aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/hls__color__texture_8cpp-source.html
blob: 9448b79509ebc642e138c8e7eb403e807921d104 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>hls_color_texture.cpp</h1><a href="hls__color__texture_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 <font class="preprocessor">#include "<a class="code" href="hls__color__texture_8h.html">3d/hls_color_texture.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="fasthls__modifier_8h.html">3d/fasthls_modifier.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="bitmap_8h.html">nel/misc/bitmap.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="system__info_8h.html">nel/misc/system_info.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="algo_8h.html">nel/misc/algo.h</a>"</font>
00034 
00035 
00036 <font class="keyword">using</font>   <font class="keyword">namespace </font>std;
00037 <font class="keyword">using</font>   <font class="keyword">namespace </font>NLMISC;
00038 
00039 <font class="keyword">namespace </font>NL3D 
00040 {
00041 
00042 
<a name="l00043"></a><a class="code" href="hls__color__texture_8cpp.html#a0">00043</a> <font class="preprocessor">#define BLOCK_NUM_PIXEL         16</font>
<a name="l00044"></a><a class="code" href="hls__color__texture_8cpp.html#a1">00044</a> <font class="preprocessor"></font><font class="preprocessor">#define BLOCK_DXTC_SIZE         16</font>
<a name="l00045"></a><a class="code" href="hls__color__texture_8cpp.html#a2">00045</a> <font class="preprocessor"></font><font class="preprocessor">#define BLOCK_ALPHA_SIZE        16</font>
00046 <font class="preprocessor"></font>
00047 
00048 <font class="comment">// ***************************************************************************</font>
<a name="l00049"></a><a class="code" href="classNL3D_1_1CHLSColorDelta.html#a0">00049</a> <font class="keywordtype">void</font>    CHLSColorDelta::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00050 {
00051         f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00052         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CHLSColorDelta.html#m0">DHue</a>, <a class="code" href="classNL3D_1_1CHLSColorDelta.html#m1">DLum</a>, <a class="code" href="classNL3D_1_1CHLSColorDelta.html#m2">DSat</a>);
00053 }
00054 
00055 
00056 <font class="comment">// ***************************************************************************</font>
<a name="l00057"></a><a class="code" href="structNL3D_1_1CHLSColorTexture_1_1CMask.html#a1">00057</a> <font class="keywordtype">void</font>                    CHLSColorTexture::CMask::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00058 {
00059         f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00060 
00061         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CHLSColorTexture_1_1CMask.html#m0">FullBlockIndex</a>);
00062         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CHLSColorTexture_1_1CMask.html#m1">MixtBlockIndex</a>);
00063         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="structNL3D_1_1CHLSColorTexture_1_1CMask.html#m2">Data</a>);
00064 }
00065 
00066 
00067 <font class="comment">// ***************************************************************************</font>
<a name="l00068"></a><a class="code" href="structNL3D_1_1CHLSColorTexture_1_1CMask.html#a0">00068</a> <font class="keywordtype">void</font>                    CHLSColorTexture::CMask::setBit(uint bitId)
00069 {
00070         uint8   &amp;b= <a class="code" href="structNL3D_1_1CHLSColorTexture_1_1CMask.html#m2">Data</a>[bitId/8];
00071         b|= 1&lt;&lt;(bitId&amp;7);
00072 }
00073 
00074 
00075 <font class="comment">// ***************************************************************************</font>
<a name="l00076"></a><a class="code" href="classNL3D_1_1CHLSColorTexture.html#a0">00076</a> CHLSColorTexture::CHLSColorTexture()
00077 {
00078         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#a1">reset</a>();
00079 }
00080 
00081 <font class="comment">// ***************************************************************************</font>
<a name="l00082"></a><a class="code" href="classNL3D_1_1CHLSColorTexture.html#a1">00082</a> <font class="keywordtype">void</font>                    CHLSColorTexture::reset()
00083 {
00084         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o0">_Width</a>= 0;
00085         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o1">_Height</a>= 0;
00086         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o2">_NumMipMap</a>= 0;
00087         <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o4">_Texture</a>);
00088         <a class="code" href="namespaceNLMISC.html#a222">contReset</a>(<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o5">_Masks</a>);
00089 }
00090 
00091 <font class="comment">// ***************************************************************************</font>
<a name="l00092"></a><a class="code" href="classNL3D_1_1CHLSColorTexture.html#a2">00092</a> <font class="keywordtype">void</font>                    CHLSColorTexture::setBitmap(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> &amp;bmp)
00093 {
00094         <a class="code" href="debug_8h.html#a6">nlassert</a>(bmp.<a class="code" href="classNLMISC_1_1CBitmap.html#a5">getPixelFormat</a>()==CBitmap::DXTC5);
00095         uint    <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>= bmp.<a class="code" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>();
00096         uint    <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>= bmp.<a class="code" href="classNLMISC_1_1CBitmap.html#a7">getHeight</a>();
00097         uint    mmCount= bmp.<a class="code" href="classNLMISC_1_1CBitmap.html#a9">getMipMapCount</a>();
00098         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>&gt;=1 &amp;&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>&gt;=1);
00099         <a class="code" href="debug_8h.html#a6">nlassert</a>(mmCount&gt;1 || <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>*<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>==1);
00100 
00101         <font class="comment">// restart</font>
00102         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#a1">reset</a>();
00103 
00104         <font class="comment">// resize.</font>
00105         uint    m;
00106         uint    pixelSize= 0;
00107         uint    numTotalBlock= 0;
00108         <font class="keywordflow">for</font>(m=0;m&lt;mmCount;m++)
00109         {
00110                 pixelSize+= bmp.<a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>(m).size();
00111                 uint    mmWidth= bmp.<a class="code" href="classNLMISC_1_1CBitmap.html#a6">getWidth</a>(m);
00112                 uint    mmHeight= bmp.<a class="code" href="classNLMISC_1_1CBitmap.html#a7">getHeight</a>(m);
00113                 uint    wBlock= (mmWidth+3)/4;
00114                 uint    hBlock= (mmHeight+3)/4;
00115                 numTotalBlock+= wBlock*hBlock;
00116         }
00117         <font class="comment">// add the info for the "Block to compress"</font>
00118         uint    blockToCompressSize= 4*((numTotalBlock+31)/32);
00119         <font class="comment">// allocate good size, and reset to 0 =&gt; no block to re-compress.</font>
00120         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o4">_Texture</a>.resize(pixelSize+blockToCompressSize, 0);
00121 
00122         <font class="comment">// fill texture</font>
00123         uint8   *ptr= &amp;<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o4">_Texture</a>[0];
00124         <font class="keywordflow">for</font>(m=0;m&lt;mmCount;m++)
00125         {
