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<hr><h1>instance_group_user.h</h1><a href="instance__group__user_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_INSTANCE_GROUP_USER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_INSTANCE_GROUP_USER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="u__instance__group_8h.html">nel/3d/u_instance_group.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="scene__group_8h.html">3d/scene_group.h</a>"</font>
00032
00033
00034 <font class="keyword">namespace </font>NLMISC
00035 {
00036 <font class="keyword">class </font>CVector;
00037 <font class="keyword">class </font>CQuat;
00038 }
00039
00040 <font class="keyword">namespace </font>NL3D
00041 {
00042
00043 <font class="keyword">class </font>UScene;
00044 <font class="keyword">class </font>UInstanceGroup;
00045 <font class="keyword">class </font>CInstanceUser;
00046
<a name="l00054"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html">00054</a> <font class="keyword">class </font>CInstanceGroupUser : <font class="keyword">public</font> UInstanceGroup
00055 {
00056 <font class="keyword">public</font>:
00057 <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#a0">CInstanceGroupUser</a> ();
00058 <font class="comment">// Init with a scene.</font>
00059 <font class="comment">//bool load (const std::string &instanceGroup);</font>
00060
00061 <font class="comment">// Init without a scene</font>
00062 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#a1">init</a> (<font class="keyword">const</font> std::string &instanceGroup);
00063 <font class="comment">//bool init (const std::string &instanceGroup, CScene &scene, UDriver *driver);</font>
00064
00065 <font class="keyword">private</font>:
00066 <font class="comment">// From UInstanceGroup</font>
00067 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c0">setTransformNameCallback</a> (ITransformName *pTN);
00068 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c1">setAddRemoveInstanceCallback</a>(IAddRemoveInstance *callback);
00069 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c2">setIGAddBeginCallback</a>(IIGAddBegin *callback);
00070
00071
00072 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c3">addToScene</a> (<font class="keyword">class</font> UScene& scene, UDriver *driver);
00073 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c3">addToScene</a> (<font class="keyword">class</font> CScene& scene, IDriver *driver);
00074
00075 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c5">addToSceneAsync</a> (<font class="keyword">class</font> UScene& scene, UDriver *driver);
00076 <a class="code" href="classNL3D_1_1UInstanceGroup.html#s3">TState</a> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c6">getAddToSceneState</a> ();
00077 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c7">stopAddToSceneAsync</a> ();
00078
00079
00080 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c8">removeFromScene</a> (<font class="keyword">class</font> UScene& scene);
00081 <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c9">getNumInstance</a> () <font class="keyword">const</font>;
00082 <font class="keyword">const</font> std::string& <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c10">getShapeName</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> instanceNb) <font class="keyword">const</font>;
00083 <font class="keyword">const</font> std::string& <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c11">getInstanceName</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> instanceNb) <font class="keyword">const</font>;
00084 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c12">getInstanceMatrix</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> instanceNb, <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &dest) <font class="keyword">const</font>;
00085 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c13">getInstancePos</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> instanceNb) <font class="keyword">const</font>;
00086 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a>& <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c14">getInstanceRot</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> instanceNb) <font class="keyword">const</font>;
00087 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>& <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c15">getInstanceScale</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> instanceNb) <font class="keyword">const</font>;
00088 UInstance *<a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c16">getByName</a> (std::string& name);
00089 <font class="keyword">const</font> UInstance *<a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c16">getByName</a> (std::string& name) <font class="keyword">const</font>;
00090
00091 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c18">setLightFactor</a> (<font class="keyword">const</font> std::string &LightName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor);
00092 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c19">setBlendShapeFactor</a> (<font class="keyword">const</font> std::string &bsName, <font class="keywordtype">float</font> rFactor);
00093
00094 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c20">createRoot</a> (UScene &scene);
00095 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c21">setClusterSystem</a> (UInstanceGroup *pClusterSystem);
00096 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c22">linkToParentCluster</a>(UInstanceGroup *father);
00097 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c23">getDynamicPortals</a> (std::vector<std::string> &names);
00098 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c24">setDynamicPortal</a> (std::string& name, <font class="keywordtype">bool</font> opened);
00099 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c25">getDynamicPortal</a> (std::string& name);
00100
00101
00102 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c26">setPos</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos);
00103 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c27">setRotQuat</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a263">q</a>);
00104
00105 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c28">setPointLightFactor</a>(<font class="keyword">const</font> std::string &lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor);
00106 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c29">getStaticLightSetup</a>(<font class="keyword">const</font> std::string &retrieverIdentifier, <a class="code" href="types__nl_8h.html#a13">sint</a> surfaceId, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &localPos,
00107 std::vector<CPointLightInfluence> &pointLightList, <a class="code" href="types__nl_8h.html#a6">uint8</a> &sunContribution, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &localAmbient);
00108
00109 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c30">getPos</a> ();
00110 <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c31">getRotQuat</a> ();
00111
00112 <font class="comment">// The real instance group</font>
<a name="l00113"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o0">00113</a> CInstanceGroup <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o0">_InstanceGroup</a>;
<a name="l00114"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o1">00114</a> std::map<std::string,CInstanceUser*> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o1">_Instances</a>;
00115 <font class="comment">// Async stuff</font>
<a name="l00116"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o2">00116</a> <a class="code" href="classNL3D_1_1UInstanceGroup.html#s3">TState</a> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o2">_AddToSceneState</a>;
<a name="l00117"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o3">00117</a> UScene *<a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o3">_AddToSceneTempScene</a>;
<a name="l00118"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o4">00118</a> UDriver *<a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o4">_AddToSceneTempDriver</a>;
00119
00120 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c32">freezeHRC</a>();
00121 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#c33">unfreezeHRC</a>();
00122
<a name="l00123"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#l0">00123</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#l0">CTransformUser</a>;
<a name="l00124"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#l1">00124</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#l1">CSceneUser</a>;
00125
00126 <font class="keyword">public</font>:
00127 <font class="comment">// Debug purpose only.</font>
<a name="l00128"></a><a class="code" href="classNL3D_1_1CInstanceGroupUser.html#a2">00128</a> CInstanceGroup &<a class="code" href="classNL3D_1_1CInstanceGroupUser.html#a2">getInternalIG</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroupUser.html#o0">_InstanceGroup</a>;}
00129 };
00130
00131
00132 } <font class="comment">// NL3D</font>
00133
00134
00135 <font class="preprocessor">#endif // NL_INSTANCE_GROUP_USER_H</font>
00136 <font class="preprocessor"></font>
00137 <font class="comment">/* End of instance_group_user.h */</font>
</pre></div>
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