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<hr><h1>font_manager.cpp</h1><a href="font__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include <string></font>
00029 <font class="preprocessor">#include <sstream></font>
00030
00031 <font class="preprocessor">#include "<a class="code" href="font__manager_8h.html">3d/font_manager.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="font__generator_8h.html">3d/font_generator.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="texture__font_8h.html">3d/texture_font.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="computed__string_8h.html">3d/computed_string.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00039
00040 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00041
00042 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00043
00044 <font class="keyword">namespace </font>NL3D {
00045
00046
00047
00048 <font class="comment">/*------------------------------------------------------------------*\</font>
00049 <font class="comment"> getFontMaterial()</font>
00050 <font class="comment">\*------------------------------------------------------------------*/</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CFontManager.html#a3">00051</a> CMaterial* CFontManager::getFontMaterial()
00052 {
00053 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CFontManager.html#o4">_TexFont</a> == NULL)
00054 {
00055 <a class="code" href="classNL3D_1_1CFontManager.html#o4">_TexFont</a> = <font class="keyword">new</font> CTextureFont;
00056 }
00057
00058 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a> == NULL)
00059 {
00060 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>= <font class="keyword">new</font> CMaterial;
00061 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>->initUnlit();
00062 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>->setSrcBlend(CMaterial::srcalpha);
00063 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>->setDstBlend(CMaterial::invsrcalpha);
00064 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>->setBlend(<font class="keyword">true</font>);
00065 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>->setTexture(0, <a class="code" href="classNL3D_1_1CFontManager.html#o4">_TexFont</a>);
00066 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>->texEnvOpRGB(0, CMaterial::Replace);
00067 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>->texEnvArg0RGB(0, CMaterial::Diffuse, CMaterial::SrcColor);
00068 }
00069 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>;
00070 }
00071
00072
00073
00078 <font class="comment">/*</font>
00079 <font class="comment">template <class T> static void NL3DcomputeString (CFontManager *fm, const std::basic_string<T> &s,</font>
00080 <font class="comment"> CFontGenerator *fontGen,</font>
00081 <font class="comment"> const NLMISC::CRGBA &color,</font>
00082 <font class="comment"> uint32 fontSize,</font>
00083 <font class="comment"> IDriver *driver,</font>
00084 <font class="comment"> CComputedString &output,</font>
00085 <font class="comment"> bool keep800x600Ratio)</font>
00086 <font class="comment">{</font>
00087 <font class="comment"></font>
00088 <font class="comment"> float FontRatio = 1.0;</font>
00089 <font class="comment"> uint32 width, height;</font>
00090 <font class="comment"></font>
00091 <font class="comment"> output.Color = color;</font>
00092 <font class="comment"> driver->getWindowSize (width, height);</font>
00093 <font class="comment"> if (height > 0)</font>
00094 <font class="comment"> FontRatio = FontRatio / height;</font>
00095 <font class="comment"> </font>
00096 <font class="comment"> // resize fontSize if window not of 800x600.</font>
00097 <font class="comment"> if (keep800x600Ratio)</font>
00098 <font class="comment"> {</font>
00099 <font class="comment"> // keep the 800*600 ratio</font>
00100 <font class="comment"> fontSize = (uint32)floor(fontSize*height/600.f);</font>
00101 <font class="comment"> fontSize = max(fontSize, (uint32)2);</font>
00102 <font class="comment"> }</font>
00103 <font class="comment"> </font>
00104 <font class="comment"> // Setting vertices format</font>
00105 <font class="comment"> output.Vertices.setNumVertices (4 * s.size());</font>
