SunContribution= sunAccum / nSamples;
00915
00916 <font class="comment">// copy it to cellInfo</font>
00917 cellInfo.SunContribution= cell.SunContribution;
00918 }
00919
00920 <font class="comment">// next cell</font>
00921 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_1">nextCell</a>();
00922 }
00923 }
00924 }
00925
00926
00927 <font class="comment">// Clean VCM and VCE</font>
00928 <font class="keywordflow">if</font>(landscape)
00929 {
00930 <font class="comment">// delete CVisualCollisionManager and CVisualCollisionEntity</font>
00931 VCM->deleteEntity(VCE);
00932 <font class="keyword">delete</font> VCM;
00933 }
00934
00935 }
00936
00937
00938
00939 <font class="comment">// ***************************************************************************</font>
00940 <font class="comment">// ***************************************************************************</font>
00941 <font class="comment">// PointLights part</font>
00942 <font class="comment">// ***************************************************************************</font>
00943 <font class="comment">// ***************************************************************************</font>
00944
00945
00946 <font class="comment">// ***************************************************************************</font>
<a name="l00947"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#a0">00947</a> CInstanceLighter::CPointLightRT::CPointLightRT()
00948 {
00949 <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m4">RefCount</a>= 0;
00950 }
00951
00952
00953 <font class="comment">// ***************************************************************************</font>
<a name="l00954"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#a1">00954</a> <font class="keywordtype">bool</font> CInstanceLighter::CPointLightRT::testRaytrace(<font class="keyword">const</font> CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>, sint instanceComputed)
00955 {
00956 CVector dummy;
00957
00958 <font class="keywordflow">if</font>(!<a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m2">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#a2">include</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>))
00959 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00960
00961 <font class="comment">// If Ambient light, just skip</font>
00962 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m0">PointLight</a>.getType()== CPointLight::AmbientLight)
00963 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00964
00965 <font class="comment">// If SpotLight verify in angle radius.</font>
00966 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m0">PointLight</a>.getType()== CPointLight::SpotLight)
00967 {
00968 <font class="keywordtype">float</font> att= <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m0">PointLight</a>.computeLinearAttenuation(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00969 <font class="keywordflow">if</font> (att==0)
00970 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00971 }
00972
00973
00974 <font class="comment">// Select in the cubeGrid</font>
00975 <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m3">FaceCubeGrid</a>.select(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00976 <font class="comment">// For all faces selected</font>
00977 <font class="keywordflow">while</font>(!<a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m3">FaceCubeGrid</a>.isEndSel())
00978 {
00979 <font class="keyword">const</font> CTriangle *tri= <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m3">FaceCubeGrid</a>.getSel();
00980
00981 <font class="comment">// If the triangle is not a triangle of the instance currenlty lighted</font>
00982 <font class="keywordflow">if</font>( instanceComputed<0 || tri->InstanceId != instanceComputed )
00983 {
00984 <font class="comment">// If intersect, the point is occluded.</font>
00985 <font class="keywordflow">if</font>( tri->Triangle.intersect(<a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m2">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m0">Center</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>, dummy, tri->getPlane()) )
00986 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00987 }
00988
00989 <font class="comment">// next</font>
00990 <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPointLightRT.html#m3">FaceCubeGrid</a>.nextSel();
00991 }
00992
00993 <font class="comment">// Ok the point is visilbe from the light</font>
00994 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00995 }
00996
00997
00998 <font class="comment">// ***************************************************************************</font>
<a name="l00999"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z463_0">00999</a> <font class="keywordtype">void</font> CInstanceLighter::addStaticPointLight(<font class="keyword">const</font> CPointLightNamed &pln)
01000 {
01001 <font class="comment">// build the plRT.</font>
01002 CPointLightRT plRT;
01003 plRT.PointLight= pln;
01004 <font class="comment">// compute plRT.OODeltaAttenuation</font>
01005 plRT.OODeltaAttenuation= pln.getAttenuationEnd() - pln.getAttenuationBegin();
01006 <font class="keywordflow">if</font>(plRT.OODeltaAttenuation <=0 )
01007 plRT.OODeltaAttenuation= 1e10f;
01008 <font class="keywordflow">else</font>
01009 plRT.OODeltaAttenuation= 1.0f / plRT.OODeltaAttenuation;
01010 <font class="comment">// compute plRT.BSphere</font>
01011 plRT.BSphere.Center= pln.getPosition();
01012 plRT.BSphere.Radius= pln.getAttenuationEnd();
01013 <font class="comment">// NB: FaceCubeGrid will be computed during light()</font>
01014
01015 <font class="comment">// add the plRT</font>
01016 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">_StaticPointLights</a>.push_back(plRT);
01017
01018 }
01019
01020
01021 <font class="comment">// ***************************************************************************</font>
<a name="l01022"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#c2">01022</a> <font class="keywordtype">void</font> CInstanceLighter::compilePointLightRT(uint gridSize, <font class="keywordtype">float</font> gridCellSize, std::vector<CTriangle>& obstacles, <font class="keywordtype">bool</font> doShadow)
01023 {
01024 uint i;
01025
01026 <font class="comment">// Fill the quadGrid of Lights.</font>
01027 <font class="comment">// ===========</font>