00126                 uint    mSize= bmp.<a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>(m).size();
00127                 memcpy(ptr, &amp;bmp.<a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>(m)[0], mSize);
00128                 ptr+= mSize;
00129         }
00130 
00131         <font class="comment">// header</font>
00132         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o3">_BlockToCompressIndex</a>= pixelSize;
00133         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o0">_Width</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>;
00134         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o1">_Height</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
00135         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o2">_NumMipMap</a>= mmCount;
00136 }
00137 
00138 
00139 <font class="comment">// ***************************************************************************</font>
<a name="l00140"></a><a class="code" href="hls__color__texture_8cpp.html#a3">00140</a> <font class="preprocessor">#define MASK_BLOCK_EMPTY        0</font>
<a name="l00141"></a><a class="code" href="hls__color__texture_8cpp.html#a4">00141</a> <font class="preprocessor"></font><font class="preprocessor">#define MASK_BLOCK_FULL         1</font>
<a name="l00142"></a><a class="code" href="hls__color__texture_8cpp.html#a5">00142</a> <font class="preprocessor"></font><font class="preprocessor">#define MASK_BLOCK_MIXT         2</font>
<a name="l00143"></a><a class="code" href="structNL3D_1_1CMaskInfo.html">00143</a> <font class="preprocessor"></font><font class="keyword">struct  </font>CMaskInfo
00144 {
00145         <font class="comment">// list of block</font>
<a name="l00146"></a><a class="code" href="structNL3D_1_1CMaskInfo.html#m0">00146</a>         uint                            <a class="code" href="structNL3D_1_1CMaskInfo.html#m0">WBlock</a>, <a class="code" href="structNL3D_1_1CMaskInfo.html#m1">HBlock</a>;
<a name="l00147"></a><a class="code" href="structNL3D_1_1CMaskInfo.html#m2">00147</a>         uint                            <a class="code" href="structNL3D_1_1CMaskInfo.html#m2">NumBlock</a>;
<a name="l00148"></a><a class="code" href="structNL3D_1_1CMaskInfo.html#m3">00148</a>         vector&lt;uint8&gt;           <a class="code" href="structNL3D_1_1CMaskInfo.html#m3">Blocks</a>; <font class="comment">// 0 empty, 1. Full. 2. Mixt.</font>
00149 };
00150 
00151 <font class="comment">// ***************************************************************************</font>
<a name="l00152"></a><a class="code" href="classNL3D_1_1CHLSColorTexture.html#a3">00152</a> <font class="keywordtype">void</font>                    CHLSColorTexture::addMask(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> &amp;bmpIn, uint threshold)
00153 {
00154         <font class="comment">// copy the bitmap and set RGBA/mipmaps.</font>
00155         CBitmap         bmp= bmpIn;
00156         bmp.<a class="code" href="classNLMISC_1_1CBitmap.html#a4">convertToType</a>(CBitmap::RGBA);
00157         bmp.buildMipMaps();
00158 
00159         <font class="comment">// verify widht...</font>
00160         <a class="code" href="debug_8h.html#a6">nlassert</a>(bmp.getWidth()== <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o0">_Width</a>);
00161         <a class="code" href="debug_8h.html#a6">nlassert</a>(bmp.getHeight()== <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o1">_Height</a>);
00162         <a class="code" href="debug_8h.html#a6">nlassert</a>(bmp.getMipMapCount()== <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o2">_NumMipMap</a>);
00163 
00164         <font class="comment">// ***** build the information for all mipmaps</font>
00165         vector&lt;CMaskInfo&gt;       masks;
00166         masks.resize(<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o2">_NumMipMap</a>);
00167         uint    m;
00168         uint    numMixtBlock= 0;
00169         uint    numTotalBlock= 0;
00170         <font class="keywordflow">for</font>(m=0;m&lt;<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o2">_NumMipMap</a>;m++)
00171         {
00172                 CMaskInfo       &amp;mask= masks[m];
00173                 uint    mmWidth= bmp.getWidth(m);
00174                 uint    mmHeight= bmp.getHeight(m);
00175                 mask.WBlock= (mmWidth+3)/4;
00176                 mask.HBlock= (mmHeight+3)/4;
00177                 mask.NumBlock= mask.WBlock*mask.HBlock;
00178                 mask.Blocks.resize(mask.NumBlock);
00179 
00180                 numTotalBlock+= mask.NumBlock;
00181 
00182                 CRGBA   *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>= (CRGBA*)(&amp;bmp.getPixels(m)[0]);
00183 
00184                 <font class="keywordflow">for</font>(uint yB=0;yB&lt;mask.HBlock;yB++)
00185                 {
00186                         <font class="keywordflow">for</font>(uint xB=0;xB&lt;mask.WBlock;xB++)
00187                         {
00188                                 uint    accum= 0;
00189                                 uint    <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>= <a class="code" href="bit__set_8cpp.html#a0">min</a>(mmWidth, 4U);
00190                                 uint    h= <a class="code" href="bit__set_8cpp.html#a0">min</a>(mmHeight, 4U);
00191                                 <font class="keywordflow">for</font>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>= 0;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&lt; h;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
00192                                 {
00193                                         <font class="keywordflow">for</font>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>= 0;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>&lt; <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
00194                                         {
00195                                                 uint    yPix= yB*4+<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00196                                                 uint    xPix= xB*4+<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>;
00197                                                 <font class="comment">// read the color</font>
00198                                                 uint8   alphaMask = <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>[yPix*mmWidth+xPix].R;
00199                                                 <font class="comment">// remove some dummy precision.</font>
00200                                                 <font class="keywordflow">if</font>(alphaMask&lt;threshold)
00201                                                         alphaMask= 0;
00202                                                 <font class="keywordflow">if</font>(alphaMask&gt;255-threshold)
00203                                                         alphaMask= 255;
00204                                                 <font class="comment">// Add to the accum</font>
00205                                                 accum+= alphaMask;
00206                                         }
00207                                 }
00208 
00209                                 <font class="comment">// full black?</font>
00210                                 <font class="keywordflow">if</font>(accum==0)
00211                                         mask.Blocks[yB*mask.WBlock+xB]= <a class="code" href="hls__color__texture_8cpp.html#a3">MASK_BLOCK_EMPTY</a>;
00212                                 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(accum==<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>*h*255)