00106 <font class="comment"> </font>
00107 <font class="comment"> // 1 character <-> 1 primitive block</font>
00108 <font class="comment"> sint32 penx = 0, dx;</font>
00109 <font class="comment"> sint32 penz = 0, dz;</font>
00110 <font class="comment"> float x1, z1, x2, z2;</font>
00111 <font class="comment"> float u1, v1, u2, v2;</font>
00112 <font class="comment"> CMaterial *pMatFont = fm->getFontMaterial();</font>
00113 <font class="comment"> CTextureFont *pTexFont = (CTextureFont*)(pMatFont->getTexture (0));</font>
00114 <font class="comment"> float hlfW = 0.5f / pTexFont->getWidth();</font>
00115 <font class="comment"> float hlfH = 0.5f / pTexFont->getHeight();</font>
00116 <font class="comment"> float hlfPix = 0.5f;</font>
00117 <font class="comment"> if (height > 0)</font>
00118 <font class="comment"> hlfPix = hlfPix / height;</font>
00119 <font class="comment"> CTextureFont::SLetterKey k;</font>
00120 <font class="comment"></font>
00121 <font class="comment"> output.StringHeight = 0;</font>
00122 <font class="comment"> uint j = 0;</font>
00123 <font class="comment"> for (uint i = 0; i < s.size(); i++)</font>
00124 <font class="comment"> {</font>
00125 <font class="comment"> // Creating font</font>
00126 <font class="comment"> k.Char = s[i];</font>
00127 <font class="comment"> k.FontGenerator = fontGen;</font>
00128 <font class="comment"> k.Size = fontSize;</font>
00129 <font class="comment"> CTextureFont::SLetterInfo *pLI = pTexFont->getLetterInfo (k);</font>
00130 <font class="comment"> if(pLI != NULL)</font>
00131 <font class="comment"> {</font>
00132 <font class="comment"> if ((pLI->CharWidth > 0) && (pLI->CharHeight > 0))</font>
00133 <font class="comment"> {</font>
00134 <font class="comment"> // Creating vertices</font>
00135 <font class="comment"> dx = pLI->Left;</font>
00136 <font class="comment"> dz = -((sint32)pLI->CharHeight-(sint32)(pLI->Top));</font>
00137 <font class="comment"> u1 = pLI->U - hlfW;</font>
00138 <font class="comment"> v1 = pLI->V - hlfH;</font>
00139 <font class="comment"> u2 = pLI->U + ((float)pLI->CharWidth) / pTexFont->getWidth() + hlfW;</font>
00140 <font class="comment"> v2 = pLI->V + ((float)pLI->CharHeight) / pTexFont->getHeight() + hlfH;</font>
00141 <font class="comment"></font>
00142 <font class="comment"> x1 = (penx + dx) * FontRatio - hlfPix;</font>
00143 <font class="comment"> z1 = (penz + dz) * FontRatio - hlfPix;</font>
00144 <font class="comment"> x2 = (penx + dx + (sint32)pLI->CharWidth) * FontRatio + hlfPix;</font>
00145 <font class="comment"> z2 = (penz + dz + (sint32)pLI->CharHeight) * FontRatio + hlfPix;</font>
00146 <font class="comment"></font>
00147 <font class="comment"> output.Vertices.setVertexCoord (j, x1, 0, z1);</font>
00148 <font class="comment"> output.Vertices.setTexCoord (j, 0, u1, v2);</font>
00149 <font class="comment"> ++j;</font>
00150 <font class="comment"></font>
00151 <font class="comment"> output.Vertices.setVertexCoord (j, x2, 0, z1);</font>
00152 <font class="comment"> output.Vertices.setTexCoord (j, 0, u2, v2);</font>
00153 <font class="comment"> ++j;</font>
00154 <font class="comment"></font>
00155 <font class="comment"> output.Vertices.setVertexCoord (j, x2, 0, z2); </font>
00156 <font class="comment"> output.Vertices.setTexCoord (j, 0, u2, v1);</font>
00157 <font class="comment"> ++j;</font>
00158 <font class="comment"></font>
00159 <font class="comment"> output.Vertices.setVertexCoord (j, x1, 0, z2); </font>
00160 <font class="comment"> output.Vertices.setTexCoord (j, 0, u1, v1);</font>
00161 <font class="comment"> ++j;</font>
00162 <font class="comment"> </font>
00163 <font class="comment"> if (z2 > output.StringHeight) </font>
00164 <font class="comment"> output.StringHeight = z2;</font>
00165 <font class="comment"> }</font>
00166 <font class="comment"> penx += pLI->AdvX;</font>
00167 <font class="comment"> }</font>
00168 <font class="comment"></font>
00169 <font class="comment"> // Building Material</font>
00170 <font class="comment"> output.Material = pMatFont;</font>
00171 <font class="comment"> }</font>
00172 <font class="comment"> output.Vertices.setNumVertices (j);</font>
00173 <font class="comment"></font>
00174 <font class="comment"> output.StringWidth = penx * FontRatio;</font>