01028 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o6">_StaticPointLightQuadGrid</a>.create(gridSize, gridCellSize);
01029 <font class="keywordflow">for</font>(i=0; i<<a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">_StaticPointLights</a>.size();i++)
01030 {
01031 CPointLightRT &plRT= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">_StaticPointLights</a>[i];
01032
01033 <font class="comment">// Compute the bbox of the light</font>
01034 CAABBox bbox;
01035 bbox.setCenter(plRT.BSphere.Center);
01036 <font class="keywordtype">float</font> hl= plRT.BSphere.Radius;
01037 bbox.setHalfSize(CVector(hl,hl,hl));
01038
01039 <font class="comment">// Insert the pointLight in the quadGrid.</font>
01040 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o6">_StaticPointLightQuadGrid</a>.insert(bbox.getMin(), bbox.getMax(), &plRT);
01041 }
01042
01043
01044 <font class="comment">// Append triangles to cubeGrid ??</font>
01045 <font class="keywordflow">if</font>(doShadow)
01046 {
01047 <font class="comment">// For all obstacles, Fill a quadGrid.</font>
01048 <font class="comment">// ===========</font>
01049 CQuadGrid<CTriangle*> obstacleGrid;
01050 obstacleGrid.create(gridSize, gridCellSize);
01051 uint size= obstacles.size();
01052 <font class="keywordflow">for</font>(i=0; i<size; i++)
01053 {
01054 <font class="comment">// bbox of triangle</font>
01055 CAABBox bbox;
01056 bbox.setCenter(obstacles[i].Triangle.V0);
01057 bbox.extend(obstacles[i].Triangle.V1);
01058 bbox.extend(obstacles[i].Triangle.V2);
01059 <font class="comment">// insert triangle in quadGrid.</font>
01060 obstacleGrid.insert(bbox.getMin(), bbox.getMax(), &obstacles[i]);
01061 }
01062
01063
01064 <font class="comment">// For all PointLights, fill his CubeGrid</font>
01065 <font class="comment">// ===========</font>
01066 <font class="keywordflow">for</font>(i=0; i<<a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">_StaticPointLights</a>.size();i++)
01067 {
01068 <font class="comment">// progress</font>
01069 <a class="code" href="classNL3D_1_1CInstanceLighter.html#a4">progress</a> (<font class="stringliteral">"Compute Influences of PointLights 1/2"</font>, i / (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">_StaticPointLights</a>.size());
01070
01071 CPointLightRT &plRT= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">_StaticPointLights</a>[i];
01072 <font class="comment">// Create the cubeGrid</font>
01073 plRT.FaceCubeGrid.create(plRT.PointLight.getPosition(), <a class="code" href="instance__lighter_8cpp.html#a0">NL3D_INSTANCE_LIGHTER_CUBE_GRID_SIZE</a>);
01074
01075 <font class="comment">// AmbiantLIghts: do nothing.</font>
01076 <font class="keywordflow">if</font>(plRT.PointLight.getType()!=CPointLight::AmbientLight)
01077 {
01078 <font class="comment">// Select only obstacle Faces around the light. Other are not usefull</font>
01079 CAABBox bbox;
01080 bbox.setCenter(plRT.PointLight.getPosition());
01081 <font class="keywordtype">float</font> hl= plRT.PointLight.getAttenuationEnd();
01082 bbox.setHalfSize(CVector(hl,hl,hl));
01083 obstacleGrid.select(bbox.getMin(), bbox.getMax());
01084
01085 <font class="comment">// For all faces, fill the cubeGrid.</font>
01086 CQuadGrid<CTriangle*>::CIterator itObstacle;
01087 itObstacle= obstacleGrid.begin();
01088 <font class="keywordflow">while</font>( itObstacle!=obstacleGrid.end() )
01089 {
01090 CTriangle &tri= *(*itObstacle);
01091 <font class="comment">/* Don't Test BackFace culling Here (unlike in CZoneLighter !!).</font>
01092 <font class="comment"> For objects:</font>
01093 <font class="comment"> AutoOccluding problem is avoided with _CurrentInstanceComputed scheme.</font>
01094 <font class="comment"> Also, With pointLights, there is no multiSampling (since no factor stored)</font>
01095 <font class="comment"> Hence we are sure that no Object samples will lies under floor, and that the center of the </font>
01096 <font class="comment"> object is far away.</font>
01097 <font class="comment"> For IGSurface lighting:</font>
01098 <font class="comment"> notice that we already add 20cm in height because of "stairs problem" so</font>
01099 <font class="comment"> floor/surface auto_shadowing is not a problem here...</font>
01100 <font class="comment"> */</font>
01101 <font class="comment">// Insert the triangle in the CubeGrid</font>
01102 plRT.FaceCubeGrid.insert( tri.Triangle, &tri);
01103
01104 itObstacle++;
01105 }
01106 }
01107
01108 <font class="comment">// Compile the CubeGrid.</font>
01109 plRT.FaceCubeGrid.compile();
01110
01111 <font class="comment">// And Reset RefCount.</font>
01112 plRT.RefCount= 0;
01113 }
01114 }
01115 <font class="comment">// else, just build empty grid</font>
01116 <font class="keywordflow">else</font>
01117 {
01118 <font class="keywordflow">for</font>(i=0; i<<a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">_StaticPointLights</a>.size();i++)
01119 {
01120 <font class="comment">// progress</font>
01121 <a class="code" href="classNL3D_1_1CInstanceLighter.html#a4">progress</a> (<font class="stringliteral">"Compute Influences of PointLights 1/2"</font>, i / (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">_StaticPointLights</a>.size());
01122
01123 CPointLightRT &plRT= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">_StaticPointLights</a>[i];
01124 <font class="comment">// Create a dummy empty cubeGrid => no rayTrace :)</font>
01125 plRT.FaceCubeGrid.create(plRT.PointLight.getPosition(), 4);
01126
01127 <font class="comment">// Compile the CubeGrid.</font>
01128 plRT.FaceCubeGrid.compile();
01129
01130 <font class="comment">// And Reset RefCount.</font>
01131 plRT.RefCount= 0;
01132 }
01133 }
01134
01135 }
01136
01137
01138 <font class="comment">// ***************************************************************************</font>
<a name="l01139"></a><a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPredPointLightToPoint.html#a0">01139</a> <font class="keywordtype">bool</font> CInstanceLighter::CPredPointLightToPoint::operator() (CPointLightRT *pla, CPointLightRT *plb)<font class="keyword"> const</font>
01140 <font class="keyword"></font>{
01141 <font class="keywordtype">float</font> ra= (pla->BSphere.Center - <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPredPointLightToPoint.html#m0">Point</a>).norm();