00213                                         mask.Blocks[yB*mask.WBlock+xB]= <a class="code" href="hls__color__texture_8cpp.html#a4">MASK_BLOCK_FULL</a>;
00214                                 <font class="comment">// if not full white or full black, mixt block</font>
00215                                 <font class="keywordflow">else</font>
00216                                 {
00217                                         mask.Blocks[yB*mask.WBlock+xB]= <a class="code" href="hls__color__texture_8cpp.html#a5">MASK_BLOCK_MIXT</a>;
00218                                         numMixtBlock++;
00219                                 }
00220                         }
00221                 }
00222         }
00223 
00224         <font class="comment">// ***** compress into CMask</font>
00225         CMask           newMask;
00226         uint            newMaskDataSize= 0;
00227 
00228         <font class="comment">// add the mixt block data size (16*uint8 per block)</font>
00229         newMaskDataSize+= numMixtBlock*<a class="code" href="hls__color__texture_8cpp.html#a2">BLOCK_ALPHA_SIZE</a>;
00230         <font class="comment">// compute the bit size. NB: use uint32 to blocks bits. =&gt; data is aligned.</font>
00231         uint    bitDataSize= 4*((numTotalBlock+31)/32);
00232         <font class="comment">// add fullBlock bits</font>
00233         newMask.FullBlockIndex= newMaskDataSize;
00234         newMaskDataSize+= bitDataSize;
00235         <font class="comment">// add mixtBlock bits</font>
00236         newMask.MixtBlockIndex= newMaskDataSize;
00237         newMaskDataSize+= bitDataSize;
00238 
00239         <font class="comment">// allocate. Fill with 0 to initialize bits per default EMPTY value</font>
00240         newMask.Data.resize(newMaskDataSize, 0);
00241 
00242         <font class="comment">// compress each mipMaps from bigger to smaller</font>
00243         uint    bitId= 0;
00244         uint    mixtBlockId= 0;
00245         <font class="keywordflow">for</font>(m=0;m&lt;<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o2">_NumMipMap</a>;m++)
00246         {
00247                 CMaskInfo       &amp;mask= masks[m];
00248 
00249                 <font class="comment">// ---- build the mixtBlock alpha Mask</font>
00250                 <font class="keywordflow">for</font>(uint yB=0;yB&lt;mask.HBlock;yB++)
00251                 {
00252                         <font class="keywordflow">for</font>(uint xB=0;xB&lt;mask.WBlock;xB++)
00253                         {
00254                                 uint    <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= yB*mask.WBlock+xB;
00255                                 <font class="comment">// if mixt block</font>
00256                                 <font class="keywordflow">if</font>(mask.Blocks[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>]==<a class="code" href="hls__color__texture_8cpp.html#a5">MASK_BLOCK_MIXT</a>)
00257                                 {
00258                                         <a class="code" href="debug_8h.html#a6">nlassert</a>(mixtBlockId&lt;numMixtBlock);
00259                                         <font class="comment">// Fill Alpha data.</font>
00260                                         uint8   *dst= &amp;newMask.Data[mixtBlockId*<a class="code" href="hls__color__texture_8cpp.html#a2">BLOCK_ALPHA_SIZE</a>];
00261                                         uint    mmWidth= bmp.getWidth(m);
00262                                         uint    mmHeight= bmp.getHeight(m);
00263                                         <font class="comment">// point to the src alpha color</font>
00264                                         CRGBA   *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>= (CRGBA*)(&amp;bmp.getPixels(m)[0]);
00265                                         <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a> + yB*4*mmWidth + xB*4;
00266 
00267                                         <font class="comment">// for the 4*4 pixels</font>
00268                                         uint    <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>= <a class="code" href="bit__set_8cpp.html#a0">min</a>(mmWidth, 4U);
00269                                         uint    h= <a class="code" href="bit__set_8cpp.html#a0">min</a>(mmHeight, 4U);
00270                                         <font class="keywordflow">for</font>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&lt;h;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
00271                                         {
00272                                                 <font class="keywordflow">for</font>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=0;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>&lt;<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
00273                                                 {
00274                                                         dst[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*4+<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>]= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*mmWidth+<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>].R;
00275                                                 }
00276                                         }
00277 
00278                                         <font class="comment">// inc</font>
00279                                         mixtBlockId++;
00280                                 }
00281                         }
00282                 }
00283 
00284                 <font class="comment">// ---- build the fullBlock and mixtBlocks bits.</font>
00285                 <font class="keywordflow">for</font>(uint i=0; i&lt;mask.NumBlock; i++)
00286                 {
00287                         <a class="code" href="debug_8h.html#a6">nlassert</a>(bitId&lt;numTotalBlock);
00288 
00289                         <font class="comment">// fill bits</font>
00290                         <font class="keywordflow">if</font>(mask.Blocks[i]==<a class="code" href="hls__color__texture_8cpp.html#a4">MASK_BLOCK_FULL</a>)
00291                                 newMask.setBit(newMask.FullBlockIndex*8 + bitId);
00292                         <font class="keywordflow">else</font> <font class="keywordflow">if</font>(mask.Blocks[i]==<a class="code" href="hls__color__texture_8cpp.html#a5">MASK_BLOCK_MIXT</a>)
00293                                 newMask.setBit(newMask.MixtBlockIndex*8 + bitId);
00294 
00295                         <font class="comment">// inc</font>
00296                         bitId++;
00297                 }
00298         }
00299 
00300         <font class="comment">// ***** Add the CMask</font>
00301         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o5">_Masks</a>.push_back(newMask);
00302 
00303         <font class="comment">// Or the BlockToCompress info with the MixtBlocks bits.</font>
00304         <a class="code" href="debug_8h.html#a6">nlassert</a>(bitDataSize==<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o4">_Texture</a>.size()-<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o3">_BlockToCompressIndex</a>);
00305         <font class="keywordflow">for</font>(uint i=0;i&lt;bitDataSize;i++)
00306         {
00307                 <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o4">_Texture</a>[<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o3">_BlockToCompressIndex</a>+i]|= newMask.Data[newMask.MixtBlockIndex+i];
00308         }
00309 }
00310 
00311 
00312 <font class="comment">// ***************************************************************************</font>
<a name="l00313"></a><a class="code" href="classNL3D_1_1CHLSColorTexture.html#a6">00313</a> <font class="keywordtype">void</font>                    CHLSColorTexture::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00314 {