00175 <font class="comment">}</font>
00176 <font class="comment"> */</font>
00177
00178 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a354">NL3DcomputeStringChar</a> (CFontManager *fm, <font class="keyword">const</font> std::basic_string<char> &<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>,
00179 CFontGenerator *fontGen,
00180 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &color,
00181 <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize,
00182 IDriver *driver,
00183 CComputedString &output,
00184 <font class="keywordtype">bool</font> keep800x600Ratio)
00185 {
00186
00187 <font class="keywordtype">float</font> FontRatio = 1.0;
00188 <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
00189
00190 output.Color = color;
00191 driver->getWindowSize (<a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>);
00192 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> > 0)
00193 FontRatio = FontRatio / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
00194
00195 <font class="comment">// resize fontSize if window not of 800x600.</font>
00196 <font class="keywordflow">if</font> (keep800x600Ratio)
00197 {
00198 <font class="comment">// keep the 800*600 ratio</font>
00199 fontSize = (uint32)floor(fontSize*<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>/600.f);
00200 fontSize = max(fontSize, (<a class="code" href="types__nl_8h.html#a10">uint32</a>)2);
00201 }
00202
00203 <font class="comment">// Setting vertices format</font>
00204 output.Vertices.setNumVertices (4 * <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size());
00205
00206 <font class="comment">// 1 character <-> 1 primitive block</font>
00207 <a class="code" href="types__nl_8h.html#a9">sint32</a> penx = 0, dx;
00208 <a class="code" href="types__nl_8h.html#a9">sint32</a> penz = 0, dz;
00209 <font class="keywordtype">float</font> x1, z1, x2, z2;
00210 <font class="keywordtype">float</font> u1, v1, u2, v2;
00211 CMaterial *pMatFont = fm->getFontMaterial();
00212 CTextureFont *pTexFont = (CTextureFont*)(pMatFont->getTexture (0));
00213 <font class="keywordtype">float</font> hlfW = 0.5f / pTexFont->getWidth();
00214 <font class="keywordtype">float</font> hlfH = 0.5f / pTexFont->getHeight();
00215 <font class="keywordtype">float</font> hlfPix = 0.5f;
00216 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> > 0)
00217 hlfPix = hlfPix / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
00218 CTextureFont::SLetterKey k;
00219
00220 output.StringHeight = 0;
00221 <a class="code" href="types__nl_8h.html#a14">uint</a> j = 0;
00222 <font class="keywordflow">for</font> (<a class="code" href="types__nl_8h.html#a14">uint</a> i = 0; i < <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size(); i++)
00223 {
00224 <font class="comment">// Creating font</font>
00225 k.Char = <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>[i];
00226 k.FontGenerator = fontGen;
00227 k.Size = fontSize;
00228 CTextureFont::SLetterInfo *pLI = pTexFont->getLetterInfo (k);
00229 <font class="keywordflow">if</font>(pLI != NULL)
00230 {
00231 <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a> = pLI->CharWidth - 1;
00232 <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> = pLI->CharHeight - 1;
00233 <font class="keywordflow">if</font> ((pLI->CharWidth > 0) && (pLI->CharHeight > 0))
00234 {
00235 <font class="comment">// Creating vertices</font>
00236 dx = pLI->Left;
00237 dz = -(<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>-(sint32)(pLI->Top));
00238 u1 = pLI->U - hlfW;
00239 v1 = pLI->V - hlfH;
00240 u2 = pLI->U + ((float)<a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>) / pTexFont->getWidth() + hlfW;
00241 v2 = pLI->V + ((float)<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>) / pTexFont->getHeight() + hlfH;
00242
00243 x1 = (penx + dx) * FontRatio - hlfPix;
00244 z1 = (penz + dz) * FontRatio - hlfPix;
00245 x2 = (penx + dx + <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>) * FontRatio + hlfPix;
00246 z2 = (penz + dz + <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>) * FontRatio + hlfPix;
00247
00248 output.Vertices.setVertexCoord (j, x1, 0, z1);
00249 output.Vertices.setTexCoord (j, 0, u1, v2);
00250 ++j;
00251