01142 <font class="keywordtype">float</font> rb= (plb->BSphere.Center - <a class="code" href="structNL3D_1_1CInstanceLighter_1_1CPredPointLightToPoint.html#m0">Point</a>).norm();
01143 <font class="keywordtype">float</font> infA= (pla->PointLight.getAttenuationEnd() - ra) * pla->OODeltaAttenuation;
01144 <font class="keywordtype">float</font> infB= (plb->PointLight.getAttenuationEnd() - rb) * plb->OODeltaAttenuation;
01145 <font class="comment">// It is important to clamp, else strange results...</font>
01146 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(infA, 0.f, 1.f);
01147 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(infB, 0.f, 1.f);
01148 <font class="comment">// return which light impact the most.</font>
01149 <font class="comment">// If same impact</font>
01150 <font class="keywordflow">if</font>(infA==infB)
01151 <font class="comment">// return nearest</font>
01152 <font class="keywordflow">return</font> ra < rb;
01153 <font class="keywordflow">else</font>
01154 <font class="comment">// return better impact</font>
01155 <font class="keywordflow">return</font> infA > infB;
01156 }
01157
01158
01159 <font class="comment">// ***************************************************************************</font>
<a name="l01160"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#c3">01160</a> <font class="keywordtype">void</font> CInstanceLighter::processIGPointLightRT(std::vector<CPointLightNamed> &listPointLight)
01161 {
01162 uint i;
01163 vector<CPointLightRT*> lightInfs;
01164 lightInfs.reserve(1024);
01165
01166 <font class="comment">// clear result list</font>
01167 listPointLight.clear();
01168
01169
01170 <font class="comment">// Compute each Instance</font>
01171 <font class="comment">//===========</font>
01172 <font class="keywordflow">for</font>(i=0; i<<a class="code" href="classNL3D_1_1CInstanceLighter.html#o1">_InstanceInfos</a>.size(); i++)
01173 {
01174 <font class="comment">// If staticLight not enabled, skip.</font>
01175 <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].StaticLightEnabled )
01176 <font class="keywordflow">continue</font>;
01177
01178 CInstanceInfo &inst= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o1">_InstanceInfos</a>[i];
01179 <font class="comment">// Avoid autoShadowing</font>
01180 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o2">_CurrentInstanceComputed</a>= i;
01181
01182 <font class="comment">// progress</font>
01183 <a class="code" href="classNL3D_1_1CInstanceLighter.html#a4">progress</a> (<font class="stringliteral">"Compute Influences of PointLights 2/2"</font>, i / (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CInstanceLighter.html#o1">_InstanceInfos</a>.size());
01184
01185 <font class="comment">// get the point of the instance.</font>
01186 CVector pos= inst.CenterPos;
01187
01188 <font class="comment">// Default: takes no LocalAmbientLight;</font>
01189 inst.LocalAmbientLight= NULL;
01190 <font class="keywordtype">float</font> furtherAmbLight= 0;
01191
01192 <font class="comment">// Compute Which light influences him.</font>
01193 <font class="comment">//---------</font>
01194 lightInfs.clear();
01195 <font class="comment">// Search possible lights around the position.</font>
01196 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o6">_StaticPointLightQuadGrid</a>.select(pos, pos);
01197 <font class="comment">// For all of them, get the ones which touch this point.</font>
01198 CQuadGrid<CPointLightRT*>::CIterator it= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o6">_StaticPointLightQuadGrid</a>.begin();
01199 <font class="keywordflow">while</font>(it != <a class="code" href="classNL3D_1_1CInstanceLighter.html#o6">_StaticPointLightQuadGrid</a>.end())
01200 {
01201 CPointLightRT *pl= *it;
01202
01203 <font class="comment">// Test if really in the radius of the light, no occlusion, not an ambient, and in Spot Angle setup</font>
01204 <font class="keywordflow">if</font>( pl->testRaytrace(pos, <a class="code" href="classNL3D_1_1CInstanceLighter.html#o2">_CurrentInstanceComputed</a>) )
01205 {
01206 <font class="comment">// Ok, add the light to the lights which influence the instance</font>
01207 lightInfs.push_back(pl);
01208 }
01209
01210 <font class="comment">// Ambient Light ??</font>
01211 <font class="keywordflow">if</font>( pl->PointLight.getType() == CPointLight::AmbientLight )
01212 {
01213 <font class="comment">// If the instance is in radius of the ambiant light.</font>
01214 <font class="keywordtype">float</font> dRadius= pl->BSphere.Radius - (pl->BSphere.Center - pos).norm();
01215 <font class="keywordflow">if</font>(dRadius>0)
01216 {
01217 <font class="comment">// Take the best ambient light: the one which is further from the circumference</font>
01218 <font class="keywordflow">if</font>(dRadius > furtherAmbLight)
01219 {
01220 furtherAmbLight= dRadius;
01221 inst.LocalAmbientLight= pl;
01222 }
01223 }
01224 }
01225
01226 <font class="comment">// next</font>
01227 it++;
01228 }
01229
01230 <font class="comment">// If ambientLight chosen, inc Ref count of it</font>
01231 <font class="keywordflow">if</font>(inst.LocalAmbientLight)
01232 inst.LocalAmbientLight->RefCount++;
01233
01234 <font class="comment">// Choose the Best ones.</font>
01235 <font class="comment">//---------</font>
01236 CPredPointLightToPoint predPLTP;
01237 predPLTP.Point= pos;
01238 <font class="comment">// sort.</font>
01239 sort(lightInfs.begin(), lightInfs.end(), predPLTP);
01240 <font class="comment">// truncate.</font>
01241 lightInfs.resize( <a class="code" href="bit__set_8cpp.html#a0">min</a>(lightInfs.size(), (uint)CInstanceGroup::NumStaticLightPerInstance) );
01242
01243
01244 <font class="comment">// For each of them, fill instance</font>
01245 <font class="comment">//---------</font>
01246 uint lightInfId;
01247 <font class="keywordflow">for</font>(lightInfId=0; lightInfId<lightInfs.size(); lightInfId++)
01248 {
01249 CPointLightRT *pl= lightInfs[lightInfId];
01250
01251 <font class="comment">// copy light.</font>
01252 inst.Light[lightInfId]= pl;
01253
01254 <font class="comment">// Inc RefCount of the light.</font>
01255 pl->RefCount++;
01256 }
01257 <font class="comment">// Reset any empty slot to NULL.</font>
01258 <font class="keywordflow">for</font>(; lightInfId<CInstanceGroup::NumStaticLightPerInstance; lightInfId++)
01259 {
01260 inst.Light[lightInfId]= NULL;
01261 }
01262
01263 }
01264
01265
01266 <font class="comment">// Compute Lighting on SurfaceLightGrid</font>