00315         f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00316 
00317         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o0">_Width</a>, <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o1">_Height</a>, <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o2">_NumMipMap</a>, <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o3">_BlockToCompressIndex</a>);
00318         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o4">_Texture</a>);
00319         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o5">_Masks</a>);
00320 }
00321 
00322 
00323 <font class="comment">// ***************************************************************************</font>
00324 <font class="keyword">static</font> <font class="keyword">inline</font>   <font class="keywordtype">void</font>    <a class="code" href="namespaceNL3D.html#a367">getBitPack</a>(uint32 *bitPtr, uint32 &amp;bitMask)
00325 {
00326 <font class="preprocessor">#ifdef NL_LITTLE_ENDIAN</font>
00327 <font class="preprocessor"></font>        bitMask= *bitPtr;
00328 <font class="preprocessor">#else</font>
00329 <font class="preprocessor"></font>        bitMask = ((uint8*)bitPtr)[0];
00330         bitMask+= ((uint8*)bitPtr)[1]&lt;&lt;8;
00331         bitMask+= ((uint8*)bitPtr)[2]&lt;&lt;16;
00332         bitMask+= ((uint8*)bitPtr)[3]&lt;&lt;24;
00333 <font class="preprocessor">#endif</font>
00334 <font class="preprocessor"></font>}
00335 
00336 <font class="comment">// ***************************************************************************</font>
<a name="l00337"></a><a class="code" href="classNL3D_1_1CHLSColorTexture.html#a5">00337</a> <font class="keywordtype">void</font>                    CHLSColorTexture::buildColorVersion(<font class="keyword">const</font> CHLSColorDelta *colDeltaList, <a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> &amp;out)
00338 {
00339         <font class="comment">// static to avoid realloc</font>
00340         <font class="keyword">static</font>  vector&lt;uint8&gt;   dstTexture;
00341         <font class="keyword">static</font>  vector&lt;CRGBA&gt;   dstUnCompTexture;
00342         uint32  *bitPtr;
00343         uint8   *srcPtr;
00344         uint8   *dstPtr;
00345         CRGBA   *dstUnCompPtr;
00346         uint32  bitMask;
00347 
00348         <font class="comment">// **** prepare Data</font>
00349 
00350         <font class="comment">// count number of DXTC5 block in _Texture.</font>
00351         uint    numBlocks= <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o3">_BlockToCompressIndex</a>/<a class="code" href="hls__color__texture_8cpp.html#a1">BLOCK_DXTC_SIZE</a>;
00352 
00353         <font class="comment">// create a tmp compressed block array, copy of Texture.</font>
00354         dstTexture.resize(numBlocks*<a class="code" href="hls__color__texture_8cpp.html#a1">BLOCK_DXTC_SIZE</a>);
00355         <font class="comment">// copy from texture (to have non colored version already copied, and also ALPHA ok)</font>
00356         memcpy(&amp;dstTexture[0], &amp;<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o4">_Texture</a>[0], dstTexture.size());
00357 
00358         <font class="comment">// create a tmp uncompressed block array, which will receive coloring of mixt blocks</font>
00359         dstUnCompTexture.resize(numBlocks*<a class="code" href="hls__color__texture_8cpp.html#a0">BLOCK_NUM_PIXEL</a>);
00360 
00361         <font class="comment">// For all blockToCompress, uncompress them in dstUnCompTexture, because they will blend with future mask coloring</font>
00362         uint    n= numBlocks;
00363         bitPtr= (uint32*)(&amp;<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o4">_Texture</a>[<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o3">_BlockToCompressIndex</a>]);
00364         dstUnCompPtr= &amp;dstUnCompTexture[0];
00365         srcPtr= &amp;<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o4">_Texture</a>[0];
00366         <font class="keywordflow">while</font>(n&gt;0)
00367         {
00368                 uint    nBits= <a class="code" href="bit__set_8cpp.html#a0">min</a>(n, 32U);
00369                 <a class="code" href="namespaceNL3D.html#a367">getBitPack</a>(bitPtr, bitMask);
00370                 n-= nBits;
00371                 bitPtr++;
00372                 <font class="keywordflow">for</font>(;nBits&gt;0;nBits--)
00373                 {
00374                         <font class="comment">// need to compress/uncompress ??</font>
00375                         <font class="keywordflow">if</font>(bitMask&amp;1)
00376                         {
00377                                 <font class="comment">// uncompress this block. ignore alpha</font>
00378                                 <a class="code" href="classNL3D_1_1CHLSColorTexture.html#f0">uncompressBlockRGB</a>(srcPtr, dstUnCompPtr);
00379                         }
00380                         bitMask&gt;&gt;=1;
00381                         dstUnCompPtr+= <a class="code" href="hls__color__texture_8cpp.html#a0">BLOCK_NUM_PIXEL</a>;
00382                         srcPtr+= <a class="code" href="hls__color__texture_8cpp.html#a1">BLOCK_DXTC_SIZE</a>;
00383                 }
00384         }
00385 
00386         <font class="comment">// **** build the color version for all masks.</font>
00387 
00388         <font class="keywordflow">for</font>(uint maskId= 0; maskId&lt;<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o5">_Masks</a>.size();maskId++)
00389         {
00390                 CMask                   &amp;mask= <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o5">_Masks</a>[maskId];
00391                 <font class="comment">// unpack colDelta, and prepare for use with CFastHLSModifier.</font>
00392                 uint8                   dHue= colDeltaList[maskId].DHue;
00393                 uint                    dLum= 0xFFFFFF00 + colDeltaList[maskId].DLum*2;
00394                 uint                    dSat= 0xFFFFFF00 + colDeltaList[maskId].DSat*2;
00395 
00396                 <font class="comment">// get a ptr on alpha of mixt block.</font>
00397                 uint8                   *alphaMixtBlock= &amp;mask.Data[0];
00398 
00399 
00400                 <font class="comment">// ---- for all Fullblock ot this mask, color and store in dstTexture</font>
00401                 <font class="comment">// start at full Block bits desc</font>
00402                 bitPtr= (uint32*)(&amp;mask.Data[mask.FullBlockIndex]);
00403                 uint32  *bitCompPtr= (uint32*)(&amp;<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o4">_Texture</a>[<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o3">_BlockToCompressIndex</a>]);
00404                 srcPtr= &amp;<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o4">_Texture</a>[0];
00405                 dstPtr= &amp;dstTexture[0];
00406                 dstUnCompPtr= &amp;dstUnCompTexture[0];
00407                 n= numBlocks;
00408                 <font class="comment">// run all blocks.</font>
00409                 <font class="keywordflow">while</font>(n&gt;0)
00410                 {
00411                         uint    nBits= <a class="code" href="bit__set_8cpp.html#a0">min</a>(n, 32U);
00412                         <font class="comment">// get Full block mask.</font>
00413                         <a class="code" href="namespaceNL3D.html#a367">getBitPack</a>(bitPtr, bitMask);
00414                         n-= nBits;
00415                         bitPtr++;
00416                         <font class="comment">// get Compress mask.</font>