00252 output.Vertices.setVertexCoord (j, x2, 0, z1);
00253 output.Vertices.setTexCoord (j, 0, u2, v2);
00254 ++j;
00255
00256 output.Vertices.setVertexCoord (j, x2, 0, z2);
00257 output.Vertices.setTexCoord (j, 0, u2, v1);
00258 ++j;
00259
00260 output.Vertices.setVertexCoord (j, x1, 0, z2);
00261 output.Vertices.setTexCoord (j, 0, u1, v1);
00262 ++j;
00263
00264 <font class="keywordflow">if</font> (fabsf(z1-z2) > output.StringHeight)
00265 output.StringHeight = fabsf(z1-z2);
00266 }
00267 penx += pLI->AdvX;
00268 }
00269
00270 <font class="comment">// Building Material</font>
00271 output.Material = pMatFont;
00272 }
00273 output.Vertices.setNumVertices (j);
00274
00275 output.StringWidth = penx * FontRatio;
00276 }
00277 <font class="comment">// ---------------------------------------------------------------------------------------</font>
00278 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a355">NL3DcomputeStringUC</a> (CFontManager *fm, <font class="keyword">const</font> std::basic_string<ucchar> &<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>,
00279 CFontGenerator *fontGen,
00280 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &color,
00281 <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize,
00282 IDriver *driver,
00283 CComputedString &output,
00284 <font class="keywordtype">bool</font> keep800x600Ratio)
00285 {
00286
00287 <font class="keywordtype">float</font> FontRatio = 1.0;
00288 <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
00289
00290 output.Color = color;
00291 driver->getWindowSize (<a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>);
00292 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> > 0)
00293 FontRatio = FontRatio / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
00294
00295 <font class="comment">// resize fontSize if window not of 800x600.</font>
00296 <font class="keywordflow">if</font> (keep800x600Ratio)
00297 {
00298 <font class="comment">// keep the 800*600 ratio</font>
00299 fontSize = (uint32)floor(fontSize*<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>/600.f);
00300 fontSize = max(fontSize, (<a class="code" href="types__nl_8h.html#a10">uint32</a>)2);
00301 }
00302
00303 <font class="comment">// Setting vertices format</font>
00304 output.Vertices.setNumVertices (4 * <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size());
00305
00306 <font class="comment">// 1 character <-> 1 primitive block</font>
00307 <a class="code" href="types__nl_8h.html#a9">sint32</a> penx = 0, dx;
00308 <a class="code" href="types__nl_8h.html#a9">sint32</a> penz = 0, dz;
00309 <font class="keywordtype">float</font> x1, z1, x2, z2;
00310 <font class="keywordtype">float</font> u1, v1, u2, v2;
00311 <font class="keywordtype">float</font> maxZ=-1.0f, minZ=1.0f;
00312 CMaterial *pMatFont = fm->getFontMaterial();
00313 CTextureFont *pTexFont = (CTextureFont*)(pMatFont->getTexture (0));
00314 <font class="keywordtype">float</font> hlfW = 0.5f / pTexFont->getWidth();
00315 <font class="keywordtype">float</font> hlfH = 0.5f / pTexFont->getHeight();
00316 <font class="keywordtype">float</font> hlfPix = 0.5f;
00317 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> > 0)
00318 hlfPix = hlfPix / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
00319 CTextureFont::SLetterKey k;
00320
00321 output.StringHeight = 0;
00322 <a class="code" href="types__nl_8h.html#a14">uint</a> j = 0;
00323 <font class="keywordflow">for</font> (<a class="code" href="types__nl_8h.html#a14">uint</a> i = 0; i < <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size(); i++)
00324 {
00325 <font class="comment">// Creating font</font>
00326 k.Char = <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>[i];
00327 k.FontGenerator = fontGen;
00328 k.Size = fontSize;
00329 CTextureFont::SLetterInfo *pLI = pTexFont->getLetterInfo (k);
00330 <font class="keywordflow">if</font>(pLI != NULL)
00331 {
00332 <font class="keywordflow">if</font> ((pLI->CharWidth > 0) && (pLI->CharHeight > 0))
00333 {
00334 <font class="comment">// Creating vertices</font>
00335 dx = pLI->Left;
00336 dz = -((sint32)pLI->CharHeight-(sint32)(pLI->Top));
00337 u1 = pLI->U - hlfW;
00338 v1 = pLI->V - hlfH;
00339 u2 = pLI->U + ((float)pLI->CharWidth) / pTexFont->getWidth() + hlfW;