01267 <font class="comment">//===========</font>
01268 <font class="comment">// Must do it before compression !!</font>
01269 <font class="comment">// NB: big copy/Past from above</font>
01270 <font class="keywordflow">if</font>(_IGSurfaceLightBuild)
01271 {
01272 <font class="comment">// No instance currenlty computed, since we compute surface cells.</font>
01273 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o2">_CurrentInstanceComputed</a>= -1;
01274
01275 <font class="comment">// Begin cell iteration</font>
01276 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_0">beginCell</a>();
01277 <font class="comment">// For all surface cell corners</font>
01278 <font class="keywordflow">while</font>( !<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_2">isEndCell</a>() )
01279 {
01280 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_10">progressCell</a>(<font class="stringliteral">"Compute PointLights on Surfaces"</font>);
01281
01282 <font class="comment">// get the current cellInfo iterated.</font>
01283 CIGSurfaceLightBuild::CCellCorner &cellInfo= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_4">getCurrentCellInfo</a>();
01284
01285 <font class="comment">// if the cell corner lies in the polygon surface.</font>
01286 <font class="keywordflow">if</font>(cellInfo.InSurface)
01287 {
01288 <font class="comment">// get the point of the cell.</font>
01289 CVector pos= cellInfo.CenterPos;
01290
01291 <font class="comment">// Default: takes no LocalAmbientLight;</font>
01292 cellInfo.LocalAmbientLight= NULL;
01293 <font class="keywordtype">float</font> furtherAmbLight= 0;
01294
01295 <font class="comment">// Compute Which light influences him.</font>
01296 <font class="comment">//---------</font>
01297 lightInfs.clear();
01298 <font class="comment">// Search possible lights around the position.</font>
01299 <a class="code" href="classNL3D_1_1CInstanceLighter.html#o6">_StaticPointLightQuadGrid</a>.select(pos, pos);
01300 <font class="comment">// For all of them, get the ones which touch this point.</font>
01301 CQuadGrid<CPointLightRT*>::CIterator it= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o6">_StaticPointLightQuadGrid</a>.begin();
01302 <font class="keywordflow">while</font>(it != <a class="code" href="classNL3D_1_1CInstanceLighter.html#o6">_StaticPointLightQuadGrid</a>.end())
01303 {
01304 CPointLightRT *pl= *it;
01305
01306 <font class="comment">// Test if really in the radius of the light, no occlusion, not an ambient, and in Spot Angle setup</font>
01307 <font class="keywordflow">if</font>( pl->testRaytrace(pos, <a class="code" href="classNL3D_1_1CInstanceLighter.html#o2">_CurrentInstanceComputed</a>) )
01308 {
01309 <font class="comment">// Ok, add the light to the lights which influence the cell</font>
01310 lightInfs.push_back(pl);
01311 }
01312
01313 <font class="comment">// Ambient Light ??</font>
01314 <font class="keywordflow">if</font>( pl->PointLight.getType() == CPointLight::AmbientLight )
01315 {
01316 <font class="comment">// If the instance is in radius of the ambiant light.</font>
01317 <font class="keywordtype">float</font> dRadius= pl->BSphere.Radius - (pl->BSphere.Center - pos).norm();
01318 <font class="keywordflow">if</font>(dRadius>0)
01319 {
01320 <font class="comment">// Take the best ambient light: the one which is further from the circumference</font>
01321 <font class="keywordflow">if</font>(dRadius > furtherAmbLight)
01322 {
01323 furtherAmbLight= dRadius;
01324 cellInfo.LocalAmbientLight= pl;
01325 }
01326 }
01327 }
01328
01329 <font class="comment">// next</font>
01330 it++;
01331 }
01332
01333 <font class="comment">// If ambientLight chosen, inc Ref count of it</font>
01334 <font class="keywordflow">if</font>(cellInfo.LocalAmbientLight)
01335 ((CPointLightRT*)cellInfo.LocalAmbientLight)->RefCount++;
01336
01337
01338 <font class="comment">// Choose the Best ones.</font>
01339 <font class="comment">//---------</font>
01340 CPredPointLightToPoint predPLTP;
01341 predPLTP.Point= pos;
01342 <font class="comment">// sort.</font>
01343 sort(lightInfs.begin(), lightInfs.end(), predPLTP);
01344 <font class="comment">// truncate.</font>
01345 lightInfs.resize( <a class="code" href="bit__set_8cpp.html#a0">min</a>(lightInfs.size(), (uint)CSurfaceLightGrid::NumLightPerCorner) );
01346
01347
01348 <font class="comment">// For each of them, fill cellInfo</font>
01349 <font class="comment">//---------</font>
01350 uint lightInfId;
01351 <font class="keywordflow">for</font>(lightInfId=0; lightInfId<lightInfs.size(); lightInfId++)
01352 {
01353 CPointLightRT *pl= lightInfs[lightInfId];
01354
01355 <font class="comment">// copy light.</font>
01356 cellInfo.LightInfo[lightInfId]= pl;
01357
01358 <font class="comment">// Inc RefCount of the light.</font>
01359 pl->RefCount++;
01360 }
01361 <font class="comment">// Reset any empty slot to NULL.</font>
01362 <font class="keywordflow">for</font>(; lightInfId<CSurfaceLightGrid::NumLightPerCorner; lightInfId++)
01363 {
01364 cellInfo.LightInfo[lightInfId]= NULL;
01365 }
01366
01367 }
01368
01369 <font class="comment">// next cell</font>
01370 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_1">nextCell</a>();
01371 }
01372 }
01373
01374
01375
01376 <font class="comment">// Compress and setup _Instances with compressed data.</font>
01377 <font class="comment">//===========</font>
01378 uint plId= 0;
01379 <font class="comment">// Process each pointLights</font>
01380 <font class="keywordflow">for</font>(i=0; i<<a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">_StaticPointLights</a>.size(); i++)
01381 {
01382 CPointLightRT &plRT= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o5">_StaticPointLights</a>[i];
01383 <font class="comment">// If this light is used.</font>
01384 <font class="keywordflow">if</font>(plRT.RefCount > 0)
01385 {
01386 <font class="comment">// Must Copy it into Ig.</font>
01387 listPointLight.push_back(plRT.PointLight);
01388 plRT.DstId= plId++;
01389 <font class="comment">// If index >= 255, too many lights (NB: => because 255 is a NULL code).</font>
01390 <font class="keywordflow">if</font>(plId>=0xFF)
01391 {
01392 <font class="keywordflow">throw</font> Exception(<font class="stringliteral">"Too many Static Point Lights influence the IG!!"</font>);
01393 }
01394 }
01395 }
01396
01397 <font class="comment">// For each instance, compress Point light info</font>