00417                         uint32  bitCompMask;
00418                         <a class="code" href="namespaceNL3D.html#a367">getBitPack</a>(bitCompPtr, bitCompMask);
00419                         bitCompPtr++;
00420                         <font class="comment">// for all bits</font>
00421                         <font class="keywordflow">for</font>(;nBits&gt;0;nBits--)
00422                         {
00423                                 <font class="comment">// need to colorize??</font>
00424                                 <font class="keywordflow">if</font>(bitMask&amp;1)
00425                                 {
00426                                         <font class="comment">// colorize this block. ignore alpha</font>
00427                                         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#f3">colorizeDXTCBlockRGB</a>(srcPtr, dstPtr, dHue, dLum, dSat);
00428                                         <font class="comment">// If this block is "a block to recompress", then must uncompress it in dstUnCompPtr</font>
00429                                         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#f0">uncompressBlockRGB</a>(dstPtr, dstUnCompPtr);
00430                                 }
00431                                 bitMask&gt;&gt;=1;
00432                                 bitCompMask&gt;&gt;=1;
00433                                 srcPtr+= <a class="code" href="hls__color__texture_8cpp.html#a1">BLOCK_DXTC_SIZE</a>;
00434                                 dstPtr+= <a class="code" href="hls__color__texture_8cpp.html#a1">BLOCK_DXTC_SIZE</a>;
00435                                 dstUnCompPtr+= <a class="code" href="hls__color__texture_8cpp.html#a0">BLOCK_NUM_PIXEL</a>;
00436                         }
00437                 }
00438 
00439                 <font class="comment">// ---- for all mixtblock ot this mask, color, uncompress and blend in store in dstUnCompTexture</font>
00440                 <font class="keyword">static</font>  uint8   tmpColoredBlockDXTC[<a class="code" href="hls__color__texture_8cpp.html#a0">BLOCK_NUM_PIXEL</a>];
00441                 <font class="keyword">static</font>  CRGBA   tmpColoredBlockRGBA[<a class="code" href="hls__color__texture_8cpp.html#a0">BLOCK_NUM_PIXEL</a>];
00442                 <font class="comment">// start at mixt Block bits desc</font>
00443                 bitPtr= (uint32*)(&amp;mask.Data[mask.MixtBlockIndex]);
00444                 srcPtr= &amp;<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o4">_Texture</a>[0];
00445                 dstUnCompPtr= &amp;dstUnCompTexture[0];
00446                 n= numBlocks;
00447                 <font class="comment">// run all blocks.</font>
00448                 <font class="keywordflow">while</font>(n&gt;0)
00449                 {
00450                         uint    nBits= <a class="code" href="bit__set_8cpp.html#a0">min</a>(n, 32U);
00451                         <a class="code" href="namespaceNL3D.html#a367">getBitPack</a>(bitPtr, bitMask);
00452                         n-= nBits;
00453                         bitPtr++;
00454                         <font class="keywordflow">for</font>(;nBits&gt;0;nBits--)
00455                         {
00456                                 <font class="comment">// need to colorize??</font>
00457                                 <font class="keywordflow">if</font>(bitMask&amp;1)
00458                                 {
00459                                         <font class="comment">// colorize this block. store 2 colors in tmp</font>
00460                                         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#f3">colorizeDXTCBlockRGB</a>(srcPtr, tmpColoredBlockDXTC, dHue, dLum, dSat);
00461                                         <font class="comment">// copy RGB bits from src to tmp</font>
00462                                         ((uint32*)tmpColoredBlockDXTC)[3]= ((uint32*)srcPtr)[3];
00463 
00464                                         <font class="comment">// uncompress the block.</font>
00465                                         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#f0">uncompressBlockRGB</a>(tmpColoredBlockDXTC, tmpColoredBlockRGBA);
00466 
00467                                         <font class="comment">// blend tmpColoredBlockRGBA into dstUnCompPtr, according to alphaMixtBlock.</font>
00468                                         <font class="keywordflow">for</font>(uint i=0;i&lt;16;i++)
00469                                         {
00470                                                 dstUnCompPtr[i].blendFromuiRGBOnly(dstUnCompPtr[i], tmpColoredBlockRGBA[i], *alphaMixtBlock);
00471                                                 <font class="comment">// next pixel</font>
00472                                                 alphaMixtBlock++;
00473                                         }
00474                                 }
00475                                 bitMask&gt;&gt;=1;
00476                                 srcPtr+= <a class="code" href="hls__color__texture_8cpp.html#a1">BLOCK_DXTC_SIZE</a>;
00477                                 dstUnCompPtr+= <a class="code" href="hls__color__texture_8cpp.html#a0">BLOCK_NUM_PIXEL</a>;
00478                         }
00479                 }
00480 
00481         }
00482 
00483 
00484         <font class="comment">// Since colorizeDXTCBlockRGB() use MMX, must end with emms.</font>
00485 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00486 <font class="preprocessor"></font>        <font class="keywordflow">if</font>(CSystemInfo::hasMMX())
00487                 _asm    emms;
00488 <font class="preprocessor">#endif</font>
00489 <font class="preprocessor"></font>
00490 
00491         <font class="comment">// **** compress needed blocks</font>
00492         n= numBlocks;
00493         bitPtr= (uint32*)(&amp;<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o4">_Texture</a>[<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o3">_BlockToCompressIndex</a>]);
00494         dstUnCompPtr= &amp;dstUnCompTexture[0];
00495         dstPtr= &amp;dstTexture[0];
00496         <font class="keywordflow">while</font>(n&gt;0)
00497         {
00498                 uint    nBits= <a class="code" href="bit__set_8cpp.html#a0">min</a>(n, 32U);
00499                 <a class="code" href="namespaceNL3D.html#a367">getBitPack</a>(bitPtr, bitMask);
00500                 n-= nBits;
00501                 bitPtr++;
00502                 <font class="keywordflow">for</font>(;nBits&gt;0;nBits--)
00503                 {
00504                         <font class="comment">// need to compress ??</font>
00505                         <font class="keywordflow">if</font>(bitMask&amp;1)
00506                         {
00507                                 <font class="comment">// uncompress this block. ignore alpha</font>
00508                                 <a class="code" href="classNL3D_1_1CHLSColorTexture.html#f1">compressBlockRGB</a>(dstUnCompPtr, dstPtr);
00509                         }
00510                         bitMask&gt;&gt;=1;
00511                         dstUnCompPtr+= <a class="code" href="hls__color__texture_8cpp.html#a0">BLOCK_NUM_PIXEL</a>;
00512                         dstPtr+= <a class="code" href="hls__color__texture_8cpp.html#a1">BLOCK_DXTC_SIZE</a>;
00513                 }
00514         }
00515 
00516         <font class="comment">// **** format bitmap out with dstTexture.</font>
00517         out.<a class="code" href="classNLMISC_1_1CBitmap.html#a13">reset</a>(CBitmap::DXTC5);
