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<hr><h1>ig_surface_light_build.h</h1><a href="ig__surface__light__build_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_IG_SURFACE_LIGHT_BUILD_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_IG_SURFACE_LIGHT_BUILD_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="vector__2f_8h.html">nel/misc/vector_2f.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="surface__light__grid_8h.html">3d/surface_light_grid.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
00033 
00034 
00035 <font class="keyword">namespace </font>NL3D 
00036 {
00037 
00038 
00039 <font class="comment">// ***************************************************************************</font>
<a name="l00046"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html">00046</a> <font class="comment"></font><font class="keyword">class </font>CIGSurfaceLightBuild
00047 {
00048 <font class="keyword">public</font>:
00049 
00050         <font class="keyword">enum</font>    {<a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s3s2">MaxOverSamples</a>= 16};
00051 
00052 <font class="keyword">public</font>:
00053 
<a name="l00056"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html">00056</a>         <font class="keyword">struct  </font>CCellCorner
00057         {
00058                 <font class="comment">// Is this CellCorner in the surface polygon or not?</font>
<a name="l00059"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m0">00059</a>                 <font class="keywordtype">bool</font>                            <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m0">InSurface</a>;
00060                 <font class="comment">// Computed by CInstanceLighter</font>
<a name="l00061"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m1">00061</a>                 <font class="keywordtype">bool</font>                            <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m1">Dilated</a>;
00062                 <font class="comment">// Copy of SunContribution computed by CInstanceLighter.</font>
<a name="l00063"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m2">00063</a>                 <a class="code" href="types__nl_8h.html#a5">uint8</a>                           <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m2">SunContribution</a>;
00064                 <font class="comment">// Number of overSamples. At least one if InSurface. NB: Put here for packing. </font>
<a name="l00065"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m3">00065</a>                 <a class="code" href="types__nl_8h.html#a5">uint8</a>                           <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m3">NumOverSamples</a>;
00066 
00067                 <font class="comment">// World Position of this corner.</font>
<a name="l00068"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m4">00068</a>                 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>         <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m4">CenterPos</a>;
00069 
00070                 <font class="comment">// OverSamples. NB: there can be any number of overSamples (3, 4, 5,7 ...) because</font>
00071                 <font class="comment">// some may be out of surface and thus disabled</font>
<a name="l00072"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m5">00072</a>                 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>         <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m5">OverSamples</a>[MaxOverSamples];
00073 
00074 
<a name="l00078"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m6">00078</a>                 <font class="keywordtype">void</font>                            *<a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m6">LightInfo</a>[CSurfaceLightGrid::NumLightPerCorner];
<a name="l00079"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m7">00079</a>                 <font class="keywordtype">void</font>                            *<a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CCellCorner.html#m7">LocalAmbientLight</a>;
00080         };
00081 
00082 
<a name="l00085"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html">00085</a>         <font class="keyword">struct  </font>CSurface
00086         {
00087                 <font class="comment">// Origin and Size of the grid.</font>
00088                 <font class="comment">// NB: The grid must be valid an not empty (ie Width&gt;=2 and Height&gt;=2).</font>
<a name="l00089"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m0">00089</a>                 <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a>                       <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m0">Origin</a>;
<a name="l00090"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m1">00090</a>                 <a class="code" href="types__nl_8h.html#a9">uint32</a>                                          <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m1">Width</a>;
<a name="l00091"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m2">00091</a>                 <a class="code" href="types__nl_8h.html#a9">uint32</a>                                          <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m2">Height</a>;
00092                 <font class="comment">// The CellCorner info.</font>
<a name="l00093"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m3">00093</a>                 std::vector&lt;CCellCorner&gt;        <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CSurface.html#m3">Cells</a>;
00094         };
00095 
00096 
<a name="l00100"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CRetrieverLightGrid.html">00100</a>         <font class="keyword">struct  </font>CRetrieverLightGrid
00101         {
00102                 <font class="comment">// There is localRetriver.getNumSurfaces() Grids.</font>
<a name="l00103"></a><a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CRetrieverLightGrid.html#m0">00103</a>                 std::vector&lt;CSurface&gt;           <a class="code" href="structNL3D_1_1CIGSurfaceLightBuild_1_1CRetrieverLightGrid.html#m0">Grids</a>;
00104         };
<a name="l00105"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s0">00105</a>         <font class="keyword">typedef</font> std::map&lt;std::string, CRetrieverLightGrid&gt;              <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s0">TRetrieverGridMap</a>;
<a name="l00106"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s1">00106</a>         <font class="keyword">typedef</font> TRetrieverGridMap::iterator                                             <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s1">ItRetrieverGridMap</a>;
00107 
00108 
00109         <font class="comment">// The requested CellSize (setuped by CInstanceLighter)</font>
<a name="l00110"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#m0">00110</a>         <font class="keywordtype">float</font>                                   <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#m0">CellSize</a>;
00111         <font class="comment">// Array of surfaces retrieved in PACS for an IG</font>
<a name="l00112"></a><a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#m1">00112</a>         <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#s0">TRetrieverGridMap</a>               <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#m1">RetrieverGridMap</a>;
00113 
00114 
00115 <font class="keyword">public</font>:
00116 
00118         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CIGSurfaceLightBuild.html#a0">buildSunDebugMesh</a>(CMesh::CMeshBuild &amp;meshBuild, CMeshBase::CMeshBaseBuild &amp;meshBaseBuild, <font class="keyword">const</font> CVector &amp;deltaPos=CVector::Null);
00119 
00120 };
00121 
00122 
00123 } <font class="comment">// NL3D</font>
00124 
00125 
00126 <font class="preprocessor">#endif // NL_IG_SURFACE_LIGHT_BUILD_H</font>
00127 <font class="preprocessor"></font>
00128 <font class="comment">/* End of ig_surface_light_build.h */</font>
</pre></div>

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