01398 <font class="keywordflow">for</font>(i=0; i<<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>.size(); i++)
01399 {
01400 <font class="comment">// If staticLight not enabled, skip.</font>
01401 <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i].StaticLightEnabled )
01402 <font class="keywordflow">continue</font>;
01403
01404 CInstanceInfo &instSrc= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o1">_InstanceInfos</a>[i];
01405 CInstanceGroup::CInstance &instDst= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o0">_Instances</a>[i];
01406
01407 <font class="comment">// Do it for PointLights</font>
01408 <font class="keywordflow">for</font>(uint lightId= 0; lightId<CInstanceGroup::NumStaticLightPerInstance; lightId++)
01409 {
01410 <font class="keywordflow">if</font>(instSrc.Light[lightId] == NULL)
01411 {
01412 <font class="comment">// Mark as unused.</font>
01413 instDst.Light[lightId]= 0xFF;
01414 }
01415 <font class="keywordflow">else</font>
01416 {
01417 <font class="comment">// Get index.</font>
01418 instDst.Light[lightId]= instSrc.Light[lightId]->DstId;
01419 }
01420 }
01421
01422 <font class="comment">// Do it for Ambientlight</font>
01423 <font class="keywordflow">if</font>(instSrc.LocalAmbientLight == NULL)
01424 instDst.LocalAmbientId= 0xFF;
01425 <font class="keywordflow">else</font>
01426 instDst.LocalAmbientId= instSrc.LocalAmbientLight->DstId;
01427 }
01428
01429 <font class="comment">// For each cell, compress Point light info</font>
01430 <font class="keywordflow">if</font>(_IGSurfaceLightBuild)
01431 {
01432 <font class="comment">// Begin cell iteration</font>
01433 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_0">beginCell</a>();
01434 <font class="comment">// For all surface cell corners</font>
01435 <font class="keywordflow">while</font>( !<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_2">isEndCell</a>() )
01436 {
01437 <font class="comment">// get the current cell and cellInfo iterated.</font>
01438 CIGSurfaceLightBuild::CCellCorner &cellInfo= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_4">getCurrentCellInfo</a>();
01439 CSurfaceLightGrid::CCellCorner &cell= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_3">getCurrentCell</a>();
01440
01441 <font class="keywordflow">if</font>(cellInfo.InSurface)
01442 {
01443 <font class="comment">// Do it for PointLights</font>
01444 <font class="keywordflow">for</font>(uint lightId= 0; lightId<CSurfaceLightGrid::NumLightPerCorner; lightId++)
01445 {
01446 <font class="keywordflow">if</font>(cellInfo.LightInfo[lightId] == NULL)
01447 {
01448 <font class="comment">// Mark as unused.</font>
01449 cell.Light[lightId]= 0xFF;
01450 }
01451 <font class="keywordflow">else</font>
01452 {
01453 <font class="comment">// Get index.</font>
01454 cell.Light[lightId]= reinterpret_cast<CPointLightRT*>(cellInfo.LightInfo[lightId])->DstId;
01455 }
01456 }
01457
01458 <font class="comment">// Do it for Ambientlight</font>
01459 <font class="keywordflow">if</font>(cellInfo.LocalAmbientLight == NULL)
01460 cell.LocalAmbientId= 0xFF;
01461 <font class="keywordflow">else</font>
01462 cell.LocalAmbientId= ((CPointLightRT*)cellInfo.LocalAmbientLight)->DstId;
01463 }
01464
01465 <font class="comment">// next cell</font>
01466 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_1">nextCell</a>();
01467 }
01468 }
01469
01470
01471 }
01472
01473
01474 <font class="comment">// ***************************************************************************</font>
01475 <font class="comment">// ***************************************************************************</font>
01476 <font class="comment">// lightIgSimple</font>
01477 <font class="comment">// ***************************************************************************</font>
01478 <font class="comment">// ***************************************************************************</font>
01479
01480
01481 <font class="comment">// ***************************************************************************</font>
<a name="l01482"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#d0">01482</a> <font class="keywordtype">void</font> CInstanceLighter::lightIgSimple(CInstanceLighter &instLighter, <font class="keyword">const</font> CInstanceGroup &igIn, CInstanceGroup &igOut, <font class="keyword">const</font> CLightDesc &lightDesc)
01483 {
01484 sint i;
01485
01486
01487 <font class="comment">// Setup.</font>
01488 <font class="comment">//=======</font>
01489 <font class="comment">// Init</font>
01490 instLighter.init();
01491
01492 <font class="comment">// Add obstacles.</font>
01493 std::vector<CInstanceLighter::CTriangle> obstacles;
01494 <font class="comment">// only if Shadowing On.</font>
01495 <font class="keywordflow">if</font>(lightDesc.Shadow)
01496 {
01497 <font class="comment">// Map of shape to load</font>
01498 std::map<string, IShape*> shapeMap;
01499
01500 <font class="comment">// For all instances of igIn.</font>
01501 <font class="keywordflow">for</font>(i=0; i<(sint)igIn.getNumInstance();i++)
01502 {
01503 <font class="comment">// progress</font>
01504 instLighter.progress(<font class="stringliteral">"Loading Shapes obstacles"</font>, <font class="keywordtype">float</font>(i)/igIn.getNumInstance());
01505
01506 <font class="comment">// Skip it??</font>
01507 <font class="keywordflow">if</font>(igIn.getInstance(i).DontCastShadow)
01508 <font class="keywordflow">continue</font>;
01509
01510 <font class="comment">// Get the instance shape name</font>
01511 string name= igIn.getShapeName(i);
01512 <font class="keywordtype">bool</font> shapeFound= <font class="keyword">true</font>;
01513
01514 <font class="comment">// Try to find the shape in the UseShapeMap.</font>
01515 std::map<string, IShape*>::const_iterator iteMap= lightDesc.UserShapeMap.find (name);
01516
01517 <font class="comment">// If not found in userShape map, try to load it from the temp loaded ShapeBank.</font>
01518 <font class="keywordflow">if</font>( iteMap == lightDesc.UserShapeMap.end() )
01519 {
01520 <font class="comment">// Add a .shape at the end ?</font>
01521 <font class="keywordflow">if</font> (name.find(<font class="charliteral">'.'</font>) == std::string::npos)
01522 name += <font class="stringliteral">".shape"</font>;
01523
01524 <font class="comment">// Get the instance shape name</font>