00518         out.<a class="code" href="classNLMISC_1_1CBitmap.html#a15">resize</a>(<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o0">_Width</a>, <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o1">_Height</a>, CBitmap::DXTC5);
00519 
00520         <font class="comment">// create and fill all the mipMaps</font>
00521         uint    <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>= <a class="code" href="classNL3D_1_1CHLSColorTexture.html#o0">_Width</a>, h=<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o1">_Height</a>;
00522         dstPtr= &amp;dstTexture[0];
00523         <font class="keywordflow">for</font>(uint m=0;m&lt;<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o2">_NumMipMap</a>;m++)
00524         {
00525                 <font class="comment">// allocate.</font>
00526                 out.<a class="code" href="classNLMISC_1_1CBitmap.html#a16">resizeMipMap</a>(m, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, h);
00527                 <font class="comment">// get the size of this DXTC5 level.</font>
00528                 uint    size= out.<a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>(m).size();
00529                 <font class="comment">// fill</font>
00530                 memcpy(&amp;out.<a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>(m)[0], dstPtr, size);
00531                 <font class="comment">// next mipmap</font>
00532                 dstPtr+= size;
00533                 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>= (<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>+1)/2;
00534                 h= (h+1)/2;
00535         }
00536         <font class="comment">// verify all filled</font>
00537         <a class="code" href="debug_8h.html#a6">nlassert</a>( dstPtr== (&amp;dstTexture[0] + dstTexture.size()) );
00538 
00539         <font class="comment">// set the correct num of mipmap</font>
00540         out.<a class="code" href="classNLMISC_1_1CBitmap.html#a17">setMipMapCount</a>(<a class="code" href="classNL3D_1_1CHLSColorTexture.html#o2">_NumMipMap</a>);
00541 }
00542 
00543 
00544 <font class="comment">// ***************************************************************************</font>
<a name="l00545"></a><a class="code" href="classNL3D_1_1CHLSColorTexture.html#f3">00545</a> <font class="keywordtype">void</font>                    CHLSColorTexture::colorizeDXTCBlockRGB(<font class="keyword">const</font> uint8 *srcPtr, uint8 *dstPtr, uint8 dHue, uint dLum, uint dSat)
00546 {
00547         <font class="comment">// get modifier.</font>
00548         CFastHLSModifier        &amp;fastHLS= CFastHLSModifier::getInstance();
00549 
00550         <font class="comment">// apply the color on the 2 DXTC colors</font>
00551         *(uint16*)(dstPtr+8 )= fastHLS.applyHLSMod(*(uint16*)(srcPtr+8 ) , dHue, dLum, dSat);
00552         *(uint16*)(dstPtr+10)= fastHLS.applyHLSMod(*(uint16*)(srcPtr+10) , dHue, dLum, dSat);
00553 }
00554 
00555 
00556 <font class="comment">// ***************************************************************************</font>
<a name="l00557"></a><a class="code" href="classNL3D_1_1CHLSColorTexture.html#f0">00557</a> <font class="keywordtype">void</font>                    CHLSColorTexture::uncompressBlockRGB(<font class="keyword">const</font> uint8* srcDXTC, CRGBA *dstRGBA)
00558 {
00559         CRGBA   c[4];
00560 
00561         uint16 color0;
00562         uint16 color1;
00563         uint32 bits;
00564         color0= *(uint16*)(srcDXTC+8);
00565         color1= *(uint16*)(srcDXTC+10);
00566         bits=   *(uint32*)(srcDXTC+12);
00567 
00568         c[0].set565(color0);
00569         c[1].set565(color1);
00570         
00571         <font class="comment">// ignore color0&gt;color1 for DXT3 and DXT5.</font>
00572         c[2].blendFromui(c[0],c[1],85);
00573         c[3].blendFromui(c[0],c[1],171);        
00574 
00575         <font class="comment">// bits to color (ignore alpha result)</font>
00576         <font class="keywordflow">for</font>(uint n= 16;n&gt;0;n--)
00577         {
00578                 *dstRGBA= c[bits&amp;3];
00579                 bits&gt;&gt;=2;
00580                 dstRGBA++;
00581         }
00582 }
00583 
00584 
00585 <font class="comment">// ***************************************************************************</font>
<a name="l00586"></a><a class="code" href="classNL3D_1_1CHLSColorTexture.html#f2">00586</a> <font class="keywordtype">void</font>            CHLSColorTexture::computeMinMax(sint *diffBlock, CVectorInt &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>, sint mean[3], sint rgb0[3], sint rgb1[3])
00587 {
00588         <font class="comment">// compute the min and max distance along the axis v.</font>
00589         sint    mind= INT_MAX;
00590         sint    maxd= INT_MIN;
00591         sint    *srcDiff= diffBlock;
00592         <font class="comment">// for the 16 pixels</font>
00593         <font class="keywordflow">for</font>(uint n=16;n&gt;0;n--,srcDiff+=3)
00594         {
00595                 sint    R= srcDiff[0];
00596                 sint    G= srcDiff[1];
00597                 sint    B= srcDiff[2];
00598                 sint    d= R*<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x + G*<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y + B*<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z;
00599                 <font class="keywordflow">if</font>(d&lt;mind)
00600                         mind= d;
00601                 <font class="keywordflow">if</font>(d&gt;maxd)
00602                         maxd= d;
00603         }
00604 
00605         <font class="comment">// avoid overflow. here, Higher possible bit is 16+8+2 (add of 3 values=&gt; *4) == 26</font>
00606         <font class="comment">// 26-12= 14. 14+16=30 =&gt; ok.</font>
00607         mind&gt;&gt;= 12;
00608         maxd&gt;&gt;= 12;
00609 
00610         <font class="comment">// compute the 2 colors: rgb0 on the min, and rgb1 on the max</font>
00611         rgb0[0]= mean[0]+ (mind*<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x&gt;&gt;20);
00612         rgb0[1]= mean[1]+ (mind*<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y&gt;&gt;20);
00613         rgb0[2]= mean[2]+ (mind*<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z&gt;&gt;20);
00614         rgb1[0]= mean[0]+ (maxd*<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x&gt;&gt;20);
00615         rgb1[1]= mean[1]+ (maxd*<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y&gt;&gt;20);
00616         rgb1[2]= mean[2]+ (maxd*<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z&gt;&gt;20);
00617         <font class="comment">// clamp to 0..255</font>
00618         fastClamp8(rgb0[0]);
00619         fastClamp8(rgb0[1]);
00620         fastClamp8(rgb0[2]);
00621         fastClamp8(rgb1[0]);
00622         fastClamp8(rgb1[1]);
00623         fastClamp8(rgb1[2]);
00624 }
00625 
00626 
00627 <font class="comment">// ***************************************************************************</font>
<a name="l00628"></a><a class="code" href="classNL3D_1_1CHLSColorTexture.html#f1">00628</a> <font class="keywordtype">void</font>                    CHLSColorTexture::compressBlockRGB(CRGBA *srcRGBA, uint8* dstDXTC)
00629 {
00630         <font class="comment">// skip alpha part.</font>
00631         uint8   *dstBlock= dstDXTC+8;
00632 
00633 
00634         <font class="comment">// **** compute RGB0 and RGB1.</font>
00635         uint    i,j,n;
00636         
00637         <font class="comment">// compute the mean color of 16 pixels</font>
00638         sint    mean[3];
00639         mean[0]= 0;
00640         mean[1]= 0;
00641         mean[2]= 0;
00642         CRGBA   *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>= srcRGBA;