00340 v2 = pLI->V + ((float)pLI->CharHeight) / pTexFont->getHeight() + hlfH;
00341
00342 x1 = (penx + dx) * FontRatio - hlfPix;
00343 z1 = (penz + dz) * FontRatio - hlfPix;
00344 x2 = (penx + dx + (sint32)pLI->CharWidth) * FontRatio + hlfPix;
00345 z2 = (penz + dz + (sint32)pLI->CharHeight) * FontRatio + hlfPix;
00346
00347 output.Vertices.setVertexCoord (j, x1, 0, z1);
00348 output.Vertices.setTexCoord (j, 0, u1, v2);
00349 ++j;
00350
00351 output.Vertices.setVertexCoord (j, x2, 0, z1);
00352 output.Vertices.setTexCoord (j, 0, u2, v2);
00353 ++j;
00354
00355 output.Vertices.setVertexCoord (j, x2, 0, z2);
00356 output.Vertices.setTexCoord (j, 0, u2, v1);
00357 ++j;
00358
00359 output.Vertices.setVertexCoord (j, x1, 0, z2);
00360 output.Vertices.setTexCoord (j, 0, u1, v1);
00361 ++j;
00362
00363 <font class="keywordflow">if</font> (z1 < minZ) minZ = z1;
00364 <font class="keywordflow">if</font> (z2 > maxZ) maxZ = z2;
00365 }
00366 penx += pLI->AdvX;
00367 }
00368
00369 <font class="comment">// Building Material</font>
00370 output.Material = pMatFont;
00371 }
00372 output.Vertices.setNumVertices (j);
00373
00374 output.StringWidth = penx * FontRatio;
00375 output.StringHeight = maxZ - minZ;
00376 output.StringLine = fabsf(minZ);
00377 }
00378
00379
00380
00381 <font class="comment">/*------------------------------------------------------------------*\</font>
00382 <font class="comment"> computeString()</font>
00383 <font class="comment">\*------------------------------------------------------------------*/</font>
<a name="l00384"></a><a class="code" href="classNL3D_1_1CFontManager.html#a4">00384</a> <font class="keywordtype">void</font> CFontManager::computeString (<font class="keyword">const</font> std::string &<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>,
00385 CFontGenerator *fontGen,
00386 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &color,
00387 <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize,
00388 IDriver *driver,
00389 CComputedString &output,
00390 <font class="keywordtype">bool</font> keep800x600Ratio)
00391 {
00392 <a class="code" href="namespaceNL3D.html#a354">NL3DcomputeStringChar</a> (<font class="keyword">this</font>, <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>, fontGen, color, fontSize, driver, output,keep800x600Ratio);
00393 }
00394
00395
00396 <font class="comment">/*------------------------------------------------------------------*\</font>
00397 <font class="comment"> computeString()</font>
00398 <font class="comment">\*------------------------------------------------------------------*/</font>
<a name="l00399"></a><a class="code" href="classNL3D_1_1CFontManager.html#a5">00399</a> <font class="keywordtype">void</font> CFontManager::computeString (<font class="keyword">const</font> <a class="code" href="classucstring.html">ucstring</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>,
00400 CFontGenerator *fontGen,
00401 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &color,
00402 <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize,
00403 IDriver *driver,
00404 CComputedString &output,
00405 <font class="keywordtype">bool</font> keep800x600Ratio)
00406 {
00407 <a class="code" href="namespaceNL3D.html#a355">NL3DcomputeStringUC</a> (<font class="keyword">this</font>, s, fontGen, color, fontSize, driver, output,keep800x600Ratio);
00408 }
00409
00410
<a name="l00411"></a><a class="code" href="classNL3D_1_1CFontManager.html#a6">00411</a> string CFontManager::getCacheInformation()<font class="keyword"> const</font>
00412 <font class="keyword"></font>{
00413 stringstream ss;
00414
00415 ss << <font class="stringliteral">"MaxMemory: "</font> << (uint) <a class="code" href="classNL3D_1_1CFontManager.html#o1">_MaxMemory</a> << <font class="stringliteral">" MemSize: "</font> << (uint) <a class="code" href="classNL3D_1_1CFontManager.html#o0">_MemSize</a> << <font class="stringliteral">" NbChar: "</font> << (uint) <a class="code" href="classNL3D_1_1CFontManager.html#o2">_NbChar</a>;
00416
00417 <font class="keywordflow">return</font> ss.str();
00418 }
00419
00420
00421
00422
00423
00424 } <font class="comment">// NL3D</font>
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