01525 string nameLookup = CPath::lookup (name, <font class="keyword">false</font>, <font class="keyword">false</font>);
01526 <font class="keywordflow">if</font> (!nameLookup.empty())
01527 name = nameLookup;
01528
01529 <font class="comment">// Find the shape in the bank</font>
01530 iteMap= shapeMap.find (name);
01531 <font class="keywordflow">if</font> (iteMap==shapeMap.end())
01532 {
01533 <font class="comment">// Input file</font>
01534 CIFile inputFile;
01535
01536 <font class="keywordflow">if</font> (!name.empty() && inputFile.open (name))
01537 {
01538 <font class="comment">// Load it</font>
01539 CShapeStream stream;
01540 stream.serial (inputFile);
01541
01542 <font class="comment">// Get the pointer</font>
01543 iteMap=shapeMap.insert (std::map<string, IShape*>::value_type (name, stream.getShapePointer ())).first;
01544 }
01545 <font class="keywordflow">else</font>
01546 {
01547 <font class="comment">// Error</font>
01548 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"WARNING can't load shape %s\n"</font>, name.c_str());
01549 shapeFound= <font class="keyword">false</font>;
01550 }
01551 }
01552 }
01553
01554 <font class="keywordflow">if</font>(shapeFound)
01555 {
01556 CMatrix matInst;
01557 matInst.setPos(igIn.getInstancePos(i));
01558 matInst.setRot(igIn.getInstanceRot(i));
01559 matInst.scale(igIn.getInstanceScale(i));
01560 <font class="comment">// Add triangles of this shape</font>
01561 CInstanceLighter::addTriangles(*iteMap->second, matInst, obstacles, i);
01562 }
01563
01564 }
01565
01566 <font class="comment">// Clean Up shapes.</font>
01567 <font class="comment">//-----------</font>
01568 std::map<string, IShape*>::iterator iteMap;
01569 iteMap= shapeMap.begin();
01570 <font class="keywordflow">while</font>(iteMap!= shapeMap.end())
01571 {
01572 <font class="comment">// delte shape</font>
01573 <font class="keyword">delete</font> iteMap->second;
01574 <font class="comment">// delete entry in map</font>
01575 shapeMap.erase(iteMap);
01576 <font class="comment">// next</font>
01577 iteMap= shapeMap.begin();
01578 }
01579 }
01580
01581 <font class="comment">// Add pointLights of the IG.</font>
01582 <font class="keywordflow">for</font>(i=0; i<(sint)igIn.getPointLightList().size();i++)
01583 {
01584 instLighter.addStaticPointLight( igIn.getPointLightList()[i] );
01585 }
01586
01587
01588 <font class="comment">// Run.</font>
01589 <font class="comment">//=======</font>
01590 instLighter.light(igIn, igOut, lightDesc, obstacles);
01591
01592 }
01593
01594
01595 <font class="comment">// ***************************************************************************</font>
01596 <font class="comment">// ***************************************************************************</font>
01597 <font class="comment">// Cell Iteration</font>
01598 <font class="comment">// ***************************************************************************</font>
01599 <font class="comment">// ***************************************************************************</font>
01600
01601
01602 <font class="comment">// ***************************************************************************</font>
<a name="l01603"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_10">01603</a> <font class="keywordtype">void</font> CInstanceLighter::progressCell(<font class="keyword">const</font> <font class="keywordtype">char</font> *message)
01604 {
01605 <font class="keywordtype">float</font> cp= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_8">getCurrentCellNumber</a>() / float(<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_9">getTotalCellNumber</a>());
01606 <font class="keywordflow">if</font>( cp > <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_18">_LastCellProgress</a>+0.05f)
01607 {
01608 <a class="code" href="classNL3D_1_1CInstanceLighter.html#a4">progress</a>(message, cp);
01609 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_18">_LastCellProgress</a>= cp;
01610 }
01611 }
01612
01613
01614 <font class="comment">// ***************************************************************************</font>
<a name="l01615"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_0">01615</a> <font class="keywordtype">void</font> CInstanceLighter::beginCell()
01616 {
01617 <font class="keywordflow">if</font>(_IGSurfaceLightBuild)
01618 {
01619 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_11">_ItRetriever</a>= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o4">_IGRetrieverGridMap</a>.begin();
01620 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_11">_ItRetriever</a> != <a class="code" href="classNL3D_1_1CInstanceLighter.html#o4">_IGRetrieverGridMap</a>.end() )
01621 {
01622 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_12">_ItRetrieverInfo</a>= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o3">_IGSurfaceLightBuild</a>->RetrieverGridMap.find(<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_11">_ItRetriever</a>->first);
01623 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_12">_ItRetrieverInfo</a> != <a class="code" href="classNL3D_1_1CInstanceLighter.html#o3">_IGSurfaceLightBuild</a>->RetrieverGridMap.end() );
01624 <font class="comment">// We are suze here that the retriever is not empty, and that the grid herself is not empty too</font>
01625 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_13">_ItSurfId</a>= 0;
01626 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_14">_ItCellId</a>= 0;
01627 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_16">_ItCurrentCellNumber</a>= 0;
01628 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_15">_IsEndCell</a>= <font class="keyword">false</font>;
01629 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_18">_LastCellProgress</a>= 0;
01630 }
01631 <font class="keywordflow">else</font>
01632 {
01633 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_15">_IsEndCell</a>= <font class="keyword">true</font>;
01634 }
01635 }
01636 <font class="keywordflow">else</font>
01637 {
01638 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_15">_IsEndCell</a>= <font class="keyword">true</font>;
01639 }
01640 }
01641
01642 <font class="comment">// ***************************************************************************</font>
<a name="l01643"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_1">01643</a> <font class="keywordtype">void</font> CInstanceLighter::nextCell()
01644 {