00643         <font class="keywordflow">for</font>(n=16;n&gt;0;n--,<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>++)
00644         {
00645                 mean[0]+= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>-&gt;R;
00646                 mean[1]+= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>-&gt;G;
00647                 mean[2]+= <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>-&gt;B;
00648                 <font class="comment">// at same time, setup alpha to 0. Important for "compute bits" part (see MMX)!!</font>
00649                 <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>-&gt;A= 0;
00650         }
00651         mean[0]&gt;&gt;= 4;
00652         mean[1]&gt;&gt;= 4;
00653         mean[2]&gt;&gt;= 4;
00654 
00655         <font class="comment">// compute col-mean</font>
00656         sint    diffBlock[16*3];
00657         <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>= srcRGBA;
00658         sint    *srcDiff= diffBlock;
00659         <font class="keywordflow">for</font>(n=16;n&gt;0;n--,<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>++,srcDiff+=3)
00660         {
00661                 srcDiff[0]= (sint)<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>-&gt;R - mean[0];
00662                 srcDiff[1]= (sint)<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>-&gt;G - mean[1];
00663                 srcDiff[2]= (sint)<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>-&gt;B - mean[2];
00664         }
00665 
00666 
00667         <font class="comment">// compute the covariant matrix.</font>
00668         sint    coMat[3][3];
00669         <font class="comment">// Apply std RGB factor (0.3, 0.56, 0.14) to choose the best Axis. This give far much best results.</font>
00670         sint    rgbFact[3]= {77, 143, 36};
00671         <font class="keywordflow">for</font>(i=0;i&lt;3;i++)
00672         {
00673                 <font class="comment">// OPTIMIZE SINCE SYMETRIX MATRIX</font>
00674                 <font class="keywordflow">for</font>(j=i;j&lt;3;j++)
00675                 {
00676                         sint32  factor= 0;
00677                         <font class="comment">// divide / 16 to avoid overflow sint32</font>
00678                         uint    colFactor= (rgbFact[i]*rgbFact[j]) &gt;&gt; 4;
00679                         <font class="comment">// run all 16 pixels.</font>
00680                         sint    *srcDiff= diffBlock;
00681                         <font class="keywordflow">for</font>(n=16;n&gt;0;n--,srcDiff+=3)
00682                         {
00683                                 factor+= srcDiff[i] * srcDiff[j] * colFactor;
00684                         }
00685                         coMat[i][j]= factor;
00686                 }
00687         }
00688         <font class="comment">// Fill symetrix matrix</font>
00689         coMat[1][0]= coMat[0][1];
00690         coMat[2][0]= coMat[0][2];
00691         coMat[2][1]= coMat[1][2];
00692 
00693 
00694         <font class="comment">// take the bigger vector</font>
00695         sint    maxSize= 0;
00696         uint    axis= 0;
00697         <font class="keywordflow">for</font>(i=0;i&lt;3;i++)
00698         {
00699                 <font class="comment">// Use abs since sqr fails because all sint32 range may be used.</font>
00700                 sint    size= abs(coMat[i][0]) + abs(coMat[i][1]) + abs(coMat[i][2]);
00701                 <font class="keywordflow">if</font>(size&gt;maxSize)
00702                 {
00703                         maxSize= size;
00704                         axis= i;
00705                 }
00706         }
00707 
00708         <font class="comment">// normalize this vector</font>
00709         CVector <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
00710         <font class="comment">// remove some rgb factor...</font>
00711         <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x= (float)coMat[axis][0]/rgbFact[0];
00712         <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y= (float)coMat[axis][1]/rgbFact[1];
00713         <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z= (float)coMat[axis][2]/rgbFact[2];
00714         <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.normalize();
00715         <font class="comment">// set a Fixed 16:16.</font>
00716         CVectorInt      vInt;
00717         <font class="comment">// don't bother if OptFastFloorBegin() has been called. 16:16 precision is sufficient.</font>
00718         vInt.x= <a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x*65536);
00719         vInt.y= <a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y*65536);
00720         vInt.z= <a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z*65536);
00721 
00722 
00723         <font class="comment">// For all pixels, choose the 2 colors along the axis</font>
00724         sint    rgb0[3];
00725         sint    rgb1[3];
00726         <a class="code" href="classNL3D_1_1CHLSColorTexture.html#f2">computeMinMax</a>(diffBlock, vInt, mean, rgb0, rgb1);
00727 
00728         <font class="comment">// Average to 16 bits. NB: correclty encode 0..255 to 0.31 or 0..63.</font>
00729         uint    R,G,B;
00730         R= ((rgb0[0]*7967+32768)&gt;&gt;16);
00731         G= ((rgb0[1]*16191+32768)&gt;&gt;16);
00732         B= ((rgb0[2]*7967+32768)&gt;&gt;16);
00733         uint16  rgb016= (R&lt;&lt;11) + (G&lt;&lt;5) + (B);
00734         R= ((rgb1[0]*7967+32768)&gt;&gt;16);
00735         G= ((rgb1[1]*16191+32768)&gt;&gt;16);
00736         B= ((rgb1[2]*7967+32768)&gt;&gt;16);
00737         uint16  rgb116= (R&lt;&lt;11) + (G&lt;&lt;5) + (B);
00738         <font class="comment">// copy to block</font>
00739         ((uint16*)dstBlock)[0]= rgb016;
00740         ((uint16*)dstBlock)[1]= rgb116;
00741 
00742 
00743         <font class="comment">// **** compute bits</font>
00744         CRGBA   c[4];
00745         c[0].set565(rgb016);
00746         c[1].set565(rgb116);
00747         c[2].blendFromui(c[0],c[1],85);
00748         c[3].blendFromui(c[0],c[1],171);
00749         <font class="comment">// it is important that c[] and src Alpha are set to 0, because of "pmaddwd" use in MMX code...</font>
00750         c[0].A= 0;
00751         c[1].A= 0;
00752         c[2].A= 0;
00753         c[3].A= 0;
00754         CRGBA   *cPtr= c;
00755 
00756         <font class="comment">// result.</font>
00757         uint32  bits= 0;
00758 
00759 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00760 <font class="preprocessor"></font>        <font class="keywordflow">if</font>(CSystemInfo::hasMMX())
00761         {
00762                 <font class="comment">// preapre mmx</font>
00763                 uint64  blank= 0;
00764                 __asm
00765                 {       
00766                         movq            mm7, blank
00767                 }
00768 
00769                 <font class="comment">// for 16 pixels</font>
00770                 <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>= srcRGBA;
00771                 <font class="keywordflow">for</font>(n=16;n&gt;0;n--,<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>++)
00772                 {
00773                         <font class="comment">/* // C Version (+ little asm).</font>
00774 <font class="comment">                        uint    minDist= 0xFFFFFFFF;</font>
00775 <font class="comment">                        uint    id= 0;</font>
00776 <font class="comment">                        for(i=0;i&lt;4;i++)</font>
00777 <font class="comment">                        {</font>
00778 <font class="comment">                                // applying factors such *23, *80, *6 gives better results, but slower (in MMX).</font>