01645 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_2">isEndCell</a>());
01646
01647 <font class="comment">// Next Cell.</font>
01648 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_14">_ItCellId</a>++;
01649 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_16">_ItCurrentCellNumber</a>++;
01650
01651 <font class="comment">// If end of Cells, next surface.</font>
01652 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_14">_ItCellId</a> >= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_11">_ItRetriever</a>->second.Grids[<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_13">_ItSurfId</a>].Cells.size() )
01653 {
01654 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_14">_ItCellId</a>= 0;
01655 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_13">_ItSurfId</a> ++;
01656 }
01657
01658 <font class="comment">// If end of surface, next retriever.</font>
01659 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_13">_ItSurfId</a> >= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_11">_ItRetriever</a>->second.Grids.size() )
01660 {
01661 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_13">_ItSurfId</a>= 0;
01662 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_11">_ItRetriever</a>++;
01663 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_11">_ItRetriever</a> != <a class="code" href="classNL3D_1_1CInstanceLighter.html#o4">_IGRetrieverGridMap</a>.end())
01664 {
01665 <font class="comment">// Get info.</font>
01666 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_12">_ItRetrieverInfo</a>= <a class="code" href="classNL3D_1_1CInstanceLighter.html#o3">_IGSurfaceLightBuild</a>->RetrieverGridMap.find(<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_11">_ItRetriever</a>->first);
01667 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_12">_ItRetrieverInfo</a> != <a class="code" href="classNL3D_1_1CInstanceLighter.html#o3">_IGSurfaceLightBuild</a>->RetrieverGridMap.end() );
01668 }
01669 }
01670
01671 <font class="comment">// If end of retreiver, End.</font>
01672 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_11">_ItRetriever</a> == <a class="code" href="classNL3D_1_1CInstanceLighter.html#o4">_IGRetrieverGridMap</a>.end())
01673 {
01674 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_15">_IsEndCell</a>= <font class="keyword">true</font>;
01675 }
01676 }
01677
01678 <font class="comment">// ***************************************************************************</font>
<a name="l01679"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_2">01679</a> <font class="keywordtype">bool</font> CInstanceLighter::isEndCell()
01680 {
01681 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_15">_IsEndCell</a>;
01682 }
01683
01684 <font class="comment">// ***************************************************************************</font>
<a name="l01685"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_3">01685</a> CSurfaceLightGrid::CCellCorner &CInstanceLighter::getCurrentCell()
01686 {
01687 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_2">isEndCell</a>());
01688
01689 <font class="comment">// return ref on Cell.</font>
01690 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_11">_ItRetriever</a>->second.Grids[<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_13">_ItSurfId</a>].Cells[<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_14">_ItCellId</a>];
01691 }
01692
01693 <font class="comment">// ***************************************************************************</font>
<a name="l01694"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_4">01694</a> CIGSurfaceLightBuild::CCellCorner &CInstanceLighter::getCurrentCellInfo()
01695 {
01696 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_2">isEndCell</a>());
01697
01698 <font class="comment">// return ref on CellInfo.</font>
01699 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_12">_ItRetrieverInfo</a>->second.Grids[<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_13">_ItSurfId</a>].Cells[<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_14">_ItCellId</a>];
01700 }
01701
01702
01703 <font class="comment">// ***************************************************************************</font>
<a name="l01704"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_5">01704</a> <font class="keywordtype">bool</font> CInstanceLighter::isCurrentNeighborCellInSurface(sint xnb, sint ynb)
01705 {
01706 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_2">isEndCell</a>());
01707
01708 <font class="comment">// get a ref on the current grid.</font>
01709 CSurfaceLightGrid &surfGrid= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_11">_ItRetriever</a>->second.Grids[<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_13">_ItSurfId</a>];
01710 <font class="comment">// copute coordinate of the current cellCorner.</font>
01711 sint xCell, yCell;
01712 xCell= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_14">_ItCellId</a>%surfGrid.Width;
01713 yCell= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_14">_ItCellId</a>/surfGrid.Width;
01714 <font class="comment">// compute coordinate of the neighbor cell corner</font>
01715 xCell+= xnb;
01716 yCell+= ynb;
01717
01718 <font class="comment">// check if in the surfaceGrid</font>
01719 <font class="keywordflow">if</font>(xCell<0 || xCell>=(sint)surfGrid.Width)
01720 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01721 <font class="keywordflow">if</font>(yCell<0 || yCell>=(sint)surfGrid.Height)
01722 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01723
01724 <font class="comment">// compute the neighbor id</font>
01725 uint nbId= yCell*surfGrid.Width + xCell;
01726
01727 <font class="comment">// Now check in the cellInfo if this cell is InSurface.</font>
01728 <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_12">_ItRetrieverInfo</a>->second.Grids[<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_13">_ItSurfId</a>].Cells[nbId].InSurface )
01729 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01730
01731 <font class="comment">// Ok, the neighbor cell is valid.</font>
01732
01733 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01734 }
01735
01736 <font class="comment">// ***************************************************************************</font>
<a name="l01737"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_6">01737</a> CSurfaceLightGrid::CCellCorner &CInstanceLighter::getCurrentNeighborCell(sint xnb, sint ynb)