00779 <font class="comment">                                uint    dist= sqr((sint)src-&gt;R-(sint)c[i].R);</font>
00780 <font class="comment">                                dist+= sqr((sint)src-&gt;G-(sint)c[i].G);</font>
00781 <font class="comment">                                dist+= sqr((sint)src-&gt;B-(sint)c[i].B);</font>
00782 <font class="comment">                                if(dist&lt;minDist)</font>
00783 <font class="comment">                                {</font>
00784 <font class="comment">                                        minDist= dist;</font>
00785 <font class="comment">                                        id= i;</font>
00786 <font class="comment">                                }</font>
00787 <font class="comment">                        }</font>
00788 <font class="comment">                        bits|=id;</font>
00789 <font class="comment">                        __asm</font>
00790 <font class="comment">                        {</font>
00791 <font class="comment">                                mov     eax, bits</font>
00792 <font class="comment">                                ror eax, 2</font>
00793 <font class="comment">                                mov bits, eax</font>
00794 <font class="comment">                        }*/</font>
00795                         __asm
00796                         {
00797                                 mov                     esi, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>
00798                                 mov                     edi, cPtr
00799 
00800                                 mov                     ecx, 4
00801                                 mov                     edx, 0xFFFFFFFF <font class="comment">// edx= minDist</font>
00802 
00803                                 movd            mm0, [esi]
00804                                 punpcklbw       mm0, mm7
00805 
00806                                 mov                     esi, 4                  <font class="comment">// esi= id MinDist (inverted)</font>
00807 
00808                                 <font class="comment">// compare 4 cases.</font>
00809                         myLoop:
00810                                 movd            mm1, [edi]
00811                                 punpcklbw       mm1, mm7
00812                                 psubsw          mm1, mm0
00813                                 pmaddwd         mm1, mm1
00814                                 movd            eax, mm1
00815                                 psrlq       mm1, 32
00816                                 movd            ebx, mm1
00817                                 add                     eax, ebx
00818 
00819                                 <font class="comment">// take smaller of A and B. here: eax= A, edx= B</font>
00820                                 sub                     eax, edx                <font class="comment">// eax= A-B</font>
00821                                 sbb                     ebx, ebx                <font class="comment">// ebx= FF if A&lt;B.</font>
00822                                 and                     eax, ebx                <font class="comment">// eax= A-B if A&lt;B</font>
00823                                 add                     edx, eax                <font class="comment">// if A&lt;B, edx= B+A-B= A, else, edx= B. =&gt; minimum</font>
00824                                 <font class="comment">// setup the "smaller" id. here esi= iB, ecx= iA</font>
00825                                 not                     ebx                             <font class="comment">// ebx= 0 if A&lt;B, FF else</font>
00826                                 sub                     esi, ecx                <font class="comment">// esi= iB-iA</font>
00827                                 and                     esi, ebx                <font class="comment">// esi= 0 if A&lt;B, iB-iA else</font>
00828                                 add                     esi, ecx                <font class="comment">// esi= 0+iA= iA if A&lt;B, else esi= iB-iA+iA= iB</font>
00829                                                         
00830                                 add                     edi, 4
00831                                 dec                     ecx
00832                                 jnz                     myLoop
00833 
00834                                 <font class="comment">// reverse id</font>
00835                                 mov                     edx, 4
00836                                 mov                     eax, bits
00837                                 sub                     edx, esi
00838                                 <font class="comment">// and store into bits</font>
00839                                 or                      eax, edx
00840                                 ror                     eax, 2
00841                                 mov                     bits, eax
00842                         }
00843                 }
00844 
00845 
00846                 <font class="comment">// end MMX block.</font>
00847                 __asm   emms;
00848         }
00849         <font class="keywordflow">else</font>
00850 <font class="preprocessor">#endif  // NL_OS_WINDOWS</font>
00851 <font class="preprocessor"></font>        {
00852                 <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>= srcRGBA;
00853                 <font class="keywordflow">for</font>(n=16;n&gt;0;n--,<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>++)
00854                 {
00855                         <font class="comment">// C Version (+ little asm).</font>
00856                         uint    minDist= 0xFFFFFFFF;
00857                         uint    <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= 0;
00858                         <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00859                         {
00860                                 <font class="comment">// applying factors such *23, *80, *6 gives better results, but slower (in MMX).</font>
00861                                 uint    dist= <a class="code" href="namespaceNLMISC.html#a214">sqr</a>((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>-&gt;R-(sint)c[i].R);
00862                                 dist+= <a class="code" href="namespaceNLMISC.html#a214">sqr</a>((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>-&gt;G-(sint)c[i].G);
00863                                 dist+= <a class="code" href="namespaceNLMISC.html#a214">sqr</a>((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>-&gt;B-(sint)c[i].B);
00864                                 <font class="keywordflow">if</font>(dist&lt;minDist)
00865                                 {
00866                                         minDist= dist;
00867                                         <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>= i;
00868                                 }
00869                         }
00870                         <font class="comment">// a ror is faster, but full C version</font>
00871                         bits|= <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>&lt;&lt;30;
00872                         <font class="comment">// don't do it for the last.</font>
00873                         <font class="keywordflow">if</font>(n&gt;1)
00874                                 bits&gt;&gt;=2;
00875                 }
00876         }
00877 
00878         <font class="comment">// copy</font>
00879         ((uint32*)dstBlock)[1]= bits;
00880 }
00881 
00882 
00883 } <font class="comment">// NL3D</font>
</pre></div>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>