01738 {
01739 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_5">isCurrentNeighborCellInSurface</a>(xnb, ynb));
01740
01741 <font class="comment">// get a ref on the current grid.</font>
01742 CSurfaceLightGrid &surfGrid= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_11">_ItRetriever</a>->second.Grids[<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_13">_ItSurfId</a>];
01743 <font class="comment">// copute coordinate of the current cellCorner.</font>
01744 sint xCell, yCell;
01745 xCell= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_14">_ItCellId</a>%surfGrid.Width;
01746 yCell= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_14">_ItCellId</a>/surfGrid.Width;
01747 <font class="comment">// compute coordinate of the neighbor cell corner</font>
01748 xCell+= xnb;
01749 yCell+= ynb;
01750 <font class="comment">// compute the neighbor id</font>
01751 uint nbId= yCell*surfGrid.Width + xCell;
01752
01753 <font class="comment">// then return a ref on it</font>
01754 <font class="keywordflow">return</font> surfGrid.Cells[nbId];
01755 }
01756
01757
01758 <font class="comment">// ***************************************************************************</font>
<a name="l01759"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_7">01759</a> CIGSurfaceLightBuild::CCellCorner &CInstanceLighter::getCurrentNeighborCellInfo(sint xnb, sint ynb)
01760 {
01761 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_5">isCurrentNeighborCellInSurface</a>(xnb, ynb));
01762
01763 <font class="comment">// get a ref on the current grid.</font>
01764 CIGSurfaceLightBuild::CSurface &surfGrid= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_12">_ItRetrieverInfo</a>->second.Grids[<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_13">_ItSurfId</a>];
01765 <font class="comment">// copute coordinate of the current cellCorner.</font>
01766 sint xCell, yCell;
01767 xCell= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_14">_ItCellId</a>%surfGrid.Width;
01768 yCell= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_14">_ItCellId</a>/surfGrid.Width;
01769 <font class="comment">// compute coordinate of the neighbor cell corner</font>
01770 xCell+= xnb;
01771 yCell+= ynb;
01772 <font class="comment">// compute the neighbor id</font>
01773 uint nbId= yCell*surfGrid.Width + xCell;
01774
01775 <font class="comment">// then return a ref on it</font>
01776 <font class="keywordflow">return</font> surfGrid.Cells[nbId];
01777 }
01778
01779
01780 <font class="comment">// ***************************************************************************</font>
<a name="l01781"></a><a class="code" href="classNL3D_1_1CInstanceLighter.html#c1">01781</a> <font class="keywordtype">void</font> CInstanceLighter::dilateLightingOnSurfaceCells()
01782 {
01783 <font class="comment">// Begin cell iteration</font>
01784 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_0">beginCell</a>();
01785 <font class="comment">// For all surface cell corners</font>
01786 <font class="keywordflow">while</font>( !<a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_2">isEndCell</a>() )
01787 {
01788 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_10">progressCell</a>(<font class="stringliteral">"Dilate Surfaces grids"</font>);
01789
01790 <font class="comment">// get the current cell and cellInfo iterated.</font>
01791 CIGSurfaceLightBuild::CCellCorner &cellInfo= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_4">getCurrentCellInfo</a>();
01792 CSurfaceLightGrid::CCellCorner &cell= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_3">getCurrentCell</a>();
01793
01794 <font class="comment">// if the cell is not in the polygon surface, try to get from his neighbors.</font>
01795 <font class="keywordflow">if</font>(!cellInfo.InSurface)
01796 {
01797 <font class="comment">// Add Weighted influence of SunContribution, and get one of the PointLightContribution (random).</font>
01798 uint wgtSunContribution= 0;
01799 uint wgtSunCount= 0;
01800 <font class="comment">// search if one of 8 neighbors is InSurface.</font>
01801 <font class="keywordflow">for</font>(sint ynb= -1; ynb<= 1; ynb++)
01802 {
01803 <font class="keywordflow">for</font>(sint xnb= -1; xnb<= 1; xnb++)
01804 {
01805 <font class="comment">// center => skip.</font>
01806 <font class="keywordflow">if</font>( xnb==0 && ynb==0 )
01807 <font class="keywordflow">continue</font>;
01808 <font class="comment">// If the neighbor point is not out of the grid, and if in Surface.</font>
01809 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_5">isCurrentNeighborCellInSurface</a>(xnb, ynb) )
01810 {
01811 <font class="comment">// get the neighbor cell</font>
01812 CIGSurfaceLightBuild::CCellCorner &nbCellInfo= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_7">getCurrentNeighborCellInfo</a>(xnb, ynb);
01813 CSurfaceLightGrid::CCellCorner &nbCell= <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_6">getCurrentNeighborCell</a>(xnb, ynb);
01814 <font class="comment">// Add SunContribution.</font>
01815 wgtSunContribution+= nbCell.SunContribution;
01816 wgtSunCount++;
01817 <font class="comment">// Just Copy PointLight info.</font>
01818 <font class="keywordflow">for</font>(uint lightId= 0; lightId<CSurfaceLightGrid::NumLightPerCorner; lightId++)
01819 cell.Light[lightId]= nbCell.Light[lightId];
01820 <font class="comment">// Just Copy AmbientLight info.</font>
01821 cell.LocalAmbientId= nbCell.LocalAmbientId;
01822
01823
01824 <font class="comment">// For debug mesh only, copy z from nb cellInfo</font>
01825 cellInfo.CenterPos.z= nbCellInfo.CenterPos.z;
01826 }
01827 }
01828 }
01829 <font class="comment">// average SunContribution.</font>
01830 <font class="keywordflow">if</font>(wgtSunCount>0)
01831 {
01832 cell.SunContribution= wgtSunContribution / wgtSunCount;
01833
01834 <font class="comment">// For debug mesh only, copy SunContribution into cellInfo</font>
01835 cellInfo.SunContribution= cell.SunContribution;
01836 cellInfo.Dilated= <font class="keyword">true</font>;
01837 }
01838 }
01839
01840 <font class="comment">// next cell</font>
01841 <a class="code" href="classNL3D_1_1CInstanceLighter.html#z464_1">nextCell</a>();
01842 }
01843 }
01844
01845
01846
01847 } <font class="comment">// NL3D</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|